Month: April 2013
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Call: Challenges from the Future: Bridging the gaps through HCI Education (INTERACT2013 Workshop)
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Read more: Call: Challenges from the Future: Bridging the gaps through HCI Education (INTERACT2013 Workshop)Call for Papers Challenges from the Future: Bridging the gaps through HCI Education INTERACT2013 Workshop, September 2, 2013, Cape Town, South Africa http://futurehcieducation.wordpress.com/ The field of Human-Computer Interaction (HCI) research is currently being posed with many new challenges. These are being triggered by the rapid advancement of technology, in areas such as social media, mobile and ubiquitous computing, and gestural user interfaces. Simultaneously, the HCI research field is going through a series of paradigmatic changes in itself, from user interface design, to interaction design and user experience design. While it is good to see that HCI is keeping up with…
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VR and telepresence mashup brings people together in live, 3D world
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Read more: VR and telepresence mashup brings people together in live, 3D world[From New Scientist, where the story includes a 1:51 minute video] Virtual traveller: Beam a live, 3D you into the world Thanks to a virtual reality and telepresence mashup, you no longer have to travel the globe to visit friends or wander around ancient ruins 11 April 2013 by Catherine Brahic Magazine issue 2912 One day, I’ll play hide and seek with my niece. I’ll turn around while she hides, and later, a flash of purple cotton will make me peer over the log she’s hiding behind. It sounds pedestrian, except I will be in London, Lucie will be 7800…
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Experience a virtual reality aurora via interactive video
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Read more: Experience a virtual reality aurora via interactive video[From Universe Today] Experience a Virtual Reality Aurora by Nancy Atkinson on April 9, 2013 This is awesome. Astrophotographer Göran Strand took his 30 gigabytes of image data of the incredible aurora he shot on March 17 (which we shared here) and re-tooled everything to fit into an interactive virtual reality-type video where the viewer can move and pan around in any direction. You can watch [here], or click here to see the full screen version and be transported to a small town in northern Sweden called Östersund.…
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ISPR News: ISPR 2014
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Read more: ISPR News: ISPR 2014ISPR is pleased to announce its next conference: [Image © M/G Felnhofer] ISPR 2014 – The 15th International Conference on Presence Vienna, Austria March 17-19, 2014 Submission deadline: August 30, 2013 Watch this space – More information coming soon!…
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Call: The UrbanIxD Summer School
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Read more: Call: The UrbanIxD Summer SchoolCall For Papers / Call For Participation (CfP) The UrbanIxD Summer School will be grounded in the emerging discipline of urban interaction design. The Summer School will address the domain of technologically augmented, data-rich urban environments, with a particular emphasis on human activities, experiences and behaviours. Theme of the Summer School Explosive innovation and adoption of computing, mobile devices, and rich sources of data are changing the cities in which we live, work, and play. It’s about us, and how computing in the context of our cities is changing how we live. The urban spaces of the future will be…
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New media capture/delivery system 3DPOV gives users immersive “experiences”
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Read more: New media capture/delivery system 3DPOV gives users immersive “experiences”[From PR Newswire; more images and a 2:32 minute video are available at the Experience Media Studies web site] New Media Capture and Delivery System Gives Users Immersive “Experiences” LAS VEGAS, April 9, 2013 /PRNewswire/ — Experience Media Studios today announced the worldwide launch of its patent-pending 3DPOV® system, a pioneering new solution for capturing, delivering, and experiencing immersive media. Experience Media Studios’ 3DPOV® system enables the capture of a three-dimensional visual and auditory experience from the first-person perspective. 3DPOV® media delivers a higher level of sensory engagement than virtual reality that replicates a true-to-life binocular and peripheral visual field…
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Call: 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013)
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Read more: Call: 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013)19th ACM Symposium on Virtual Reality Software and Technology (VRST2013) Nanyang Technological University, Singapore 6-9 October 213 http://conference.ntu.edu.sg/vrst2013 The Institute for Media Innovation (IMI), Nanyang Technological University (NTU) is pleased to host The 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013), from 6-9 October 2013 on the Nanyang Technological University (NTU) campus. The event will be sponsored by ACM SIGCHI and SIGGRAPH. VRST2013 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. We seek original research full papers…
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Shades of Terminator as PETMAN tests hazmat suit
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Read more: Shades of Terminator as PETMAN tests hazmat suit[From Gizmag, where the story includes an image gallery and a 1:05 minute video; more videos are available on Boston Dynamics’ YouTube channel] Shades of Terminator as PETMAN tests hazmat suit By Jason Falconer April 5, 2013 Back in late 2009 Boston Dynamics revealed it was working on a humanoid robot that would test protective clothing for the military. Having already amazed the world three years earlier with the lifelike balancing capabilities of its quadruped BigDog, this would be the company’s first bipedal robot. It was an ambitious project, but it appears the work has paid off. The robot’s eerily…
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Call: Advances in Computer Entertainment (ACE 2013)
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Read more: Call: Advances in Computer Entertainment (ACE 2013)Call for Papers + Creative Showcases and Interactive Art ACE 2013, Netherlands (Advances in Computer Entertainment) Location: University of Twente, the Netherlands Date: November 13th-15th, 2013 http://www.ace2013.info/ http://www.advancesincomputerentertainment.org/ THE CONFERENCE ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment…
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A virtual infinite maze in a single room
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Read more: A virtual infinite maze in a single room[From New Scientist, where the story includes a 0:47 minute video] Virtual reality creates infinite maze in a single room 05 April 2013 by Hal Hodson Magazine issue 2911. Step into the labyrinth. Imagine physically wandering through the many rooms and corridors of an endless maze, never seeing the same place twice – but without actually leaving your living room. This is the promise of a new virtual reality (VR) system. It works by tracking the body and head movements of a person wearing a VR headset and guides them through endless sets of virtual spaces as they pace around…
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Call: The Altered Self and Altered Self-Experience
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Read more: Call: The Altered Self and Altered Self-ExperienceCall for Papers DEADLINE: 20th of April 2013 The Altered Self and Altered Self-Experience Institute of Philosophy of Language (IFL), New University of Lisbon (FCSH, UNL) Lisbon 30th -31th of May2013, 10-18h Organizers: Dr. Jorge Gonçalves Dr. Alexander Gerner (Members of the Research Project: Cognitive Foundation of the Self) “Fundamentos Cognitivos do Si” Site: http://foundationsoftheself.squarespace.com/ Funding: PTDC/FIL-FCI/110978/2009 Location: IFL, FCSH, New University of Lisbon, Avenida de Berna, no 26, Lisbon (Portugal) Entrance to the workshop is free but please register via email. Any additional question please contact: jorgalvesenator@gmail.com alexandergerner@yahoo.com — From a theoretical point of view the experiences in which…
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Activision reveals animated human that looks so real, it’s uncanny
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Read more: Activision reveals animated human that looks so real, it’s uncanny[From Mashable; more information and high resolution screenshots are available at Jorge Jimenez’s blog] Activision Reveals Animated Human That Looks So Real, It’s Uncanny Charlie White Mar 28, 2013 Activision showed off the state of the art of real-time graphics on Wednesday, releasing this mind-boggling character demo. The character’s skin, facial expressions and eyes look so real, it’s uncanny. When you watch this video, see if you think this character has reached the other side of what’s commonly called the “uncanny valley,” a term first uttered by early robotics guru Masahiro Mori in 1970. It describes the range of sophistication…
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