ISPR Presence News

Monthly Archives: February 2013

Call: 3rd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2013)

CALL FOR PAPERS

PETMEI 2013 – 3rd International Workshop on
Pervasive Eye Tracking and Mobile Eye-Based Interaction
August 13, 2013

http://2013.petmei.org/

organised as a dedicated conference track at the
17th European Conference on Eye Movements (ECEM 2013) in Lund, Sweden
(http://ecem2013.eye-movements.org/)

Selected authors will be invited to submit extended versions of their accepted papers for inclusion in a PETMEI special issue in the Journal of Eye Movement Research (http://www.jemr.org)

VISION AND GOALS

Despite considerable advances over the last decades, previous work on eye tracking and eye-based human-computer interfaces mainly developed use of the eyes in traditional (“desktop”) settings that involved single user, single device and WIMP-style interactions. Latest developments in remote and head- mounted eye tracking equipment and automated eye movement analysis point the way toward unobtrusive eye-based human-computer interfaces that will become pervasively usable in everyday life.… read more. “Call: 3rd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2013)”

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Tesco goes the virtual reality way in UK

[From Retail Digital]

Tesco VR

Retail Technology

Tesco goes the virtual reality way in UK

Partners with Red Dot Square

3 Feb 2013 Shukti Sarma

Supermarket Tesco is to use virtual reality technology to plan how their category ranges appear on shelves. With the new approach Tesco will no longer require physical product specimens from each of their supplier manufacturers. This will cut the planning process enabling significant time savings for their colleagues and suppliers.

Tesco is the first UK retailer to integrate the technology of virtual reality company Red Dot Square into their existing systems and ways of working. They will use it to drive efficiencies and identify sales opportunities in its UK and Ireland stores. Red Dot Square’s technology connects with industry standard shelf planning software to create a 3D environment with photo realistic products sat on shelving within a full store or category aisle. … read more. “Tesco goes the virtual reality way in UK”

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Jobs: Paid summer internships at USC’s Institute for Creative Technologies

Internships at USC’s Institute for Creative Technologies

http://ict.usc.edu/academics/internships/

The University of Southern California’s Institute for Creative Technologies offers interdisciplinary paid summer internships for creative and technical students wishing to pursue careers in embodied conversational agents, simulation, interactive media and virtual reality fields.

The official application process for ICT’s summer 2013 internship program is now open.

View the list of internship positions.

Apply now.

The deadline to apply is February 17, 2013.… read more. “Jobs: Paid summer internships at USC’s Institute for Creative Technologies”

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UMaine researchers working to shape the future of virtual sight

[From The Bangor Daily News, where the story includes additional captioned images and a short video]

UMaine VR lab

[Image: Senior mechanical engineering student, Tim McGrath puts on a virtual reality headset in the Virtual Environment and Multimodal Interaction Laboratory at the University of Maine on Friday, Feb. 8, 2013. Brian Feulner | BDN]

UMaine researchers working to shape the future of virtual sight

By Nick McCrea, BDN Staff
Posted Feb. 08, 2013

ORONO, Maine — Boardman Hall at the University of Maine is engulfed in flames. Fire alarms blare in the background and thick, disorienting smoke impairs your vision. But with the click of a mouse at a nearby computer, the corners, doorjambs, door handles suddenly come into view, illuminated by white outlines. Room numbers appear on the doors, along with information about dangerous materials stored inside. Things suddenly seem more navigable, less chaotic.… read more. “UMaine researchers working to shape the future of virtual sight”

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Call: Design4Health 2013 exhibits/creative works

design4health2013: invention, adoption and diffusion

Lab4Living at sheffield Hallam University is pleased to announce the Call for Papers of the 2nd European conference on Design 4 Health 2013. The conference will be held at Sheffield Hallam University from 3-5 July 2013, Sheffield (UK).

About the conference

This conference seeks to explore the relationship between design, and health and wellbeing. Good design can deliver widespread benefits to society but how can design practice and processes meet the challenges of health and wellbeing in the 21st Century? Through this conference we aim to develop environments and propose creative strategies for future living in which people of all ages and abilities ‘not merely survive’ but are enabled and empowered to live with dignity, independence and fulfilment.

The conference brings together designers and creative practitioners with researchers, clinicians, policy makers and users to discuss, disseminate and test their approaches and methods.… read more. “Call: Design4Health 2013 exhibits/creative works”

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Augmented reality robot provides physical sensations from virtual characters

[From ExtremeTech]

Futurama: "I Dated a Robot"

Augmented reality robot provides physical sensations from virtual characters

By James Plafke on February 11, 2013

One of the most common tropes in science fiction is the ability to apply the image of a person over the frame of a robot, thus creating a visually identical copy of a human. Now, as Japanese startup Different Dimension Inc. (DDI) gears up to market a life-sized augmented reality robot, the world is one step closer to creating visual human doppelgangers.

In recent science fiction, such as Minority Report or the “I Dated a Robot” episode of Futurama, fictional technology is explored that showcases what it would be like to have either virtual reality mimic physical sensation, or a robot mimic reality in order to provide physical sensation. Different Dimensions is working on a system that combines a physical robot with an augmented reality headset in order to achieve that seemingly sci-fi goal.… read more. “Augmented reality robot provides physical sensations from virtual characters”

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Call: Game and Entertainment Technologies (GET 2013)

CALL FOR PAPERS

IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2013)
Prague, Czech Republic, 22 – 24 July 2013
(http://www.gaming-conf.org/)
part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2013)
Prague, Czech Republic, 22 – 26 July 2013
(http://www.mccsis.org)

Deadline for submissions (1st call – new date): 28 February 2013

Keynote Speaker (confirmed):
Associate Professor Boyan Bontchev, Department of Software Engineering, Sofia University, Bulgaria

Conference background and goals:
This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.… read more. “Call: Game and Entertainment Technologies (GET 2013)”

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Recording your life, allowing others to view it as virtual reality world

[From Singularity Hub]

Bad Trip: Navigate My Mind

Recording Your Life, Allowing Others To View It As Virtual Reality World: Lifelogging

Written By: Peter Murray
Posted: 02/10/13

It’s called Bad Trip, and it certainly feels like one.

Alan Kwan has been recording every moment of his life since November 2011 and he faces the same problem that other lifeloggers do: what to do with all that video footage? Needing a way to organize the rapidly accumulating footage and to provide a way for he and others to easily navigate the data, Kwan has made a game of it. “Bad Trip” is an immersive virtual reality experience that people can navigate with a game controller. It’s along the lines of VR worlds like Second Life, except in Bad Trip the houses contain clips from Kwan’s life. By exploring a collection of clip-containing cubes, the first-person avatar can “navigate the creator’s visual mind.”… read more. “Recording your life, allowing others to view it as virtual reality world”

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Job: Digital Project Manager at UCL Museums and Public Engagement, London

Dear all,

We are seeking a Digital Project Manager to work at UCL Museums and Public Engagement, London.

The UCL Petrie Museum of Egyptian Archaeology is a space for innovation and experimentation with new digital technologies. We are developing new interactive applications that provide unparalleled access and engagement with the museums’ collection for visitors.

The Digital Project Manager will be responsible for designing and overseeing the production of digital applications using 3D images and a website housing a 3D image library and relevant applications. The postholder will be responsible for auditing existing prototype 3D applications, proposing new digital applications for web, mobile devices and museum spaces, and project managing the development of the interactive website. They will also initiate and supervise the user testing and evaluation processes. The post is funded for 9 months in the first instance.… read more. “Job: Digital Project Manager at UCL Museums and Public Engagement, London”

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Mobile telepresence robot to connect visitors to National Museum of Australia

[From CSIRO; follow the link at the end for more information, including an interactive preview]

Concept of Australia's Museum Robot

Telepresence robot for museums

With support from the Department of Broadband, Communications and Digital Economy we’re creating a mobile tele-presence robot to help virtually connect school kids and visitors in regional areas with our Australian to the National Museum of Australia.

25 January 2013

The challenge

For many, a visit to a museum is an eye-opener, especially those institutions that offer hands-on interactive exhibits. But for even more people living in regional communities, museums are not hands-on; they are not even accessible, because of distance and cost.

Students in rural areas of Australia, the aged in nursing homes, or simply those people who stay at home, find it impossible to visit a museum, no matter how much they’d like to.

The solution

With funding from the Department of Broadband, Communications and the Digital Economy, we’re working with the National Museum of Australia to create and trial a mobile tele-presence robot.… read more. “Mobile telepresence robot to connect visitors to National Museum of Australia”

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