Call: IEEE Conference on Computational Intelligence and Games – CIG 2013

CALL FOR PAPERS
IEEE Conference on Computational Intelligence and Games
CIG 2013
Niagara Falls, Canada, 11-13 August 2013
http://eldar.mathstat.uoguelph.ca/dashlock/cig2013/

Games are an ideal domain for the study of computational intelligence. They are not only fun to play and interesting to observe, but they also provide competitive and dynamic environments that model many real-world problems. The 2013 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The financial support of the IEEE Computational Intelligence Society is pending.

PAPER SUBMISSION 15 March 2013
ACCEPTANCE NOTIFICATION 15 May 2013
CAMERA READY SUBMISSION 15 June 2013
CONFERENCE START 11 August 2013

ORGANIZING COMMITTEE:

General Chair:  Dan Ashlock/University of Guelph

Technical Chairs:  Julian Togelius/IT University of Copenhagen; Graham Kendall/University of Nottingham

Competitions Chair:  Philip Hingston/Edith Cowan University

Finance Chair:  Wendy Ashlock/York University

Proceedings Chair:  Joseph Brown/University of Guelph

Tutorial Chair:  Clare Bates Congdon/University of Southern Maine

General Contact: dashlock@uoguelph.ca
Contest Proposals: phi@philiphingston.com
Tutorial Proposals: congdon@gmail.com

SUBMISSIONS:

Researchers are invited to submit high quality papers on original research in the intersection of computational intelligence and games. Computational intelligence must play a strong role in any accepted papers.  Accepted papers will be indexed in IEEE Explore.

TOPICS OF INTEREST INCLUDE:

  • Learning in games
  • Coevolution in games
  • Neural network approaches for games
  • Fuzzy logic approaches for games
  • Player/opponent modeling in games
  • Computational and artificial intelligence based game design
  • Multi-agent and multi-strategy learning
  • Applications of game theory
  • Computational intelligence for player affective modeling
  • Intelligent interactive narrative
  • Imperfect information and non-deterministic games
  • Player satisfaction and experience in games
  • Theoretical or empirical analysis of
  • CI techniques for games
  • Computational intelligence for non-player characters in games
  • Comparative studies and game-based benchmarking
  • Computational intelligence based digital design assistants
  • Automatic creation of modules or game levels
  • Computational and artificial intelligence in:
  •   Video games
  •   Board and card games
  •   Economic or mathematical games
  •   Serious games
  •   Augmented and mixed-reality games
  •   Games for mobile platforms

Want to ask if a topic is in scope?  Contact: dashlock@uoguelph.ca

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