Month: February 2013


  • Call: Design4Health 2013 exhibits/creative works

    design4health2013: invention, adoption and diffusion Lab4Living at sheffield Hallam University is pleased to announce the Call for Papers of the 2nd European conference on Design 4 Health 2013. The conference will be held at Sheffield Hallam University from 3-5 July 2013, Sheffield (UK). About the conference This conference seeks to explore the relationship between design, and health and wellbeing. Good design can deliver widespread benefits to society but how can design practice and processes meet the challenges of health and wellbeing in the 21st Century? Through this conference we aim to develop environments and propose creative strategies for future living…

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  • Augmented reality robot provides physical sensations from virtual characters

    [From ExtremeTech] Augmented reality robot provides physical sensations from virtual characters By James Plafke on February 11, 2013 One of the most common tropes in science fiction is the ability to apply the image of a person over the frame of a robot, thus creating a visually identical copy of a human. Now, as Japanese startup Different Dimension Inc. (DDI) gears up to market a life-sized augmented reality robot, the world is one step closer to creating visual human doppelgangers. In recent science fiction, such as Minority Report or the “I Dated a Robot” episode of Futurama, fictional technology is…

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  • Call: Game and Entertainment Technologies (GET 2013)

    CALL FOR PAPERS IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2013) Prague, Czech Republic, 22 – 24 July 2013 (http://www.gaming-conf.org/) part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2013) Prague, Czech Republic, 22 – 26 July 2013 (http://www.mccsis.org) Deadline for submissions (1st call – new date): 28 February 2013 Keynote Speaker (confirmed): Associate Professor Boyan Bontchev, Department of Software Engineering, Sofia University, Bulgaria Conference background and goals: This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on…

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  • Recording your life, allowing others to view it as virtual reality world

    [From Singularity Hub] Recording Your Life, Allowing Others To View It As Virtual Reality World: Lifelogging Written By: Peter Murray Posted: 02/10/13 It’s called Bad Trip, and it certainly feels like one. Alan Kwan has been recording every moment of his life since November 2011 and he faces the same problem that other lifeloggers do: what to do with all that video footage? Needing a way to organize the rapidly accumulating footage and to provide a way for he and others to easily navigate the data, Kwan has made a game of it. “Bad Trip” is an immersive virtual reality…

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  • Job: Digital Project Manager at UCL Museums and Public Engagement, London

    Dear all, We are seeking a Digital Project Manager to work at UCL Museums and Public Engagement, London. The UCL Petrie Museum of Egyptian Archaeology is a space for innovation and experimentation with new digital technologies. We are developing new interactive applications that provide unparalleled access and engagement with the museums’ collection for visitors. The Digital Project Manager will be responsible for designing and overseeing the production of digital applications using 3D images and a website housing a 3D image library and relevant applications. The postholder will be responsible for auditing existing prototype 3D applications, proposing new digital applications for…

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  • Mobile telepresence robot to connect visitors to National Museum of Australia

    [From CSIRO; follow the link at the end for more information, including an interactive preview] Telepresence robot for museums With support from the Department of Broadband, Communications and Digital Economy we’re creating a mobile tele-presence robot to help virtually connect school kids and visitors in regional areas with our Australian to the National Museum of Australia. 25 January 2013 The challenge For many, a visit to a museum is an eye-opener, especially those institutions that offer hands-on interactive exhibits. But for even more people living in regional communities, museums are not hands-on; they are not even accessible, because of distance…

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  • Call: Usability and User Experience 2013 (User Experience Professionals Association Boston Chapter)

    The User Experience Professionals Association’s Boston Chapter (UXPA Boston) Usability and User Experience 2013 http://upaboston.org/2013/01/28/user-experience-conference-52913/ Join us on Wednesday, May 29th for the twelfth annual UXPA conference at the Sheraton Boston Hotel! Learn about and discuss critical topics in usability and user-entered design with practitioners, students, and experts in the field. This conference offers unique content and one-of-a-kind learning opportunities for all – newcomers and seasoned professional alike. Check back for updates as we get closer to the conference date. 32 Sessions! This one-day conference includes four simultaneous tracks, giving you a choice of 32 presentations. Join over 500 attendees…

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  • Haptic quantum chemistry: Feel your molecule’s reactions

    [From ChemViews Magazine] [Image: The pen of the haptic device translates quantum calculations into force feedback to ‘feel’ what’s going on in a reaction.  © Wiley-VCH] Feel Your Molecule’s Reactions DOI: 10.1002/chemv.201300006Author: Vera Köster Published Date: 17 January 2013 Source / Publisher: International Journal of Quantum Chemistry/Wiley Periodicals Copyright: Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim Learning by Touch The human being learns best by haptic sensing. This means by touching something and feeling its size, contour, surface texture, weight, etc. Small children start to explore their surrounding like this. Experiencing chemical reactions in this way would bring enormous advantages.…

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  • Call: Workshop on Intelligent Cinematography and Editing 2013

    Call for Papers Workshop on Intelligent Cinematography and Editing 2013 Part of the International Conference on the Foundations of Digital Games Crete, May 14th-17th 2013 The expressive use of virtual cameras, mis-en-scene, lighting and texturing within 3D synthetic environment shows great promise to extend the communicative power of film and video into the artificial environments of games and virtual worlds. Cinematics produced in virtual worlds will play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts. The automatic creation of cinematics in these environments holds the potential to produce video…

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  • UT Dallas researchers adding haptics to VR for use in telemedicine

    [From The University of Texas at Dallas News Center] [Image: Dr. Balakrishnan Prabhakaran (right) moves a haptic device while Dr. Xiaohu Guo tracks the corresponding movement on the computer screen.] Researchers Pushing the Boundaries of Virtual Reality Devices That Detect and Convey Sense of Touch May Have Applications in Telemedicine Feb. 5, 2013 UT Dallas researchers are extending the borders of virtual reality, going beyond virtual spaces in which people can see and hear one another to an environment that adds the sense of touch. The technology would make it possible for physical therapists, for example, to work with patients…

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  • Call: IEEE Conference on Computational Intelligence and Games – CIG 2013

    CALL FOR PAPERS IEEE Conference on Computational Intelligence and Games CIG 2013 Niagara Falls, Canada, 11-13 August 2013 http://eldar.mathstat.uoguelph.ca/dashlock/cig2013/ Games are an ideal domain for the study of computational intelligence. They are not only fun to play and interesting to observe, but they also provide competitive and dynamic environments that model many real-world problems. The 2013 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The financial support of the IEEE Computational Intelligence Society is pending. PAPER SUBMISSION 15 March 2013…

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  • “Fear of fun”: Future presence tech and the violence debate

    [From The Huffington Post] [Image: Grand Theft Auto IV from BWT] Fear of Fun By Marty Kaplan, Director, Norman Lear Center and Professor at the USC Annenberg School Posted: 12/31/2012 Some day not all that far in the future, a new kind of entertainment is going to be perfected that will either be the coolest video game ever, or the media equivalent of a lethal man-made super-virus. You can predict what that entertainment might be like just by extrapolating from technology that already exists.…

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