Month: June 2012
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Call: Philosophy & Technology special issue on Philosophy of Computer Games
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Read more: Call: Philosophy & Technology special issue on Philosophy of Computer GamesCall for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games GUEST EDITORS Patrick Coppock, Olli Leino, Anita Leirfall INTRODUCTION Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy…
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An earthquake simulator to treat PTSD in New Zealand
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Read more: An earthquake simulator to treat PTSD in New Zealand[From The University of Canterbury’s Psychology Department; more information and a 2:44 minute video are available from Stuff] UC designs virtual quake simulator 31 May 2012 Researchers are creating an earthquake simulator at the University of Canterbury to investigate ways to help Cantabrians overcome post-traumatic stress disorders caused by ongoing seismic activity. UC’s Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is constructing a virtual reality simulator that includes a platform fitted with bass shakers to recreate a virtual earthquake.…
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Call: International Conference on Consumer Electronics 2013 – Theme: Human-Device Interaction
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Read more: Call: International Conference on Consumer Electronics 2013 – Theme: Human-Device InteractionCall for Papers ICCE 2013, 11-14 January 2013 Theme: Human-Device Interaction ICCE 2013 addresses the paradox at the heart of 21st century consumer device design: delivering increasingly rich functionality to the user while masking the corresponding complexity. Devices such as smartphones, tablets and gaming consoles are demonstrating fresh perspectives on modes of human-device interaction, which are evolving to enable users to engage with electronics and information in more intuitive ways. This shift of emphasis goes beyond usability design towards smart devices that evoke a positive user experience by means of personalization, interaction, form, adaptive and natural (e.g. gestural and haptic)…
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The future of medical visualisation
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Read more: The future of medical visualisation[From Technology Review’s Physics arXiv blog] The Future of Medical Visualisation Medicine has been revolutionised by 3D imaging techniques. But you ain’t seen nothing yet, say data imaging researchers KFC 06/08/2012 Medical visualisation is the use of computers to create 3D images from medical imaging data sets. It’s a relatively young field of science, relying heavily on advances in computing for its horsepower. Despite its youth, these techniques have revolutionised medicine. Much of modern medicine relies on the 3D imaging that is possible with magnetic resonance imaging scanners and computed tomography (CT) scanners, which make 3D images out of 2D…
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John Carmack demos immersive VR headset prototype at E3
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Read more: John Carmack demos immersive VR headset prototype at E3[From PC Gamer, where the story includes the complete three part video] John Carmack is making a virtual reality headset, $500 kits available soon, video interview inside Graham Smith June 6 2012 John Carmack has been building a virtual reality headset in his spare time. He’s showing it to people behind closed doors at this year’s E3, tucked away inside the Bethesda booth, and described it as “probably the best VR demo the world has ever seen.” Our video hero, David Boddington, was the 30th person in the world to use it. Check [here] for a 20 minute video with…
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Call: ISPR 2012 – UPDATED
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Read more: Call: ISPR 2012 – UPDATEDA personal preface: As president of the International Society for Presence Research (ISPR) and editor of ISPR Presence News, I see a ton of calls for conference submissions. There are a lot of interesting events in interesting places out there. But the presence conferences (I’ve been at all but the first of the 13 held since 1998) have consistently provided the most useful and enjoyable conference experiences of my career. It’s the only conference I go to where I want to attend every session. If you’re interested in any aspect of (tele)presence, the combination of single-track format, social events and…
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Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12)
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Read more: Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12)4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12) October 17-19, 2012, Portsmouth, New Hampshire, USA NEW: in-cooperation with ACM SIGCHI approved! Paper submission deadline: June 11, 23:59 PST (extended) Conference website: http://www.auto-ui.org AutomotiveUI, the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, is the premier forum for UI research in the automotive domain. AutomotiveUI brings together researchers and practitioners interested in both the technical and the human aspects of in-vehicle user interfaces and applications. AutomotiveUI’12 will investigate novel in-vehicle services, issues related to driver distraction, approaches to improving driver performance, and the varying needs…
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Walmart to offer doctor visits via BCS Global telepresence
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Read more: Walmart to offer doctor visits via BCS Global telepresence[From InformationWeek Healthcare; for more see ZDNet’s Health blog] The Doctor Will See You In Walmart Retailer rolls out telemedicine services that give shoppers access to doctors through videoconferencing technology. By Nicole Lewis, InformationWeek June 05, 2012 It’s the weekend and you’ve gotten a nasty cold with a high temperature and need to see a doctor, but you also need to buy milk, eggs, and bread. Walmart’s telemedicine services now give new meaning to the term “one-stop shopping.” A statement outlining the Arkansas retail giant’s use of telehealth technology indicates that Walmart has engaged BCS Global Networks to provide videoconferencing…
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Call: Place-non-Place Augmented Reality exhibition at Holon Institute of Technology, Israel
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Read more: Call: Place-non-Place Augmented Reality exhibition at Holon Institute of Technology, IsraelThe Glass Cabinet – Research Gallery Holon Institute of Technology (HIT) Calling artists to propose works for the exhibition Place-non-Place Augmented Reality Exhibition Digital technologies are nowadays changing the ways we conceive space. By means of their instrumental power, they pierce “the woven fabric of reality” on one hand, and construct Virtual Reality, expanding it towards infinity, on the other hand. Virtual Space breaks through Real Space, making it fluid, flexible, collapsible and mobile. It blurs the difference between inside and outside, joins sites distant from each other in space and time and hybridizes a diversity of planes, from formative…
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Harry Potter ‘Book of Spells’ will come to life via Sony
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Read more: Harry Potter ‘Book of Spells’ will come to life via Sony[From The Christian Science Monitor’s chapter & verse blog; short videos are available here and here] Harry Potter ‘Book of Spells’ will come to life via Sony J.K. Rowling’s ‘Book of Spells’ will allow players to wave wands and cast spells using Wonderbook technology. By Husna Haq / June 5, 2012 It’s being called the reinvention of the storybook. At a Monday announcement at the annual video game conference known as the Electronic Entertainment Expo in Los Angeles, Sony Entertainment of America announced J.K. Rowling’s “Wonderbook: Book of Spells,” an interactive spell book that comes alive on PlayStation 3 videogame…
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Call: Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare (book chapters)
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Read more: Call: Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare (book chapters)We have the possibility to add some more chapters to our edited book. If you think you can contribute a chapter, or at least an abstract / a rough draft, for quick review by the 13rd of June, please send your proposals to: bredl@phil.uni-augsburg.de, boesche@ph-karlsruhe.de Best wishes Klaus Bredl and Wolfgang Bösche Call for Chapters (quick delivery required): Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare A book edited by Klaus Bredl (Augsburg University) and Wolfgang Bösche (University of Education Karlsruhe) The book is scheduled to be published by IGI Global (formerly Idea Group Inc.) Overview: The…
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‘Diet glasses’ fool wearers into eating less
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Read more: ‘Diet glasses’ fool wearers into eating less[From Discovery News, where the story includes a 1:40 minute video] [Image: The goggles trick the senses, making a cookie appear bigger, for example] ‘Diet Glasses’ Fool Wearers Into Eating Less Augmented reality goggles trick eaters into feeling more satisfied with their meals. Jun 4, 2012 Content provided by Miwa Suzuki, AFP Goggles that trick the wearer into thinking the plain snack in their hand is a chocolate cookie, or make biscuits appear larger have been unveiled in Japan, offering hope to weak-willed dieters everywhere. Researchers at the University of Tokyo have developed devices that use computer wizardry and augmented…
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