ISPR Presence News

Monthly Archives: January 2012

Call: The second Irish Symposium on Game-Based Learning (iGBL2012)

The second Irish Symposium on Game-Based Learning (iGBL2012; http://www.wit.ie/gbl/igbl2012) will be organized at Waterford Institute of Technology on 7th & 8th June 2012.

The purpose of this symposium is to:

  • Report on the use of GBL in primary, secondary and third-level education
  • Provide evidence of the effectiveness of GBL to both motivate and learn
  • Identify how GBL can be included and facilitated in instructional settings

Target Audience

This symposium will bring together teachers, lecturers, students and researchers, and provide insights from different perspectives such as educational psychology, sociology, Human Computer Interaction (HCI), Artificial Intelligence, Game Design, or Instructional Design. It will also be a great opportunity to network and share ideas with other researchers and practitioners.… read more. “Call: The second Irish Symposium on Game-Based Learning (iGBL2012)”

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BodyWave lets you control a PC with your mind – without a headset

[From Gizmag]

BodyWave lets you control a PC with your mind – without a headset

By Kent Sutherland
January 16, 2012

A bio-feedback armband called BodyWave is the first of its kind to measure brainwave activity through the body, not the scalp. Instead of an EEG headset recording a user’s concentration level, the Bodywave reads brainwaves at the arm by measuring the electric current given off by neurons firing in the brain. Bundled with an interactive software package called Play Attention, it reportedly enables interactive feedback and training towards peak mental performance. Apart from the obvious potential in sport, its ability to train attention and teach stress-control in mobile situations (much less obtrusively than wearing a headset) opens up wider potential. It has already found applications in education, industry and the military as well as in improving the lives of people with disabilities like Attention Deficit Hyperactivity Disorder (ADHD).… read more. “BodyWave lets you control a PC with your mind – without a headset”

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Call: Royal Musical Association Study Day – Ludomusicology: Game Music Research

Call for Papers: Royal Musical Association Study Day

Ludomusicology: Game Music Research – Approaches and Aesthetics

The Ludomusicology research group will be hosting a study day on video game music to take place on the 16th April, 2012 at St Catherine’s College, Oxford. This will be the first UK musicology symposium dedicated to video game music. The study day will include research papers and discussion workshops.

The confirmed speakers include: Anahid Kassabian (University of Liverpool), Nimrod Productions (game audio production company) and Isabella van Elferen (Utrecht University).

We are seeking papers for the Royal Musical Association Study Day on video game music. Paper proposals are welcome from both academic musicologists and those working in the video game industry.

We gladly accept proposals on any topic of video game music, and papers may contain interdisciplinary import of any type. … read more. “Call: Royal Musical Association Study Day – Ludomusicology: Game Music Research”

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Magician Marco Tempest’s illusions embrace screens, augmented reality, robotics and software

[From Wired]

Marco Tempest makes open-source magic for the 21st century

By Charlie Burton
03 January 12

Magic tricks depend on secrecy. So it might seem counterintuitive that Marco Tempest — a Swiss-born magician living in New York — has gone open-source. He reveals his methods, talks to his audiences online and asks for feedback. “If someone has a good idea, I put it in my show and give credit,” says Tempest, 46.

His illusions embrace screens, augmented reality, robotics and software (which he makes available to download for free), and familiar magic props. In his “magic projection” trick (pictured), balls appear to move between the real and virtual worlds.

He describes his act as “sustained magic”. … read more. “Magician Marco Tempest’s illusions embrace screens, augmented reality, robotics and software”

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Call: Cinema: Journal of Philosophy and the Moving Image – Special issue on embodiment

Cinema: Journal of Philosophy and the Moving Image invites submissions for its 3rd issue.

Submission deadline: 15 February, 2012 (abstracts)

The third issue of Cinema takes up the theme of embodiment and the body, its relationship to cinema’s history (theory and practice), and its reawaken in a recent body of research attentive, not only to film, but also to video and to new media. In the last few years, creative and theoretical work have focused in the body, either as phenomenological encounter immersed in everyday practices, or as a material process made of fluids, energies and forces, arguing, in both cases, that cinema is a ‘cinema of lived experience’ and/or of ‘sensation’ where the intellectual, mental and cognitive processes must be understood as embodied and carnal. At a time when the rhetoric of disembodiment and the virtual is becoming deeply questioned by flourishing issues on the moving image’s sensuous and haptics qualities, cinema as sensation, cinema of the body, etc., all these theorizations are, on the other hand, faced with  particularly challenging issues that spring  from new media practices, avatars and their prospective future: our changing concept of human body and of its relationship to mind and consciousness which is questioning the traditional mind/body divide.… read more. “Call: Cinema: Journal of Philosophy and the Moving Image – Special issue on embodiment”

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Tamaggo 360-imager turns any scene into a 360-degree virtual reality

[From Adorama; more information is available at the Tamaggo web site and in another press release here]

Tamaggo 360 Creates Immersive Images

It looks like an egg. It costs under $200. And it turns any scene into a 360-degree virtual reality with minimal effort.

PMA@CES News
By Adorama News Writer
January 12, 2012

Creating a 360-degree image usually requires setting up your camera on a specialized tripod and using software and lots of time,  effort and expense. The Tamaggo 360 is claimed to be the first picture-taking device to easily create an “immersive imaging event”. It has a fully-integrated, built-in 360-degree imager that doesn’t require any post-processing or complex equipment. They even have a name for the kind of image it produces: A Tamaggraph. Look for it towards the middle of this year.… read more. “Tamaggo 360-imager turns any scene into a 360-degree virtual reality”

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Call: Workshop on Emotional and Empathic Agents at AAMAS 2012

WORKSHOP ON EMOTIONAL AND EMPATHIC AGENTS

at AAMAS 2012
June 4-8, 2012, Valencia, Spain
http://gaips.inesc-id.pt/aamas12-wseea

CALL FOR PAPERS
[apologies for cross-postings, please distribute]

Workshop Organizers:

João Dias (INESC-ID and Instituto Superior Técnico, PT)
Janneke van der Zwaan (Delft University of Technology, NL)
Jason Tsai (University of Southern California, USA)

Senior Steering Committee:

Ana Paiva (PT)
Catholijn Jonker (NL)
Stacy Marsella (USA)
Virginia Dignum (NL)

Goals:

The main goal of this workshop is to bring together researchers from different disciplines to discuss the creation of what we call “empathic agents”. Empathy has been associated with the processes that make a person to have “feelings that are more congruent with another’s situation than with his own situation”. Humans, when interacting with virtual agents or robots can be led to feel empathy, and experience a diverse set of emotional reactions. On the other hand, agents and robots can in a certain, perhaps limited way, also show certain emotions in reaction to human emotions, thus seemingly expressing empathy towards other agents and towards humans.… read more. “Call: Workshop on Emotional and Empathic Agents at AAMAS 2012”

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Sharp’s prototype 85-inch 8K LCD TV ‘looks like real life’

[From Gizmodo; more details follows in a second item below]

Sharp’s 8k TV Is Like Standing in the Presence of a Wrathful God

By Sam Biddle
Jan 11, 2012

Sharp’s lineup of TVs has been pretty lackluster so far. Oh! Except for this 85-inch 8k television, which is made up over 33 million pixels that look so shockingly good I actually felt ill.

The 8k set is a prototype, but the technology is real. Really, really real—and 16 times the resolution of 1080p. Which already looks fab.

I’ve simply never looked at a thing like this before. What’s the point in using qualitatives? How many times can I write sharp, clear, gorgeous, and vivid? Human faces look like they’re in front of you, smiling through an enormous science fiction window. Look as close as you want at that crowd scene—there will always be more details.… read more. “Sharp’s prototype 85-inch 8K LCD TV ‘looks like real life’”

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Call: CHI Workshop on Game User Experience: Exploring Methodologies

CALL FOR PARTICIPATION: CHI WORKSHOP ON GAME USER RESEARCH
CHI-GUR (Game User Research): Exploring Methodologies

http://hcigames.businessandit.uoit.ca/chigur/

Important Dates:

January 13, 2012 – Submissions Deadline
February 2, 2012 – Acceptance Notification
May 5-6, 2012 – Workshop

The workshop is scheduled as a 2-day workshop held at Austin, Texas; co-located with ACM CHI May 5-6, 2012. The workshop is intended to be a gathering of current game user experience practitioners and researchers.

The goal of the workshop is to expand our knowledge of the different methodologies currently in practice within the area of games user research as well as the utility and drawbacks of the different methodologies in evaluating game design issues or gaining insight about the players¹ experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a wiki-style forum publicly available.… read more. “Call: CHI Workshop on Game User Experience: Exploring Methodologies”

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Surprise hit ‘Devil Inside’ the start of fresh wave of ‘found footage’ films that play on reality

[From The Los Angeles Times]

‘Found footage’ the latest Hollywood tactic

Surprise hit ‘Devil Inside’ is just the start of a fresh wave of ‘found footage’ films that play on reality.

By Steven Zeitchik and Amy Kaufman, Los Angeles Times
January 10, 2012

“The Devil Inside” was a surprise hit at the box office this weekend — a micro-budget horror film with no stars and plenty of bad reviews, the film came out of nowhere to gross $33.7 million and become the third-highest January opening in Hollywood history.

But far from a novelty, “Devil Inside” is the first in a new wave of films that use the conceit of “found footage” — movies that blend fantastical plot lines with supposedly real video — due for release in the coming year. A found-footage high school comedy is on its way. So is a superhero tale, and more horror films.… read more. “Surprise hit ‘Devil Inside’ the start of fresh wave of ‘found footage’ films that play on reality”

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