ISPR Presence News

Monthly Archives: January 2012

Call: IE 2012 – 8th Australasian Conference on Interactive Entertainment


IE 2012

21-22 July 2012
Auckland, New Zealand

The 8th Australasian Conference on Interactive Entertainment

The Australasian Conference on Interactive Entertainment is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments. Read more on Call: IE 2012 – 8th Australasian Conference on Interactive Entertainment…

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Indie film “Robot and Frank” explores human-AI implications

[From io9]

Robot and Frank is the next great science fiction indie

By Jordan Hoffman
Jan 23, 2012

In the movies, technology is usually represented one of two ways: a hallelujah-worthy miracle or a soul-deadening trespass on the natural order of things. Robot and Frank, a film receiving near-unanimous praise at the Sundance Film Festival, is smart enough to know better. Technology, like everything in life, isn’t black and white, and is only as good or bad as the people who interact with it.

Okay, so here’s the pitch: Frank Langella and a robot crack safes. You’d be forgiven for offering a great big “meh.” So please believe me when I say that Robot and Frank not only nails all the heartwarming family scenes expected of a Sundance dramedy, but also has great insight into the ethical implications of artificial intelligence and the fractured lucidity of memory. Read more on Indie film “Robot and Frank” explores human-AI implications…

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Call: 17th Annual CyberPsychology & CyberTherapy Conference

iACToR’s 17th Annual
CyberPsychology & CyberTherapy Conference
Experience the Future of Health & Well-­Being
September 25–28, 2012 | Brussels, Belgium


Abstract Submission Deadline: March 1, 2012
Full Paper Submission Deadline: June 1, 2012

Read more on Call: 17th Annual CyberPsychology & CyberTherapy Conference…

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New gesture, voice technology may make remote controls obsolete

[From The Los Angeles Times]

[Image: A SoftKinetic application called Guru Training Systems is shown at the Consumer Electronics Show last week in Las Vegas. (Myung J. Chun, Los Angeles Times)]

New gesture, voice technology may make remote controls obsolete

Systems that enable consumers to control TVs, smartphones, tablets and home appliances by waving a hand or saying a word are eliminating the need for clunky pointing devices.

January 20, 2012|By David Sarno, Los Angeles Times

The remote control has never been much beloved.

If it’s not getting lost or running out of batteries, the device — and its inscrutable buttons — is confusing some family member or acting as a totem in an argument about what to watch.

Wouldn’t it be nice to wave your hand, say a magic word and make the clicker disappear for good?

With a new generation of gesture- and voice-controlled televisions, that’s exactly what may happen.

Viewers can control a new line of TV sets simply by speaking or gesturing at them, eliminating the need for clunky pointing devices and opening up a range of new ways people can use and interact with their televisions. Read more on New gesture, voice technology may make remote controls obsolete…

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Job: Senior Technical Lead/Project Scientist in IMMERSE project at UC Santa Cruz

Job opening at UC Santa Cruz: Senior Technical Lead/Project Scientist

The Center for Games and Playable Media (CGPM) and the Expressive Intelligence Studio invites applications from outstanding individuals for a Senior Technical Lead/Project Scientist position. We’re starting a new research project to create the next generation of interactive storytelling technology: autonomous characters, social simulation, and story management. The goal is to take as big a step beyond the interactive drama Facade as it took from previous efforts. Please see the following link for more information: Both applicants with Ph.D.s and research experience and applicants without Ph.D.s but with industry experience are encouraged to apply. Read more on Job: Senior Technical Lead/Project Scientist in IMMERSE project at UC Santa Cruz…

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NAVIgoid lets human get immersed in remote robot’s actions

[From Discovery]

[Image: Toyohashi University of Technology assistant professor Dzmitry Tsetserukou guides the NAVIgoid telepresence robot system.]

Human Gets Immersed In Remote Robot’s Actions

These kinds of robots could represent us in faraway places, letting us interact with friends, family and coworkers as if we were there.

By Alyssa Danigelis
Dec 28, 2011

What if you could be in two places at once? Or four? A group of Japanese roboticists envisions a world where we all use robots to visit friends and family, and represent us in distant work sites. They are developing a telepresence robot they think will give humans more physical immersion in remote locations.

“Vision is not enough,” said Dzmitry Tsetserukou, an assistant professor at Toyohashi University of Technology’s Advanced Interdisciplinary Electric Research Center. “We have to provide tactile feedback to make him or her more involved, and also motion feedback so we can feel more like we are human on the robot side.”

Tsetserukou, along with computer science and engineering professor Jun Miura and PhD candidate Sugiyama Junichi, developed a robot called NAVIgoid that enables a human controller to guide it remotely using torso movements, and receive physical feedback from the robot. The robot was recently demonstrated at the SIGGRAPH conference on computer graphics and interactive techniques in Asia. Read more on NAVIgoid lets human get immersed in remote robot’s actions…

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Call: PURBA 2012 – Second Workshop on Pervasive Urban Applications

The Second Workshop on Pervasive Urban Applications (PURBA)
In conjunction with Pervasive 2012
Newcastle, UK | June 18-22, 2012

Submission Deadline: March 2, 2012

Over the past decade, the development of digital networks and operations has produced an unprecedented wealth of information. Handheld electronics, location devices, telecommunications networks, and a wide assortment of tags and sensors are constantly producing a rich stream of data reflecting various aspects of urban life. For urban planners and designers, these accumulations of digital traces are valuable sources of data in capturing the pulse of the city in an astonishing degree of temporal and spatial detail. Yet this condition of the hybrid city – which operates simultaneously in the digital and physical realms – also poses difficult questions about privacy, scale, and design, among many others. These questions must be addressed as we move toward achieving an augmented, fine-grained understanding of how the city functions – socially, economically and yes, even psychologically. This workshop is the second in this series building upon the successful PURBA 2011 workshop. It aims to bring together researchers and practitioners to discuss and explore the research challenges and opportunities in applying the pervasive computing paradigm to urban spaces. We are seeking multi-disciplinary contributions that reveal interesting aspects about urban life and exploit the digital traces to create novel urban applications that benefit citizens, urban planners, and policy makers. Read more on Call: PURBA 2012 – Second Workshop on Pervasive Urban Applications…

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Contact lenses upgrade your eyes to enable true immersive VR

[From DVICE, where the story includes additional images and a video]

Contact lenses upgrade your eyes to enable true immersive VR

By Evan Ackerman
Jan 17, 2012

Our eyes are just not built for the future. It sucks, but it’s true. We can’t physically focus on things that are very close to us, which is why we’re not all rocking high-resolution immersive virtual reality displays built into our eyeglasses. How do we fix this problem? Simple: we upgrade our eyeballs.

We’ve posted about head-mounted VR displays a lot around here, but there’s always a compromise going on: you can have a small, slick system that projects a little image with a narrow field of view, or you can have a gigantic bulky system that projects a big image with a wide field of view. The reason that you can’t have the best of both worlds (a big projected display in a small system) is that our eyes simply cannot focus on images displayed at the distance of a pair of glasses. We can sort of fake it by fooling our eyes into thinking that the image is actually farther away, but doing this takes a lot of clunky optics, especially if you’re going for something that looks halfway decent.

The obvious solution, then, is to modify our eyes to enable them to focus on objects that are much, much closer. It’s not very hard to do this: you just need contact lenses. The hard part is creating a contact lens that keeps the rest of the world in focus while allowing you to view extremely close-up displays at the same time, but this is what a company called Innovega has managed to do. Read more on Contact lenses upgrade your eyes to enable true immersive VR…

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Call: IUI 2012 – ACM International Conference on Intelligent User Interfaces

IUI 2012 – the 17th ACM International Conference on Intelligent User Interfaces
February 14-17, 2012 – Lisbon, Portugal

Intelligent User Interfaces (IUI) is the premier international conference for bringing together researchers from academia, nonprofit organizations, industry and practitioners of the trade, who are working on Novel Interaction and Intelligent Interfaces, including related empirical studies and technologies. IUI 2012 will be held in Lisbon, Portugal, February 14-17 2012.

Major Topics of Interest to IUI include: Intelligent interactive interfaces, systems, and devices, Ubiquitous interfaces, Smart environments and tools, Human-centered interfaces, Mobile interfaces, Multimodal interfaces, Pen-based interfaces, Spoken and natural language interfaces, Conversational interfaces, Affective and social interfaces, Tangible interfaces, Collaborative multi-user interfaces, Adaptive interfaces, Sensor-based interfaces, User modeling and interaction with novel interfaces and devices, Interfaces for personalization and recommender systems, Interfaces for plan-based systems, Interfaces that incorporate knowledge- or agent-based approaches, Help interfaces for complex tasks, Example- and demonstration-based interfaces, Interfaces for intelligent generation and presentation of information, Intelligent authoring systems, Synthesis of multimodal virtual characters and social robots, Interfaces for games and entertainment, learning-based interactions, health informatics, Empirical studies and evaluations of IUI interfaces, New approaches to designing Intelligent User Interfaces, and related areas.

Background on IUI Content: IUI represents a community of people interested in human-computer interaction, intelligent processing and interfaces that leverage artificial intelligence techniques. IUI is interested in multidisciplinary insights from related fields that shed light on the nature of human tool use and the future of interface design, including psychology, education, linguistics/communications, anthropology, interaction design and media arts, computation/engineering, and related areas. IUI researchers are interested in improving the symbiosis between humans and computers, so that interface design and interactive experiences yield higher performance outcomes. This may involve designing interfaces that incorporate intelligent automated capabilities, if the net impact is a human-computer interaction that improves performance in critical ways. It may also involve designing an interface that effectively leverages human skills and capabilities, so that human performance with an application excels. In other cases, such as educational interface design, it may involve exercising judgment in when not to automate a function so that humans are encouraged to exert themselves as they acquire new skills or domain knowledge. Read more on Call: IUI 2012 – ACM International Conference on Intelligent User Interfaces…

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U.S. Army’s virtual reality plan: A digital doppelganger for every soldier

[From Wired magazine’s Danger Zone blog]

[Image: U.S. Department of Defense]

Army’s Virtual Reality Plan: A Digital Doppelganger for Every Soldier

By Katie Drummond
January 18, 2012

The Army wants soldiers of the future to be all they can be — onscreen and off.

As the military’s enthusiasm for virtual reality training continues to grow, the Army’s got a new plan to make the programs freakily immersive: National Defense magazine is reporting that the Army wants to give every soldier a digital doppelganger — a custom avatar they can use throughout their stints in the military, and in myriad virtual training environs, from urban combat practice to cultural prep.

“You design an avatar that has the individual facial features of a soldier,” James Blake, the Army’s program executive officer for simulation, training and instrumentation, tells National Defense. “Then you add more of what he looks like, physical attributes. When you’re in your game environment, you’d like to have the physical and mental attributes of that individual reflected in that virtual world.” Read more on U.S. Army’s virtual reality plan: A digital doppelganger for every soldier…

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