Call: The second Irish Symposium on Game-Based Learning (iGBL2012)

The second Irish Symposium on Game-Based Learning (iGBL2012; http://www.wit.ie/gbl/igbl2012) will be organized at Waterford Institute of Technology on 7th & 8th June 2012.

The purpose of this symposium is to:

  • Report on the use of GBL in primary, secondary and third-level education
  • Provide evidence of the effectiveness of GBL to both motivate and learn
  • Identify how GBL can be included and facilitated in instructional settings

Target Audience

This symposium will bring together teachers, lecturers, students and researchers, and provide insights from different perspectives such as educational psychology, sociology, Human Computer Interaction (HCI), Artificial Intelligence, Game Design, or Instructional Design. It will also be a great opportunity to network and share ideas with other researchers and practitioners.

Topics for the Presentations

Recommended topics include (but are not limited to):

  • Instructional design and video games:
    • Theoretical models and empirical evidence
    • Instructional design and game design
    • Intelligent Tutoring Systems
    • Adaptive games design
    • Accounting for disabilities in educational games
    • Engaging students with learning difficulties
  • Educational game design:
    • Theoretical models and empirical evidence
    • Design patterns
    • Theoretical frameworks
  • Psychological aspects of educational games:
    • Theoretical models and empirical evidence
    • HCI and interaction design in video games
    • Motivation
    • Emotions and personalities
    • Learning styles
    • Sound, motivation and the cognitive process in video games
    • Video games and sociology
  • Teaching strategies:
    • Guidelines and successful experiences
    • Conditions for successful integration of digital games in the classroom
    • Integrating educational games with Learning Management Systems (LMS)
    • The role of instructors (e.g., teaching strategies)
    • Barriers and possible solutions for the introduction of educational games in educational settings
  • Emergent media for GBL:
    • Mobile GBL
    • Virtual worlds
    • Augmented Reality (AR)
  • Games for change & Serious Games
    • Games for health
    • Games for social change
    • Games for corporate training

Submission Procedure

Researchers and practitioners are invited to submit, on or before 9th March 2012, a 300-400 words abstract for review to pfelicia@wit.ie.

The abstract should clearly explain how the presentation will meet the objectives of the symposium. Authors will be notified of the status of their proposal by 30th March 2012.

Selected authors will be asked to submit a paper to be considered for publication in the International Journal of Game-Based Learning (http://www.igi-global.com/ijgbl/).

Important Dates

  • 9th March 2012: Abstract submission deadline
  • 30th March 2012: Notification of acceptance
  • 27th April 2012: Registration deadline
  • 7th & 8th June 2012: Symposium

Inquiries and submissions can be forwarded to:

Dr. Patrick Felicia
Department of Computing, Maths and Physics
Waterford Institute of Technology,
Waterford, Ireland.
Mobile: +353 86 083 51 04
E-mail: pfelicia@wit.ie

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