ISPR Presence News

Monthly Archives: August 2011

Call: The 4th International Workshop on Whole Body Interaction

Whole Body Interaction in Games and Entertainment

The 4th International Workshop on Whole Body Interaction

8th November 2011, Lisbon Portugal, ACM Advances in Computer Entertainment Technology conference

Web site: http://lister.cms.livjm.ac.uk/homepage/staff/cmsdengl/WBI2011/

Deadline Extended to 14th August

Whole Body Interaction has evolved over recent international workshops to investigate richer forms of interaction involving movement, physiology, cognition, emotion and social context. Whole Body Interaction provides a framework for the design, engineering and research of theories and approaches to involving the whole person in interaction. In this workshop we concentrate on Whole Body Interaction in Games and Entertainment. We call for position papers in the following (non-exclusive) topics

  • Design approaches bridging motion and other user Capabilities
  • Engineering models of Whole Body Interaction
  • Multiple sensor and device engineering
  • Future consoles for Whole Body Interaction
  • Case Studies in Advanced Games and Entertainment Interaction
  • Integrating Emotion in Games and Entertainment
  • Natural User Interfaces
read more. “Call: The 4th International Workshop on Whole Body Interaction”
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Computers synthesize more realistic sounds — from fire to frictional contact — to go with graphics

[From The Cornell Chronicle; much more information including sample sounds are available via the links at the end]

[Image: Rapid movement of heated gases generates high-frequency sounds that are an important part of the sound of fire, but computer-generated images don’t simulate those details. Cornell researchers synthesize low-frequency sounds to match the graphics, then map in the highs based on the sounds of real fire. Provided by Doug James]

Computers synthesize sounds — from fire to frictional contact — to go with graphics

Aug. 8, 2011
By Bill Steele

Computer-generated imagery usually relies on recorded sound to complete the illusion. Recordings can, however, limit the range of sounds you can produce, especially in future virtual reality environments where you can’t always know ahead of time what the action will be.

Doug James, associate professor of computer science, develops computer algorithms to synthesize sound “on the fly” based on simulated physics models.… read more. “Computers synthesize more realistic sounds — from fire to frictional contact — to go with graphics”

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Call: Chapters for book on theory, practice and art of movement capture, analysis and preservation

Call for chapter proposals

This is a call to submit a 500-word chapter proposal of original, non-published material for a book that examines the theory, practice, and art of movement capture, analysis and preservation, edited by Grethe Mitchell.  Selected authors will be invited to submit 4000 to 6000 word chapters for the book and will have an opportunity to present their work at the accompanying symposium in the UK (19-21 January 2012, venue TBC).

This project is supported by the AHRC’s Beyond Text  programme, which has funded 40 projects to tackle key questions of how we communicate across time and place, using performance, sound, images, and objects.

Since Muybridge laid trip wires to aid the photography of a horse in motion in 1878, scholars in the arts and humanities, as well as practitioners in the creative, performing and entertainment industries, have been increasingly drawn to capturing, recording, analysing and preserving movement.… read more. “Call: Chapters for book on theory, practice and art of movement capture, analysis and preservation”

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Computer serves as minister at Houston wedding

[From AP via The Houston Chronicle; a 1:08 minute video of the wedding is available here]

[Image: Miguel Hanson, right, kisses his fiancee Diana Wesley by the computer Thursday, July 28, 2011, in Humble, Texas. (David J. Phillip – AP)]

Computer to serve as minister at Houston wedding

By JUAN A. LOZANO Associated Press
July 29, 2011

HOUSTON — You could call it “My Big Fat Computer Geek Wedding.”

When Miguel Hanson and Diana Wesley get married Saturday, they won’t stand before a gray haired minister holding a Bible. Instead, they’ll be looking at a 30-inch monitor. On one half of the screen, they’ll see a virtual minister with an animated, square face with blue eyes and thin, oval glasses. His voice will be heard over a sound system while the text of what he’s saying will show up on the other half of the screen.… read more. “Computer serves as minister at Houston wedding”

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Job: Professorship(s) in Human-Centered Computing at University of Copenhagen

Assistant or Associate Professorship(s) within Human-Centered Computing

The Department of Computer Science, University of Copenhagen, Denmark seeks 1-2 assistant or associate professors.

The Human-Centered Computing (HCC) group is concerned with computing as it relates to human activities, and focuses on how to understand, design, and implement systems where human needs are challenging and essential. The group works within the fields of usability/interaction design, computer-supported cooperative work, and software development. The HCC Group has at its disposal an Experience Lab, where human activities during use of information technology can be recorded and studied closely.

Current research areas are

  • adaptation of information visualizations to large displays for collaboration and interaction
  • computer-support for communication and collaboration in health care
  • object-oriented and dynamic software architectures
  • natural user interfaces, and
  • natural language processing

Further information about the HCC group is available from www.diku.dk/english/research/HCC/read more. “Job: Professorship(s) in Human-Centered Computing at University of Copenhagen”

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Virtual people to get ID checks

[From BBC News]

[Image from Citylife]

Virtual people to get ID checks

28 July 2011

The faces and behaviour of online avatars could help identify the people controlling them, scientists believe.

Using both characteristics, researchers hope to develop techniques for checking whether the digital characters are who they claim to be.

Such information could be used in situations where login details are not visible or for law enforcement.

Impersonation of avatars is expected to become a growing problem as real life and cyberspace increasingly merge.… read more. “Virtual people to get ID checks”

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Call: Human-Robot Interaction (HRI 2012) workshops and tutorials

Call for Papers for HRI 2012 Workshops and Tutorials

We would like to invite you to organize a workshop or tutorial at the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2012). The HRI Conference is highly selective and aims to showcase the very best HRI research, which has interdisciplinary and multidisciplinary roots in robotics, social psychology, cognitive science, HCI, human factors, artificial intelligence, engineering, and many other disciplines.

Each year, the HRI conference highlights a particular theme. For HRI 2012, the theme is “Robots in the Loop.” This theme highlights the importance of autonomously capable robots in enhancing the experiences of human users in everyday life and work activities. HRI 2012 will emphasize embodied robotic systems that operate, collaborate with, learn from, and meet the needs of human users in real-world environments.… read more. “Call: Human-Robot Interaction (HRI 2012) workshops and tutorials”

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The Aeon Project: AR & virtual reality in vehicles

[From PSFK]

The Aeon Project: AR & Virtual Reality In Vehicles

By Emma Hutchings on August 3, 2011

Designers Michaël Harboun, Fabien Chancel and Akki Reddy Challa have been working in collaboration with Dassault Systems to explore augmented reality inside vehicles. In the future, when our cars are autonomous and can drive themselves, Harboun and his colleagues have been questioning what we’ll be doing while travelling along. The Aeon Project features three levels the user can select from the heads up display (HUD): augmented reality, mixed reality and virtual reality. So they can choose from text information, 3D integration and complete virtual immersion. … read more. “The Aeon Project: AR & virtual reality in vehicles”

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Job: Faculty position in Game and Virtual Environment Design at Concordia University

DEPARTMENT OF DESIGN AND COMPUTATION ARTS FACULTY OF FINE ARTS, CONCORDIA UNIVERSITY
Tenure-Track Faculty Position in Game and Virtual Environment Design

Concordia University’s Department of Design and Computation Arts invites applications for one tenure-track position in Game and Virtual Environment Design for July 1, 2012. The Department of Design and Computation Arts offers programs that examine the broad vision and culture of design within contemporary society. We have five degree programs: a BFA in Design; a BFA Specialization in Computation Arts; a BSc or BFA Major in Computation Arts (integrated major with Computer Science); a BFA Minor in Computation Arts; and a Graduate Certificate, Digital Technologies in Design Art Practice. We are currently in the process of obtaining approval for an MDes program.

The Computation Arts programs provide students with a rich foundation in creative work at the intersection of design, art and technology.… read more. “Job: Faculty position in Game and Virtual Environment Design at Concordia University”

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New ‘Unlimited Detail’ graphics tech promises digital environments 100,000 times current resolution

[From Popular Science]

Video: ‘Unlimited Detail’ Graphics Tech Surfaces Again With Tantalizing New Demo

Using point-cloud construction rather than polygons, the software promises digital environments that are 100,000 times more detailed than the current state of the art

By Clay Dillow Posted 08.02.2011

A little more than a year ago, we wrote about an Australian hobbyist named Bruce Dell who was claiming–with video evidence to back it up–that he’d created a new graphics technology that could deliver unlimited power. That is, rather than working with a limited number of polygon shapes (restricted, of course, by computing power), a graphic environment could be built from an infinite number of 3-D virtual atoms, much like the physical world. It was a cool idea. Then Dell and his Unlimited Detail graphics system disappeared.

Now Dell is back with a company called Euclideon and a new [7:43 minute] video describing the progress he’s made on his software over the last year.… read more. “New ‘Unlimited Detail’ graphics tech promises digital environments 100,000 times current resolution”

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