Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games Conference



The 2nd annual Pan-Arabic Simulation and AI in Computer Games Conference
Arab Open University Amman, Jordan November 14-16, 2011

Organised by
The European Technology Institute
and Sponsored by
For latest information see:


The aim of the second annual Pan-Arabic GAMEON-ARABIA Conference on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer young people from the Middle East into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry and to research facilities from outside the Middle East. Last but not least the conference aims to become the premier meeting point in the Middle East for those active in the field.

Just as its other counterparts in the rest of the world GAMEON-ARABIA will concentrate mostly on the programming and designing of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

GAMEON-ARABIA’2011 consists of three core tracks, which cover, Gaming Methodology, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications…

All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated. All talks and tutorials, must be accompanied by a paper of between three to eight Proceedings pages.

Conference Themes

The conference will cover three core tracks and a number of peripheral tracks

Core Tracks:

1. Game Development Methodology

Game Development Methodology, Game Design and Research Methods, Production Roles, Techniques and Process Management, Social and Technical Interactions in Art and Engineering, Participatory Media and Heterogeneous Development Approaches, Sociotechnical MOG Development, Communities and Sustainability, Business and Requirements Modeling for Game Projects, Software Architecture and Modeling in Games, Interaction Design and Usability in Game Contexts, Play Testing, Gameplay Experience Evaluation

2. Artificial Intelligence

Designing (Extensible) AI Engines with Built-in Machine Learning Technologies, Using Adaptive Markov Models, Using Decision Trees, Production Rules and Learning, Using Fuzzy Logic for membership functions and inference procedures, Using Rule Based AI or a Finite State Machine (FSM), Using Fuzzy State Machines (FuSM) or Cascaded FuSMs, Using Artificial Life and layered AI Techniques, Level-of-Detail AI, Using scripting languages to govern NPC Bots, synthetic characters, or believable agents, Controlling simulated characters (Group Behaviour control) using f.ex. flocking algorithms based on extensible scripting systems, Cognitive Modeling: (combining geometric models and inverse kinematics to simplify key-framing. physical models for animating particles. Bio-mechanical modeling, behavioral modeling), Domain knowledge specification and character instruction, Creating AI Networks using supervised learning and genetic algorithms, and pathfinding, Using Databases using the winnowing algorithm, Using Multi-user Data Management.

3. Physics and Simulation

Collision detection, contact resolution and manifold generation (methods Lin-Canny, OBB Trees, I-Collide and Ray Tracing); Calculation optimization between objects; The closest point algorithm by Gilbert Johnson and Keerthi (GJK) between convex and union-of convex objects; Contact equation formulation (point-plane, edge-edge and sphere-plane); LCP (Linear Complementary problems) Based contact resolution; Iterative constraints and penalty methods for contact resolution, Micro-Collisions, Software Object Interaction.

Peripheral Tracks:

  1. 3-D Scalability
  2. Facial Animation
  3. Skeletal Animation and Fully-Scaled Rendering
  4. 3-D In-Game Animation
  5. Modelling of virtual worlds
  6. AI and Simulation Tools
  7. Design
  8. Rendering
  9. On-line Gaming and and online-gaming security
  10. Web Based Games
  11. Voice Interaction
  12. Cognitive Psychology
  13. Affective Computing
  14. Artistic Input
  15. Storytelling
  16. Handheld Gaming Devices – Mobile Gaming
  17. Perceptual User Interfaces for Games


Tutorials can be proposed in the following three categories:

T1- Introductory tutorials
T2- State of the Art Game Tutorials
T3- Game Software and Modelware Tutorials

Tutorial proposals should be emailed to before JULY 30th.


The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings.


This session is for students who want to present their work in progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.


For demonstrations or video sessions, please contact EUROSIS. Special session will be set up for vendor presentations in co-ordination with the scientific program. User Group meetings for simulation languages and tools can be organised the day before the conference. If you would like to arrange a meeting, please contact the Conference Chairs. We will be happy to provide a meeting room and other necessary equipment. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS. A EUROSIS TC Meeting and an EU Project update meeting.


A special exhibition will be held during the conference focused on gaming applications. For more information please contact EUROSIS for further details. Email:

Deadlines and Requirements

Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format indicating the designated track and type of submission (full paper or an extended abstract) to the EUROSIS ( Please provide your name, affiliation, full mailing address, telephone / fax number and Email address on all submissions as well. For submissions please put in the subject of your Email the following indications: GAMEON-ARABIA’2011 and designated track or use the online submission form.

Only original papers, which have not been published elsewhere, will be accepted for publication.

Quality Control: In order to ensure the quality of the proceedings, Thomson-Reuters ISI and INSPEC will receive the listing of the actually presented papers, next to the copies of the Proceedings. All EUROSIS Proceedings are ISI-Thomson Reuters and INSPEC referenced.

Paper Submission Types

FULL PAPER (including abstract, conclusions, diagrams, references) During review, the submitted full papers can be accepted as a regular 5 page paper. If excellent, full papers can be accepted by the program committee as an extended (8-page) paper. Each submission will be reviewed by at least three members of the GAMEON-ARABIA’2011 International Program Committee.

EXTENDED ABSTRACT (at least five pages) Participants may also submit a 5 page extended abstract for a regular (5 pages) or short (3 pages) paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the GAMEON-ARABIA’2011 Conference Proceedings.

SHORT ABSTRACT (at least three pages) Participants may also submit a 3 page abstract for a short paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the GAMEON-ARABIA’2011 Conference Proceedings.


Correspondence Address

Philippe Geril
European Simulation Office
Greenbridge NV
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium
Tel: +32.59.255330
Fax: +32.59.255339


The official conference language for all papers and presentations is English.

Conference Venue

The conference will be held at the The Arab Open University, Amman, Jordan.

Important Deadlines

Early Bird submission deadline: AUGUST 5TH, 2011
Submission deadline: AUGUST 25TH, 2011
Late submission deadline: SEPTEMBER 5TH, 2011
Notification of acceptance or rejection: SEPTEMBER 15TH, 2011
Authors provide camera-ready manuscript: OCTOBER 15TH, 2011
Conference at the Arab Open University, Amman, Jordan: NOVEMBER 14-16, 2011


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