Month: August 2011
-
Call: Human-Robot Interaction (HRI 2012) workshops and tutorials
Published:
Read more: Call: Human-Robot Interaction (HRI 2012) workshops and tutorialsCall for Papers for HRI 2012 Workshops and Tutorials We would like to invite you to organize a workshop or tutorial at the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2012). The HRI Conference is highly selective and aims to showcase the very best HRI research, which has interdisciplinary and multidisciplinary roots in robotics, social psychology, cognitive science, HCI, human factors, artificial intelligence, engineering, and many other disciplines. Each year, the HRI conference highlights a particular theme. For HRI 2012, the theme is “Robots in the Loop.” This theme highlights the importance of autonomously capable robots in enhancing…
-
The Aeon Project: AR & virtual reality in vehicles
Published:
Read more: The Aeon Project: AR & virtual reality in vehicles[From PSFK] The Aeon Project: AR & Virtual Reality In Vehicles By Emma Hutchings on August 3, 2011 Designers Michaël Harboun, Fabien Chancel and Akki Reddy Challa have been working in collaboration with Dassault Systems to explore augmented reality inside vehicles. In the future, when our cars are autonomous and can drive themselves, Harboun and his colleagues have been questioning what we’ll be doing while travelling along. The Aeon Project features three levels the user can select from the heads up display (HUD): augmented reality, mixed reality and virtual reality. So they can choose from text information, 3D integration and complete…
-
Job: Faculty position in Game and Virtual Environment Design at Concordia University
Published:
Read more: Job: Faculty position in Game and Virtual Environment Design at Concordia UniversityDEPARTMENT OF DESIGN AND COMPUTATION ARTS FACULTY OF FINE ARTS, CONCORDIA UNIVERSITY Tenure-Track Faculty Position in Game and Virtual Environment Design Concordia University’s Department of Design and Computation Arts invites applications for one tenure-track position in Game and Virtual Environment Design for July 1, 2012. The Department of Design and Computation Arts offers programs that examine the broad vision and culture of design within contemporary society. We have five degree programs: a BFA in Design; a BFA Specialization in Computation Arts; a BSc or BFA Major in Computation Arts (integrated major with Computer Science); a BFA Minor in Computation Arts;…
-
New ‘Unlimited Detail’ graphics tech promises digital environments 100,000 times current resolution
Published:
Read more: New ‘Unlimited Detail’ graphics tech promises digital environments 100,000 times current resolution[From Popular Science] Video: ‘Unlimited Detail’ Graphics Tech Surfaces Again With Tantalizing New Demo Using point-cloud construction rather than polygons, the software promises digital environments that are 100,000 times more detailed than the current state of the art By Clay Dillow Posted 08.02.2011 A little more than a year ago, we wrote about an Australian hobbyist named Bruce Dell who was claiming–with video evidence to back it up–that he’d created a new graphics technology that could deliver unlimited power. That is, rather than working with a limited number of polygon shapes (restricted, of course, by computing power), a graphic environment…
-
Call: International Workshop on Aesthetic Intelligence
Published:
Read more: Call: International Workshop on Aesthetic IntelligenceCALL FOR PARTICIPATION AxI’11 International Workshop on Aesthetic Intelligence www.humtec.rwth-aachen.de/aestheticintelligence/ co-located with AmI’11 International Joint Conference on Ambient Intelligence Amsterdam, The Netherlands November 16-18, 2011 http://ami-11.org/ IMPORTANT DATES Extended Submission Deadline: August 8, 2011 Notification of Acceptance: August 16, 2011 Camera-Ready Manuscripts: October 17, 2011 Workshop: November 16, 2011 WORKSHOP THEME In a very general sense, the concept of Ambient Intelligence implies that some sort of intelligence surrounds us – somehow. But how does Ambient Intelligence manifest itself? Where does it show up and how do people notice and interact with it? Should it stay invisible or should it form…
-
English Premier League to use ‘immersive technology’ to create real-time remote viewing of football as if from stands
Published:
Read more: English Premier League to use ‘immersive technology’ to create real-time remote viewing of football as if from stands[From The Sport Blog of The Guardian] [Image: Technology is being developed that will make TV viewers feel like they are watching matches from the stands. Photograph: Stephen Pond/Empics] Fantasy football is about to become reality with immersion technology The Premier League is in talks to develop an Avatar-style viewing experience that makes it feel like you are watching a top-flight game live from the stands Dominic Fifield guardian.co.uk, Tuesday 2 August 2011 The Premier League’s desire to innovate is about to become a virtual reality. English football’s elite division has long prided itself on an ability to refresh the…
-
Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games Conference
Published:
Read more: Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games ConferenceFIRST CALL FOR PAPERS GAMEON-ARABIA’2011 The 2nd annual Pan-Arabic Simulation and AI in Computer Games Conference Arab Open University Amman, Jordan November 14-16, 2011 Organised by The European Technology Institute and Sponsored by AOU EUROSIS IEEE-UKRI-SPC For latest information see: www.eurosis.org or http://www.eurosis.org/cms/?q=taxonomy/term/302 AIM OF GAMEON-ARABIA’2011 The aim of the second annual Pan-Arabic GAMEON-ARABIA Conference on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer…
-
Brain cap technology turns thought into motion to control computers, robotic limbs, wheelchairs, digital avatars
Published:
Read more: Brain cap technology turns thought into motion to control computers, robotic limbs, wheelchairs, digital avatars[From the University of Maryland Newsdesk, where the story includes more images and a 2:15 minute video] [Image: Harsha Agashe, a Ph.D. student in Contreras-Vidal’s lab wears the Brain Cap, a non-invasive, sensor-lined cap with neural interface software. Photo Credit – John Consoli, University of Maryland] UMD Brain Cap Technology Turns Thought into Motion Mind-machine interface could lead to new life-changing technologies for millions of people For Immediate Release July 27, 2011 Contacts: Lee Tune, 301 405 4679 or ltune@umd.edu College Park, Md. – “Brain cap” technology being developed at the University of Maryland allows users to turn their thoughts…
-
RoboCup@Home 2011: When the home help is a robot
Published:
Read more: RoboCup@Home 2011: When the home help is a robot[From BBC News, where the story includes a 3:00 minute video] When the home help is a robot By Mark Ward Technology correspondent, BBC News, Istanbul 3 July 2011 In the future, we will have robots in our homes. They will do all the dirty and boring jobs that we don’t want to do because we’ve got better things to do such as sip cocktails or play with our children. Or at least that’s what many films, novels and media articles have promised. Reality is taking some time to catch up. So far, the only domestic robots enjoying significant success…
-
ISPR’s free Presence bibliography grows; reference submission form and visualizations added
Published:
Read more: ISPR’s free Presence bibliography grows; reference submission form and visualizations addedThe ISPR Presence bibliography now contains nearly 3,000 academic journal articles, book chapters, books, theses and dissertations related to telepresence and presence. The free bibliography is available on the ISPR web site (under “About Presence”). The site now includes a web form for the submission of additional references as well as a series of visualizations of the current (tele)presence literature. Because the scholarship related to (tele)presence is so interdisciplinary, standard indices and bibliographic databases include only pieces of the relevant literature; the use of the term “presence” as a shortened version of “telepresence” makes searching for relevant literature even more difficult.…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (30)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Symposium on Computational Visual Media Research: Methods, Theories, and Reflections
- VR training to equip first responders for birth emergencies developed in Australia
- Call: “Dancing (with technology)” issue of Intermediality
- We need to stop pretending AI is intelligent – here’s how
- Call: Sixth International Workshop on Adapted intEraction with SociAl Robots (cAESAR) at ACM UMAP 2025