Month: July 2011


  • Call: Human-Computer Confluence (HCC) research community coordination project

    [Note: PEACH = Presence Research in Action; http://www.peachbit.org] Dear PEACH* community members, Under the umbrella of Fet Proactive – Human Computer Confluence (HCC) we are coordinating a new CSA called HC2 (http://hcsquared.eu/home). This is, although broader in scope, a continuation of the work carried out in PEACH and we would like to ask you all to participate. We shall be organising summer schools, workshops and other events and publications relevant for the Presence community and as before we shall be able to provide some financial support to those wishing to attend. We shall also be working on the definition of…

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  • New Tokyo club Nicofarre blurs reality and virtual reality

    [From Japan Times] [Image: Virtual venue: Takeshi Natsuno, managing director at Dwango, explains the features of Nico Nico Douga’s new Nicofarre venue. ALEXIS WUILLAUME PHOTO] Website Nico Nico Douga goes live … house By MARK JARNES Special to The Japan Times Thursday, July 14, 2011 Online video-sharing website Nico Nico Douga has become a popular place for young Japanese to check out new music. Now imagine stepping inside the site to experience those tunes live. That’s the feeling you get when you enter Tokyo’s newest live venue, Nicofarre. “We wanted to create an interactive musical experience where reality and virtual…

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  • Job: Postdoc researcher in ICT-Mediated Social Interaction at Helsinki Institute for Information Technology

    Helsinki Institute for Information Technology HIIT  (http://www.hiit.fi) is a joint research institute of Aalto University and the University of Helsinki for basic and applied research on information technology. A new research group in the Network Society research programme will focus on the social psychological aspects of information and communication technologies (ICT). We are looking for a POSTDOC RESEARCHER in the area of ICT-MEDIATED SOCIAL INTERACTION for a three-year period. The research of the group focuses, for example, on the emotional and cognitive processes during mediated social interaction. The research supports the creation of ICT that is optimal from the perspective of…

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  • Test presidential candidates with simulations, not debates

    [From The Philadelphia Inquirer] War games, not debates, are what this race needs July 17, 2011 Jim Geraghty Brace yourself: Seven Republican presidential debates are scheduled in the next four months, and even more may be added. After two or three, the questions and answers are going to sound depressingly similar and predictable. Ah, yes, you’ll cut taxes and spending. You’ll respond decisively to foreign threats. Yawn. With primary debates including so little debate and so much rehearsed recitation of stale sound bites, it’s time to shake things up. What could give primary voters a clearer perspective of a candidate’s…

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  • Call: Workshop on Human-Computer Interaction & Knowledge Discovery and Data Mining (HCI-KDD) at USAB 2011

    Workshop on Human-Computer Interaction & Knowledge Discovery and Data Mining (HCI-KDD) @ USAB 2011 Conference Papers due to August, 8, 2011 http://www.hci4all.at/?page_id=334 Motto: “Human intelligence harnesses machine power” (Ben Shneiderman (2011)) In Biomedicine, Health Care, Clinical Medicine and the Life Sciences professional end users are confronted with increased masses of data. Research in Human-Computer Interaction (HCI) and Information Retrieval (IR) or Knowledge Discovery in Databases and Data Mining (KDD) respectively, has long been working to develop methods that help end users to identify, extract, visualize and understand useful information from these masses of high dimensional and mostly weakly structured data.…

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  • How Microsoft’s Xbox 360 and Kinect help surgeons in the OR

    [From TechFlash] [Image: The avatar for Dr. Brian Ross welcomes participants to an online training session using Xbox chat technology (Stephen Brashear photos/PSBJ)] GAMING TECHNOLOGY How Microsoft’s Xbox 360 and Kinect help surgeons in the OR by Brad Broberg on Saturday, July 16, 2011 The sight of a surgeon playing “Grand Theft Auto” in the operating room might raise eyebrows, but it’s one example of how consumer technology is being repurposed to advance the practice of medicine. Rising medical costs — bloated by expensive, complicated machines — are wrecking the nation’s economic health, while off-the-shelf consumer gadgets keep getting cheaper…

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  • Call: Games for Health: Research, Development, and Clinical Applications

    Games for Health: Research, Development, and Clinical Applications; A Groundbreaking New Journal on the Applications of Digital Games to Human Health New Rochelle, NY, July 13, 2011 – Mary Ann Liebert, Inc. announces the launch of Games for Health: Research, Development, and Clinical Applications (G4H), a new, peer-reviewed journal dedicated to the development, use, and applications of game technology for improving physical and mental health and well-being. The Journal breaks new ground as the first to address this emerging, widely-recognized, and increasingly adopted area of healthcare. Published bi-monthly, Games for Health: Research, Development, and Clinical Applications will be released in…

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  • Your brain on androids: An fMRI study of the Uncanny Valley

    [From The University of California, San Diego News Center] [Image: Brain response as measured by fMRI to videos of a robot, android and human] Your Brain on Androids July 14, 2011 By Inga Kiderra Ever get the heebie-jeebies at a wax museum? Feel uneasy with an anthropomorphic robot? What about playing a video game or watching an animated movie, where the human characters are pretty realistic but just not quite right and maybe a bit creepy? If yes, then you’ve probably been a visitor to what’s called the “uncanny valley.” The phenomenon has been described anecdotally for years, but how…

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  • Call: Real Education in Virtual Worlds (ICCE 2011 Workshop)

    ICCE 2011 Workshop On “Real Education in Virtual Worlds” URL: http://dtrip.ice.ntnu.edu.tw/CFP/2011REVW_CFP.htm November 28, 2011 ~ December 2, 2011, Chiang Mai, Thailand Held in conjunction with The 19th International Conference on Computers in Education (ICCE 2011) Description Virtual worlds have generated much attention and interest among educators and researchers over the last few years. To response the increasing calls for practical evidences of applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010). We had a fruitful harvest in the workshop. Researchers…

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  • Pamplona museum offers virtual bull runs

    [From AFP via France 24; for more information see the museum’s Facebook page here] Pamplona museum offers virtual bull runs (AFP) – July 14, 2011 PAMPLONA, Spain — Revellers at Spain’s San Fermin festival lacking the nerve to run through the streets chased by a herd of thunderous bulls can now opt for a virtual bull-run. Visitors to Pamplona’s Museo del Encierro run on a treadmill while wearing virtual reality goggles that let them see computer-generated images of what it is like to race ahead of pounding hooves. “This is the only simulator in the world of a San Fermin…

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  • Thrills, spills and smells of 4-D films promise a white-knuckle ride

    [From The Australian] Thrills, spills and smells of 4-D films promise a white-knuckle ride John Harlow From: The Australian July 11, 2011 Just as audiences go sour on 3-D movies, fed up with high ticket prices, murky images and uncomfortable glasses, Hollywood blockbusters are being converted into 4-D. The fourth dimension is often said to be time, which drags during a poor 3-D movie. But in South Korea 4-D refers to a new chain of cinemas that synchronise blockbuster movies with the physical effects usually found in theme park rides. A Korean company called CJ 4D Plex has built cinemas…

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  • Call: Kill Switch: The Ethics of Simulation (conference)

    Call for Papers “Kill Switch: The Ethics of Simulation” A One-Day Conference at the Munich Ethics Referral Centre (MKE), Ludwig-Maximilians-Universität Munich November 25, 2011 How can one adequately address the ethics of a video game player’s actions? There is a field of rapidly growing importance in ethics that has not yet been mapped sufficiently, a whole category of acts that has not yet been the focus of ethical theory, acts that are neither actually performed nor merely contemplated: simulated acts. Ethical theory has spent considerable energy investigating performed or contemplated actions, with some of the major ethical theories like consequentialism,…

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