ISPR Presence News

Monthly Archives: July 2011

Call: Real Education in Virtual Worlds (ICCE 2011 Workshop)

ICCE 2011 Workshop

On “Real Education in Virtual Worlds”

URL: http://dtrip.ice.ntnu.edu.tw/CFP/2011REVW_CFP.htm

November 28, 2011 ~ December 2, 2011, Chiang Mai, Thailand

Held in conjunction with The 19th International Conference on Computers in Education (ICCE 2011)

Description

Virtual worlds have generated much attention and interest among educators and researchers over the last few years. To response the increasing calls for practical evidences of applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010). We had a fruitful harvest in the workshop. Researchers and educators from different countries got together to share and exchange experiences in Second Life. To expand the participance and influences, the second workshop on Real Education in Second Life is renamed as Real Education in Virtual Worlds. All the researchers and educators of virtual worlds, such as Second Life, online game, virtual reality, augmented reality, etc, are very welcome to join us.… read more. “Call: Real Education in Virtual Worlds (ICCE 2011 Workshop)”

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Pamplona museum offers virtual bull runs

[From AFP via France 24; for more information see the museum’s Facebook page here]

Pamplona museum offers virtual bull runs

(AFP) – July 14, 2011

PAMPLONA, Spain — Revellers at Spain’s San Fermin festival lacking the nerve to run through the streets chased by a herd of thunderous bulls can now opt for a virtual bull-run.

Visitors to Pamplona’s Museo del Encierro run on a treadmill while wearing virtual reality goggles that let them see computer-generated images of what it is like to race ahead of pounding hooves.

“This is the only simulator in the world of a San Fermin bull run,” said one of the founders of the museum, Paula Diaz.

“There are many people who want to take part in a run but out of fear or other reasons they don’t do it. We wanted to give them the opportunity to experience what it is like.”… read more. “Pamplona museum offers virtual bull runs”

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Thrills, spills and smells of 4-D films promise a white-knuckle ride

[From The Australian]

Thrills, spills and smells of 4-D films promise a white-knuckle ride

John Harlow
From: The Australian
July 11, 2011

Just as audiences go sour on 3-D movies, fed up with high ticket prices, murky images and uncomfortable glasses, Hollywood blockbusters are being converted into 4-D.

The fourth dimension is often said to be time, which drags during a poor 3-D movie. But in South Korea 4-D refers to a new chain of cinemas that synchronise blockbuster movies with the physical effects usually found in theme park rides.

A Korean company called CJ 4D Plex has built cinemas where the seats rock and viewers are assailed by wind and fog, strobe lights and scents to accompany 3-D images on the screen.

The company has opened its first office in Los Angeles and plans to build America’s first 4-D multiplex in New York to show Hollywood movies.… read more. “Thrills, spills and smells of 4-D films promise a white-knuckle ride”

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Call: Kill Switch: The Ethics of Simulation (conference)

Call for Papers

“Kill Switch: The Ethics of Simulation”

A One-Day Conference at the Munich Ethics Referral Centre (MKE), Ludwig-Maximilians-Universität Munich

November 25, 2011

How can one adequately address the ethics of a video game player’s actions? There is a field of rapidly growing importance in ethics that has not yet been mapped sufficiently, a whole category of acts that has not yet been the focus of ethical theory, acts that are neither actually performed nor merely contemplated: simulated acts. Ethical theory has spent considerable energy investigating performed or contemplated actions, with some of the major ethical theories like consequentialism, deontology, and virtue ethics divided along these lines. Even the ethical interest in (passively) contemplated acts has recently increased with the rise of ethical criticism in literary studies. But our culture today is increasingly influenced by advanced systems of simulation that provide their users with a sense of agency that is as interesting as it is problematic for ethics.… read more. “Call: Kill Switch: The Ethics of Simulation (conference)”

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Boston TV coverage of July 4th fireworks presents altered reality

[From Mediaite]

Production Company Caught Faking Fourth of July Firework Footage In Boston For CBS Special

by Jon Bershad | July 8th, 2011

This holiday weekend, anyone who was watching CBS in Boston got to see some amazing shots of fireworks. In fact, the footage was way more impressive than those on other networks as it featured incredible glimpses of the fireworks going off right behind such landmarks as Fenway stadium and the state house. However, some eagle-eyed, geography-knowledgable viewers began to notice something was amiss. The fireworks were shot off from a barge and for CBS to have gotten some of the shots it got, the barge would had to have planted its anchor right in the middle of the street.

The producer of the show has since admitted faking the footage. Not only has he admitted it, he’s standing by the choice.… read more. “Boston TV coverage of July 4th fireworks presents altered reality”

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Call: Experiencing Stories with Digital Games (Colloquium at Concordia U.)

Call for Papers and Projects by Graduate Students:
Récit(s) et jeux numériques / Experiencing Stories with Digital Games
A colloquium presented by the Concordia Research Centre for Technoculture, Art and Games at Entretiens Jacques Cartier 2011

October 1 & 2, 2011
Concordia University, Montreal

About the Colloquium

Despite recent advances in game hardware, interfaces and game mechanics, the most successful video games continue to emerge from a fundamental concern with telling and experiencing stories. This colloquium will bring together academic game researchers, industry designers and students to discuss new approaches to the analysis and creation of interactive digital narratives.

By focusing attention on specific games — Heavy Rain (Quantic Dream), Assassin’s Creed (Ubisoft), Mass Effect 2 (Bioware), The Graveyard (Tale of Tales) and Amnesia: The Dark Descent (Frictional Games) — our discussion will push beyond the simple dichotomies that have characterized past debates about narrative design (open vs linear storylines, aesthetics vs playability) and will highlight the ways that games reframe and challenge traditional conceptions of narrative and player experience.… read more. “Call: Experiencing Stories with Digital Games (Colloquium at Concordia U.)”

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‘Virtual Assistant’ technology makes retail debut at Duane Reade

[From Chain Store Age; more information follows below]

‘Virtual Assistant’ technology makes retail debut at Duane Reade

July 5, 2011 | By Marianne Wilson

New York City — Next-generation digital signage that uses the latest in holographic imaging and audio-visual technology to create the illusion of a real person is making its U.S. debut at Duane Reade’s new flagship in downtown Manhattan.

The technology, the Tensator Virtual Assistant, is provided by Lawrence, a Tensator Group Co. Completely customized for Duane Reade, it takes the form of a female greeter who welcomes entering customers and provides information on everything store-related. Currently, the greeter has seven different scripts, each of which speaks to a different store element.

“All seven run on a continuous loop,” explained Keith Carpentier, senior business development manager-retail, Lawrence, a Tenstaor Group Company, Bay Shore, N.Y.

Carpentier added that an updated, version of the Virtual Assistant is in the works, with more interactive and dynamic capabilities.… read more. “‘Virtual Assistant’ technology makes retail debut at Duane Reade”

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Job: Professor/Associate Professor in game technology at Gjøvik University College (Norway)

Professor/Associate Professor in game technology at Gjøvik University College (Norway)

The Media Technology Laboratory, the Faculty of Computer Science and Media Technology, has an opening for a research and teaching position in game development as Professor/Associate professor in Game Technology.

We seek candidates with Industry related experience and a PhD degree in a related field to join our expanding game technology group. The position has responsibility for curriculum development, self directed research, teaching, supervision, raising funds for research projects, and networking and collaboration with industry, public institutions and other universities and research environments.

Applicants will have backgrounds in the areas of Game or Simulation Development and a thorough understanding of game development and computer programming.  The successful candidate will be proficient in industry standard productivity and workflow tools, version control systems, and at least one game specific API.  Candidates will have excellent written and oral communication skills,  have a working knowledge of game history, game design and game production, and a broad range of experience working with game development in Serious Games or Mobile Computing.… read more. “Job: Professor/Associate Professor in game technology at Gjøvik University College (Norway)”

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Word cloud visualization of ISPR Presence News and Presence-L post titles

Word cloud visualization of ISPR Presence News and Presence-L post titles

To provide a visual summary of what readers can find in ISPR Presence News items, we’ve used IBM’s Many Eyes software to create a word cloud based on the titles of the nearly 3,500 announcement posts on the Presence-L listserv from July 1999 to January 2010 and ISPR Presence News from January 2010 to July 1, 2011. The full-sized version of the word cloud can be found here; the list of titles used to generate the visualization are here (note that “Presence-related,” “News,” and “Call” were removed for the cloud). Please let us know what you think in the comments section for this post.

Matthew Lombard
President, ISPR… read more. “Word cloud visualization of ISPR Presence News and Presence-L post titles”

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Ultra realistic dental training robot – Showa Hanako 2

[From DigInfo TV, where the story features a 4:21 minute video and a collection of images]

Ultra Realistic Dental Training Robot – Showa Hanako 2

30 June 2011

Showa University has announced Showa Hanako 2, a robot dental patient fabricated by robot maker Tmsuk. Compared with its predecessor Showa Hanako 1, this robot is designed to be more realistic, functional, and easier to use. Showa Hanako 2 will actually be sold by the dental supply company The Yoshida Dental Manufacturing.

The main features of the new robot are a silicone skin and mouth lining by Orient Industry, a maker of love dolls. The tongue and arms each have two degrees of freedom, and the robot overall has ten, enabling it to make natural movements, like shaking its head and choking.

“We’ve been in contact with Orient Industry for over a decade, since before we produced Hanako 1.read more. “Ultra realistic dental training robot – Showa Hanako 2”

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