ISPR Presence News

Monthly Archives: May 2011

Call: Images of Animate Movement. Representations of Life

Conference

Images of Animate Movement. Representations of Life

May 26 – 28, 2011
eikones NCCR Iconic Criticism – Power and Meaning of Images
Basel University

The fascinating paradox that we can see life in abstract images is the starting point of this conference. In a drawing of just a few lines, we can immediately recognize a human figure walking. A moving quadrangle can be seen as a crawling caterpillar. And some well-placed moving points are directly joined together in the form of a dancing couple. Again and again, we are astonished that we can actually see a creature moving in the image – even when the image is of such a reduced and simple nature or when it is not even a temporal moving image. How this impression of animate movement can be explained is what is explored at this conference: how can a simple line or form suddenly transform into something so specifically meaningful?… read more. “Call: Images of Animate Movement. Representations of Life”

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Sony’s 3D filmmaking legend Buzz Hays teaches how to bring content to life

[From TWICE (The Week in Consumer Electronics)]

Sony 3D Legend Brings Content To Life

By Greg Tarr — TWICE, 4/18/2011

CULVER CITY, CALIF. – One of the raps against 3DTV adoption has been a lack of available content, but for a relatively new medium, Hollywood is taking huge strides in eliminating this major concern.

Sony Pictures, one of the pioneering studios in 3DTV production, is generously helping to lift the collective consciousness in the 3D content community by sharing knowledge and training with professional filmmakers around the world, regardless of studio affiliation.

In a recent visit to the Sony 3D Technology Center on the Sony Pictures lot, TWICE heard 3D filmmaking legend Buzz Hays, the 3D Technology Center’s executive stereoscopic 3D producer and chief instructor, discuss Sony’s efforts to bring the world more 3D content to help spark demand for 3DTVs, Blu-ray players, cameras and camcorders.… read more. “Sony’s 3D filmmaking legend Buzz Hays teaches how to bring content to life”

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Call: From Black Box to Second Life: Theatre and Performance in Virtual Worlds

From Black Box to Second Life: Theatre and Performance in Virtual Worlds

A day of Round Table presentations and discussions

Friday 20 May 2011, 10am till 5pm
@ Performance Studio 3, School of Arts and New Media, University of Hull – Scarborough Campus and Live stream at: http://www.livestream.com/icpcluster

This event is free and open to all. Please come along. For more info and to RSVP email: M.Chatzi@hull.ac.uk

Conveners: Dr Maria Chatzichristodoulou [aka Maria X] (Hull), Dr Mark Childs (Coventry), Dr Iryna Kuksa (Staffordshire), and Dr Toni Sant (Hull)

Contributors: Stelarc (video keynote),  Joff Chafer (Coventry), the Conveners, Cat Fergusson-Baugh (Hull), Dr Stephen Hodge (Exeter), Dr Michael Nitsche (Georgia Institute of Technology, USA – telepresentation), Nancy Reilly-McVittie (Manchester Metropolitan),  Annabeth Robinson (Leeds College of Art & Design), King’s Visualization Lab (person TBC).… read more. “Call: From Black Box to Second Life: Theatre and Performance in Virtual Worlds”

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Psychologist ponders perceived and virtual reality vs. ‘real’ reality

[From Cornell University’s Chronicle Online; the article by Professor Edelman is available here]

[Image: Shimon Edelman contemplates a spoon, à la “The Matrix”]

Psychologist ponders perceived and virtual reality vs. ‘real’ reality

By George Lowery

President Obama watched Navy SEALs raid the house where Osama bin Laden was killed in “real time,” news outlets reported. Gamers spend their time immersed in fantasy. Our cell phone calls and Skype video chats send us real-time images and sounds that re-create a simultaneously occurring reality.

What if realities we take for granted are not, in fact, real?… read more. “Psychologist ponders perceived and virtual reality vs. ‘real’ reality”

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Call: Innovation, technology and converging practices in drama, applied theatre and performance (RiDE special issue)

Call for Papers: Research in Drama Education: The Journal of Applied Theatre and Performance Themed edition on innovation, technology and converging practices in drama, applied theatre and performance

RiDE: The Journal of Applied Theatre and Performance is a refereed journal aimed at those who are interested in applying performance practices to cultural engagement, educational innovation and social change. It provides an international forum for research into drama and theatre conducted in community, educational, developmental and therapeutic contexts. Contributions are drawn from a range of people involved in drama and theatre from around the world. It aims to bring the fruits of the best researchers to an international readership and to further debates in the rich and diverse field of educational drama and applied theatre.

This themed edition will explore the rapidly evolving intersections between drama, applied theatre, digital gaming, technology and educational practices in a variety of settings.… read more. “Call: Innovation, technology and converging practices in drama, applied theatre and performance (RiDE special issue)”

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Illusion can halve the pain of osteoarthritis, scientists say

[A press release from The University of Nottingham; the story includes a 3:45 minute video]

Illusion can halve the pain of osteoarthritis, scientists say

14 Apr 2011

A serendipitous discovery by academics at The University of Nottingham has shown that a simple illusion can significantly reduce — and in some cases even temporarily eradicate — arthritic pain in the hand.

By tricking the brain into believing that the painful part of the hand is being stretched or shrunk, the researchers were able to halve the pain felt by 85 per cent of sufferers they tested.

The research could point to new technologies of the future which could assist patients in improving mobility in their hand by reducing the amount of pain they experience while undergoing physiotherapy.… read more. “Illusion can halve the pain of osteoarthritis, scientists say”

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Call: Workshop on Augmenting Social Interaction through Affective Computing at ACII 2011

Call for Papers
1st workshop on
Augmenting Social Interaction through Affective Computing

Workshop at ACII 2011

http://www.augmenting-social-interaction.org/
http://www.acii2011.org/

Augmenting Social Interaction through Affective Computing is the first workshop on affective computing that specifically aims to improve or enhance social interaction among humans. Social interactions, whether mediated or face-to-face, can benefit significantly from advances in affective computing and social signal processing. Example application areas include mental healthcare, training and coaching, negotiation, and close intimate interactions. To address this topic, we invite submissions on the relation between social interaction between humans and affective computing technologies.

Topics of interest include, but are not limited to:

  • Case studies on applying affective computing to social interaction
  • Psychological insights into affective aspects of social interaction
  • Affective signal processing specific to augmenting social interaction
  • Detailed application concepts for augmenting social interaction
  • Ethical aspects of augmented social interaction
  • Methodological issues in evaluating social interaction applications
  • Theoretical frameworks to guide research on augmented social interaction

The workshop will be held in conjunction with the 4th International conference on Affective Computing and Intelligent Interaction (ACII2011) at the FedEx Institute of Technology at the University of Memphis, TN.… read more. “Call: Workshop on Augmenting Social Interaction through Affective Computing at ACII 2011”

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Eye-tracking projector keeps your eye on the game

[From Geekosystem, which features two videos]

Eye-Tracking Projector Keeps Your Eye on the Game

by Max Eddy | May 2nd, 2011

The best way to get really visually sucked into the game you’re playing is to increase screen real estate; get a giant HDTV or a series of monitors. But a team from the University of Texas, Austin has unveiled a clever solution that uses a tiny projector to provide a huge viewing experience. In their demo, presented last week, they combined a tiny, motorized pico projector and an eye-ball tracking system with a parabolic screen. This keeps gamers’ eyes on the action no matter where they look, and incorporates some unique Kinect-like controls to the game.… read more. “Eye-tracking projector keeps your eye on the game”

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Call: ‘Quality of Collaboration in Design’ special issue of CoDesign

CALL FOR PAPERS
CoDesign: International Journal of CoCreation in Design and the Arts Special issue on Quality of collaboration in design

The focus of this special issue is on quality of collaboration across a variety of design situations, with a special interest on the detailed analysis of interactive dynamics in small groups or teams.

Submission of intentions to contribute: May 16, 2011 (a more detailed time schedule is below)

GUEST EDITORS

Francoise Detienne, CNRS – Telecom ParisTech,
francoise.detienne@telecom-paristech.fr

Michael Baker, CNRS – Telecom ParisTech,
michael.baker@telecom-paristech.fr

Jean-Marie Burkhardt, University Paris Descartes,
jean-marie.burkhardt@parisdescartes.fr

SCOPE

This special issue aims to bring together research on theories, models and analysis techniques that enable us to understand the quality of collaborative activity in design interactions. The term ‘quality’ can be understood from different points of view: in descriptive terms (identifying and discriminating the intrinsic properties of collaboration), in a normative sense (identifying what makes ‘good’ or less good collaboration, considered /sui generis /as well as in relation to its outcomes), or a combination of both.… read more. “Call: ‘Quality of Collaboration in Design’ special issue of CoDesign”

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Panorama Mesdag: A physical place of enchanting illusion

[From The Wall Street Journal, which features additional images]

A Physical Place of Enchanting Illusion

By Jonathan Lopez
April 9, 2011

Whenever friends visit the Netherlands, I recommend they go to The Hague to see the Panorama Mesdag, a 360-degree painted view of the beach and dunes at Scheveningen, created in 1881. With so many other sites to see, few people take me up on this suggestion. But those who do always feel they’ve discovered a miraculous secret. Little-known abroad, the Panorama Mesdag is a Dutch national treasure, a magical, monumental painting of astonishing charm and beauty. And it is, without a doubt, my favorite artwork in the world.

Panoramas, sometimes called cycloramas in the U.S., were a fairly common form of popular entertainment in the 19th century. They were first perfected in London, during the 1790s, by a painter and entrepreneur named Robert Barker, who charged customers three shillings apiece for an immersive visual experience that might be thought of as a precursor to virtual reality.… read more. “Panorama Mesdag: A physical place of enchanting illusion”

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