ISPR Presence News

Monthly Archives: May 2011

Call: Journal of Robotics issue on Cognitive and Neural Aspects in Robotics with Applications

Journal of Robotics: Cognitive and Neural Aspects in Robotics with Applications 2011

Call for Papers

http://www.hindawi.com/journals/jr/si/cnar11/

It is our pleasure to announce a new call for papers for the second special issue of Journal of Robotics in year 2011. The call for publications on cognitive and neural sciences related to robotic systems appeared to be a successful challenge.

Robotics has been widely applied for various fields such as automation and other control and engineering systems. Recent developments of humanoid and human-like robots are a milestone in the field of robotics, and they can be a platform for breaking new ground of robotics applications for human-friendly medical and welfare systems. Cognitive and learning aspects for such robots are, however, still underdeveloped compared to highly controlled mechanism of the recent robotic systems.

Similarly to the previous call of CNAR, the main challenges of this new call for special issue are the cognitive aspects of robotics, especially the neural and fuzzy basis of the human intelligence and the fundamental model of the human cognitive and motor functions from the brain sciences point of view.… read more. “Call: Journal of Robotics issue on Cognitive and Neural Aspects in Robotics with Applications”

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‘Real-world’ approach to medical training uses inflatable theater, realistic silicon models

[From the Reporter blog of Imperial College London]

A Model Patient

Sam Wong, Communications and Development
13 May 2011

In the Paterson Wing at St Mary’s Campus, a surgeon tries to stem the flow of blood from a patient who’s been stabbed in the abdomen. As a heart monitor bleeps urgently and fluid continues to emerge, the pressure of the situation is inescapable. Yet the man lying on the operating table is not a man at all, but a very convincing dummy.

Simulated operations are increasingly becoming a major part of a surgeon’s training. Virtual reality is commonly used to rehearse procedures, with simulators now able to reproduce faithfully the feel of real instruments as they move through tissue. At Imperial, the Distributed Simulation Group, led by Dr Roger Kneebone (Surgery and Cancer), is developing a real-world approach to training medical staff, involving experienced medical staff, an inflatable theatre, and realistic silicon models like those used in TV hospital dramas.… read more. “‘Real-world’ approach to medical training uses inflatable theater, realistic silicon models”

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NY museum explores small-scale hand built depictions of artificial environments and alternative realities

[From the web site of New York’s Museum of Arts and Design (MAD) , which features more information and many images]

[Image: Alan Wolfson’s Canal St. Cross-Section, 2009-2010]

Otherworldly: Optical Delusions and Small Realities

June 7 – September 18, 2011

Virtual reality has been a powerful factor in shaping our social and artistic environment since the 1970s. Today, innovations in digital technology have completely transformed film, video, and television: extraordinary special effects and three-dimensional imaging created using computer-based software are commonplace. However, while the digital world continues to expand into more and more areas of our lives, a profound human need to re-experience the actual and tangible has also arisen. It is not a coincidence that as individuals spend more and more time looking at a monitor interacting with others in cyberspace, the pleasures in making things by hand, engaging with materials and techniques in a direct fashion, also increase.… read more. “NY museum explores small-scale hand built depictions of artificial environments and alternative realities”

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Call: ISPR 2011 conference (deadline: June 5)

CALL FOR PAPERS

International Society for Presence Research Annual Conference – ISPR 2011

Edinburgh, Scotland
October 26 – 28, 2011

Submission deadline: June 5, 2011

Introduction

Academics and practitioners interested in presence (short for telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields.

Presence exists in two overlapping flavours – social presence and spatial presence.

Social presence is the sense, the feeling and the experience of being with other people mediated by technologies such as teleconferencing, collaborative virtual environments, social networking, mobile communications and so on.

In contrast, spatial presence is the sense, the feeling and the experience of being in another place by way of technologies such as immersive and non-immersive virtual reality, movies, games, mixed reality systems and books.… read more. “Call: ISPR 2011 conference (deadline: June 5)”

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Call: Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2)

Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2)

In conjunction with CogSci 2011
Boston, USA, 20-23 July

Submission Deadline:  13 May 2011

WORKSHOP DESCRIPTION

Competence in spatial language modeling is a cardinal issue in disciplines including Cognitive Psychology, Computational Linguistics, and Computer Science. Within Cognitive Psychology, the relation of spatial language to models of spatial representation and reasoning is considered essential to the development of more complete models of psycholinguistic and cognitive linguistic theories. Meanwhile, within Computer Science and Computational Linguistics, the development of a wide class of so-called situated systems such as robotics, virtual characters, and Geographic Information Systems is heavily dependent on the existence of adequate models of spatial language use.

Achieving competence in spatial language requires that appropriate meanings be assigned to spatial terms used in language, such as location, motion, orientation, perspective, projective, topological, distance, or path descriptive markers.… read more. “Call: Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2)”

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3D virtual reality immerses students in proteins and peptides

[From The National Science Foundation (NSF) , where the story features additional material including a 2:33 minute video]

[Image: This is an example of the interactive visualization of proteins from the Protein Data Bank (PDB), using PDB browser software on the C-Wall (virtual reality wall) at the California Institute for Telecommunications and Information Technology (Calit2) at the University of California, San Diego. The work was performed by Jürgen P. Schulze, project scientist, in collaboration with Jeff Milton, Philip Weber and Professor Philip Bourne of the University of California, San Diego. The software supports collaborative viewing of proteins at multiple sites on the Internet. Credit: Jurgen Schulze, Calit2, UC-San Diego]

3D Proteins–Getting the Big Picture

Virtual reality immerses students in proteins and peptides

Miles O’Brien, Science Nation Correspondent
Marsha Walton, Science Nation Producer
May 9, 2011

How do you get to know a protein?… read more. “3D virtual reality immerses students in proteins and peptides”

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Call: International Games Innovation Conference (IGIC 2011)

INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC 2011)
November 2-4, 2011 at Chapman University, California, USA
(Near Disneyland Resort and Newport Beach)

The IEEE Consumer Electronics Society cordially invites you to submit papers to IGIC 2011, a joint industry-academia conference.

IGIC 2011 is a platform for disseminating peer-reviewed papers that describe innovative research and development of game technologies and related areas.

Participation from academia, industry and government are welcome.

CALL FOR PAPERS

Abstract Deadline: May 31
Final Two-page Paper: August 31
http://ice-gic.ieee-cesoc.org/2011/cfp.htm

Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to the following:

  • Multi-player Games: cloud based games, networked games, location awareness, infrastructure, performance, latency, architecture, security
  • Game Platforms: mobile/handheld, computers, consoles, portable consoles, cloud servers, network servers, system architecture, network architecture
  • Beyond Entertainment: health, exercise, education, training, business, advertising, social change, usability beyond games
  • Development and Production: design of games, tools, interdependencies of software & hardware, graphics, animation, content generation, artificial intelligence, cinematography
  • Interfaces: interoperability, wearable devices, biometrics, 3D effects, haptics, gaze, proximity, audio, gesture
  • Technology: multi-core processors, mobile SoC, memory, 3D display, 3D graphics, augmented reality, virtual reality, storage, vision, imaging, wireless, RF, MEMS, nano devices
  • User Experience: playing experience, behavioral impact, social impact, player modeling, learning, cultural impact, lessons from games

Selected papers will be invited to expand to full length for submissions to the IEEE Transactions of Consumer Electronics after the conference.… read more. “Call: International Games Innovation Conference (IGIC 2011)”

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U.S. military expanding uses of simulation technologies

[From The U.S. Department of Defense American Forces Press Service]

[Image: Army Gen. Martin E. Dempsey, then commanding general of the U.S. Army Training and Doctrine Command, now the Army’s chief of staff, discusses the capabilities of remote training with Keith Johnston at the February 2011 Winter Association of the U.S. Army Exposition in Fort Lauderdale, Fla. U.S. Army photo by Sgt. Angelica Golindano]

Army Warfighters Go Digital to Hone Skills

By Cheryl Pellerin
American Forces Press Service

WASHINGTON, May 10, 2011 – With more than 1 million service members on active duty in the United States, the military services, and especially the Army, are running short of a critical commodity — training grounds.

The problem, intensified by the winding down of two wars, is ratcheting up the interest of Army senior leaders in virtual solutions to real-world constraints.… read more. “U.S. military expanding uses of simulation technologies”

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Call: ICIDS 2011 – Fourth International Conference on Interactive Digital Storytelling

ICIDS 2011: Call for Papers
The Fourth International Conference on Interactive Digital Storytelling
November 28 – December 1, 2011: Vancouver, Canada

http://icids2011.wp.rpi.edu/

Submission Deadline: June 24, 2011

ICIDS is the premier international conference on Interactive Digital Storytelling (IDS), bringing together researchers from a wide variety of fields to share novel techniques, present recent results, and exchange new ideas.  Having been hosted successfully in Europe for the past three years, ICIDS 2011 marks the conference’s first venture to an entirely new continent: North America.

Enabled by the advent of interactive digital media, Interactive Digital Storytelling redefines the experience of narrative by allowing its audience to actively participate in the story. As such, IDS offers interesting new possibilities for games, training, and learning, through the enriching of virtual characters with intelligent behavior, the collaboration of humans and machines in the creative process, and the combination of narrative knowledge and user activity into novel, interactive artefacts.… read more. “Call: ICIDS 2011 – Fourth International Conference on Interactive Digital Storytelling”

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Artist uses old technology and Pepper’s Ghost to put viewer in charge of creating illusion

[From Wired]

Old school technology betrays the magic of illusion

By Alice Vincent
14 April 2011

An artist has taken augmented reality into a “media archeological” realm with the aid of a salvaged slide projector, retro 3D scenes and an 150-year old optical illusion.

Sebastian Schmieg, a Berlin art student, has recently created 81 Points of View, an interactive sculpture which puts the viewer in charge of creating an illusion and “reverses the process of hiding all the technology involved”.

The installation makes use of an 19th Century illusion known as Pepper’s Ghostread more. “Artist uses old technology and Pepper’s Ghost to put viewer in charge of creating illusion”

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