Call: International Games Innovation Conference (IGIC 2011)

November 2-4, 2011 at Chapman University, California, USA
(Near Disneyland Resort and Newport Beach)

The IEEE Consumer Electronics Society cordially invites you to submit papers to IGIC 2011, a joint industry-academia conference.

IGIC 2011 is a platform for disseminating peer-reviewed papers that describe innovative research and development of game technologies and related areas.

Participation from academia, industry and government are welcome.


Abstract Deadline: May 31
Final Two-page Paper: August 31

Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to the following:

  • Multi-player Games: cloud based games, networked games, location awareness, infrastructure, performance, latency, architecture, security
  • Game Platforms: mobile/handheld, computers, consoles, portable consoles, cloud servers, network servers, system architecture, network architecture
  • Beyond Entertainment: health, exercise, education, training, business, advertising, social change, usability beyond games
  • Development and Production: design of games, tools, interdependencies of software & hardware, graphics, animation, content generation, artificial intelligence, cinematography
  • Interfaces: interoperability, wearable devices, biometrics, 3D effects, haptics, gaze, proximity, audio, gesture
  • Technology: multi-core processors, mobile SoC, memory, 3D display, 3D graphics, augmented reality, virtual reality, storage, vision, imaging, wireless, RF, MEMS, nano devices
  • User Experience: playing experience, behavioral impact, social impact, player modeling, learning, cultural impact, lessons from games

Selected papers will be invited to expand to full length for submissions to the IEEE Transactions of Consumer Electronics after the conference. These papers must comply with the requirements of the T-CE.

For instructions on paper submissions, please go to the IGIC 2011 website at


  • Trip Hawkins, Founder of Electronic Arts, 3DO and Digital Chocolate
  • Robert J Mical, Pioneer of Video Game Platform Development including Sony and 3DO
  • Craig Hampel, Distinguished Inventor, Rambus (developer of advanced DRAM technology for game systems)
  • Ohad Shvueli, Vice President, PrimeSense (developer of Advanced Natural User Interface)
  • and other leaders in game technologies and research from industry and academia


Technical Program Chair – Gary Yip (Rambus Inc.)

Technical Program Vice Chair – James Parker (University of Calgary)

This entry was posted in Calls. Bookmark the permalink. Both comments and trackbacks are currently closed.
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z