Month: April 2011
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Call: Games, Simulations and Virtual Worlds in Education: What Evidence Do We Have That They Change Practice?
Published:
Read more: Call: Games, Simulations and Virtual Worlds in Education: What Evidence Do We Have That They Change Practice?GAMES, SIMULATIONS AND VIRTUAL WORLDS IN EDUCATION: WHAT EVIDENCE DO WE HAVE THAT THEY CHANGE PRACTICE? SIG Event: April 15th, London Knowledge Lab. The event will feature a keynote by Sian Bayne and an update on JISC’s work on virtual worlds and gaming presented by Clare Killen While there’s a lot of interest in games, simulations and virtual worlds, and much talk of their potential, there is arguably less evidence about what their benefits are. Where there is evidence, this is often for the feasibility of new pedagogic approaches or of student enjoyment – not necessarily about learning. The purpose…
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“Frequency And Volume” interactive art experience like entering a virtual world
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Read more: “Frequency And Volume” interactive art experience like entering a virtual world[From Singapore’s Today Online; more information is available here] Of empty spaces filled with sound Perhaps we are more influenced by technology that we’d like to think by Melody Lee Mar 29, 2011 A cacophony of jarring voices and sounds fill the ears, while upon a white wall, the shadows of visitors walking through the exhibit are projected. The sounds are recognisable as a mix of several local radio frequencies that somehow react to the visitors’ shadows. This, ladies and gentlemen, is Frequency And Volume, an interactive art experience by Rafael Lozano-Hemmer. Interestingly enough, the entire space and structure of…
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Call: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)
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Read more: Call: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) Creative Solutions for New Futures 21st – 22nd September 2011 Innovation in teaching and learning through virtual worlds was a major theme of ReLIVE08, the first conference to bring together researchers and educators in this field. In the three years since this event, our understanding of what it means to work, play and learn in these spaces has increased significantly, generating a rapidly growing body of academic knowledge. Whilst virtual worlds are providing us with platforms for innovation, and new opportunities to understand and address the needs of learners in the 21st…
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40 gigapixel panorama takes you inside Prague’s off-limits Baroque library
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Read more: 40 gigapixel panorama takes you inside Prague’s off-limits Baroque library[From Wired’s Underwire blog, where the story includes more images and a 0:53 minute video; a second video is available here] 360-Degree Panorama Takes You Inside Prague’s Off-Limits Baroque Library By Evan Rail March 29, 2011 PRAGUE – On a brisk but beautiful February afternoon, Jeffrey Martin and his robotic camera stand inside one of the Czech capital’s most gawk-worthy attractions: the gloriously decorated Philosophical Hall, a Baroque reading room in the city’s 868-year-old Strahov monastery library. Though he’s a photographer, the 34-year-old Martin doesn’t seem to notice the rare books, ornate marquetry or heroic statues in the recently restored…
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Job: Professor of Serious Gaming for Complex Multi-Actor Systems, Decision-and Policy Making (TU Delft)
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Read more: Job: Professor of Serious Gaming for Complex Multi-Actor Systems, Decision-and Policy Making (TU Delft)Position available at Delft University of Technology Professor of Serious Gaming for Complex Multi-Actor Systems, Decision-and Policy Making Faculty/department: Technology, Policy and Management Level: Master degree Maximum employment 38 hours per week (1 FTE) Duration of contract: Tenured Salary scale: Maximum salary of €7,142 per month gross. Technology, Policy and Management The Faculty of Technology, Policy and Management contributes to sustainable solutions for technical challenges in society by combining the insights from engineering with the humanities and the social sciences.…
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National Geographic Channel’s “Misson Expedition” engages viewers with web-based telepresence through miniature world
Published:
Read more: National Geographic Channel’s “Misson Expedition” engages viewers with web-based telepresence through miniature world[From newStaar Media; more information, including pictures and videos, is available here] Telepresence Creates an Interactive Experience for Television Viewers By D Robert Curry March 28, 2011 As part of their annual Expedition Week on television, the National Geographic Channel announced the launch of “Mission Expedition.” Using telepresence, the internet, and a highly detailed miniaturization of places in the world, the expedition is designed to engage viewers in an immersive interactive experience and scavenger hunt. Viewers can log on to www.natgeotv.com/ expedition from March 28th to April 9th to take part in the virtual expedition. Via the internet, viewers will…
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