Month: January 2011
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Call: American Telemedicine Association Annual Meeting (ATA 2011)
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Read more: Call: American Telemedicine Association Annual Meeting (ATA 2011)ATA 2011 American Telemedicine Association 16th Annual International Meeting & Exhibition May 1-3, 2011 Tampa, Florida The ATA Annual Meeting is the premier educational and networking event for individuals involved in health technology and remote medical services. ATA 2011 is a forum for reaching the world’s largest gathering of telehealth professionals–over 4000 researchers, clinicians, administrators, technicians and entrepreneurs, all focused on the development of telemedicine. It is the single most important telehealth event of the year!…
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Kinect hack makes robot mimic its master
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Read more: Kinect hack makes robot mimic its master[From PC World] Kinect Hack Makes Robot Mimic Its Master By Elizabeth Fish, PCWorld Jan 17, 2011 Here at GeekTech, there have been a lot of great hacks for Microsoft’s Kinect, but this robot one has to be the best. This humanoid robot has been programmed to copy your every move via the Kinect. It does this by using the Kinect (connected to a PC) to map the human body; it then sends that data to Japanese robot Website V-Sido. Thanks to the Kinect and V-Sido, the robot-to-human coordination is pretty flawless.…
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The First Workshop on Pervasive Urban Applications (PURBA 2011)
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Read more: The First Workshop on Pervasive Urban Applications (PURBA 2011)PURBA 2011 – CALL FOR PAPERS The First Workshop on Pervasive Urban Applications (PURBA) In conjunction with Pervasive 2011 San Francisco | June 12-15, 2011 http://purba.mit.edu/ Submission Deadline: February 4, 2011 Selected extended papers will be considered for possible fast track publication in the PERVASIVE AND MOBILE COMPUTING (PMC) journal published by Elsevier. The IBM award is given to the best student paper presented at the PURBA 2011 workshop. Over the past decade, the development of digital networks and operations has produced an unprecedented wealth of information. Handheld electronics, location devices, telecommunications networks, and a wide assortment of tags and…
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“Chasm in Images” exhibition shows us spaces real and virtual
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Read more: “Chasm in Images” exhibition shows us spaces real and virtual[From Korea JoongAng Daily; information about the exhibition from the Museum is available here] [Image: Kang Young-min’s “Hillerova’s Faces” (2008) is part of the “Chasm in Images“ show at the Seoul Museum of Art.] Exhibition shows us spaces real and virtual January 5, 2011 In a small black box on the first floor of the Seoul Museum of Art, which is holding an exhibition called “Chasm in Images,” viewers may feel like they are in a horror movie. White screens installed here and there seem to bulge with vague human shapes, as if someone were hiding behind each of them.…
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Call: International Conference on the Social Aspects of Digital Gaming
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Read more: Call: International Conference on the Social Aspects of Digital GamingCALL FOR PAPERS The social side of gaming: International Conference on the Social Aspects of Digital Gaming Thursday 21 July to Saturday 23 July 2011 University Hohenheim, Stuttgart, Germany Topic In the past decade, digital games have become a widely accepted form of media entertainment, even outside the traditional ‘core gamer’ segment. In tandem with this shift into the mainstream media market, we have seen an increasing interest in ‘social’ multiplayer gaming activities, from both the audience and the gaming industry. The development of social games is of great academic interest. Wide-ranging studies have been initiated to investigate the sociality…
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Tomorrow’s gadgets will have emotional intelligence
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Read more: Tomorrow’s gadgets will have emotional intelligence[From Computer World] Elgan: When the iPhone feels your pain Smartphones are smart, but tomorrow’s gadgets will have emotional intelligence By Mike Elgan January 17, 2011 Computerworld – We love our gadgets. But they treat us with an indifference that sometimes feels like contempt. They’re like cats. But soon, they’ll act more like dogs — perceptive of how we feel, and reacting to our moods by joining in on our elation or treading lightly when we’re angry. Such capabilities are nearly inevitable, either sooner or later, because the trajectory of interface design is always toward making machines increasingly “human-compatible,” which…
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Call: World Conference on Innovative Virtual Reality (WINVR2011)
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Read more: Call: World Conference on Innovative Virtual Reality (WINVR2011)Call For Papers ASME 2011 World Conference on Innovative Virtual Reality (WINVR2011) http://www.asmeconferences.org/WINVR2011/CallForPapers.cfm WINVR (The World Conference on INnovative Virtual Reality) 2011 will bring together international leaders from academia and industry to discuss state of the art research and practice in the use of Virtual Reality to solve industrial problems. The conference builds on the previous success of WinVR09 and WinVR10. The WIN VR 2011 Scientific Programme Committee invite academics, researchers, engineers and students from around the world to submit Draft Papers for their consideration. Over 30 conference sessions, including Plenary and Keynote speaker sessions, will be organised into tracks,…
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Cisco program uses telepresence to connect cities to the world
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Read more: Cisco program uses telepresence to connect cities to the world[From BusinessWest, “The Western Massachusetts Business Journal”; the web site for the Smart+Connected Communities Institute is here] ‘Smart+Connected’ Cisco Program Is Bringing the Future to Holyoke — Now Posted on 04 January 2011. Along several different social and economic fronts, Holyoke is transforming itself from an industrial center — it’s still called the Paper City — to a technology-driven hub with a major emphasis on all matters ‘green.’ One of the key drivers in this transformation is a series of pilot programs that are part of Cisco’s Smart+Connected Communities initiative, which is building a framework for modern, network-driven city services.…
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Call: 10th International Conference on Interaction Design and Children (IDC 2011)
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Read more: Call: 10th International Conference on Interaction Design and Children (IDC 2011)CALL FOR SUBMISSIONS IDC 2011 – The 10th International Conference on Interaction Design and Children – In cooperation with ACM-SIGCHI University of Michigan Ann Arbor, Michigan, USA June 19-23, 2011 http://www.idc2011.net/ CONFERENCE OVERVIEW For young people today, technology is pervasive in many aspects of life as they learn and play using computers and other technological devices, build and maintain friendships, and engage in innovative learning experiences and other creative activity. IDC 2011 continues the IDC tradition of exploring and expanding the landscape of interaction design and children to understand children’s needs and how to design for them by gathering the…
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Google Earth treadmill: A new way to explore the world
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Read more: Google Earth treadmill: A new way to explore the world[From Search Engine Journal; a 0:50 minute video recorded at CES is here] The Google Earth Treadmill: A New Way to Explore the World Bob Young January 14, 2011 If you stepped out onto my balcony right now, you’d see your breath fogging up instantly. Your fingers and toes would probably go numb within a few seconds. If you spat, it might turn to an icicle before it hit the ground. It’s for this reason that I usually find myself less fit during the winter; I hate going outside when it’s this frigid, and my main method of exercise is…
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Call: Workshop on Embodied Interaction: Theory and Practice in HCI (at CHI 2011)
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Read more: Call: Workshop on Embodied Interaction: Theory and Practice in HCI (at CHI 2011)CALL FOR PAPERS Workshop on Embodied Interaction: Theory and Practice in HCI in conjunction with CHI 2011, Vancouver, May 8th 2011 Submission deadline: January 23, 2011 (EXTENDED) TOPIC An embodied perspective on interaction seeks to describe and explain how the body plays a foundational role in how human beings experience, interact with and understand computation in the world we live in. This workshop seeks to bring together a community of researchers who are creating interactive technologies based on an embodied perspective on human-computer interaction (HCI). We begin with a presentation by the organizers who will revisit the last ten years…
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“Real Virtuality” exhibition at renovated NY Museum of the Moving Image
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Read more: “Real Virtuality” exhibition at renovated NY Museum of the Moving Image[From The New York Times, which features additional images] [Image: Kora Van den Bulcke walks around her exhibit “RealTime UnReal.”] When Pictures Leap to Other Screens January 13, 2011 By EDWARD ROTHSTEIN “Why have a Museum of the Moving Image at all?” is the question that readily comes to mind before visiting the new, improved, expanded incarnation of this venerable institution in Astoria, Queens, which reopens its doors on Saturday after a $67 million face-lift that might even put Hollywood cosmeticians to shame. Yes, the fact that the Marx Brothers’ antics and Rudolph Valentino’s gaze were committed to celluloid by…
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