Month: January 2011
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Call: Embodied, Distributed and Extended Cognition: Philosophical Perspectives Workshop
Published:
Read more: Call: Embodied, Distributed and Extended Cognition: Philosophical Perspectives WorkshopEmbodied, Distributed and Extended Cognition: Philosophical Perspectives Workshop Department of Philosophy, Universitat Autònoma de Barcelona March 24-25, 2011 Organized by TECNOCOG Research Group Note: Call for Posters/Best Student Poster Competition (supported by Cognitive Science Society) http://tecnocogworkshoponcognition.wordpress.com// The workshop aims at discussing philosophical issues in post-cognitivist cognitive science, especially recent approaches such as embodied cognition, the extended mind and socially distributed cognition. Participation is free, but please register by sending an email to saray.ayala@uab.es…
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Game-changing narratives, or: How social media is changing reality
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Read more: Game-changing narratives, or: How social media is changing reality[From OpEdNews.com] January 27, 2011 Game-Changing Narratives, Or: How Social Media is Changing Reality By Bud Goodall (about the author) Lately there has been a convergence of news narratives that coalesce into a series of otherwise disparate nouns: reality, gaming, social media, Tunisia, avatar envy, emotion, college-students-aren’t-learning-anything, the Internet, and revolution. For academics studying communication, the merger of these nouns spells good times, fascinating times, times that promise cool science and thought-provoking essays. For entrepreneurs, they provide investment opportunities. For the world beyond the academy and entrepreneurs, however, this new series of nouns creates life possibilities that are at once…
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Call: 2nd International Workshop on Evaluating Player Experience in Games (epex11)
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Read more: Call: 2nd International Workshop on Evaluating Player Experience in Games (epex11)2nd International Workshop on Evaluating Player Experience in Games (epex11) Bordeaux, 28 June 2011 Workshop in conjunction with the Foundations of Digital Games (FDG) Conference 2011 There is a rapidly growing interest in evaluating player experience in games context, as well as other forms of digital interactive entertainment, for example via applying psychophysiological signals and user telemetry to obtain data on the user experience and the interaction between user and game, Developing useful methods for evaluating player experience in games is paramount for the design of interfaces that can better account for the user experience while interacting with different media…
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3 universities and Singapore’s MDA partner for telepresence R&D at new BeingThere Centre
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Read more: 3 universities and Singapore’s MDA partner for telepresence R&D at new BeingThere Centre[A press release from The Media Development Authority of Singapore] New S$23 million research centre by NTU, ETH Zurich and University of North Carolina-Chapel Hill will make virtual communication a reality This Singapore-Swiss-American partnership that spans three continents will revolutionise human communication in the 21st century Singapore, 26 January 2010 – Need to have a conference with others thousands of kilometres away? A glass-walled room lets all parties interact as if you were all together at one location. Can’t be physically present for a meeting? Send your avatar which will take on your appearance as well as gestures and even give…
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Job: 1 year Human-Robot Interaction post-doc at Mobile Life Centre, Stockholm, Sweden
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Read more: Job: 1 year Human-Robot Interaction post-doc at Mobile Life Centre, Stockholm, Sweden1 Year Human-Robot Interaction Post-doc, Mobile Life Centre, Stockholm, Sweden When: Available immediately, 1 year. start date March 1st. Where: The researcher will be employed at SICS, Swedish Institute of Computer Science and will work within the Mobile Life Centre (MobileLifeCentre.org) We are pleased to announce the availability of a one-year post-doc position in the area of human-robot interaction at SICS and the Mobile Life Centre. We are looking for recent Ph.D. graduates from all over the world with a strong interest in robotic artefacts and interaction design, who want to work in a dynamic research environment in Sweden.…
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Living on the edge of virtual reality
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Read more: Living on the edge of virtual reality[From The Nevada Appeal; a detailed article about Brock Enright’s “Videogames Adventure Services” is available in The New York Times here] [Larger image available here] Opinion Wednesday, January 26, 2011 Living on the edge of virtual reality By Ursula Carlson For the Nevada Appeal I like the words “virtual reality” because they suggest an alternate world, one that is not real, but that seems almost real. To me it’s like the world we encounter whenever we read a novel, watch a movie, recall scenes from the past or imagine scenes that might occur in the future. But this is not the way…
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Call: Special issue of Ergonomics on “Brain-Computer Interface (BCI) and Ergonomics”
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Read more: Call: Special issue of Ergonomics on “Brain-Computer Interface (BCI) and Ergonomics”Call for Papers – Special Issue of Ergonomics Brain-Computer Interface (BCI) and Ergonomics You are cordially invited to make a contribution to a special issue of Ergonomics (http://www.informaworld.com/smpp/title~db=all~content=g931448109), entitled “Brain-Computer Interface (BCI) and Ergonomics.” The primary goal of this special issue is to explore human factors and ergonomics issues involved in designing, developing, evaluating and implementing brain-computer interface (BCI) systems for users with and without severe motor disabilities by including contributions from researchers in different disciplines. As a valuable augmentative communication system, BCI has recently gained considerable research interest, especially for those who have lost all voluntary muscle control.…
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Inside Lockheed Martin’s out-of-this-world virtual reality lab
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Read more: Inside Lockheed Martin’s out-of-this-world virtual reality lab[From The Denver Business Journal; more information including a 3:09 minute video is available here] [Image: A demonstration of what an engineer sees inside Lockheed Martin’s Collaborative Human Immersive Laboratory] Inside Lockheed Martin’s out-of-this-world virtual-reality lab Denver Business Journal – by Greg Avery Date: Monday, January 24, 2011 – Last Modified: Tuesday, January 25, 2011 The newest advance at Colorado’s Lockheed Martin Space Systems Co. campus isn’t as out-of-this-world as some of what’s made there, but it’s not exactly of this world, either. The Littleton-based division of Lockheed Martin Corp., the Bethesda, Md.-based defense and aerospace giant, this week publicly…
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Call: 11th conference on Humans&Computers 2011
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Read more: Call: 11th conference on Humans&Computers 2011CALL FOR PAPERS aboutMEDIA ABOUTtomorrow – überMEDIEN ÜBERmorgen 11th conference on Humans&Computers 2011 – Mensch&Computer 2011 by the Gesellschaft für Informatik (Society of Computer Science) and the German UPA. Conference languages: German and English Web: http://english.uebermedien.org/ Types of Contributions: Long papers Short papers (posters) Visions beyond tomorrow Exhibition with accompanying short-and long contributions Workshops Tutorials Timeline March 20th 2011: Submission deadline End of May 2011: Author notification June 12th 2011: Camera ready copy must be received (The proceedings are going to be published under open access by Oldenbourg Wissenschaftverlag) June 12th 2011: Workshop paper submission deadline / deadline for submitting…
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Disabled virtual athletes experience reality of playing baseball
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Read more: Disabled virtual athletes experience reality of playing baseball[From ESPN’s The Gamer blog] [Image: Hans Smith’s Association for Disabled Virtual Athletes will be featured in “MLB 11: The Show.”] Association for Disabled Virtual Athletes debuts in ‘The Show’ By Jon Robinson Jan 24, 2011 Hans Smith pitched his way through an up-and-down rookie year for the Cardinals last season. Don’t recognize the name? That’s because Smith is a virtual athlete who spent an entire season playing as himself in “MLB 10: The Show.” But Smith is anything but your average gamer. The 25-year-old baseball fanatic suffers from cerebral palsy, making it impossible for him to play the game…
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Call: Log In: Making Sense of Social Networks
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Read more: Call: Log In: Making Sense of Social NetworksLog In: Making Sense of Social Networks Skepsi’s Fourth Annual Multi-disciplinary Conference University of Kent Friday, 27 May 2011 At the threshold of the twenty-first century, people all over the world were getting used to the notion of email, which soon came to replace, almost completely, the more traditional pen and paper. At the same time, the virtual spaces of chat rooms and instant messaging applications were establishing themselves as new means of socialisation. Now a decade has passed and email and IM clients are already becoming obsolete, overcome by the spread of social networks. What has the social network…
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Augmented reality iPhone app lets people take a picture with Esquire’s sexiest woman alive
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Read more: Augmented reality iPhone app lets people take a picture with Esquire’s sexiest woman alive[From The New York Times; more information and a 1:13 video are available here] Appearing Virtually at a Store Near You … By ANDREW ADAM NEWMAN Published: January 18, 2011 Sexy may not be the first word that comes to mind to describe Barnes & Noble, but the sex appeal of the bookseller rose considerably this week among some readers of Esquire magazine. Beginning Tuesday, Brooklyn Decker, who was voted the sexiest woman alive by Esquire readers recently and is featured on the cover of its February issue, began appearing at the stores to pose for photographs with fans.…
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