Month: May 2010
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Call: Mixed Reality and Performance special issue of International Journal of Performance Arts and Digital Media
Published:
Read more: Call: Mixed Reality and Performance special issue of International Journal of Performance Arts and Digital MediaCall for Papers The International Journal of Performance Arts and Digital Media (IJPADM) is seeking contributions to a special issue specifically relating to Mixed Reality and Performance. Issue Editor: Alan Chamberlain (Mixed Reality Lab – University of Nottingham) You are invited to submit full journal papers to the International Journal of Performance Arts and Digital Media (IJPADM) for a special issue on Mixed Reality and Performance. Mixed Reality performances have highlighted our ability to: exist, understand and concurrently engage with both virtual and real worlds in a performative way. The development of the technologies under-pinning such Mixed Reality systems have…
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Couple let baby starve to death while raising virtual baby online
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Read more: Couple let baby starve to death while raising virtual baby online[From The Huffington Post] Couple Let Baby Starve To Death While Raising Virtual Baby Online 03- 5-10 A Korean couple allowed their child to starve to death because of their addiction to raising a ‘virtual’ child in a Second-Life-style game online known as Prius, reports say. Kim Yoo-chul, 41, and Choi Mi-sun, 25, would feed their three-month-old baby only when not at 12-hour-online sessions in a local internet café. The pair were obsessed with raising their internet child, called Anima, resulting in the neglect of their unnamed real daughter.…
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Gamer stabs rival who killed his avatar
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Read more: Gamer stabs rival who killed his avatar[From the UK’s Telegraph] Gamer stabs rival who killed his avatar Video game fanatic hunts down and stabs rival player who killed character online A French video game fanatic hunted down and stabbed a rival player who had killed his character in an online war game. Published: 27 May 2010 Julien Barreaux, 20, told police he wanted to see his rival player “wiped out” after his character in the game Counter-Strike died in a virtual knife fight.…
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Call: Presence teaching materials
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Read more: Call: Presence teaching materialsCall: Presence teaching materials Have you taught others (students, clients, members of the public) about telepresence? The International Society for Presence Research (ISPR; https://ispr.info) is compiling materials related to teaching telepresence for possible inclusion on its web site as a service to the academic and professional presence community. Please consider sending to ispr@ispr.info the following:: Your name and affiliation When you began teaching about presence The format of the teaching (face-to-face course, online course, single lecture or seminar, business meetings, other) The audience (undergraduate students, graduate students, business clients, general public, other) Any syllabi, handouts, reading lists, powerpoint files, links…
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Ford assembly line optimized by gaming technology
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Read more: Ford assembly line optimized by gaming technology[From Businessweek] Ford assembly line optimized by gaming technology May 24, 2010 By Nick Barber When Glenn Harrington donned a motion capture suit complete with more than 40 reflective spheres he wasn’t being turned into the latest video game character, but helping to design car manufacturing jobs that are less physically stressful on workers. At the Ford Motor Company Assembly Ergonomics Lab in Dearborn, Michigan, the company uses technology typically found in the gaming industry to reduce on-the-job and repetitive stress injuries on its assembly lines. For a video report on the technology, click here. “The cameras pick up…
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Call: Journal of Gaming and Virtual Worlds
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Read more: Call: Journal of Gaming and Virtual WorldsJournal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 3(1) issue (spring 2011). Papers from all areas associated with video/computer games and virtual environments are welcome. Deadlines: 31 August 2010 for long articles; 15th September 2010 for short articles, conference/project reports, poster abstracts, interviews and (machinima/book/game…) reviews.…
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Video gamers can control dreams, study suggests
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Read more: Video gamers can control dreams, study suggests[From LiveScience] Image: The third-person shooter game “Alan Wake” stars a suspense-thriller author in a surreal, horror novel setting. Video Gamers Can Control Dreams, Study Suggests By Jeremy Hsu, LiveScience Senior Writer posted: 25 May 2010 09:53 am ET Playing video games before bedtime may give people an unusual level of awareness and control in their dreams, LiveScience has learned. That ability to shape the alternate reality of dream worlds might not match mind-bending Hollywood films such as “The Matrix,” but it could provide an edge when fighting nightmares or even mental trauma. Dreams and video games both represent…
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Call: Chapters for “Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds”
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Read more: Call: Chapters for “Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds”Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Provisionally to be published in 2011 in Springer’s Human-Computer Interaction Series Editors: Anna Peachey (Eygus Ltd / The Open University) and Mark Childs (Coventry University) Invitation to Submit: We invite abstracts of between 500 and 650 words describing the proposed chapter. Abstracts should be supported further by up to 500 words explaining the theoretical underpinning to the chapter, and a brief summary describing how this chapter will contribute to the book. …
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What if content management were 3D?
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Read more: What if content management were 3D?[From Fierce ContentManagement (“a weekly content management news update, which focuses on best practices for creating, storing and managing documents and information”); a scene from the film is here] What if content management were 3D? February 22, 2010 — 4:17pm ET | By Ron Miller I recently saw the Michael Douglas/Demi Moore 1994 movie called “Disclosure.” In the movie (which explores sexual harassment in the workplace), Michael Douglas was working for a computer company that created a 3D virtual reality database. The user would put on special glasses and he was literally inside the database with the data.…
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Job: Researcher for Project Isis: Protecting Children in Online Social Networks at Middlesex University
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Read more: Job: Researcher for Project Isis: Protecting Children in Online Social Networks at Middlesex UniversityResearcher ISIS: Protecting Children in Online Social Networks Middlesex University Researcher (Grade 6): Salary scale £28,610 – £32,834pa Including Outer London Weighting Full-time fixed term appointment until 30 September 2011 An opportunity for a strong Human Factors researcher with a background in HCI to develop a series of participatory design tools that will allow the integration of ethical and social considerations in monitoring technologies. The project is funded by the EPSRC/ESRC working with partners at Swansea University, Lancaster University, and will be co-supervised by Prof. Matt Jones at the Future Interaction Technology Lab, Swansea University.…
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Mayo Clinic explores the virtual world of Second Life
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Read more: Mayo Clinic explores the virtual world of Second Life[From MedCity News (“Innovation, influence and business in America’s medical cities”)] 5.21.10 | Thomas Lee | Rochester, Minnesota Mayo Clinic explores the virtual world of Second Life Mayo Clinic is a world famous hospital and research institution. But owning a tropical island seems a bit excessive, especially for a non-profit organization. Alas, “Mayo Clinic Island” isn’t real, at least not in the traditional sense of the word. The island only exists in the virtual 3D world of Second Life, where avatars, online personas of real people around the world, freely mingle and attend lectures on cancer and heart disease. Once…
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Call: Designing for Performative Interactions in Public Spaces (at UbiComp 2010)
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Read more: Call: Designing for Performative Interactions in Public Spaces (at UbiComp 2010)Call for Participation – Designing for Performative Interactions in Public Spaces UbiComp 2010 – Copenhagen, Denmark September 26, 2010 Workshop Aims This workshop seeks to explore performative aspects of ubiquitous and mobile technology when used in public settings. Based on the idea that interactions with technology conducted in public places may be understood in a ‘performative’ sense, this workshop seeks to examine the variety of technologies that support performative interactions; these can range from explicit performances by actors through to implicit ‘performances’ that are part of everyday actions. This broad topic includes such technologies as public or large displays, tangible…
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