Month: January 2010
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Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)
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Read more: Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)March 21, 2010, Waltham, MA, USA Submission Deadline: February 5, 2010 http://www.searis.net/ DESCRIPTION SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of input events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to…
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Panasonic develops world’s largest full HD 3D plasma display
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Read more: Panasonic develops world’s largest full HD 3D plasma display[A press release from Panasonic] Panasonic Develops World’s Largest 152-inch Full HD 3D Plasma Display The ultra-large, 4K x 2K quadruple full HD plasma panel creates a true full HD 3D world, delivering an overwhelming immersive experience LAS VEGAS, NV (January 6, 2010) – Panasonic Corporation, a world leader in the HDTV technology, has developed the world’s largest [1] 152-inch 4K x 2K definition Full HD 3D plasma display. The display features a revolutionary new plasma display panel (PDP) Panasonic developed with its new super-efficient quadruple luminous efficiency technology [2]. The technology enhances PDP’s unique advantages as self-illuminating device, contributing to…
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Call: NIRICT-SIKS International Springschool on Human-Computer Interaction
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Read more: Call: NIRICT-SIKS International Springschool on Human-Computer Interaction2nd NIRICT-SIKS INTERNATIONAL SPRINGSCHOOL on HUMAN-COMPUTER INTERACTION THEME: SOCIAL INTERACTION COMPUTING, 22-26 March 2010 Organized by NIRICT (3TU Federation: University of Twente, Technical University Delft, Technical University Eindhoven) in cooperation with the Dutch SIKS Research School and the EU Network of Excellence SSPNet on Social Signal Processing. Website: http://hmi.ewi.utwente.nl/lenteschool2010 Course Directors Dirk Heylen, University of Twente Betsy van Dijk, University of Twente Emile Hendriks, Technical University of Delft SOCIAL INTERACTION COMPUTING: INTRODUCTION In the week of March 22nd till 26th the three Dutch technical universities (Eindhoven, Twente and Delft) in cooperation with the Dutch SIKS PhD Research School organize a…
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Patents for telepresnce-related gadgets
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Read more: Patents for telepresnce-related gadgets[From Computerworld] Gadget Patents That We Hope Will Turn Into Real Products Harry McCracken 19.01.2010 IDG News Service Gadget patents can change the world, as everyone from Alexander Graham Bell to Steve Jobs has proved. Some of our favorite gadget-related patents, however, are for technologies and products that haven’t changed much of anything–at least not yet. Here are ten intriguing examples, including ones from both famously inventive companies and lone geniuses. We’re not saying that any of them are a catchy ad campaign away from becoming history-making breakthroughs–though one or two might stand a chance. We just like them. And…
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Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games
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Read more: Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer GamesCfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games at the IT-University Copenhagen, 27-29th May 2010 The Center for Computer Games Research of the IT-University of Copenhagen and the Digital Games Research Center of the University of Potsdam hereby invite researchers and scholars from Game Studies, Media Studies, Cultural Studies and related fields to hand in proposals for the 1st Ludotopia-Workshop to be held in Copenhagen in May 2010. The aim of the workshop is to evaluate current approaches to space in computer games as well as to discuss new ways of analyzing them. For this purpose…
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Ford goes to cyberspace to help astronauts
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Read more: Ford goes to cyberspace to help astronauts[From Wired magazine’s Autopia blog] Ford Goes to Cyberspace to Help Astronauts By Chuck Squatriglia January 20, 2010 Ford and United Space Alliance are cribbing from the movie and gaming industries by using virtual-reality software to create better cars — and spaceships. The automaker and the aerospace company — a lead contractor for the space shuttle — are sharing their experience with animation software to create simulations that benefit astronauts and motorists. In Ford’s case, engineers and designers work in cyberspace to design automobile interiors. United Space Alliance uses the same technology to track launch debris during liftoff. Now a new…
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Call: 2nd Global Interaction in Design Conference
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Read more: Call: 2nd Global Interaction in Design Conference27 October 2010: GLIDE ’10 CALL FOR PROPOSALS You are invited to present your research at the 2nd Global Interaction in Design Conference to be held online, live-streamed from Rensselaer Polytechnic Institute in Troy, NY on October 27, 2010. GLIDE is a biennial, virtual conference that disseminates cutting-edge research on topics related to interaction between designers and global communities. The purpose of a virtual format is to bridge cultural and geographic divides in an eco-friendly way. The theme of GLIDE’10 is the facilitation, consequences, and challenges of cross-cultural collaboration–like participatory or user-/human-centered design–with indigenous and underserved communities and the effect…
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The Intercompany Telepresence and Videoconferencing Handbook
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Read more: The Intercompany Telepresence and Videoconferencing Handbook[From The Human Productivity Lab’s Telepresence Options web site] The Intercompany Telepresence and Videoconferencing Handbook “The Inter-Company Telepresence and Video Conferencing Handbook” educates CIOs, executives, managers, telepresence and video conferencing professionals about the opportunities, challenges and solutions for inter-company telepresence and video conferencing with partners, vendors, and customers. Written by Howard S. Lichtman, President of the telepresence consultancy Human Productivity Lab and Peter Brockmann, President of Brockmann & Company – The Customer Insight Firm, the Handbook is a guide to reducing costs, improving individual and organizational productivity, improving time-to-market advantage, and leveraging your investment in telepresence and videoconferencing as part of…
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Call: FDG 2010: The 5th International Conference on the Foundations of Digital Games
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Read more: Call: FDG 2010: The 5th International Conference on the Foundations of Digital GamesOnly 2 weeks (that is only 300 some hours) left to the paper deadline!!! FDG 2010: The 5th International Conference on the Foundations of Digital Games 19-21 June 2010, at Asilomar Conference Grounds, Monterey, California. http://fdg2010.org/ *** Paper and Poster Submission: 5 Feb 2010 *** Doctoral Consortium Submission: 12 Feb 2010 Submit your paper to general conference or to a specific theme area. 1) Artificial Intelligence 2) Computer Science and Games Education 3) Game Design 4) Game Studies 5) Graphics and Interfaces 6) Infrastructure (Databases, Networks, Security) 7) Learning in Games…
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Avatar fashion
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Read more: Avatar fashion[From Eye Weekly (“a publication of Eye Communications, a division of Toronto Star Newspapers Limited”)] Avatar fashion For those seeking aesthetic perfection, digital alter-egos may represent the final frontier BY Sarah Nicole Prickett January 20, 2010 13:01 It’s strange that fashion has been long acknowledged to be fantasy, yet has taken just as long in turning to virtual reality. Cher Horowitz played computerized dress-up, like, 15 years ago. Why only now are there apps for that nothing-to-wear feeling? There’s iWeardrobe, which has you photograph the contents of your closet, then mix-and-match on screen. Cute, but virtual dressing shouldn’t involve…
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Call: Abstract submission extension – 15th Annual CyberPsychology and CyberTherapy Conference
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Read more: Call: Abstract submission extension – 15th Annual CyberPsychology and CyberTherapy ConferenceDear Colleagues, We want to thank all of you for your interest and support of the 15th Annual CyberPsychology and CyberTherapy Conference, the official conference of the International Association of CyberPsychology, Training, and Rehabilitation (iACToR). Due to an overwhelming amount of interest in this year’s conference located in Seoul, Korea on June 13-15, 2010, the Interactive Media Institute and Hanyang University have decided to extend the abstract submission deadlines. Oral Presentation Abstracts will be due *February 1st, 2010.* Poster Presentation Abstracts will be due *February 15th, 2010.* To submit, please visit www.e-therapy2010.org and click on “Online Abstract Submission Form.” If…
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Bristol historians give the old world a Second Life
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Read more: Bristol historians give the old world a Second Life[From This Is Bristol (“At the Heart of All Things Local”)] Bristol historians give the old world a Second Life Wednesday, January 20, 2010 Back in 1854, the life-sized replica of a Pompeian villa was one of the highlights for visitors to the newly-reopened Crystal Palace. Victorian thrill-seekers gazed in awe at the interactivity of the exhibit – though of course, they probably didn’t use the word “interactivity”. Four years after the Crystal Palace had attracted crowds for The Great Exhibition in Hyde Park, it was rebuilt as an ultra-modern museum in Sydenham, south London, with a series of life-sized…
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