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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: PAD 2018 – ‘Personification Across Disciplines’

Call for Papers

PAD 2018 ‘Personification Across Disciplines’
An interdisciplinary conference at Durham University, September 17 – 19, 2018
https://padonline.org/

Confirmed Keynotes:
H. PORTER ABBOTT (Narratology, University of California Santa Barbara)
GUILLAUME DUMAS (Cognitive Neuroscience, Institut Pasteur)
NEV JONES (Psychology and Mental Health, University of South Florida)
TANYA LUHRMANN (Anthropology, Stanford University)
MARJORIE TAYLOR (Developmental Psychology, University of Oregon)

Extended deadline for abstracts: February 23, 2018

Humans have a flair for attributing intentions, traits, agency, emotions and mental states to beings or things – either real or imagined. Whether anthropomorphising natural or abstract shapes, playing with imaginary companions, (re) constructing fictional characters and dialoguing with gods or hallucinatory presences, the attribution of an agentive mentality to human and non-human targets appears both natural and meaningful to our everyday life. The personification of inanimate, non-human, virtual or absent objects or entities seems at the core of human cognition, yet remains in many respects mysterious. To what extent is personification a conscious process whereby we extend intersubjective and narrative relations? When does this capacity emerge? What are its cognitive underpinnings and what are its effects? Is there a continuum to be traced between these different cognitive, narrative, religious and hallucinatory experiences?

Our conference aims to explore personifying dynamics and experiences through a variety of disciplines, methods and perspectives. Although the complexity and ubiquity of these phenomena call for a multi-disciplinary approach, to date the topic has been mainly investigated only within the boundaries of specific fields and problems. For instance, a recent wave of cognitive studies on the psychology of anthropomorphism has set forth new hypotheses about its nature and function; fresh theoretical speculations have been produced by philosophers about the relation between the attribution of agency in voice-hearing and broader mechanisms of social cognition; other studies have investigated empathy with non-human interfaces; and cognitive literary approaches have been focusing on how we construct a frame for fictional consciousnesses.

However, these different levels and modalities of personification have never been brought into dialogue. This is the scope of our interdisciplinary conference. By bringing together keynotes and scholars from cognitive psychology, neuroscience, philosophy of mind, phenomenology, linguistics, narratology, literary studies, anthropology, and beyond, we hope to create a network for further collaborative exploration of these phenomena and to establish theoretical ground towards a shared study the human flair for personification. Read more on Call: PAD 2018 – ‘Personification Across Disciplines’…

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Call: Games and Learning Alliance conference (GALA 2018)

Call for Papers

Games and Learning Alliance conference (GALA 2018)
5-7 December 2018
Palermo, Italy
https://conf.seriousgamessociety.org/

Paper submission deadline: June 29, 2018

The Games and Learning Alliance conference (GALA 2018) is an international conference dedicated to the science and application of serious games.

The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

The conference also includes an exhibition, where developers can showcase their latest products.

The conference is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.

The GALA Conference 2018 Proceedings will be published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the Int.l Journal of Serious Games, as the previous years.

TOPICS:

We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. Experimental studies are strongly encouraged.

Please refer also to the Aims and scope section and also check the workshop pages, that will have different CFPs.

Potential topics include, but are not limited to: Read more on Call: Games and Learning Alliance conference (GALA 2018)…

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Call: ACM Symposium on Spatial User Interaction (SUI) 2018

Call for Papers:
ACM Symposium on Spatial User Interaction (SUI 2018)
Berlin, 13-14 October 2018
https://sui.acm.org

Paper deadline: 30 June 2018

We invite you to participate in the ACM Symposium on Spatial User Interaction 2018 (SUI). SUI will be held on 13-14 October 2018, co-located with the ACM User Interface Software and Technology Symposium (UIST) in Berlin, Germany. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include:

  • Spatial interaction techniques
  • Spatial user interface metaphors
  • Spatial input devices and technology
  • Interaction on spatial, stereoscopic, and 3D displays
  • Evaluation methods for spatial user interaction
  • Collaborative interaction in 3D space
  • Design and user experience (UX) for spatial user interaction
  • Applications of human spatial perception to interaction
  • Adaptive and perceptual-inspired spatial user interaction
  • Applications of spatial UIs, such as games, entertainment, CAD, education
  • Gesture-based spatial interaction
  • Tangible spatial user interaction
  • Multi-touch technologies for spatial user interaction
  • Desktop interfaces for spatial interaction
  • Multisensory and other novel forms of spatial user interaction

The symposium invites full and short paper submissions. Papers are of variable length, with length based on the required detail for the contribution. Read more on Call: ACM Symposium on Spatial User Interaction (SUI) 2018…

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Call: AI-2018 – SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence

CALL FOR CONTRIBUTIONS

AI-2018: 38th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence
Cambridge, UK, December 11th-13th 2018
http://www.bcs-sgai.org/ai2018/

Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (a EurAi Member Society).

The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe.

Deadline for Paper/Poster Submission: Friday 6th July 2018

AI-2018 is the thirty-eighth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence.

The scope of the conference comprises the whole range of AI technologies and application areas. AI-2018 reviews recent technical advances in AI technologies and shows how these advances have been applied to solve business problems. Key features are:

  • Papers will be published by Springer in the Lecture Notes in Artificial Intelligence (LNAI) subseries of the popular Lecture Notes in Computer Science (LNCS) series (springer.com/lncs).
  • Papers will be presented in two streams. The Technical Stream presents the best of recent developments in AI, covering a wide range of technical areas. The Application Stream is the largest annual showcase in Europe of real applications using AI technology.
  • It is expected that the best papers will be reprinted in a special issue of an international journal.
  • A mixture of full papers (maximum 14 A4 pages) presented orally and short papers (maximum 6 A4 pages) presented as posters. Papers of both kinds will be included in the proceedings.
  • Prizes for best paper and best student paper in each stream and best short paper.
  • Invited keynote lectures.
  • The first day comprises tutorials and workshops to provide greater depth in selected topics, including UK CBR-18, the twenty-third CBR symposium. (Separate one-day registration for this day is also available.)
  • A panel session on a topical subject.
  • An ‘AI Open Mic’ session to allow delegates to have their say about any aspect of AI.
  • In addition to the formal sessions, the conference programme includes a welcome reception and a Gala Dinner.

AI-2018 offers a valuable opportunity to keep up to date with developments in AI and to share experiences in the practical issues of developing AI systems.

The proceedings of the AI-20xx conference series are now published by Springer in Lecture Notes in Artificial Intelligence (LNAI), a sub-series of the distinguished Lecture Notes in Computer Science (LNCS) series of conference proceedings.

FAIRS ’18, the eleventh annual forum for AI research students will immediately precede the AI-2018 conference at Peterhouse College on Monday December 10th, 2018. The aim of FAIRS is to support student members of the AI community providing advice and feedback on their research plans and work. This event is free of charge for research students except for a contribution towards the cost of refreshments and lunch in the College and no conference registration is required. Read more on Call: AI-2018 – SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence…

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Call: Livestream: How can VR transform the museum visitor experience?

Live Stream:
HOW CAN VR TRANSFORM THE VISITOR EXPERIENCE?
Thursday 8th Feb 10:30-11:30 CT / 16:30-17:30 GMT

https://preloaded.com/can-vr-transform-visitor-experience/

Join Tate’s Hilary Knight (Head of Digital Content) and Preloaded’s Phil Stuart (Creative Director) and Hattie Foster (Head of Strategy) to discuss the potential for VR in museums, and how it can be used to enhance a visit and transform museum engagement.

Read more on Call: Livestream: How can VR transform the museum visitor experience?…

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Call: Gaming and the Arts of Storytelling Symposium and Special Issue

Call for Papers

Gaming and the Arts of Storytelling Symposium and Special Issue

Symposium (Abertay University – 9th May 2018). Keynote: Professor Espen Aarseth, Centre for Computer Games Research, IT University of Copenhagen.

Symposium deadline (500 word abstract): 5th March 2018.

Special Issue of the journal Arts deadline (5000-8000 word article): 31st May 2018. Read more on Call: Gaming and the Arts of Storytelling Symposium and Special Issue…

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Call: MobileHCI 2018 – 20th International Conference on HCI with Mobile Devices and Services

Call for Papers for MobileHCI 2018 – “The next 20 years: beyond mobile”

The 20th International Conference on Human-Computer Interaction with Mobile Devices and Services
3th – 6th September, Barcelona, Spain
http://mobilehci.acm.org/2018/

Important deadlines for the main paper track (due not later than 17:00 hrs PST on the dates indicated.):

  • Submissions: February 9th, 2018
  • Notification: April 25th, 2018
  • Camera-ready: May 29th, 2018
  • Early July 2018: Early registration ends

In 2018 we are celebrating the 20th anniversary of the conference. Mobile HCI seeks contributions in the form of innovations, insights, or analyses related to human computer interaction and experiences with mobility. The conference series has shaped research, development and practice in mobile devices and services for nearly two decades.

In this call for submissions we invite your contributions to the field and according to this year’s theme look beyond to the next twenty years of MobileHCI. MobileHCI 2018 welcomes contributions related to any aspect of HCI technology, experience, methodology, and theory. Our interpretation of mobility is inclusive and broadly construed. In later calls we will solicit proposals for workshops, demonstrations, tutorials, and industrial case study papers.

Suggested Topics:

MobileHCI seeks contributions in the form of innovations, insights, or analyses related to human experiences with mobility. Our interpretation of mobility is inclusive and broadly construed. Likewise, a contribution can encompass technology, experience, methodology, and theory-or any mix thereof, and beyond. This includes:

  • Systems and infrastructures. The design, architecture, deployment, and evaluation of systems and infrastructures that support development of or interaction with mobile devices and services.
  • Devices and techniques. The design, construction, usage, and evaluation of devices and techniques that create valuable new capabilities for mobile human-computer interaction.
  • Applications and experiences. Descriptions of the design, empirical study of interactive applications, or analysis of usage trends that leverage mobile devices and systems.
  • Methodologies and tools. New methods and tools designed for or applied to studying or building mobile user interfaces, applications, and mobile users.
  • Theories and models. Critical analysis or organizing theory with clearly motivated relevance to the design or study of mobile human-computer interaction; taxonomies of design or devices; well-supported essays on emerging trends and practice in mobile human-computer interaction.
  • Provocations and new perspectives. Well-argued and well-supported visions of the future of mobile computing; non-traditional topics that bear on mobility; underrepresented viewpoints and perspectives that convincingly bring something new to mobile research and practice.

Submissions: Read more on Call: MobileHCI 2018 – 20th International Conference on HCI with Mobile Devices and Services…

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Call: Reconceiving Cognition conference

CALL FOR PAPERS

RECONCEIVING COGNITION
Antwerp, June 27-29
https://www.uantwerpen.be/en/rg/filop/reconceiving/

Deadline for abstracts: February 13, 2018

The cognitive sciences, including its neural branches, continue to flourish. But what exactly is cognition? Recent developments in Embodied, Embedded and Enactive approaches to cognition, or E-cognition, have drawn attention to the numerous ways in which embodied situated interaction might be more intimately related to cognition than previously acknowledged. E-cognition is often taken to raise concerns about the tenability of a conception of cognition according to which in-the-head representational and/or computational mechanisms breathe cognitive life into organismic activities that would otherwise be mere bodily motion. But do E-factors call for a replacement or merely a reform of standard conceptions of cognition?  And what exactly should be the new concept of cognition? Relatedly, the arrival of E-cognition leads to such questions as whether or not we need to reconsider the relation between cognition (including perception) and behavior, what explanations of cognition consist of, and what role the brain should play in such explanations.

Read more on Call: Reconceiving Cognition conference…

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Call: ISMAR 2018 – 17th IEEE International Symposium on Mixed and Augmented Reality

CALL FOR PAPERS

ISMAR 2018
17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
in Munich (Germany)
October 16-20, 2018
http://ismar2018.org/

ISMAR 2018, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held in Munich, Germany.

ISMAR is responding to the recent explosion of commercial and research activities related to AR and MR and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2018 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance.

We specifically invite contributions from areas such as Computer Graphics, Human-Computer Interaction, Psychology, Computer Vision, Optics, and in particular VR, and how these areas contribute to advancing AR / MR / VR technology.

Download the Call for paper in pdf: https://www.ismar2018.org/files/cfp_flyer_ismar18.pdf

IMPORTANT DEADLINES

  • Submission: 15 March 2018 (all deadlines: 23:59 AoE)
  • Final notification: 8 June 2018
  • Camera-ready version: 10 July 2018

SUBMISSION DETAILS Read more on Call: ISMAR 2018 – 17th IEEE International Symposium on Mixed and Augmented Reality…

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Call: European Conference on Cognitive Ergonomics (ECCE 2018)

Call for papers

ECCE 2018 – European Conference on Cognitive Ergonomics
Theme: Modeling, simulation, and games
4-7 September 2018, Utrecht, The Netherlands
http://ecce2018.eace.net

IMPORTANT DATES:

  • February 15, 2018, 5 pm (CET): Deadline submission long and short papers, including workshop proposals, doctoral consortium papers, posters and demonstrations.
  • May 2, 2018: Reviews of submissions are sent
  • June 15, 2018, 5 pm (CET): Camera-ready version of accepted contributions
  • July 16, 2018, 5 pm (CET): Early registration deadline
  • September 4, 2018: ECCE 2018 Doctoral Consortium and Workshops
  • September 5-7, 2018: ECCE 2018 Main conference

GENERAL INFORMATION:

ECCE 2018 is the 30st annual conference of the European Association of Cognitive Ergonomics (EACE). This leading conference in human-media interaction and cognitive engineering provides an opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. This year’s special theme is modeling, simulation, and games. Topics will include, but are not limited to, the following topics:

  • Motivational/emotional aspects of human interaction with IT artefacts
  • Design methods, tools, and methodologies for supporting cognitive tasks
  • Human-technology interaction in the Internet of Things era
  • Cognitive task analysis and modelling
  • Methods and tools for studying cognitive tasks
  • Development of usability evaluation methods
  • Decision aiding, information presentation and visualization
  • Human Factors and simulation
  • Usability and User Experience evaluation methods (e.g., in games)
  • Collaboration in end-users and design teams

We invite long (8 pages) and short (4 pages) papers, including demo and poster submissions, and doctoral consortium applications. We also welcome proposals for panel sessions and workshops. Read more on Call: European Conference on Cognitive Ergonomics (ECCE 2018)…

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