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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: “Smart Learning Ecosystems – Technologies, places, and human-centered design” for IxD&A Journal

Call for Papers

Special Issue on
Smart Learning Ecosystems – technologies, places, and human-centered design

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
*** Since 2012 also in Scopus ***
*** Since 2015 also in Emerging Sources Citation Index and Web of Science ***

IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)

Help us in improving the quality of the editorial process and of the journal, please donate:



  • Hendrik Knoche, Aalborg University, Denmark
  • Elvira Popescu, University of Craiova Romania
  • Antonio Cartelli, Università degli Studi di Cassino e del Lazio meridionale, Italy


  • Deadline: November 30, 2018
  • Notification to the authors: January 10, 2019
  • Camera ready paper: January 30, 2019
  • Publication of the special issue: mid February, 2019


Learning ecosystems are getting smarter and play a central role in regional development and social innovation. “Smart,” thus, are not simply technology-enhanced learning ecosystems but, rather, learning ecosystems that promote the multidimensional well-being of all players of learning processes (i.e., students, professors, administrative personnel and technicians, territorial stakeholders, and, for the schools, parents) and that contribute to the increase of the social capital of a “region,” also thanks to the mediation of the technologies. Elicited work should inform the understanding of learning ecosystems and accompanying design for “smartness,” foster the development of policies and action plans, or support technological impact.

This special issue is supported by the Association for Smart Learning Ecosystems and Regional Development (ASLERD).


Topics of interest include research papers that understand, conceive, and promote innovative human-centric design and development methods, education/training practices, informal social learning, and citizen involvement. Sub-topics can be grouped into (i) places for learning, (ii) learning technologies, and (iii) human-centered design.

Human-centered design

  • frameworks, literacies (data, design, digital, etc.), learning through design, methodological advances (HCD, participatory design, action research, etc.)
  • outreach: community involvement, designing dissemination


  • visions of institutional learning, interplay of formal and informal learning, novel educational models, mixed educational approaches, cultural influences, (dis-)continuity of time, technology, places, spaces, and processes


  • topics on data (management): open, smart, interoperable, safety, security, privacy, trustworthiness, veracity and quality assurance, mining, ubiquitous, open access, sharing, wearables, geo-localization, context awareness and adaptation, monitoring and benchmarking of smartness on different levels (personal, organization, region)
  • case studies of the technologies above as well as games, VR, and IoT

SUBMISSION GUIDELINES AND PROCEDURE Read more on Call: “Smart Learning Ecosystems – Technologies, places, and human-centered design” for IxD&A Journal…

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Call: “HCI in a Sharing Society” research track at European Conference on Information Systems (ECIS) 2019

Call for Papers

“HCI in a Sharing Society” research track at the European Conference on Information Systems (ECIS) 2019
Stockholm, Sweden
June 12-14, 2019

Submission deadline: November 27, 2018

Track Chairs:

Track Description:

The socio-technical systems design approach has had a long history of influencing the systems design by considering human, social, technical and organisational factors (Trist and Bamford, 1951; Mumford, 1999; Mumford, 2000; Bjørn-Andersen & Clemmensen, 2017). With the HCI in a Sharing Society we aim to energize the underlying premise of socio-technical thinking. The design of information systems should take into account both social and technical factors that influence the design and use of information systems, as opposed to techno-centric approaches to information systems design not taking into account the human and social aspects. However, the socio-technical approach is still not widely utilized in the IS and HCI discourses today, lacking theoretical models, conceptualizations and case studies. Some areas of HCI have been influenced by socio-technical approaches, such as usability and user-centered design, but there is still a lack of studies on how these socio-technical aspects might influence the interaction design and user experience of a complex and multifaceted information system.

The goal of this track is to develop the field of HCI in a Sharing Society in general and in particular bridge to socio-technical approaches. By this, we mean the systematic and constructive use of sociotechnical thinking, approach, principles and methods thorough the HCI design process from the requirements gathering, specification, design, testing, evaluation, operation and evolution of information systems from human, social, technical and organisational perspectives. This track aims to raise awareness of the socio-technical aspects in HCI research and practice, and therefore the theme bridges from previous years’ conferences into the current and future conferences. Socio-technical HCI analyses are emerging as essential in the evolution of the Sharing Society and the development of information systems and advanced digital technologies required for this transformation. While we aim to develop the socio-technical HCI, the track is open to all research approaches and topics related to HCI.

Possible topics include but are not limited to: Read more on Call: “HCI in a Sharing Society” research track at European Conference on Information Systems (ECIS) 2019…

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Call: UMAP 2019 – 27th ACM International Conference on User Modeling, Adaptation and Personalization


27th ACM International Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2019)
Golden Bay Beach Hotel 5*, Larnaca, Cyprus
June 9-12, 2019

Abstracts due: January 25, 2019 (mandatory)
Papers due: February 1, 2019


ACM UMAP, “User Modeling, Adaptation and Personalization”, is the premier international conference for researchers and practitioners working on systems that adapt to individual users, to groups of users, and that collect, represent, and model user information. ACM UMAP is sponsored by ACM SIGCHI and SIGWEB. The proceedings are published by ACM and will be part of the ACM Digital Library.

ACM UMAP covers a wide variety of research areas where personalization and adaptation may be applied. This include (but is in no way limited to) a number of domains in which researchers are engendering significant innovations based on advances in user modeling and adaptation, recommender systems, adaptive educational systems, intelligent user interfaces, e-commerce, advertising, digital humanities, social networks, personalized health, entertainment, and many more.

This year the conference hosts three new tracks, one on privacy and fairness, one on personalized music access, and one on personalized health.


For details, see the conference website (

  • Track 1 – Personalized Recommender Systems
  • Track 2 – Adaptive Hypermedia and the Semantic Web
  • Track 3 – Intelligent User Interfaces
  • Track 4 – Personalized Social Web
  • Track 5 – Technology-Enhanced Adaptive Learning
  • Track 6 – Privacy and Fairness
  • Track 7 – Personalized Music Access
  • Track 8 – Personalized Health

SUBMISSION AND REVIEW PROCESS Read more on Call: UMAP 2019 – 27th ACM International Conference on User Modeling, Adaptation and Personalization…

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Call: Embodiment in Music – Conference on Interdisciplinary Musicology (CIM 19)

Call for Papers

Conference on Interdisciplinary Musicology – CIM 19
Embodiment in Music
University of Graz, Austria
26-28 September 2019

Abstract submission deadline: 1st February 2019


What does it mean for musical cognition to be embodied? The aim of this conference is to foster collaborations between scholars working in the humanities and the sciences to critically engage with this question, and explore the main theoretical, empirical, and performative challenges that embodiment poses in the musical domain. CIM19 provides a meeting point for those who wish to reflect upon, and interpret, the social, historical, epistemological, artistic, and even political aspects that emerge when embodiment is adopted as explanatory tool in musical contexts. CIM19 promotes interdisciplinary scholarship at the crossroads of musicology and other disciplines, and invites submission for analysis, critical reflection, experimental reports, and discussion of different aspects of embodiment in relation to music, from diverse epistemological standpoints.


Fred Cummins (University College Dublin, Ireland)
Renee Timmers (The University of Sheffield, UK)


Anthony Chemero (University of Cincinnati, USA)
Dylan van der Schyff (Oxford University, UK)


  • The role of action for musical meaning
  • Music analysis, historical musicology, and musical subjectivity. Where is the body?
  • The links between creativity, emotion, culture, and embodiment
  • Religion, rituals, and joint music-making
  • Perception of musical sounds as embodied
  • Dance and the phenomenology of music-related movements
  • The body-mind problem in musical consciousness
  • Embodiment in music philosophy and ethnomusicology
  • Evo-devo debates and the embodied mind
  • Implications for music technology
  • Embodied cognition and the foundations of musical learning

Read more on Call: Embodiment in Music – Conference on Interdisciplinary Musicology (CIM 19)…

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Call: 1st International Workshop on Pervasive Persuasive Systems for Behavior Change (PerPersuasion 2019)

Call for Papers

1st International Workshop on Pervasive Persuasive Systems for Behavior Change (PerPersuasion 2019)
in conjunction with IEEE PerCom
11-15, March 2019

Submission deadline: November 10, 2018


Recently, the technologies for changing people’s attitudes or behaviors through persuasion and social influence are focused. It is called persuasive technology or persuasive system and is expected to contribute supporting productivity, well-being, and efficiency.

To realize an effective and appropriate intervention to the human behavior, various pervasive computing technologies such as a mobile sensing, activity recognition & prediction, and attention sensing have a quite important role.

In this workshop, we would like to have a deep and wide discussion with various researchers both from industry and academia. Especially, we would like to focus on the technological aspect as follows.

  • Mobile sensing technologies for persuasive system
  • Sensing technologies for internal states (emotion, stress)
  • Socially influencing persuasive systems
  • Supplemental system for persuasion
  • Experimental supplements
  • Computer-supported influence
  • Context-aware interrupting mechanism
  • Multimodal interaction
  • Persuasive dialog system
  • Just-in-time intervention/notification technologies
  • Gamification for enhancing the effect
  • Personalized persuasion
  • Design of unconscious persuasion
  • Design of feedback
  • Case studies in the real environment

Read more on Call: 1st International Workshop on Pervasive Persuasive Systems for Behavior Change (PerPersuasion 2019)…

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Call: Urban Play – The 15th Annual Tampere University Game Research Lab Seminar

Urban Play – The 15th Annual Tampere University Game Research Lab Seminar
15th-16th of April 2019
Tampere, Finland


  • Abstract deadline: January 18, 2019
  • Notification of acceptance: February 4, 2019
  • Full Paper deadline: March 25, 2019
  • Seminar dates: April 15-16, 2019


Urban spaces offer a rich environment for a diversity of play practices, from location-based games to parkour and from hopscotch to chess in parks. Historically, cities have offered rich affordances for games and play, but in recent years the spread of ubiquitous and pervasive technology has transformed and diversified public play. The extension of ‘smart’ devices and technologies into the urban environment – smartphones, sensors, and automated systems – open up new possibilities for networked play. At the same time, these platforms also control and constrain human movement and behaviour, sometimes unconsciously through opaque algorithms imposed by city authorities or technology vendors.

Play in public spaces became especially visible after Pokémon Go was launched, after which location-based games arose from margin to mainstream. Public play has also become something municipalities encourage, through games festivals and city-funded game projects. But there are also less visible, secret and norm-defying, forms of play constantly taking place. Spontaneous street activities, urban sports, and small-scale games produce micro-level but nonetheless important impacts on the everyday urban environment.

We are seeking submissions from scholars studying different aspects of urban play. In addition to game studies-oriented research, we particularly invite papers that focus on less visible groups and activities which challenge the way we think about public/urban play and which are not necessarily game-related. Prominent work is done in many fields ranging from player studies to design research and from digital humanities to architecture, urbanism, social sciences and beyond. The seminar encourages contributions relating to all types of urban games and play, be they digital, non-digital, or hybrid.

The possible list of topics includes but is not limited to:

  • Playful architecture and urban design
  • Smart city, ludic city
  • Location-based and augmented reality games
  • Histories of play in cities
  • Street sports
  • Playgrounds, amusement parks, stadiums, and other playful spaces
  • Locative educational, tourism, and heritage applications
  • Pervasive larp
  • Representation and discourses around urban play
  • Norm-defying urban play
  • Peri-urban and rural play
  • Representations of the urban in games
  • Playful algorithms of power in cities
  • Digital, hybrid, and non-digital urban games

Urban Play is the 15th annual spring seminar organized by Tampere University Game Research Lab. The seminar emphasises work-in-progress submissions, and we strongly encourage submitting late breaking results, working papers, as well as submissions from graduate and PhD students. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area. The seminar is organized in collaboration with the Center of Excellence in Game Culture Studies.

The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion. The seminar will be chaired by Professor Frans Mäyrä, and there will be two invited expert commentators, Dr Dale Leorke (University of Tampere) and another commentator to be announced later. The seminar will be held in Vapriikki, the museum center that hosts The Finnish Museum of Games.

The seminar is looking into partnering with a journal so that the best papers would be invited to be further developed for publication in a special journal issue. In the past we have collaborated with Games and Culture, Simulation & Gaming, International Journal of Role-Playing and ToDiGRA journals.

The seminar is free of charge, but the number of participants will be restricted.

SUBMISSION GUIDELINES Read more on Call: Urban Play – The 15th Annual Tampere University Game Research Lab Seminar…

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Call: WiderScreen issue on Sexuality & Play in Media

Call for Papers

Journal Special Issue (2/2019): Sexuality & Play in Media

Editors: Ashley Brown, Laura Saarenmaa, Veli-Matti Karhulahti

Abstracts deadline: November 15, 2018

WiderScreen is a Finnish open-access scientific journal that centers on multimedial, digital, and audiovisual media culture. It is recognized as a quality peer-reviewed academic publication channel by the Finnish Publication Forum (Jufo).

It is our pleasure to announce a call for papers to a special issue Sexuality & Play in Media, to be published in September 2019. We look forward to submissions concerning all intersections of sexuality and play(fullness) across media, both analog and digital and everything beyond. Marginal and unexplored topics are especially welcome. Unconventional approaches, methods, and styles of expression are highly encouraged.

If you are expert and wish to volunteer for review, please write the editors. In return, you will have a reply with a smiley 🙂 and our sincere gratitude.


Refereed article (4000-7000 words), overview article (3000-6000 words), interview (flexible word limit), book/product review (flexible word limit), conference notes (flexible word limit), and artworks (medium-specific). Refereed articles go through blind peer-review, authors of other formats will receive comments from the editors instead.


Submit an abstract between 300-500 words (to all three editors) by November 15, 2018. Selected abstracts will be invited to be submitted as full articles. Full article deadline is January 31, 2019. Referee statements are sent to the authors during spring 2019 and the special issue is out in September 2019. Read more on Call: WiderScreen issue on Sexuality & Play in Media…

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Call: International Association for Computing and Philosophy conference (IACAP 2019)

Call for Abstracts

The International Association for Computing and Philosophy (IACAP) 2019 Conference
June 5-7, 2019
Mexico City, Mexico

Deadline from Paper Abstracts: February 15, 2019
Deadline for Symposia Proposals: February 1, 2019

The International Association for Computing and Philosophy (IACAP) [] is delighted to announce that submissions are now being accepted for its 2019 annual meeting [] June 5-7, to be held at and sponsored by the Institutes of Mathematics and Philosophy, Universidad Nacional Autónoma de México (UNAM). The meeting is being organized by,

The International Association for Computing and Philosophy promotes philosophical dialogue and interdisciplinary research on all aspects of the computational and informational turn. Coming to these issues from a rich variety of disciplines, IACAP’s members have a tradition of helping to shape philosophical and ethical debates about the nature, development, application, and limits of computation, information technologies, and artificial intelligence.

IACAP’s 2019 meeting will gather philosophers, mathematicians, ethicists, logicians, roboticists, computer scientists, and cognitive scientists to explore topics including,

  • Artificial Intelligence
  • Artificial Life
  • Automated Warfare
  • Cognitive Science, Computation, and Cognition
  • Computational Modeling in Science and Social Science
  • Computer-Mediated Communication
  • Ethical Problems and Impact of Computation and Information
  • Ethics and Epistemology of Big Data
  • History of Computing and Logic
  • Computability and Complexity Theory
  • Information Culture and Society
  • Metaphysics and Epistemology of Computation
  • Philosophy of Computer Science
  • Philosophy of Information
  • Philosophy of Information Technology
  • Philosophy of Mind
  • Robotics
  • Virtual Reality
  • … and related issues

We invite submissions of extended abstracts and proposals for symposia. Read more on Call: International Association for Computing and Philosophy conference (IACAP 2019)…

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Call: Interdisciplinary Workshop on Robots & AI in Society at IVA 2018

Call for Abstracts

Interdisciplinary Workshop on

Socio-psychological, cultural-economic, and ethico-political aspects of living with artificial autonomous agents
Western Sydney University (Parramatta 1PSQ)
8-9 November 2018

The workshop is co-located with the
18th ACM International Conference on Intelligent Virtual Agents

EXTENDED submission deadline: 29 October 2018


Autonomous agents and artificial intelligences promise to soon play a central role in our lives: not only will they assist us as social companions and co-workers, but they will also stimulate deep cultural and political transformations in our civilization. Artificial agents and AIs will monitor and control both productive systems and social relationships through large-scale simulations and powerful algorithms endowed with unprecedented capabilities of adaptive learning and data retrieval. By supervising critical decisional processes, these algorithms will redefine the human social practices, lifestyles, and perception of values in both the public and the private sphere. With the increasing complexity of social robots and other kinds of autonomous artificial agents (for example digital avatars and virtual agents), increases the need for an informed debate on their long-term impact in the psychological, socio-cultural, moral, and political domains. Our workshop aims to critically discuss both the opportunities and the challenges offered by disruptive technologies involving autonomous artificial agents, anticipating the deep transformation that they will bring to our forms of life and the way we participate in the community.


The purpose of the workshop is to envision our technological future from a humanities & social sciences perspective. One of the aims of the workshop is to solicit a debate on the kinds of skills and competences that the university of the future will have to offer to the new generations of cognitive workers. This debate aspires to inform the efforts made by public policy experts and decision makers to innovate tertiary education and research. To this effect, the workshop will feature interdisciplinary panel discussions with roboticists, computer scientists, HRI experts, social psychologists, cognitive scientists, and ethicists. The keynote speakers will critically address key issues associated with service robots and intelligent systems in society. The sessions dedicated to invited papers will present the intellectual contributions of researchers working in digital humanities, cultural robotics, sociology of technology, philosophy and theory of AI, and the other areas of the social sciences related to digital technology and synthetic methods. A thematic session will be dedicated to “Virtuous robots: artificial agents and the good life”. The original papers contributed to this session will be considered for publication in a special issue of the International Journal of Social Robotics with the same title.

TOPICS Read more on Call: Interdisciplinary Workshop on Robots & AI in Society at IVA 2018…

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Call: Towards Conscious AI Systems – AAAI Spring Symposium


AAAI Spring Symposium
Stanford, CA
March 25 – 27, 2019

DEADLINE: November 2, 2018

SUBMISSION: (look for this symposium)

The study of consciousness remains a challenge that spans multiple disciplines. Consciousness has a demonstrated, although poorly understood, role in shaping human behavior. The processes underpinning consciousness may be crudely replicated to build better AI systems. Such a ‘top-down’ perspective on AI readily reveals the gaps in current data-driven approaches and highlights the need for ‘better AI’. At the same time, the process of designing AI systems creates an opportunity to better explain biological consciousness and its importance in system behavior.

Measuring the components that may lead to consciousness (e.g., modeling and assessing others’ behaviors; calculating utility functions for not only an individual agent, but also an interacting society of agents) is increasingly important to address concerns about the surprising capabilities of today’s AI systems.

The symposium is an excellent opportunity for researchers considering consciousness as a motivation for ‘better AI’ to gather, share their recent research, discuss the fundamental scientific obstacles, and reflect on how it relates to the broader field of artificial intelligence and robotics.

Research on consciousness and its realization in AI systems motivates research to account for, with scientific rigor: the motivations of AI systems, the role of sociality with and between machines, and how to implement machine ethics.

The meeting will offer a platform to discuss the connection between AI systems and other fields such as psychology, philosophy of mind, ethics, and neuroscience.


Some of the topics that the symposium will cover are: Read more on Call: Towards Conscious AI Systems – AAAI Spring Symposium…

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