Call for Symposium Proposals
AISB Convention 2015 (www.cs.kent.ac.uk/events/2015/AISB2015)
The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 51st Convention will be held at the University of Kent, Canterbury, UK, from 20-22nd April 2015.
The convention is structured as a number of co-located symposia, together with a number of plenary talks and events. A symposium lasts for one or two days, and can include any type of event of academic benefit: talks, posters, panels, discussions, debates, demonstrations, outreach sessions, exhibits, etc. Each symposium is organised by its own programme committee. The committee proposes the symposium, defines the area(s) and structure for it, issues calls for abstracts/papers etc., manages the process of selecting submitted papers for inclusion, and compiles an electronic file for inclusion in the convention proceedings which are published on the AISB website.
Proposals for symposia are welcomed in all areas of AI and cognitive science. The following list is indicative of topics that have been covered in previous years, but we are keen to expand the range of symposia and to hold symposia that explore interdisciplinary topics. Read more on Call: Symposia for Society for the Study of AI and Simulation of Behaviour (AISB) 2015 conference…
[An interesting example of ‘telepresence after death’ (Polygon]
Son races deceased father’s ghost in Xbox racer, makes internet cry
By Danielle Riendeau on Jul 23, 2014
This is the most heart-warming video game ghost story I’ve ever heard. According to a post on Motoramic, a YouTube commenter that goes by 00WARTHERAPY00 shared a supernaturally touching story about racing their father’s ghost in Xbox racer RalliSport Challenge, 10 years after he had passed.
Read more on Telepresence after death: Son races deceased father’s ghost in Xbox racer, makes internet cry…
CALL FOR PARTICIPATION
2nd Workshop on User Experience of Autonomous Driving at AutomotiveUI 2014 (http://www.auto-ui.org/14)
Seattle, WA, USA; September 17th, 2014
Workshop website: https://projects.icts.sbg.ac.at/aui2014/
Submission deadline: August 10, 2014
- August 10, 2014: Submission deadline
- Option 1: Position paper (to appear in adjunct proceedings)
- Option 2: Biography and motivation to participate
- August 13, 2014: Notification
- August 15, 2014: Early Registration Deadline for Conference
- September 1, 2014: Camera ready version (optional)
- September 17, 2014: Workshop at AUI 2014 in the afternoon
SUMMARY AND THEME
Autonomous Driving has gained attention from academia and industry over the last decades. Research organizations and companies have developed (semi-)autonomous vehicles and first in-situ studies have been conducted. This workshop follows last years first AUI workshop on user experience (UX) and autonomous driving (AD). We would like to widen the conversation on UX and AD based on the results from last year. The focus lays in an in depth discussion on challenges and potentials for UX and AD among experts and researchers. We will explore various areas such as methodological issues, human factors, entertainment, social driving, and novel user interface approaches. The overall aim of the workshop is to discuss the future landscape for research within and across each these areas.
TOPICS OF INTEREST Read more on Call: Workshop on User Experience of Autonomous Driving at AutomotiveUI 2014…
[From Engadget report mentioned features an animated gif and 1:02 minute video; a 7:33 minute video report and a trailer for the film are available from PC Magazine; the press release is available from Philips]
[Image: Editorial Team
Tuesday, 29th July 2014
Syfy Sync and Philips Hue are working together to give you a more immersive movie experience while watching the sure-to-be-masterpiece Sharknado 2: The Second One.
When viewing the B-movie sequel the Syfy Sync iPad app will communicate with your Philips Hue coloured lights via the Hue Bridge and cue up some impressive lighting effects. Read more on Philips’ Hue lighting to make Syfy’s Sharknado films more immersive…
FULL PROFESSOR of APPLIED COMPUTER SCIENCE (Ubiquitous Computing)
Vienna University of Technology
The Vienna University of Technology invites applications for a Full Professor position at the Faculty of Informatics. The open position is affiliated to the Institute of Design and Assessment of Technology.
The successful candidate will have an outstanding research record in the field of Ubiquitous Computing and focuses on next generation ubiquitous computing systems and their application in authentic real world settings. Particular research topics of interest include sensor-rich environments; interactive and smart spaces; new interaction paradigms; Internet of Things; mobile and context-aware computing; awareness and privacy; and tangible, situated and embodied interaction. Besides research, the duties of a full professor at the Vienna University of Technology include graduate and undergraduate teaching (in English or German) as well as contributing to usual management and faculty service tasks.
The Vienna University of Technology announces a tenured Full Professor position. The appointment will follow a two step procedure: The initial appointment will be for 5 years. The appointment will then be made permanent following a positive evaluation not earlier than the third year.
The Vienna University of Technology is among the most successful technical universities in Europe, and is Austria’s largest scientific-technical research and educational institution. The Faculty of Informatics, one of the eight faculties at the Vienna University of Technology, has an excellent reputation and plays an active role in national and international research. The main areas of research include Computational Intelligence, Computer Engineering, Distributed and Parallel Systems, Media Informatics and Visual Computing, as well as Business Informatics. Read more on Job: Full Professor of Applied Computer Science (Ubiquitous Computing) – Vienna U of Tech…
[Image: Nicole Lynch visits Tuscany in virtual reality at the launch of Vancouver’s new virtual reality studio, The Sawmill.]
Vancouver tech specialists bring virtual reality to the masses
At the Sawmill studio in Vancouver, anyone can rent state-of-the-art motion capture equipment
By Gillian Shaw, Vancouver Sun
July 23, 2014
VANCOUVER — If you can trace your way through blind alleys and dead ends to an old sawmill tucked away at the foot of Vancouver’s Shaughnessy Street, you’ll find yourself in a different world.
A virtual world, and one that is realizing the dream of some Vancouver tech specialists of bringing virtual reality to the masses.
Called, fittingly enough, the Sawmill, in a nod to the building’s provenance as a sawmill located in a spot handy for logs floated up the Fraser River, the studio is equipped with state-of-the-art motion capture technology that lets everyone — from pro developers to ordinary folk — play and create projects in a virtual online world.
“There is no shortage of changing-the-world stuff going on here,” said Aaron Hilton, co-founder and chief technology officer of Conquer Mobile, president of the Vancouver Virtual Reality meetup group and a partner in the Sawmill. “We wanted a motion sickness-free experience for virtual reality.” Read more on Sawmill studio in Vancouver brings VR to the masses…
14th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2015)
Istanbul Congress Center
4-8th of May, 2015
Abstract Submission: 12th of November, 2014 (23:59 UTC-12)
Full Paper Submission: 17th of November, 2014 (23:59 UTC-12)
Rebuttal Phase: 14-16th of January, 2015 (23:59 UTC-12)
Author Notification: 28th of January, 2015
AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures, and Languages (ATAL); and the International Conference on Autonomous Agents (AA). The aim of the joint conference is to provide a single, high-profile, internationally respected archival forum for scientific research in the theory and practice of autonomous agents and multiagent systems.
INFORMATION FOR AUTHORS
AAMAS-15 encourages the submission of analytical, empirical, methodological, technological, and perspective papers. Authors are requested to pay particular attention to discussing how their work relates to the state of the art in autonomous agents and multiagent systems research, as evidenced in, for example, previous editions of AAMAS and related conferences. All submissions will be rigorously peer reviewed and evaluated on the basis of the overall quality of their technical contribution, including criteria such as originality, soundness, relevance, significance, quality of presentation, and understanding of the state of the art. Read more on Call: Autonomous Agents and Multiagent Systems (AAMAS) 2015 conference…
[From FundIt page; a 12 minute interview program with Eoghan Kidney titled “The Oculus Rift and Ethics of Virtual Reality” is available on SoundCloud]
Read more on Immersive VR game to let users experience James Joyce’s Ulysses through character’s eyes…
Call for participation
NordiCHI’14 Workshop – Beyond the Switch: Explicit and Implicit Interaction with Light
October 26, 2014: Helsinki, Finland
in conjunction with NordiCHI’14 (http://nordichi2014.org/)
Deadline for submissions is August 14, 2014.
The introduction of connected lighting, which can be integrated with sensors and other devices, is opening up new possibilities for creating responsive and intelligent environments. The role of lighting in such systems goes far beyond functional illumination. Extensive lighting networks are established in which digitally controllable LED light sources enable almost limitless lighting output possibilities, such as dynamic and coloured light. Despite this potential, the current approach for controlling such systems is to use traditional light switches and controllers or to replace these with a more sophisticated smartphone-based control. We however, believe that in many situations the user interaction can become intelligent and sensitive to the context so it is responsive to the people and their needs in the environment. In particular, we are interested in defining a balance between automatic/intelligent lighting control (e.g. light level adapting in the office) and explicit user control (e.g. using a dedicated control device). Aspects such as feedback, feed forward, user understanding of system behavior, physical form of the UI and the role of lighting as a part of smart environments will all need to be considered when designing new spaces. The focus of this workshop is to bring together a community of researchers, designers and technologists to explore new ways of interacting with light when it becomes contextually aware and part of the environment.
The main goals of the workshop are:
- Explore and define novel ways of interacting with light in different indoor contexts
- Identify the optimum balance between internal system control and user control, as the complexity and the flexibility of new light systems will require at least a partial automation
- Explore the impact of connectivity between multiple systems and other ecosystems of a connected lifestyle on lighting and vice versa
TOPICS OF INTEREST Read more on Call: Beyond the Switch: Explicit and Implicit Interaction with Light – NordiCHI’14 Workshop…
[Image: Human Factors Manager Kenneth Allendoerfer, of Collingswood, discusses research they do on air traffic controllers, Wednesday May 14, 2014, at the Human Factors Lab at the FAA Hughes Tech Center in EggHarbor Twp. Credit: Michael Ein]
FAA lab using virtual reality to improve aviation safety
By Donald Wittkowski, Staff Writer
Sunday, June 8, 2014
EGG HARBOR TOWNSHIP — Kenneth Allendoerfer donned a silly looking skullcap that had a bunch of electrodes and wires sticking out of it.
While the cap might appear funny, the information collected from its sensors actually is part of some serious research involving one of the nation’s most stressful jobs — air traffic controller.
Allendoerfer and other researchers work in a Federal Aviation Administration laboratory that uses virtual reality to solve conflicts between humans and machines. Read more on FAA lab using VR to improve aviation safety…