[Aside from the main point about rethinking the Z-axis in designing presence experiences in VR, this report from DeveloperTech contains the noteworthy point made by an AMD VP that the ultimate goal is making the virtual indistinguishable from real life; a contrasting view is presented in an excerpt from a Medium contributor that follows below. –Matthew]
[Image: Source: pysnnoticias.com]
AMD: VR requires creators to ‘rethink the Z’
By Ryan Daws
13 April 2017
VR is coming of age, but it will suffer unless creators ‘rethink the Z’ and don’t let content of the past define content of the future.
That was the message of AMD Corporate Vice President Roy Taylor in the opening keynote of VR World Congress. “Our understanding of virtual reality is seen through the prism of our current understanding, and our understanding is going to develop,” observes Taylor. Pioneering studies into how time distorts while in VR, and how pain can be decreased using virtual reality, could have a major impact on how content is developed for a wide range of use cases. “We are at the beginning, and we’re going to see some wonderful changes start to happen.”
BAFTA (British Academy of Film and Television Arts) produced a sizzle reel highlighting the best of VR across various categories; each displaying how far the industry has advanced and the incredible content we’re beginning to see with deeper levels of immersion and engagement than ever before.
“As great as that content is, one of the challenges we have is we need to ‘rethink the Z’,” says Taylor. “We’ve been looking for 120 years through a window and we’re starting to experiment [;] for the first time we’ve stepped through that window into the other side – but we’re looking at it through the prism of our current knowledge and experience.”
It’s observed that early movies appeared like plays because we understood theatre, and the first VR now appears like movies because we understand film. Likening it to the ‘X, Y, Z’ axis on a graph, we’re able to go forward in ‘Z depth’ Taylor says, “in ways we’re yet to fully understand.” Read more on AMD: VR requires creators to ‘rethink the Z’ on way to ‘full presence’…