International Journal of Gaming and Computer Mediated Simulations (IJGCMS)
SPECIAL ISSUE ON: Assessing Human Capabilities in Video Games and Simulations
SUBMISSION DUE DATE: June 2nd, 2014
Guest Editor: Richard N. Landers
In video games and computer mediated simulations (GCMS), instructional designers and human resources professionals can develop virtual situations and environments that enable people to exhibit a wide range of knowledge, skills, abilities, and other characteristics (KSAOs; “O” includes a diverse set of constructs such as personality, preferences, interests). Often, direct measurement of these KSAOs outside of a computer-mediated environment is difficult, confounded, or costly. For example, in the instructional context, children may be more enthusiastic to demonstrate their mathematical fluency in a video game than on a paper-and-pencil test. When training firefighters, performance in a computer simulation may be used to assess job proficiency without the expense or risk of a live simulation.
In this issue, we plan to collect rigorous theoretical and empirical explorations of KSAO measurement using GCMS. Quantitative approaches, especially those containing concurrent or predictive validation data, are the highest priority, although any rigorous examination of KSAO measurement in GCMS will be considered. Read more on Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMS…