Call for Papers
Joint Conference on Serious Games 2017 (JCSG 2017)
23-24th November 2017, Valencia, Spain
Paper submission deadline: April 1st, 2017
FUSION OF NEW TECHNOLOGIES TO ENHANCE SERIOUS GAMES OUTCOME
Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in the large-scale adoption of serious games. How can these fields be combined to achieve the best possible results? How to increase the perceived quality of serious games in front of the latest emerging entertainment games? How to ensure the capacity of serious games as valuable learning and training tools?
During JCSG 2017, experts will answer these questions by presenting and discussing recent developments, focusing on merging different technologies and arts to provide cutting-edge solutions to further improve the application of serious games in multiple fields.
The upcoming JCSG 2017 will focus on the challenges and benefits of combining different new emerging technologies and methods with a special interest in mixed reality interfaces and neuroscience based tools. It offers participants a valuable platform to discuss and learn about latest developments, technologies and possibilities in the development and use of serious games. Participants can expand their knowledge in the field of serious games and experience how a fusion of several new technologies can enhance learning, assessment and clinical outcomes.
JCSG 2017 invites submissions on the following topics:
- Game design models and principles
- Game platforms
- User modelling and adaptive games
- Game effectiveness and efficiency
- Stealth assessment
- Neural mechanisms of user experience
- Mixed reality
- Gestural interfaces
- Psychophysiological based interfaces and metrics
- Neuroscience based tools
- AI techniques
- Adaptive user interfaces
- Robotic inspired interfaces
- Cultural heritage