Author: Matthew Lombard
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Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)
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Read more: Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)[Submitted by an ISPR Presence News reader] Call for Papers: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)October 23-24, 2025Universidad de Sevilla (US)Seville, Spainhttps://2025.iabiomed.org/en/call-for-papers Deadline for submissions: July 20, 2025 CIABiomed will be a meeting place for researchers, professionals and students interested in the ethical, rigorous and responsible use of artificial intelligence in biomedicine. This multidisciplinary event will provide an open forum for sharing recent advances, discussing current challenges and exploring new trends. It will cover everything from the development of techniques and models to their application in real clinical contexts. It will combine scientific…
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Japan’s new tech turns your body into a remote control for humanoid robots
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Read more: Japan’s new tech turns your body into a remote control for humanoid robots[The Japanese company H2L has developed a new telepresence system that not only transmits the human user’s movements but their muscle activity and force, which “preserves force awareness, improving haptic authenticity and a sense of embodiment.” The original version of the Interesting Engineering story below about H2L’s “Capsule Interface” includes the company’s short demonstration video (which is also available on YouTube) and a second longer video about “How Biomimicry is Revolutionizing Robotics.” –Matthew] [Image: Screenshots from the H2L video show a woman using the Capsule Interface to control a Unitree H1 humanoid robot.] Video: Japan’s new tech turns your body…
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Call: 12th Immersive Learning Research Network (iLRN2026) Conference
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Read more: Call: 12th Immersive Learning Research Network (iLRN2026) ConferenceCall for Proposals: 12th Immersive Learning Research Network (iLRN2026) ConferenceTheme: “From Plato’s Cave to Open Immersive Societies: Transforming Learning and Knowledge”In-person: National and Kapodistrian University of Athens, Athens, GreeceJune 27-30, 2026Online: Hosted across global iLRN ChaptersJune 28-30, 2026Conference website: https://immersivelrn.org/ilrn2026/ Deadlines for submissions: Special Tracks Proposals: July 31, 2025 Academic submissions: October 1, 2025 iLEAD submissions: January 12, 2026 The Immersive Learning Research Network (iLRN) invites proposals for its 12th annual conference, building upon the momentum of iLRN2025’s focus on multimodal literacies to further develop the contextual foundations, aims, and integrative methods of a new multidisciplinary science of immersive learning.…
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When virtual reality makes time fly (and when it doesn’t)
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Read more: When virtual reality makes time fly (and when it doesn’t)[As someone interested in both presence and time perception (one reason I collect clocks), I find this story from Psychology Today particularly intriguing. It’s about a series of experiments that suggest that experiences in large virtual environments (those that take advantage of the ability of virtual reality to fully immerse the user’s senses), contribute most to a sense that time is passing quickly. –Matthew] [Image: An example maze seen by participants in studies described in Mullen, Davidenko, and Kingstone (2025)] When Virtual Reality Makes Time Fly (and When It Doesn’t) VR may only “compress” time in larger virtual environments. By…
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Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025
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Read more: Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025Call for Abstracts: “Robots for Humans: Empowerment Through Co-Creative and Social Robots”A Workshop at IEEE RO-MAN 2025, the 34th IEEE International Conference on Robot & Human Interactive CommunicationAugust 29, 2025Eindhoven, The NetherlandsWorkshop: https://r4h-workshop.github.io/RO-MAN 2025 Conference: http://ro-man2025.org/ Deadline for submissions: July 21, 2025 We are pleased to invite abstract submissions for the workshop “Robots for Humans: Empowerment Through Co-Creative and Social Robots”, which will be held in conjunction with the RO-MAN 2025 Conference, in Eindhoven, The Netherlands, on August 29th, 2025. The workshop aims to explore the intersection of social robotics, creativity, and human empowerment. We focus on how co-creative and…
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This virtual reality training program pits you against yourself (and it works)
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Read more: This virtual reality training program pits you against yourself (and it works)[Researchers at the University of Bath are refining their innovative, theory-based, presence-evoking training program for virtual reality that lets users (seem to) race multiple previous and future versions of themselves. The project is described in this story from Triathlete, where the original version includes a 9 second video. Note: ISPR Presence News is taking a short hiatus and will return on Monday June 30, 2025. –Matthew] This Virtual Reality Training Program Pits You Against Yourself (And It Works) Chasing your own past best performance could be the key to leveling up in any endeavor. By Elaine K. HowleyJune 18, 2025…
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Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025
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Read more: Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025Call for Papers: The 1st International Workshop on AI-empowered Digital Health and Well-being Promotion (AI-DHWP)At the 10th IEEE Cyber Science and Technology Congress (IEEE CyberSciTech 2025)October 21-24, 2025Hakodate City, Hokkaido, Japanhttps://aidhwp.github.io/ Deadline for submissions: June 27, 2025 (Can be extended) INTRODUCTION With the spread of information technology in healthcare, there is growing interest in using AI to support health management and well-being in daily life. As more data become available from wearables, sensors, and online platforms, new possibilities emerge for understanding health conditions, human behaviors, and predicting health risks. This workshop focuses on AI-empowered and human-centered approaches that apply to…
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Virtual and augmented reality training tools help prevent and control infections in healthcare settings
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Read more: Virtual and augmented reality training tools help prevent and control infections in healthcare settings[This news release from the Mass General Brigham health system describes a new training tool that uses presence to teach health care professionals how to prevent and control the transmission of infections; see the original version for a second image and a 3:08 minute video (also available on YouTube). A quick search reveals several other apparently independent projects, including at Indiana University and Saint-Louis Hospital – AP-HP in Paris, and in Switzerland and Australia. –Matthew] [Image: A screengrab from the VR training module that shows invisible contamination on portable medical equipment. The training module incorporates gamification to engage learners.]…
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Call: VINCI 2025 – The 18th International Symposium on Visual Information Communication and Interaction
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Read more: Call: VINCI 2025 – The 18th International Symposium on Visual Information Communication and InteractionCall for Papers: VINCI 2025 – The 18th International Symposium on Visual Information Communication and InteractionDecember 1-3, 2025Linz, Austriahttps://www.vinci-symp.org/ Deadline for submissions: June 27, 2025 (extended!) VINCI ’25 includes tracks of Technical Papers, Art Papers, and Art and Media Galleries, as well as a new special track on Cultural Heritage. We solicit original, unpublished research papers that focus on all aspects of visual information communication and interaction, either via images, computer graphics, animations, virtual reality, web, artistic projects, or other visual media. Research papers should address cognitive and design aspects, underlying theories, taxonomies, implementation work, tool support, and case studies.…
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How voice AI can slash healthcare clinicians’ workloads — and offer companionship for older adults
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Read more: How voice AI can slash healthcare clinicians’ workloads — and offer companionship for older adults[The story below from MSN describes two different uses of AI chatbots that evoke medium-as-social-actor presence, one use directly for the healthcare of seniors and the other to indirectly support the care by freeing up the time of caregivers. See the original version of the story for more pictures and related information, and if you have access, see the related Wall Street Journal story “The friendly caller who’s helping seniors feel less lonely.” –Matthew] [Image: Source: Wall Street Journal. Credit: Getty Images] How voice AI can slash healthcare clinicians’ workloads — and offer companionship for older adults By Effie WebbJune…
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Call: Perception in Games and Virtual Worlds III Workshop
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Read more: Call: Perception in Games and Virtual Worlds III WorkshopCall for Papers: Perception in Games and Virtual Worlds III WorkshopSeptember 12–13, 2025University of Europe for Applied Sciences and RegenbogenfabrikBerlin, Germanyhttps://philevents.org/event/show/137157 (also the Gamesnetwork electronic list) Deadline for submission of abstracts: August 10, 2025 Both traditional games and games that take place in virtual environments rely on play-states designed around their perceptual features. This is apparent by the fact that they prominently rely on phenomenal spatial structures, but also by a variety of perceptual roles that enter into elements like storytelling, sound, kinesthetic feedback and immersive design. How should the character of perception in games and virtual environments be understood?…
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(Presence-evoking) technology is breaking our concept of the self. It could help us heal the mind.
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Read more: (Presence-evoking) technology is breaking our concept of the self. It could help us heal the mind.[The article below from Salon is a fascinating review of several theories from philosophy, psychology and neuroscience about how the human brain perceives our physical and psychological “self,” including some of the ways (tele)presence-evoking technologies can alter those perceptions. –Matthew] [Image: Young woman next to lighttrace face, wearing VR glasses, looking closely at the lightrace rendering. Credit: Getty Images/Henrik Sorensen] Technology is breaking our concept of the self. It could help us heal the mind Virtual reality is digging up age-old questions about who we are. That has profound implications for neuroscience By Elizabeth Hlavinka, Staff WriterPublished May 26, 2025;…
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Recent Posts
- Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)
- Japan’s new tech turns your body into a remote control for humanoid robots
- Call: 12th Immersive Learning Research Network (iLRN2026) Conference
- When virtual reality makes time fly (and when it doesn’t)
- Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025