2 PhD positions in hybrid virtual museum design
The IT University of Copenhagen, Denmark
Application deadline: September 20, 2016
The IT University of Copenhagen, Denmark, invites candidates to apply for 2 PhD positions starting in 31 December 2016 or soon thereafter.
The positions will form part of a project funded by a grant from the EU’s Horizon 2020 program, entitled “Meaningful Personalization of Hybrid Virtual Museum Experiences Through Gifting and Appropriation (The GIFT project)”. The GIFT project aims to develop a framework with tools, theory and best practice guidelines to guide the development of mobile apps for museums that facilitate personalized experiences of both digital and physical museum exhibitions, along with two prototypes of such applications.
The project includes 5 European research partners beside ITU: Blast Theory (UK), NextGame (RS), University of Nottingham (UK), University of Uppsala (SE) and Europeana Foundation (NL). In addition, the project will work with representatives from 10 museums in 8 European countries: Denmark, Sweden, UK, Netherlands, Germany, Spain, Italy and Serbia.
For more information, see blogit.itu.dk/gift/.
Candidates for the positions will be expected to contribute to both the project’s outcome and research goals.
The project’s outcome goals include:
- Formulating a set of best practice guidelines for meaningful personalisation of hybrid virtual museum experiences, based on an action research process with a panel of museum partners;
- Contribute to the design of prototypes for hybrid virtual museum experiences;
- Study, validate and evaluate prototypes developed by project partners.
In addition, the project has the following research goals:
- Develop innovative approaches to the design of playful experiences with art and cultural heritage;
- Formulate new perspectives on pervasive games and other playful experiences that incorporate both physical and virtual presence;
- Propose new approaches for facilitating personalized experiences with cultural heritage which aim to bridge or problematize the distances between audiences and heritage, e.g. cultural, historical, ideological, aesthetic, or other.