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Author Archives: Matthew Lombard

Call: Autonomous Agents and Multiagent Systems (AAMAS) 2015 conference

14th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2015)

Istanbul Congress Center
Istanbul, Turkey
4-8th of May, 2015

http://www.aamas2015.com

IMPORTANT DATES

Abstract Submission:  12th of November, 2014 (23:59 UTC-12)
Full Paper Submission:  17th of November, 2014 (23:59 UTC-12)
Rebuttal Phase:  14-16th of January, 2015 (23:59 UTC-12)
Author Notification:  28th of January, 2015

ABOUT AAMAS

AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures, and Languages (ATAL); and the International Conference on Autonomous Agents (AA). The aim of the joint conference is to provide a single, high-profile, internationally respected archival forum for scientific research in the theory and practice of autonomous agents and multiagent systems.

INFORMATION FOR AUTHORS

AAMAS-15 encourages the submission of analytical, empirical, methodological, technological, and perspective papers. Authors are requested to pay particular attention to discussing how their work relates to the state of the art in autonomous agents and multiagent systems research, as evidenced in, for example, previous editions of AAMAS and related conferences. All submissions will be rigorously peer reviewed and evaluated on the basis of the overall quality of their technical contribution, including criteria such as originality, soundness, relevance, significance, quality of presentation, and understanding of the state of the art. Read more on Call: Autonomous Agents and Multiagent Systems (AAMAS) 2015 conference…

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Immersive VR game to let users experience James Joyce’s Ulysses through character’s eyes

[From FundIt page; a 12 minute interview program with Eoghan Kidney titled “The Oculus Rift and Ethics of Virtual Reality” is available on SoundCloud]

Read more on Immersive VR game to let users experience James Joyce’s Ulysses through character’s eyes…

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Call: Beyond the Switch: Explicit and Implicit Interaction with Light – NordiCHI’14 Workshop

Call for participation

NordiCHI’14 Workshop – Beyond the Switch: Explicit and Implicit Interaction with Light

October 26, 2014: Helsinki, Finland
in conjunction with NordiCHI’14 (http://nordichi2014.org/)
URL:  http://lightingworkshop.wordpress.com/

Deadline for submissions is August 14, 2014.

The introduction of connected lighting, which can be integrated with sensors and other devices, is opening up new possibilities for creating responsive and intelligent environments. The role of lighting in such systems goes far beyond functional illumination. Extensive lighting networks are established in which digitally controllable LED light sources enable almost limitless lighting output possibilities, such as dynamic and coloured light. Despite this potential, the current approach for controlling such systems is to use traditional light switches and controllers or to replace these with a more sophisticated smartphone-based control. We however, believe that in many situations the user interaction can become intelligent and sensitive to the context so it is responsive to the people and their needs in the environment. In particular, we are interested in defining a balance between automatic/intelligent lighting control (e.g. light level adapting in the office) and explicit user control (e.g. using a dedicated control device). Aspects such as feedback, feed forward, user understanding of system behavior, physical form of the UI and the role of lighting as a part of smart environments will all need to be considered when designing new spaces. The focus of this workshop is to bring together a community of researchers, designers and technologists to explore new ways of interacting with light when it becomes contextually aware and part of the environment.

The main goals of the workshop are:

  • Explore and define novel ways of interacting with light in different indoor contexts
  • Identify the optimum balance between internal system control and user control, as the complexity and the flexibility of new light systems will require at least a partial automation
  • Explore the impact of connectivity between multiple systems and other ecosystems of a connected lifestyle on lighting and vice versa

TOPICS OF INTEREST Read more on Call: Beyond the Switch: Explicit and Implicit Interaction with Light – NordiCHI’14 Workshop…

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FAA lab using VR to improve aviation safety

[From FAA Human Factors Lab

[Image: Human Factors Manager Kenneth Allendoerfer, of Collingswood, discusses research they do on air traffic controllers, Wednesday May 14, 2014, at the Human Factors Lab at the FAA Hughes Tech Center in EggHarbor Twp. Credit: Michael Ein]

FAA lab using virtual reality to improve aviation safety

By Donald Wittkowski, Staff Writer
Sunday, June 8, 2014

EGG HARBOR TOWNSHIP — Kenneth Allendoerfer donned a silly looking skullcap that had a bunch of electrodes and wires sticking out of it.

While the cap might appear funny, the information collected from its sensors actually is part of some serious research involving one of the nation’s most stressful jobs — air traffic controller.

Allendoerfer and other researchers work in a Federal Aviation Administration laboratory that uses virtual reality to solve conflicts between humans and machines. Read more on FAA lab using VR to improve aviation safety…

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Call: “Bodies of interaction: Physical, virtual and social interfaces” issue of Pages on Arts and Design (PAD)

Call for submissions

Pages on Arts and Design (PAD) #12
Bodies of interaction: Physical, virtual and social interfaces

http://www.padjournal.net/about/

PAD (Pages on Arts and Design) is an international, open access, and peer-reviewed e-journal published twice a year. PAD publishes original and qualified intellectual production in all area of design and arts research. It provides an international and interactive forum for the exchange of ideas, debate and criticism. PAD [publishes] findings from researchers and professionals across different countries and cultures of the Mediterranean areas and encourages research on the impact of cultural factors on design theory and practice.

The publication of each issue will coincide with the publication of the call for papers for the following monographic issue on [the] Call page. The journal is identified by an International Standard Serial Number (ISSN 1972-7887) and each [of] its article carries an Article Number (AN). All the articles are freely available online upon publication. They are published under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

PAD #12 CALL

Bodies of interaction: Physical, virtual and social interfaces
Keywords: body-environment, interactive artifacts, new media
Editor: Daniele Savasta
Deadline: September 8, 2014

The editor invites contributions to the issue no.12 of Pad –pages on arts and design- online journal (to be released in November 2014) that will be focused on the interactions between bodies of humans and non-humans.

Introduction Read more on Call: “Bodies of interaction: Physical, virtual and social interfaces” issue of Pages on Arts and Design (PAD)…

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Play with the carefree heart of a dog in Dog Park

[From Kevin Cancienne on Twitter and more about No Quarter is available from NYU’s Game Center]

Dog Park screenshot

Play with the carefree heart of a dog in Dog Park

by Alexander Saeedy
07.17.14

Dogs are no strangers to games. Man’s best friend was a protagonist in Okami, a musician in Animal Crossing, and a prize-winning competitor in Nintendogs. But only in Okami can you virtually inhabit the body of a dog—to be running on all fours, pester some humans, and eat a bone. Then again, you were the wolf-dog incarnation of the Japanese Sun Goddess, Amaterasu. Maybe not the most authentic experience of a canine life.

Kevin Cancienne, a game designer based out of New York, is committed to a recreation of a how dogs can have a space in games—and that means stripping out the humans. His game Dog Park, slated to appear to NYU’s No Quarter in late September, turns the premise of Nintendogs on its head. Dogs are not meant to be your virtual Tamagotchi in Dog Park. You are the dog. And your goal is to play, wrestle, and dig holes with other dogs. Read more on Play with the carefree heart of a dog in Dog Park…

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Call: “Designing Systems for Health and Entertainment: What are we missing?” – ACE’14 Workshop

Call for Papers/Participation – ACE’14 Workshop on
“Designing Systems for Health and Entertainment: What are we missing?”
In conjunction with ACE 2014:  http://www.ace2014.info/
Tuesday, November 11, 2014 in Madeira, Portugal

More info:  http://designingsystemsforhealthandentertainment.wordpress.com/

DESCRIPTION:
Systems that aggregate health and entertainment goals are proliferating, but little is known about the way to design and evaluate these systems and how to manage the different (if nor opposite) needs of these two main areas. This workshop will promote the discussion of issues surrounding these areas, enabling a better understanding of the how’s and why’s of designing systems for health and entertainment, as well as the identification of new avenues of research in the field.

Therefore we invite designers, researchers and practitioners to participate in an exciting full-day workshop where they are invited to share their personal views and research on the intersection of technology, health and entertainment.

TOPICS OF INTEREST: Read more on Call: “Designing Systems for Health and Entertainment: What are we missing?” – ACE’14 Workshop…

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The future of robot caregivers

[From Robot caregiver (art)

[Image: by Souther Salazar]

The Future of Robot Caregivers

By Louise Aronson
July 19, 2014

Each time I make a house call, I stay much longer than I should. I can’t leave because my patient is holding my hand, or because she’s telling me, not for the first time, about when Aunt Mabel cut off all her hair and they called her a boy at school, or how her daddy lost his job and the lights went out and her mother lit pine cones and danced and made everyone laugh. Sometimes I can’t leave because she just has to show me one thing, but getting to that thing requires that she rise unsteadily from her chair, negotiate her walker through the narrow hallway, and find whatever it is in the dim light of her bedroom.

I can, and do, write prescriptions for her many medical problems, but I have little to offer for the two conditions that dominate her days: loneliness and disability. She has a well-meaning, troubled daughter in a faraway state, a caregiver who comes twice a week, a friend who checks in on her periodically, and she gets regular calls from volunteers with the Friendship Line.

It’s not enough. Like most older adults, she doesn’t want to be “locked up in one of those homes.” What she needs is someone who is always there, who can help with everyday tasks, who will listen and smile.

What she needs is a robot caregiver. Read more on The future of robot caregivers…

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Call: ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care

CALL FOR PAPERS

ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC GROUP 2014)
November 9, 2014
Sanibel Island, Florida (USA)

http://group2014.cccic2014.org

IMPORTANT DATES:

  • Submission deadline:  August 15, 2014
  • Notification of acceptance:  September 26, 2014
  • Camera ready:  October 17, 2014
  • Workshop day:  November 9, 2014

WORKSHOP THEMES

CCCiC is an International Workshop Series addressing issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals. The first chapter of the series took place at CSCW 2014 in Baltimore and the next edition of the workshop will be held at 2014 ACM Conference on Supporting Groupwork (GROUP 2014) and seeks contributions on:

  • Conceptual frameworks that describe the coordinative nature of informal care.
  • Integrated platforms that serve all relevant aspects of caregivers’ needs in form of adequate integration of products and services.
  • Computer supported learning for informal caregivers.
  • Accessible (mobile, tactile) ICT applications that might automate many tasks of general caregiving.
  • Social interactive TV, also concerned with the design of innovative input devices.
  • Social media for social support, such as online communities with special focus on social support for informal caregivers.
  • Knowledge sharing among informal caregivers.
  • Interoperability and interfaces among systems in use.
  • Architectures of ICT supporting caring processes.
  • Scalability and security of such systems.

Contributions are welcomed on the following themes, but not limited to:

  • Design and development of technologies to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals.
  • User-centered and participatory design in the context of informal care
  • Sustainable technology development.
  • Usage studies of current technological solutions for informal caregivers.
  • Ethnographic studies and associated challenges (e.g., getting access to the field, collecting and analyzing data, etc.)
  • Cross-cultural studies.
  • Ethical issues.
  • Conceptual work aiming at describing informal care.

We particularly encourage submissions of position papers reporting on research studies currently in the analysis of informal care or in the design and prototyping phases of the development of interactive systems for informal care as well as of demos of existing systems or of video prototypes of innovative technological concepts for it.

Interdisciplinary participation from designers, developers, sociologists, psychologists, ethnographers, etc. is appreciated. In this way, the workshop will provide an important opportunity for researchers from both academia and industry to share ideas and possibly coordinate their efforts. Read more on Call: ACM GROUP 2014 Workshop on Collaboration and Coordination in the Context of Informal Care…

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RAVE CAVE ‘Proto-Holodeck’ enlivens engineering simulation

[From RAVE CAVE

Virtual-Reality ‘Proto-Holodeck’ Enlivens Engineering Simulation

The RAVE CAVE, about the size of a large cubicle and outfitted with cutting-edge vision technologies, is allowing engineers to see and interact with their design simulations as they would experience in real life. Located in the metro Detroit area, the simulator is also open to the public to promote engineering education.

by Shawn Wasserman | July 17th, 2014

The Holodeck was one of the most fantastic technologies dreamed up in Gene Roddenberry’s epic Star Trek. While that was fiction, however, real-life technology like the RAVE CAVE, for Reconfigurable Center for Automated Virtual Environments, offers virtual-reality setups that might impress even Scotty and Geordi. Using 3D active-shutter glasses, four projectors, face-tracking technology, and advanced hardware and software, RAVE CAVE can create an immersive 3D virtual-reality environment for simulations, computer-aided design, finite element analysis (FEA), and computational fluid dynamic (CFD) studies. Read more on RAVE CAVE ‘Proto-Holodeck’ enlivens engineering simulation…

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