Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction
Published:
Read more: Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction[From The Age] [Image: Surreal experience … researchers are rapidly uncovering the tricks required to fool our brains into semi-believing a virtual world is real.] A glimpse of reality in the unreal world The line between fact and fiction is increasingly being distorted October 25, 2012 Graham Phillips I’ve glimpsed the future – and it’s disturbing. My insight came while giving a lecture to a group of students. I had their full attention for 100 per cent of the time. Indeed these eager young people never broke eye contact with me; they were hanging on my every word. It felt…
-
SciEthics Interactive project helps students learn in virtual world
Published:
Read more: SciEthics Interactive project helps students learn in virtual world[From Iowa State University] SciEthics Interactive project to release free simulation, mid-November October 25, 2012 AMES, Iowa — More than ever before, scientists and engineers are faced with complex moral and ethical dilemmas. Unfortunately, university course offerings centered on ethical issues are not commonplace. To help educators address this curriculum shortcoming, researchers at Iowa State University and West Chester University of Pennsylvania are creating a virtual world where science and engineering students can confront ethical issues in an engaging and safe environment. Join educators from across the country as the first of these National Science Foundation-supported simulations is released to…
-
Zombie Booth app helps you join the shambling undead
Published:
Read more: Zombie Booth app helps you join the shambling undead[Happy Halloween… This is from Know Your Mobile; a 1:54 minute video review is available on YouTube] Zombie Booth review We review Zombie Booth, an Android app that lets you see what you’d look like as a member of the shambling undead Damien McFerran Aug 1, 2011 For some of us, getting up early in the morning for a long day at work can make you feel like you’re a member of the undead, but if you need to add that additional layer of authenticity then you can do a lot worse than download Zombie Booth for your Android phone.…
-
Advanced telepresence for cancer specialists in New Zealand
Published:
Read more: Advanced telepresence for cancer specialists in New Zealand[From Stuff in New Zealand] [Image: A new teleconferencing system from Telecom will allow cancer specialists to more easily interact over large distances.] Advanced telepresence for cancer specialists Tom Pullar-Strecker October 25, 2012 Cancer specialists across the central and lower North Island will be able to use a secure video-conferencing system to consult with one another and other medical staff from next month. Phyllis Meier, project manager for the Central Cancer Network which is overseeing the initiative, said the Telecom-supplied system would be used by eight district health boards, from New Plymouth to Hawke’s Bay, and south, including Capital &…
-
RealityCave provides 3D virtual tours before construction is finished
Published:
Read more: RealityCave provides 3D virtual tours before construction is finished[From Ontario’s The Record] [Image: Jeff Botham, vice-president of RealityCave, sits in the 3D virtual-reality environment in the Tannery building in downtown Kitchener. Peter Lee/Record staff] A 3D virtual tour, even before construction is finished Oct 27 2012 Rose Simone, Record staff KITCHENER — A hospital is embarking on a major fundraising campaign for a new wing, with construction set to start next year. But potential donors have invitations for a “tour” right now. A new restaurant is being built in Waterloo. Long before walls go up, the restaurant staff gets a walk-through to make sure the space is functional…
-
Utherverse nabs a patent on scalable virtual worlds that can host unlimited users
Published:
Read more: Utherverse nabs a patent on scalable virtual worlds that can host unlimited users[From VentureBeat] Utherverse nabs a patent on scalable virtual worlds that can host unlimited users October 25, 2012 Dean Takahashi Utherverse is announcing today that it has won a patent to build a “scalable” virtual world, or one that can support an unlimited number of players in a single region of an online place. That could allow virtual worlds to achieve a critical mass for events like a convention or a concert. In the past, you couldn’t do something like hold a concert in a 3D simulated world. A band like U2 could put on a “live” concert inside the world…
-
Simulated wounds prepare combat medics for real thing
Published:
Read more: Simulated wounds prepare combat medics for real thing[From The Orlando Sentinel] [Image: Recently-completed fake body parts wait in bins at Simetri, Inc. in Winter Park on Wednesday, September 26, 2012. Simetri creates “vitrual wounds” used in training combat medics in war games. (Stephen M. Dowell, Orlando Sentinel] Simulated ‘wounds’ prepare combat medics for real thing By Richard Burnett, Orlando Sentinel October 4, 2012 Torn from a soldier’s body by an improvised explosive device, the bloody, severed leg lay on the floor — a sight far too familiar for many of the Americans who have fought in wars during the past decade in Iraq and Afghanistan. But this…
-
Minnesota State University connects students via telepresence
Published:
Read more: Minnesota State University connects students via telepresence[From The Free Press] [Image: Students in Jean Humphries’ nursing research class are virtually in two places at once, connected through life-size and life-like high-definition video and audio technology.] MSU connects classrooms with cutting-edge technology By Amanda Dyslin Free Press Staff Writer September 23, 2012 MANKATO – When adjunct nursing professor Jean Humphries shows up to her Friday morning class in Edina, 11 of her students are there and waiting. The other 29 show up a moment later, all at the same time, when Humphries touches a screen and connects over the new Cisco TelePresence TX9200 system with a classroom…
-
Electronic fingertips to allow virtual sensations
Published:
Read more: Electronic fingertips to allow virtual sensations[From The Future of Things] Electronic Fingertips to Allow Virtual Sensations Monday, October 22, 2012 – Iddo Genuth Researchers created an artificial second skin which includes flexible sensors and circuits that can be put on fingertips and artificially create touch and texture using electrical stimulation opening the door to super thin virtual reality gloves and a host of other applications.…
-
Smartphone of the future will be in your brain
Published:
Read more: Smartphone of the future will be in your brain[From CNN, where the post includes additional infographics and related links] Smartphone of the future will be in your brain By Stewart Scott-Curran and Tim Lampe, Special to CNN Mon October 8, 2012 Editor’s note: Stewart Scott-Curran is an art director and Tim Lampe is a graphic designer at CNN.com. (CNN) — In the past 10 years we’ve seen cell phones transform into electronic Swiss army knives with a wild variety of functions and features. They are replacing the watch, the camera, the standalone GPS, the alarm clock, and many other tools. But what will the smartphones of the future…
-
WizDish could be the first VR locomotion device suitable for your living room
Published:
Read more: WizDish could be the first VR locomotion device suitable for your living room[From the Road to Virtual Reality blog] WizDish Could Be the First Virtual Reality Locomotion Device Suitable for Your Living Room Posted on 10 October 2012 By Ben Lang After head mounted displays, one of the obvious next steps for virtual reality immersion is to find a way to physically walk around a VR environment without walking into objects in the real world. A myriad of solutions (falling under the category of ‘locomotion device’ ) have been put forth. Take, for instance, omni-directional treadmills (ODT); the majority of which are big, expensive, and impractical for home use. The first person…
-
Stoneage artists created prehistoric movies
Published:
Read more: Stoneage artists created prehistoric movies[From Discovery News, where the story includes a 1:46 minute video] Stoneage Artists Created Prehistoric Movies Analysis by Rossella Lorenzi Jun 8, 2012 Stone Age artists used cartoon-like techniques to give the impression that wild beasts were trotting or running across cave walls, a new study has suggested. Reporting in the June issue of Antiquity, archaeologist Marc Azéma of the University of Toulouse–Le Mirail in France and independent French artist Florent Rivère argued that by about 30,000 years ago Paleolithic artists used “animation effects” in their paintings. To render the movement, they deconstructed it in successive images. According to the…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- June 2026 (43)
- May 2026 (40)
- April 2026 (44)
- March 2026 (44)
- February 2026 (40)
- January 2026 (41)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- How VR Is changing the way Shakespeare is taught
- Call: Between Screens: Video Games, Film, Television and Transmedia Exchange
- Prominent people have more reason to believe we live in a simulation
- Call: Retrofuturism 4.0: Materiality Online Symposium
- How Proximie telepresence is transforming surgery, maternal care in Kenya