Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
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Ethical, practical challenges of VR-AR-AI-IoT blurring the lines between physical and virtual reality
Read more: Ethical, practical challenges of VR-AR-AI-IoT blurring the lines between physical and virtual reality[Presence scholars should lead the way in making sure everyone involved considers and addresses the challenges created by evolving technologies, as highlighted in this column from Futurism. –Matthew] [Image: “Reality is An Illusion” by Louis Dyer via Deviant Art] Will AI Blur the Lines Between Physical and Virtual Reality? By Jay Iorio, Innovation Director for the IEEE Standards Association August 15, 2017 The Notion of Reality As technologies like artificial intelligence (AI), augmented and virtual reality (AR/VR), big data, 5G, and the internet of things (IoT) advance over the next generation, they will reinforce and spur one another. One plausible…
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Understanding children’s relationships with social robots
Read more: Understanding children’s relationships with social robots[This post from the MIT Media Lab website (it also appears in Medium and IEEE Spectrum) is a first-person report on a program of research that examines children’s social (medium-as-social-actor presence) responses to robots; I think it’s a model for how to introduce a wider audience to these ideas (e.g., I plan to assign and discuss it in undergraduate courses). The original version includes several more pictures and a video. –Matthew] [Image: A child listens to DragonBot tell a story during one of our research studies. Credit: Personal Robots Group] Making new (robot) friends Understanding children’s relationships with social robots…
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Google’s presence experiment: VR vs. video to train people to make espresso
Read more: Google’s presence experiment: VR vs. video to train people to make espresso[This post from Google’s blog reports on interesting results and lessons learned from an experiment in presence. The original includes more images; for more information see coverage in Daily Coffee News. –Matthew] Daydream Labs: Teaching Skills in VR Ian MacGillivray, Software Engineer July 20, 2017 You can read every recipe, but to really learn how to cook, you need time in the kitchen. Wouldn’t it be great if you could slip on a VR headset and have a famous chef walk you through the basics step by step? In the future, you might be able to learn how to cook…
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“Be there” for the August 21 total solar eclipse via 4K and VR
Read more: “Be there” for the August 21 total solar eclipse via 4K and VR[This story from 4K describes options for experiencing next week’s total solar eclipse via technology. The CNN press release notes that “While only a fraction of the country will be able to witness the total eclipse in-person, CNN’s immersive livestream will enable viewers nationwide to ‘go there’ virtually and experience a moment in history, seven times over.” For more information about all aspects of the eclipse see coverage on the NASA website. –Matthew] Where to Watch The 2017 Total Solar Eclipse In Full 4K And Virtual Reality by Stephen on August 14, 2017 Although not even the best 4K OLED…
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Designing robots to account for intriguing ways humans interact with them
Read more: Designing robots to account for intriguing ways humans interact with them[This story from CNBC highlights the need for robot designers to carefully consider the range of responses, including medium-as-social-actor presence responses, their creations will evoke. For more on this topic see the recent story in Psychology Today’s blog “How do We Read Emotions in Robots? Of social robots, innovation spaces, and creatively trying things out.” –Matthew] Next-gen robots: The latest victims of workplace abuse Robots must contend not just with internal flaws and bugs but with humans. Recent introductions of robots to everyday scenarios have led people to initiate some intriguing forms of interaction. Knightscope’s security bot, for example, has…
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Have a near death experience in VR in “Flatline”
Read more: Have a near death experience in VR in “Flatline”[This short interview from the Vive blog is about the use of virtual reality and presence to explore a universal experience in a visceral, first-person way. The original blog post includes a second image; for a text and audio report on the experience that includes more images see coverage by Southern California Public Radio (SCPR); and a 0:39 minute trailer is available on YouTube. –Matthew] Take a trip to The Other Side in Flatline Stephen Reid August 3, 2017 What happens at the exact moment of death? Religion and science disagree, but many survivors of near-death experiences have similar stories…
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Augmented reality graffiti will lead to advertising ambush wars
Read more: Augmented reality graffiti will lead to advertising ambush wars[This story from New Scientist highlights negative consequences of presence-based advertising; while it focuses mostly on competition between advertisers, the larger concern is unwanted clutter in augmented/mixed reality, as illustrated in the Kevin Matsuda short film Hyper-Reality. The original story includes a 0:35 minute video and a different image. –Matthew] Augmented reality graffiti will lead to advertising ambush wars By Matt Reynolds 4 August 2017 Imagine looking up at the sky and seeing every cloud crammed full of adverts. High above a fast food restaurant, a competitor has scrawled its own cheeky pitch, urging shoppers to eat their burgers instead.…
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Exhibit explores realism and artifice in photographic portrayals of war
Read more: Exhibit explores realism and artifice in photographic portrayals of war[This disturbingly timely story from Yale News describes a new exhibition about the blurring of the real and artificial in our representations and understanding of war. The original includes five more images, and more information and images are available at the Gallery’s website. –Matthew] [Image: A detail from An-My Lê’s Film Set (“Free State of Jones”), Battle of Corinth, Bush, Louisiana, 2015. Inkjet print. Courtesy STX Entertainment] Exhibit features photographic portrayals of war, real and staged July 21, 2017 “Before the Event/After the Fact: Contemporary Perspectives on War,” an exhibition that brings together a range of contemporary approaches to the…
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Startup Neurable unveils the world’s first brain-controlled VR game
Read more: Startup Neurable unveils the world’s first brain-controlled VR game[In addition to describing the company’s new brain-controlled VR game, in this interview from IEEE Spectrum the CEO of Neurable argues that the brain-computer interface will “be the interaction method that allows for ubiquitous VR and AR”; the original story includes four different pictures and a 0:42 minute video. –Matthew] [Image: From Diorama, where coverage includes a 2:08 minute demonstration video] Startup Neurable Unveils the World’s First Brain-Controlled VR Game By Eliza Strickland Posted 7 Aug 2017 Imagine putting on a VR headset, seeing the virtual world take shape around you, and then navigating through that world without waving any…
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‘Computational zoom’ lets photographers adjust image compositions after capture
Read more: ‘Computational zoom’ lets photographers adjust image compositions after capture[The tools available to creators allow increasingly sophisticated manipulations of mediated reality; this story from the UC Santa Barbara Current describes an interesting new one; follow the links at the end for more information, examples and a 5:18 minute video, and see coverage in DIY Photography for an explanation of how this new tool compares to others. –Matthew] Picture Perfect UCSB and NVIDIA researchers develop a new technique that enables photographers to adjust image compositions after capture By James Badham Monday, July 31, 2017 When taking a picture, a photographer must typically commit to a composition that cannot be changed…
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Companion robots are here. Just don’t fall in love with them
Read more: Companion robots are here. Just don’t fall in love with them[From Roomba to Kuri to sophisticated and adorable future companion robots that take care of us, we can’t help perceiving machines as independent, sentient social actors – i.e., experiencing media-as-social-actor presence. This interesting story from Wired considers some key design choices and ethical challenges. See the original for a 5:12 minute video. –Matthew] Companion Robots Are Here. Just Don’t Fall In Love With Them Matt Simon August 2, 20.17 “Hey, Kuri,” I say. “I love you.” Pause. I brace for rejection, but then the robot lets out a balooop and shimmies back and forth. This, I am to presume, means…
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New VR attractions let you walk on girders above or take a slide down 72 floors at London’s The Shard
Read more: New VR attractions let you walk on girders above or take a slide down 72 floors at London’s The Shard[I always enjoy visiting attractions that provide views from high above (e.g., Philadelphia’s One Liberty Observation Deck) but The Shard in London has taken things further, as reported in this story from the Evening Standard (where it includes several more pictures). For more information, Business Insider has a 1:31 minute summary video and Londonist has a story featuring a 2:30 minute viral video of a woman on the Slide attraction. Details and tickets are available directly from The View From The Shard’s website. Information about an earlier VR experience of the same building is available from Visualise. –Matthew] You can…
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