Category: Presence in the News


  • Roomality: Window and wall-sized virtual reality without goggles or headsets

    [A modern version of wall murals (e.g., those sold by wall26), Roomality’s virtual windows and walls use 3D and AI to create a compelling presence illusion without obtrusive headsets or even glasses. This story is from The Irish Times, where it includes a 1:41 minute video (also available via YouTube) and two more images. For more information, including a second video (also on YouTube), see the company’s website. –Matthew] Irish entrepreneur promises VR experience without goggles or headsets John Moore’s Roomality is developing ‘virtual windows’ solution By Charlie Taylor July 21, 2020 Tech entrepreneur John Moore, who sold his former…

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  • Promise and peril: Sonantic’s emotional AI voices

    [This short piece from PC Gamer nicely captures both prospective benefits and significant concerns about a future saturated with presence experiences, focused in this case on a new AI-driven text-to-speech technology that creates compelling illusions. The original story includes the 4:25 minute video it describes, and the video is also available on YouTube and on Sonantic’s website. More information is in stories from Yahoo! News and The Times (the latter behind a subscriber firewall). –Matthew] Oh good, someone invented the ‘first AI capable of crying’ A company has created a text-to-speech technology that doesn’t just read words, it simulates an…

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  • Adding virtual baseball (and other) audience members during a pandemic

    [Social distancing requirements are leading producers of sports coverage – and many others – to get creative in simulating missing audience members. This story from Variety describes how Major League Baseball is addressing the issue with digital fans (see the original version for a 19 second video). SB Nation’s coverage (“The uncanny valley is full of Fox Sports’ virtual baseball fans”) characterizes it this way: “In order to make the return of baseball feel more ‘alive’ on TV, Fox is adding full stadiums of virtual baseball fans that cheer and boo along with the action. It’s a means to make…

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  • Thermal camera bracelet reads your wrist to track your fingers

    [New Atlas reports on an innovative wearable design with several presence applications; the original story includes a 3:18 minute video (also available via YouTube) and more information is also available from Cornell University. The new paper includes this: “Another interest[ing] application of FingerTrak in the future is to replace the glove or controller in [a] Virtual Reality setting, to free the hands in VR interaction. Moreover, FingerTrak can be used to control a robotic hand remotely and thus provide a novel means of human robot interaction where precise human hand manipulation is needed.” (p. 71:21) –Matthew] [Image: A digital model…

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  • Inverse presence: Discovery reveals 2020 is a Holodeck program

    [If you’re in the ISPR Presence Community Facebook group you saw this clever example of inverse presence a few days ago (along with several others lately); the story about it below is from Daily Star Trek News. CNET’s coverage adds this detail: “A close-up of the fan-made holodeck interface screen says, ‘Early C21 Outdoor, Los Angeles City Park, Survival Mode, VELDT, Variation 7.’ According to [designer Arthur] Chadwick, VELDT is a nod to the short story called The Veldt by science fiction author and famous Los Angeles resident Ray Bradbury.” Both stories include tweeted reactions and several more are in…

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  • Eight360 Nova: A crazy, untethered, fully rollable VR motion platform

    [This New Atlas story about Eight360’s impressive virtual reality platform includes lots of references to compelling presence experiences (without using the term); see the original version for more pictures and the video mentioned at the end, and see the company’s website for more coverage and videos. –Matthew] Eight360 Nova: A crazy, untethered, fully rollable VR motion platform By Loz Blain April 23, 2020 By far the most extreme gaming and simulation platform we’ve seen, the Nova places you in a fully untethered ball that’s free to spin in any direction, creating all sorts of wild gravity effects for total immersion…

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  • Let It Out: Record your scream for broadcast into the empty Icelandic countryside

    [A clever campaign to promote travel to Iceland lets people release their pandemic-related (or other) stress by having their recorded screams broadcast into the empty and beautiful Icelandic countryside, creating presence as transportation until they can “come let it out for real.” This story from CBS News includes a 1:01 video (also available via YouTube) and a 6:54 minute news report about adapting to isolation. –Matthew] Iceland is broadcasting the world’s screams to relieve coronavirus stress By Sophie Lewis July 16, 2020 People around the world are finding different ways to relieve stress during the coronavirus pandemic. Some have tried…

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  • WindowSwap provides virtual travel for those sheltering in place amid the pandemic

    [The WindowSwap project lets users visit a website and “voyeuristically travel by looking out of somebody else’s window for a while.” This story from Smithsonian Magazine, where the original version includes seven more example images, also highlights other virtual travel experiences available online. The Kottke.org blog post “Let’s Go for a Stroll Outside” covers, and provides video examples of, another. –Matthew] [Image: The view from WindowSwap user Ula’s window in Doha, Qatar. Credit: Courtesy of Sonali Ranjit and Vaishnav Balasubramaniam / Coded by Maryam Touimi Benjelloun)] This Website Highlights Views Outside Windows Across The World The WindowSwap project provides a…

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  • Dedicated artist-inventor wore a face camera for a year and built a VR time machine

    [Lucas Rizzotto recorded his life in first-person 3D for all of 2019 and created a VR interface that allows him to re-experience any part of it. The short description below is from PetaPixel, where the story includes his 28:11 minute video (also available via YouTube) and some interesting quotes taken from it. For information on an award-winning and thought-provoking earlier social VR project by the artist-inventor, “Where Thoughts Go,” see coverage in VRScout. –Matthew] This Guy Wore a Face Camera for a Year and Built a VR Time Machine By Michael Zhang July 11, 2020 San Francisco-based inventor Lucas Rizzotto…

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  • Bias simulator: New company uses VR to address bias and incivility in the workplace

    [A new company is using virtual reality and the presence it evokes to give people in the workplace first-person experiences to help them understand and counter “bias, inequity, and incivility.” This story is from IEEE Spectrum, where it includes a second image. For more information see the company’s website and for related stories see these previous ISPR Presence News posts: Presence for good: “Traveling While Black” VR documentary creates impactful experience Presence for good: Changing your race in virtual reality U. of Illinois students crowdfunding VR films to increase understanding about police-minority relations Can VR and presence help stop sexual…

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  • How increasingly sophisticated AI will change our responses to human-like machines

    [This is a thoughtful survey of some fascinating and important issues and questions raised by incorporating artificial intelligence in human-like machines, creating medium-as-social-actor presence. It’s from USC Dornsife and draws on the expertise of researchers affiliated with the USC Dana and David Dornsife College of Letters, Arts and Sciences; see the original version for a second image. –Matthew] [Image: Credit: Mathieu Persan] Do Humans Dream of Androids Dreaming? From the species that brought you the moon landing and the hot dog eating contest, artificial intelligence is here to change the world. By Stephen Koenig July 7, 2020 The first question…

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  • Teletherapy, popular in the pandemic, may outlast it

    [The pandemic has accelerated the use of presence-evoking technologies in many contexts including psychological therapy, the subject of this story from The New York Times (where the original includes a second image). Even with the current limitations of presence via videoconferencing covered here, wider use of remote therapy is said to be likely to continue after the pandemic. The potential of emerging media such as virtual and augmented reality (as well as artificial intelligence) is not considered in the story but seems likely to even further enhance the effectiveness and success of teletherapy. –Matthew] [Image: Credit: Kim Ryu] Teletherapy, Popular…

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