Category: Calls


  • Call: EvoMUSART 2022 – 11th International Conference on AI in Music, Sound, Art and Design

    Call for Papers EvoMUSART 2022 – 11th International Conference on Artificial Intelligence in Music, Sound, Art and Design Part of the evo* event 20-22 April 2022 Venue: Somewhere On Earth! [according to WikiCFP] www.evostar.org/2022/evomusart/ Submission deadline: 1 November 2021 The 11th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART) 2022 is a multidisciplinary conference that brings together researchers who are working on the application of Artificial Intelligence techniques in creative and artist fields. There is a growing interest in the application of Artificial Neural Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata, Alife, and other Artificial Intelligence…

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  • Call: 2021 Australasian Simulation Congress (ASC)

    Call for Abstracts Australasian Simulation Congress (ASC) 2021 November 9th – 11th, 2021 University of Technology Sydney and Online http://www.simulationcongress.com/about/ Abstract submission deadline: July 30, 2021 (extended) The Simulation Australasia Board and 2021 Australasian Simulation Congress Organising Committee warmly invite you to join us at the 2021 Australasian Simulation Congress (ASC 2021). This year’s event will be hybrid, hosted both online and at the University of Technology Sydney from November 9th to 11th, 2021. ASC will be on line from 9th to 10th November with a live event hosted at UTS, Sydney on 11th November. We will be exploring the…

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  • Call: ANIMATAS Symposium on “Human-Machine Interaction. Perception, Social Learning, Personalised Adaptation in Educational Settings”

    Call for Papers ANIMATAS Symposium on ‘Human-Machine Interaction. Perception, Social Learning, Personalised Adaptation in Educational Settings’ October 12-14, 2021 Virtual event Symposium Website: https://sites.google.com/view/animatas-symposium ANIMATAS Website: https://www.animatas.eu Submission Deadline: 16th of August 2021 OVERVIEW: As emerging technologies continue to grow in complexity and availability, the question of how to successfully integrate such technologies into our society is attracting growing research interest. Social robots, virtual agents, and (explainable) artificial intelligence models are increasingly being implemented in healthcare systems, in entertainment or retail, or in educational settings as a means to reduce burden on human workers and maximise user experience. Education is…

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  • Call: “Life and Death Moral Dilemmas in VR” Study

    Call for Participants “Life and Death Moral Dilemmas in VR” Study The Virginia Philosophy Reality Lab (VPRL) at Old Dominion University is asking for participants in a research study on moral decision-making in virtual reality settings. Prospective participants must be 18+ years of age and have access to an Oculus headset. Participants will fill out a brief informed consent form and questionnaire before downloading the virtual reality experience that tests responses to virtual life-and-death scenarios. To participate in the study, please visit our website and follow the instructions: http://www.vprl.org/VPRL_Life_Death_Dilemmas.html Please consider sharing this link with non-philosopher students and colleagues, as…

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  • Call: The manifold senses of presence – Hybrid workshop

    Call for Abstracts Workshop: The manifold senses of presence Heidelberg, Germany and Online October 19, 2021 Submission deadline: July 28, 2021 At the latest since our everyday life was and partly still is dominated by social distance, it has become clear what role the phenomenon of “presence” plays for our lifeworld. Strictly speaking, it is the increasing lack of presence that has become conspicuous and that can be attributed not only to the special circumstances of the pandemic, but also to an increasing medialization, virtualization and acceleration of the lifeworld. Yet, what actually characterizes presence is not so easy to…

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  • Call: 2021 OkIP International Conference on eLearning and Technology in Education (CETE)

    Call for Abstracts and Papers 2021 OkIP International Conference on eLearning and Technology in Education (CETE) MNTC Conference Center, Oklahoma City, OK, USA & Online November 15-18, 2021 https://eventutor.com/e/CETE001 Submission deadline: August 31, 2021 Oklahoma International Publishing (OkIP) is pleased to host the 1st International Conference on eLearning and Technology in Education (CETE). The conference aims to bring together scholars from different disciplinary backgrounds to emphasize the dissemination of ongoing research and development in the field. Proposals are solicited describing original works in fields below and related technologies. CETE will include a peer-reviewed program of technical, industrial, and poster sessions.…

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  • Call: “Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices” for AIREA journal

    CALL FOR PAPERS: Digital and Creative Heritage: Interdisciplinary Approaches and Best Practices Airea: Arts & Interdisciplinary Research Journal http://journals.ed.ac.uk/airea Deadline for submission of abstracts: 31 October 2021 Digital technologies and creative practices contribute to heritage conservation professional practices, including interpretation, community engagement and scientific understanding of the physical and environmental dimensions of heritage. Digital and creative methodological approaches support uncovering and reframing tangible and intangible heritage within their original settings. This provides an opportunity to diversify community engagement strategies and engage young generation with heritage in an informing manner, enhancing heritage accessibility and inclusivity by bringing sites to people around…

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  • Call: 1st Games and Social Impact Media Research Lab Conference – GLOW2021

    Call for Abstracts 1st Games and Social Impact Media Research Lab Conference – GLOW2021 October 22, 2021 Online https://glow.ulusofona.pt/glow21/ Abstract submission deadline: July 31, 2021 The GLOW2021 conference will be hosted by Lusófona University as a joint initiative between the CICANT and HEI-Lab research centers. Considering the current pandemic context, the conference will adopt an online format. The potential of games for social impact and inclusion is vast and ever-evolving. The Games and Social Impact Media Research Lab (GLOW) was created at Lusófona University to research, discover, and foster links between games studies in academia and civil society through educational…

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  • Call: SEPTA for All Challenge: Augmenting Transit with Augmented Reality

    Call for Submissions SEPTA for All: Augmenting Transit with Augmented Reality Challenging innovators to create augmented reality tools to make public transit more accessible for people with disabilities. Monday, June 28 – Saturday, Oct. 30, 2021 phila.gov/septa-for-all https://www.phila.gov/2021-06-28-city-of-philadelphia-announces-smartcityphl-augmented-reality-challenge-to-support-public-transit-accessibility/ Applications are due August 2, 2021 Philadelphia’s public transit system should be accessible to everyone. While SEPTA [The Southeastern Pennsylvania Transportation Authority] continues to make improvements to stations and vehicles to improve experiences for passengers with disabilities, technology can play an important role. We’re challenging teams of developers and designers to create augmented reality tools that will make transportation more accessible for…

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  • Call: Varieties of Immersive Experience (Chapters for edited volume)

    Call for Contributions to Edited Volume Varieties of Immersive Experience https://sites.google.com/view/varieties-of-immersion/ Abstract submission deadline: 15 August 2021 The quality of being immersive is increasingly held to be a desirable characteristic of many types of media-interaction and social settings. Immersive experience has been studied in considerable depth in the context of digital media. In this volume, we aim to provide the first authoritative attempt to explore the analytic potential of the notion of immersion as a general phenomenon. Immersive experience for virtual reality is described by Janet Murray by the analogy of being submerged in water. It is “the sensation of…

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  • Call: Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports

    Call for Papers Intelligent Virtual Agents (IVA) 2021 Late Breaking Reports September 14-17, 2021 Online http://www.iva2021.org Submission deadline: August 15, 2021 The Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVA 2021 will be held ONLINE as a Virtual Conference and is organized by the University of Fukuchiyama. The special theme of…

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  • Call: MILeS 2021 – Multimodal Immersive Learning Systems Workshop at EC-TEL 2021

    Call for Participation/Abstracts MILeS 2021 – Multimodal Immersive Learning Systems First International Workshop At EC-TEL 2021 (European Conference on Technology-Enhanced Learning) September 20th-21st 2021 Online MILeS 2021: https://milki-psy.de/miles-workshop/ EC-TEL 2021: https://ea-tel.eu/ectel2021 Submission deadline for extended abstracts: July 14th, 2021 DESCRIPTION Advances in the related fields of wearable sensors, augmented reality, artificial intelligence and machine learning make it possible to connect these technologies into integrated learning solutions. The intersection of these fields of emerging technologies is an area of a lot of opportunities for innovative learning systems, but likewise a field of fuzzy expectations. With this workshop we want to contribute…

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