Category: Calls


  • Call: Third Budapest Workshop on Philosophy of Technology

    Call for Abstracts The third Budapest Workshop on Philosophy of Technology December 9-10, 2021 Budapest University of Technology and Economics https://www.budpt.eu/ Deadline for submission of abstracts: 31 August 2021 Dear all, The third Budapest Workshop on Philosophy of Technology will be held December 9-10, 2021, at Budapest University of Technology and Economics. Proposal abstracts are due by 31 August 2021. Instructions and details are online: https://www.budpt.eu/. There are no fees of any kind. As in 2019, the presenters will be offered an opportunity to publish a full paper in the WoS SSCI-indexed InfTars (“Information Society”: inftars.infonia.hu) journal after the workshop.…

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  • Call: Communication and Technology Interest Group at Central States Communication Association 2022

    Call for Papers and Panels Communication and Technology Interest Group Central States Communication Association (CSCA) CSCA 2022 Annual Convention Madison, Wisconsin March 30-April 3, 2022 Theme: Re-Connect https://www.csca-net.org/aws/CSCA/pt/sd/news_article/379056/_PARENT/layout_details/false Submission deadline: October 8, 2021 The Communication and Technology Interest Group invites submissions of competitive papers, extended abstracts, and panel proposals for the 2022 CSCA Convention. The purpose of the Communication and Technology Interest Group is to promote dialogues and scholarships on the role of technology in communication. In conjunction with the convention theme, we are seeking innovative and insightful research that explores how we communicate “through” and “with” technology and the…

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  • Call: IEEE AIVR 2021 Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH)

    Call for Papers Workshop on Modeling and Animating Realistic Crowds and Humans (MARCH) At IEEE AVIVR 2021, 4th IEEE International Conference on Artificial Intelligence and Virtual Reality November 15-17, 2021 (concrete date TBD) Taichung, Taiwan and online [see LOCATION AND DATE below] https://sites.google.com/view/ieee-aivr2021-march Submission deadline: August 27, 2021 LOCATION AND DATE The workshop IEEE-MARCH will take place during the 4th IEEE International Conference on Artificial Intelligence and Virtual Reality (IEEE AIVR) that will be held on November 15-17, 2021 in Taichung, Taiwan. Due to the COVID-19 situation, the conference will be either online or hybrid, and the workshop will most…

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  • Call: AI GameDev, a research-driven competition to enhance game technology using AI

    Call for Applications AI GameDev Europe’s first research-driven competition to enhance game technology – for AI scientists and start-ups Award Ceremony: December 2, 2021 https://www.aigame.dev/ Abstract submission deadline: September 26, 2021 Cyber Valley, Square Enix, and IT-Farm are launching AI GameDev, a competition for start-ups and scientists who feel their ideas could contribute to or whose work focuses on developing the most exciting AI technologies for the entertainment and gaming industry. Do you think you can make an impact on this sector with a paper you’ve already published, a specific project or technology you’ve been working on, or something completely…

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  • Call: LSR 2021: 6th International Congress on Love and Sex With Robots

    [An online event this week…  –Matthew] Call for Participation LSR 2021: 6th International Congress on Love & Sex With Robots August 18-20th, 2021 Online via Zoom https://www.lovewithrobots.com/ https://www.eventbrite.com/e/the-6th-international-congress-on-love-and-sex-with-robots-tickets-156421519977 Within the fields of Human-Computer Interaction and Human-Robot Interaction, the past few years have witnessed a strong upsurge of interest in the more personal aspects of human relationships with artificial partners. This is demonstrated well by the interest of the general public, coverage in print media, TV documentaries and feature films, but also within the academic community. This topic is relevant now and increases year over year as artificial intelligence innovates and…

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  • Call: SACAIR 2021 – South African Conference for Artificial Intelligence Research

    Call for Papers SACAIR2021 – South African Conference for Artificial Intelligence Research Theme: Artificial Intelligence for Science, Technology and Society Dolphin Coast, KwaZulu-Natal South Africa 6 – 10 December 2021 http://2021.sacair.org.za/ Abstract submission deadline: 10 September 2021 Full paper submission deadline: 24 September 2021 The Organising Committee of the South African Conference for Artificial Intelligence Research (SACAIR2021) invites the submission of full papers for presentation at the conference, to be held at Simbithi Country Club, Simbithi Eco-Estate, Dolphin Coast, KwaZulu-Natal, from 6 – 10 December 2021. The conference theme is ‘Artificial Intelligence for Science, Technology and Society’. The SACAIR series…

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  • Call: HRI 2022, 17th Annual ACM/IEEE International Conference on Human-Robot Interaction

    Call for Papers 17th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022) March 7-10, 2022 Sapporo, Japan and online [see “CONFERENCE CHANGES DUE TO COVID-19” below] https://humanrobotinteraction.org/2022/ Full paper submission deadline: October 1, 2021 The ACM/IEEE International Conference on Human-Robot Interaction is a premier, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 17th Annual HRI conference theme is “Breaking Boundaries.” The conference seeks contributions from a broad set of perspectives, including technical, design, behavioural, theoretical, methodological, and metrological, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers will be archived in the ACM…

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  • Call: “Innovations in Game-Based Learning” issue of Multimodal Technologies and Interaction

    [Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers “Innovations in Game-Based Learning” Special issue of Multimodal Technologies and Interaction https://www.mdpi.com/journal/mti/special_issues/GBL Article processing charge: 1,400 Swiss Francs…

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  • Call: AI and the human – Cross-cultural perspectives on science and fiction

    Call for Papers Artificial intelligence and the human – Cross-cultural perspectives on science and fiction A Japanese-German Conference in Berlin, Germany 12 and 13 May 2022 & Edited Volume (2023) https://www.hiig.de/en/events/ai21/ Submission deadline: 20 September 2021 Current debates on artificial intelligence often conflate the realities of AI technologies with the fictional renditions of what they might one day become. They are said to be able to learn, make autonomous decisions or process information much faster than humans, which raises hopes and fears alike. What if these useful technologies will one day develop their own intentions that run contrary to those…

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  • Call: CUI@AutoUI 2021 virtual workshop

    Call for Expressions of Interest and Participation CUI@AutoUI 2021: A virtual workshop to connect the Automotive User Interfaces (Auto-UI) and Conversational User Interfaces (CUI) communities September 9-10, 2021 https://www.conversationaluserinterfaces.org/workshops/AutoUI2021/ We are hosting a virtual workshop, CUI@AutoUI 2021, aims to connect the Automotive User Interfaces (Auto-UI) and Conversational User Interfaces (CUI) communities through discussion of their shared view of the future of automotive conversational user interfaces. The workshop is open to anyone interested in conversational or automotive user interfaces, with no expectations about your expertise in either topic. We are currently requesting expressions of interest! Submission details can be found below…

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  • Call: Online study on the influences of virtual space on time perception

    Call for Participation Online Study on the Influences of Virtual Space on Time Perception Hello everyone, Our research team at IGPP in cooperation with the Chair of HCI of the University of Würzburg are conducting an Online Study on the Influences of Virtual Space on Time Perception for a joint research project. If you have about 20 minutes and speak fluent English or German, we would really appreciate it if you could take part (it’s completely anonymous): Deutsch: https://limesurvey.hci.informatik.uni-wuerzburg.de/index.php/293936?lang=de English: https://limesurvey.hci.informatik.uni-wuerzburg.de/index.php/293936?lang=en We would be very grateful if you could help us disseminate the study by sharing with students and peers!…

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  • Call: Review of Communication Research: Visual Communication – CGI and Visualization Influences

    Call for Papers or Proposals: Review of Communication Research: Visual Communication COMPUTER-GENERATED IMAGERY (CGI) PRODUCTION AND VISUALIZATION TECHNIQUES AND THEIR INFLUENCE ON COMMUNICATION Submission deadline: November 7, 2021 Review of Communication Research invites the submission of systematic reviews and meta-analyses that explore the influence of CGI Production and Visualization Techniques on Communication. CGI production and visualization techniques have influenced the traditional media, making communication processes evolve towards new realities. We welcome papers that include, but are not limited to, the following areas: Virtual and augmented reality experiences CGI and social media Storytelling techniques, transmedia, crossmedia, videogames, etc. CGI visual effects…

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