Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Engaging with Automation theme issue of Personal and Ubiquitous Computing
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Read more: Call: Engaging with Automation theme issue of Personal and Ubiquitous ComputingCall for Papers Engaging with Automation: Understanding and designing for operation, appropriation, and behavior change Theme issue of Personal and Ubiquitous Computing Issue: https://www.springer.com/journal/779/updates/20071234 Journal: https://www.springer.com/journal/779/ Submissions due: September 30, 2022 Guest Editors: Peter Fröhlich, AIT Austrian Institute of Technology, Austria, peter.froehlich@ait.ac.at Matthias Baldauf, Eastern Switzerland University of Applied Sciences, Switzerland, matthias.baldauf@ost.ch Virpi Roto, Aalto University, Finland, virpi.roto@aalto.fi Philippe Palanque, Université Paul Sabatier – Toulouse III, France, palanque@irit.fr Manfred Tscheligi, University of Salzburg & AIT Austrian Institute of Technology, Austria, manfred.tscheligi@sbg.ac.at Automation permeates our everyday lives. Given both the ubiquity and, in many cases, the indispensability of ubiquitous automated systems,…
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Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2023 Conference
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Read more: Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2023 ConferenceCall for Papers: Game Studies, Culture, Play, and Practice Area 44th Annual Southwest Popular / American Culture Association (SWPACA) Conference February 22-25, 2023 Marriott Albuquerque Albuquerque, New Mexico http://www.southwestpca.org Submission deadline: October 31, 2022 The Game Studies, Culture, Play & Practice Area invites papers, panels, and other proposals on games (digital and otherwise) and their study and development. Proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Unusual formats, technologies, and the like are encouraged. PROPOSAL SUBMISSION Possible topics include (but are…
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Call: Workshop on Social and Ethical Issues in Entertainment Computing
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Read more: Call: Workshop on Social and Ethical Issues in Entertainment ComputingCall for Papers Workshop on Social and Ethical Issues in Entertainment Computing The International Conference on Entertainment Computing Bremen, Germany November 1-3, 2022 https://www.icec2022.eu/index.php/workshops/ Submission deadline: October 11, 2022 Entertainment computing spans anything from a single player game on a console through to large-scale multiplayer online virtual worlds. This workshop focuses on a range of issues which impact on the design, use and adoption of entertainment computing systems from an ethical and social perspective. Issues to be explored include the composition of those working in the industry from the perspectives of diversity and inclusion, how these impact on design and…
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Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022
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Read more: Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022Call for Abstracts “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters A workshop at the Central and Eastern European Game Studies conference (CEEGS 2022) Conference theme: Ludic Realities October 13, 2022 Tallinn University Tallinn, Estonia Workshop: https://drive.google.com/file/d/1FrTv0LPGpXS7MZi-YE5xlEf3SdQ2tOAe/view CEEGS 2022 Workshops: https://web.htk.tlu.ee/ceegs2022/#workshop-info CEEGS 2022: https://web.htk.tlu.ee/ceegs2022 Organizer: Luca Bruno (Leipzig University, PhD Candidate) Submission deadline: September 15, 2022 Japanese video games centered on developing imagined intimate relationships with anime-manga characters, chiefly known as ‘visual novels’, are predominantly collocated within the domain of Japanese pop culture and anime-manga media. Such collocations obscure the gamic dimension of character intimacy, in favor…
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Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 Workshop
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Read more: Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 WorkshopCall for Papers Age Against the Machine: A Call for Designing Ethical AI for and with Children A Workshop at NordiCHI 2022 Aarhus, Denmark Sunday October 9, 2022 Workshop: http://interact.oulu.fi/aatm NordiCHI 2022: https://conferences.au.dk/nordichi2022/ Please submit your short position paper by August 26, 2022 Research in Child-Computer Interaction (CCI) is focused on cultivating, nurturing, and nudging children towards technology use and design. Recently, ethical aspects related to technology have come to the forefront, including the inherent limitations of technology, particularly related to Artificial intelligence (AI). Further, AI has a known diversity problem where age-inclusion can be sometimes forgotten. While various global…
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Call: Communication and Technology Interest Group at Central States Communication Association 2023
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Read more: Call: Communication and Technology Interest Group at Central States Communication Association 2023Call for Papers Communication and Technology Interest Group Central States Communication Association 2023 Annual Conference: Intersections, Transitions, and Silenced Voices St. Louis, Missouri, USA March 29 – April 2, 2023 https://www.csca-net.org/aws/CSCA/pt/sp/callforpapers Submission deadline: October 7, 2022 The Communication and Technology Interest Group invites submissions of competitive papers, extended abstracts, and panel proposals for the 2023 CSCA Convention. The purpose of the Communication and Technology Interest Group is to promote dialogue and scholarship on the role of technology in communication. In conjunction with the convention theme, we are seeking innovative and insightful research that explores how we use technology to narrate…
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Call: The Futures of Games and Game Studies – Special issue of Eludamos
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Read more: Call: The Futures of Games and Game Studies – Special issue of EludamosCall for Papers The Futures of Games and Game Studies Special issue of Eludamos: Journal for Computer Game Culture https://eludamos.org/index.php/eludamos/announcement/view/99 Submission deadline: September 1, 2022 During its around 20 years of existence, game studies has put computer games on the academic map. The field has provided a response to effect studies by demonstrating that games are social arenas of intrinsic value to the individuals that use them, and that they are cultural products able to comment on society in new ways. From a more practical perspective, technical oriented game studies has driven developments in artificial intelligence and virtual reality. But…
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Call: Platform Intimacies – Special themed section of TOPIA: Canadian Journal of Cultural Studies
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Read more: Call: Platform Intimacies – Special themed section of TOPIA: Canadian Journal of Cultural StudiesCall for Papers Platform Intimacies TOPIA: Canadian Journal of Cultural Studies Issue 48, Spring 2024 Co-editors: Nathan Rambukkana and Sara Matthews https://www.dropbox.com/s/xnivf3dhed7jasa/CFP%20Platform%20Intimacies%20%28TOPIA%2C%202024%29.pdf?dl=0 Abstracts submission deadline: September 15, 2022 This special themed section of TOPIA: Canadian Journal of Cultural Studies seeks to explore the study of digital platforms as a question of culture and intimacy. As proposed by Rambukkana and de Verteuil (2021), digital platforms seem to be everywhere and nowhere all at once— computational technologies such as video game consoles and unmanned aerial vehicle (UAV) interfaces; software platforms such as Meta and ArcGIS; algorithmic decision making and deep learning interfaces—digital…
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Call: “Virtual, Augmented and Mixed Realities in Journalism” issue of Brazilian Journalism Review
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Read more: Call: “Virtual, Augmented and Mixed Realities in Journalism” issue of Brazilian Journalism ReviewCall for Papers Virtual, Augmented and Mixed Realities in Journalism: Theory, Practice, Critique Brazilian Journalism Research (BJR) Volume 19, Number 2, August 2023 issue https://bjr.sbpjor.org.br/bjr/announcement/view/30 Editors: Paulo Nuno Vicente (Universidade Nova de Lisboa, Portugal) and Sara Pérez- Seijo (Universidade de Santiago de Compostela, Spain) Deadline for manuscript submission: September 30, 2022 The magnitude of the changes that occurred during the last 25 years of digital journalism has given way to a new communication scenario full of opportunities but also of professional and ethical challenges (Salaverría, 2019). Technology is behind many of the transformations that have taken place during this time…
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Call: IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence and Virtual Reality
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Read more: Call: IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence and Virtual RealityCall for Papers, Posters, Demos, Industry Papers IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence & Virtual Reality December 12-14, 2022 Virtual (with on-location satellite events) http://ieee-aivr.org Submission deadline: August 22, 2022 IEEE AIVR is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. AREAS OF INTEREST We invite researchers from Virtual (VR),…
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Call: Haptics in the Metaverse – Special issue of IEEE Transaction on Haptics
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Read more: Call: Haptics in the Metaverse – Special issue of IEEE Transaction on HapticsCall for Papers Haptics in the Metaverse: Haptic feedback for Virtual, Augmented, Mixed, and eXtended Realities Special issue of IEEE Transaction on Haptics https://www.ieee-ras.org/publications/toh/special-issues Deadline for first submission of papers: November 30, 2022 Haptic sensations are a fundamental component of the user’s immersive experience when interacting in Virtual/Augmented/Mixed/eXtended Realities (VR/AR/MR/XR). In the last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces, props, or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics. While increasingly immersive and realistic experiences have developed at a fast…
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Call: Moral Media 2022 at Michigan State University
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Read more: Call: Moral Media 2022 at Michigan State University[Our colleague Jaime Banks reports that this conference is “Human-Machine Communication friendly.” –Matthew] Call for Submissions 2022 Moral Media Meeting September 16-17, 2022 College of Communication Arts and Sciences Michigan State University East Lansing, Michigan https://moralmedia.org/annual-meeting/ Submission deadline for abstracts: August 15, 2022 We are excited to announce the sixth meeting of the Moral Media working group. This year’s #moralmedia22 agenda features a combination of research presentations and breakout discussion sessions with the goal of sharing ideas and fostering concrete opportunities for collaboration across disciplines (e.g., psychology, film and media studies, communication, philosophy, aesthetics). Researchers working in the area of…
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