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Category Archives: Calls

Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence

Call: “Extended Reality as a Gateway to the Metaverse” at IEEE MetroXRAINE 2024

Call for Papers

Special Session on: “Extended Reality as a Gateway to the Metaverse: Practices, Theories, Technologies and Applications”
2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence, and Neural Engineering (IEEE MetroXRAINE 2024)
October 21-23, 2024
St Albans, London, UK
Session: https://metroxraine.org/special-session-6
Conference: https://metroxraine.org/

Submission deadline for abstracts (1-2 pages): March 15, 2024
Final paper submission deadline: April 30, 2024

SPECIAL SESSION DESCRIPTION

The fast development of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) solutions over the last few years are transforming how people interact, work, and communicate. The eXtended Reality (XR) term encloses all those immersive technologies that can shift the boundaries between digital and physical worlds to realize the metaverse. According to tech companies and venture capitalists, the metaverse will be a super-platform that convenes sub-platforms: social media, online video games, and ease-of-life apps, all accessible through the same digital space and sharing the same digital economy.… read more. “Call: “Extended Reality as a Gateway to the Metaverse” at IEEE MetroXRAINE 2024”

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Call: 14th International Conference on Game-Based Learning (iGBL2024)

Call for Abstracts

14th International Conference on Game-Based Learning (iGBL2024)
June 26-27, 2024
Online
https://www.igbl-conference.com/cfp/

Submission deadline: March 4, 2024 (extended)

The International Conference on Game-Based Learning (iGBL), formerly the Irish Conference on Game-Based Learning, now in its 14th year, will be hosted online on the 26th and 27th of June 2024.

Contributions are welcomed from a wide range of topics and may be research or practitioner-based. Researchers from all countries and backgrounds are invited to submit.

THEMES FOR THE CONFERENCE

The symposium will include (but is not restricted to) the following topics:

PEDAGOGY, EDUCATIONAL AND SOCIAL ISSUES:

  • Pedagogical/learning theories for game-based learning
  • Evaluation of game-based learning
  • Assessment in game-based learning
  • Integrating games into the curriculum
  • Games to teach arts, science, or business
  • Social and collaborative aspects of game-based learning
  • Multi-modal aspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc)
  • Motivational aspects of game-based learning
  • Gender/age/cultural issues
  • Ethical concerns of game-based learning (e.g.
read more. “Call: 14th International Conference on Game-Based Learning (iGBL2024)”
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Call: ICRA 2024 Workshop: “Human-Robot Companionship for Healthcare and Wellness: Which Form of Companionship for What Type of Care?”

[NOTE: Follow the links for many more presence-related workshops. –Matthew]

Call for Abstracts

“Human-Robot Companionship for Healthcare and Wellness: Which Form of Companionship for What Type of Care?”
A Workshop at ICRA 2024, the 2024 IEEE International Conference on Robotics and Automation
PACIFICO Yokohama, Japan

Workshop:
May 17, 2024
https://2024.ieee-icra.org/program/#Workshops-Tutorials

ICRA 2024:
May 13-17, 2024
https://2024.ieee-icra.org/

Submission deadline: March 20, 2024

This workshop will address major challenges concerning different forms of human-robot companionship (HRC) in key healthcare and wellness applications, focusing also on the social implications at large, from ethical concerns to impact on social models. The workshop will provide an opportunity for young researchers (PhD students, post-docs, early career researchers, etc.) to present their research in a stimulating and open environment, and to discuss their ideas with selected speakers and colleagues. We invite different kinds of engineers, biomedical engineers, bio-medical roboticists, social scientists and philosophers to contribute to our workshop.… read more. “Call: ICRA 2024 Workshop: “Human-Robot Companionship for Healthcare and Wellness: Which Form of Companionship for What Type of Care?””

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Call: “Mind Attribution in HRI: Determinants and Consequences” special session at RO-MAN 2024

Call for Papers:
Mind Attribution in HRI: Determinants and Consequences
Special session at RO-MAN 2024, 33rd IEEE International Conference on Robot and Human Interactive Communication
Pasadena, California, USA
August 26-30, 2024
https://www.ro-man2024.org/

Submission deadline: March 20, 2024

MOTIVATION AND GOALS

Mind attribution refers to “the cognitive capacity to reflect upon one’s own and other persons’ mental states such as beliefs, desires, feelings and intentions”. A growing group of Human-Robot Interaction (HRI) research recently focuses on investigating whether people form mental models towards robots, and how robots are able to mentalize. However, there is currently no consensus about what types of data qualify as proof of mind attribution to robots, and the ability to reason about false beliefs can improve the quality of the HRI, including transparency of robots’ behaviors, naturalness of the communication, etc. To tackle down these challenges, in this special session, we want to start by (1) fostering a shared terminology used to denote mind attribution, (2) unraveling determinants and consequences of mind attribution in HRI, and (3) sharing best practices in methods used to study mind attribution to robots in terms of stimulus materials and measures.… read more. “Call: “Mind Attribution in HRI: Determinants and Consequences” special session at RO-MAN 2024”

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Call: Sign the Diamond Initiative for Publishing Open Access

Sign the Diamond Initiative for Publishing Open Access

Are you upset/frustrated about the current academic publishing system, where papers are put behind a paywall and/or where authors need to pay the journal to make their paper open access (i.e., “Gold” OA)? Do you want to make a difference and help us change this system? The collective action in science committee at freeourknowledge.org is launching a petition to encourage researchers to publish at least one scholarly paper with a non profit / diamond open access agreement within a five-year period. Diamond Open Access refers to a publishing model in which authors are not charged for making their work publicly available to all readers. We hereby invite you to contribute to this initiative by signing the pledge here. By signing the pledge, you will contribute to an increased demand for alternative community-led and university-led publishers.… read more. “Call: Sign the Diamond Initiative for Publishing Open Access”

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Call: “Programmed to Love: Players and Virtual Lovers” issue of International Journal of Games and Social Impact

Call for Papers

“Programmed to Love: Players and Virtual Lovers”
Special issue of International Journal of Games and Social Impact
https://revistas.ulusofona.pt/index.php/ijgsi/announcement/view/195

Guest Editor: Renata Ntelia (School of Computer Science, University of Lincoln)

Submission deadline: June 1, 2024

Games often offer their players strong emotional experiences. Love is a profound human experience that affects all aspects of our lives. Indeed, many games include love as part of their narrative and/or gameplay. Nevertheless, is this truly love? Unlike other media, in which the audience reads about or watches a love story unfold, in games players take on an active role in the execution of the love story. This raises concerns as to the ability of games to simulate love. Can a player love a (virtual) character? If not, what does this mean for the capacity of games to afford love? If yes, how does this change our understanding of love?… read more. “Call: “Programmed to Love: Players and Virtual Lovers” issue of International Journal of Games and Social Impact”

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Call: ISMAR 2024 – IEEE International Symposium on Mixed and Augmented Reality

Call for Papers

ISMAR 2024: IEEE International Symposium on Mixed and Augmented Reality
October 21 to 25, 2024
Greater Seattle Area, USA [and online]
https://ieeeismar.org/cfp/

Abstract submission deadline: March 7, 2024
Paper submission deadline: March 14, 2024

OVERVIEW

As initiated in 2021, ISMAR 2024 will have two different calls for papers. ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2024 will cover the full range of technologies, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional published work in AR, such as precise 3D tracking, visual display, and real-time performance. We specifically invite contributions that advance all aspects of AR / MR / VR technology and user experiences.… read more. “Call: ISMAR 2024 – IEEE International Symposium on Mixed and Augmented Reality”

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Call: HCSE 2024 – 10th International Conference on Human-Centered Software Engineering

Call for Papers

HCSE 2024
10th International Working Conference on Human-Centered Software Engineering
July 8-10, 2024
Reykjavik, Iceland
http://www.hcse-conference.org

Submission deadlines:
Technical full papers, late breaking results: Monday, February 26th, 2024
Demos, posters and Discussion Forum short papers: Friday, April 5th, 2024

HCSE is a bi-annual, single-track, working conference organized by the IFIP Working Group 13.2 on Methodology for User-Centred System Design. We aim at bringing together researchers and practitioners interested in strengthening the scientific foundations of user interface design, examining the relationship between software engineering and human-computer interaction and on how to strengthen human-centered design as an essential part of software engineering processes – more info on the topics on: https://hcse-conference.org/

A novelty of HCSE 2024 is the Discussion Forum for PhD students who want to present and intensively discuss with established researchers their research ideas and get feedback and/or guidance for the continuation of their work in a friendly and constructive atmosphere.… read more. “Call: HCSE 2024 – 10th International Conference on Human-Centered Software Engineering”

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Call: Serious Play 2024

Call for Speakers

Serious Play 2024
August 12-14, 2024
University of Toronto, Mississauga
Toronto, Canada
https://seriousplayconf.com/

Submission deadline: April 15, 2024

Our call for speakers is open for Serious Play 2024, which will be held at the University of Toronto, Mississauga on August 12 – 14. Our game awards are also open, which include student categories.

A brief description:

For the past 18 years, the Serious Play Conference has established itself as a premier platform for discussing the impactful use of games and play in education, training, skill development, and knowledge dissemination. This unique conference brings together a community of scholars, experts, and practitioners from various sectors, all united by their interest in innovative game and play applications. Highlighting the latest in interactive play, simulations, gamification, game-based learning, immersive experiences, and research, the conference demonstrates how these tools can create effective learning environments and tackle complex issues.… read more. “Call: Serious Play 2024”

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Call: Academic Esports Seminar at the University of Agder in Norway

Call for Abstracts

Academic Esports Seminar
May 21-24, 2024
University of Agder in Norway
https://www.academicesports.net

Abstract submission deadline: March 6, 2024

Dear fellow Game Researchers,

We at the University of Agder in Norway are planning to do a conference on the topic of Academic Esports, please find below the call for abstracts and if you have any questions, please let me know!

Kind regards,
Tobi

ACADEMIC ESPORTS SEMINAR

In an era where digital landscapes are continually reshaping the way we learn, teach, and engage, the advent of academic esports stands at the forefront of educational innovation. Distinct from the realms of casual gaming and competitive esports, academic esports emerges as a disciplined approach that harnesses the immersive power of video games to cultivate a wide array of skills and competencies in learners. This nuanced field not only challenges the traditional paradigms of education but also opens new avenues for research, pedagogy, and learner engagement.… read more. “Call: Academic Esports Seminar at the University of Agder in Norway”

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