Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: International Conference on Computer Graphics and Virtual Reality (CGVR’11)
Published:
Read more: Call: International Conference on Computer Graphics and Virtual Reality (CGVR’11)CALL FOR PAPERS and Call For Workshop/Session Proposals CGVR’11 The 2011 International Conference on Computer Graphics and Virtual Reality Date and Location: July 18-21, 2011, Las Vegas, Nevada, USA http://www.world-academy-of-science.org/worldcomp11/ws http://www.world-academy-of-science.org/worldcomp11/ws/conferences/cgvr11 You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online). Those interested in proposing workshops/sessions, should refer to the relevant sections that appear below.…
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Call: Digital Entertainment Technologies and Arts track at GECCO 2011 conference
Published:
Read more: Call: Digital Entertainment Technologies and Arts track at GECCO 2011 conferenceGECCO 2011: Call for Papers NEW FRONTIERS TRACK: Digital Entertainment Technologies and Arts (This track is newly established and runs for the first time) 2011 GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE (GECCO-2011) July 12-16, Dublin, Ireland Sponsored by ACM SIGEVO http://www.sigevo.org/gecco-2011 GECCO 2011 is a recombination of the 20th International Conference on Genetic Algorithms (ICGA) and the 16th Annual Genetic Programming Conference (GP) into One Conference – Many Mini-Conferences, with 16 Program Tracks. The Digital Entertainment Technologies and Arts track encompass the young areas of games, music and arts and all aspects of supportive computational methods. Arts, music and games are currently…
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Call: IFIP International Conference on Entertainment Computing (ICEC 2011)
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Read more: Call: IFIP International Conference on Entertainment Computing (ICEC 2011)10th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING ICEC 2011 — http://www.icec2011.org/ 5-8 October 2011, Vancouver, Canada CALL FOR SUBMISSIONS The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. Papers should be prepared in the Springer LNCS format and will be published in the ACM Digital Library. Authors of the…
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Call: Metaverse Creativity
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Read more: Call: Metaverse CreativityMetaverse Creativity Intellect is delighted to announce the publication of the groundbreaking new journal Metaverse Creativity, which is the first refereed journal focusing on the examination of creativity in user-defined online virtual worlds such as Second Life®. While such creative activity includes artistic activity, this definition should in no way be limited to artistic output alone but should encompass the output of the various disciplines of design – such as fashion and object design, landscaping and virtual architecture – that are currently all amply manifest in Second Life®. Creativity in a metaverse manifests under unique conditions and parameters that are…
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Call: International Symposium on Wearable Computers (ISWC 2011)
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Read more: Call: International Symposium on Wearable Computers (ISWC 2011)CALL FOR ISWC 2011 CONFERENCE PAPERS June 12-15, 2011 San Francisco, CA, USA collocated with Pervasive 2011 Paper submissions deadline: February 9th at 23:59PDT. # ABOUT ISWC ISWC 2011, the fifteenth annual International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC´11 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC´11 explicitly aims to broaden its scope to include wearables and the cloud, wearable uses of cell phones and cell phone applications, as they…
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Call: CHI 2011 Workshop – Brain and Body Interfaces: Designing for Meaningful Interaction
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Read more: Call: CHI 2011 Workshop – Brain and Body Interfaces: Designing for Meaningful InteractionCHI 2011 WORKSHOP – BRAIN AND BODY INTERFACES: DESIGNING FOR MEANINGFUL INTERACTION WEBSITE: http://brainandbody.physiologicalcomputing.net/ CALL FOR PARTICIPATION The brain and body provide a wealth of information about the physiological, cognitive and emotional state of the user. There is an increasing opportunity to use physiological data as a form of input control for computerised systems. As entry level sensors become more cheaper and widespread, physiological interfaces are liable to become more pervasive in our society (e.g., through mobile phones and similar devices). While these signals offer new and exciting mechanisms for the control of interactive systems, the issue of whether these…
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Call: 7th International Conference on Intelligent Environments (IE’11)
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Read more: Call: 7th International Conference on Intelligent Environments (IE’11)IE’11 :: CALL FOR PAPERS The 7th International Conference on Intelligent Environments 25-28 July 2011, Nottingham, UK http://intelligentenvironments.org/conferences/ie11 The 7th International Conference on Intelligent Environments (IE’11) will be held at Nottingham Trent University, United Kingdom. This conference is the seventh edition in a series of highly successful conferences that were organized in Colchester (UK), Athens (Greece), Ulm (Germany), Seattle (USA), Barcelona (Spain) and Kuala Lumpur (Malaysia) in the past six years. The conference provides a collaborative forum for scientists, researchers and engineers from both industry and academia to present theoretical and practical results of Intelligent Environments research and their application…
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Call: IEEE 1st International Conference on Serious Games and Applications for Health (SeGaH 2011)
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Read more: Call: IEEE 1st International Conference on Serious Games and Applications for Health (SeGaH 2011)IEEE 1st International Conference on Serious Games and Applications for Health Braga, Portugal – November 9-11, 2011 First call for papers Paper submission deadline: March 15, 2011 http://www.ipca.pt/segah2011 It is our great pleasure to invite you to participate in the the 1st IEEE International Conference on Serious Games and Aplications for Health, SeGaH 2011, to be held in Braga, Portugal, from November 9-11, 2011. SeGaH 2011 is promoted by the Polytechnic Institute of Cávadoe Ave (Barcelos, Portugal) and sponsored by IEEE. The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to…
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Call: Special issue of Interacting with Computers on Presence and Interaction
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Read more: Call: Special issue of Interacting with Computers on Presence and InteractionCall for papers for Special Issue of Interacting with Computers on Presence and Interaction Editors: John Waterworth(1), Eva Lindh Waterworth(1), Fabrizia Mantovani(2) & Giuseppe Riva(3) 1 Department of Informatics, Umeå University, SE-901 87, Umeå, Sweden 2 CESCOM, University of Milan-Bicocca, Milan, Italy 3 ICE-NET Lab., Universit Cattolica del Sacro Cuore, Milan, Italy Call Description The user experience of information technology is profoundly affected by the extent to which we experience ourselves to be really present in the mediated world that the technology makes available to us. This feeling of presence, which can be operationally defined as the perceptual illusion of…
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Call: 2nd International Workshop on Natural Language Visualisation
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Read more: Call: 2nd International Workshop on Natural Language Visualisation2nd International Workshop on Natural Language Visualisation 12-14 September 2011, Kaiserslautern, Germany Call For papers To be held in conjunction with KES2011: 15th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems Co-Chairs: Dr. Minhua Ma, The Glasgow School of Art, UK Bob Coyne, Columbia University, USA Aims and Scope Natural language understanding usually involves transforming language from one representation into another, for example, from one language into another language in machine translation, or from language to action in natural language interfaces where natural language commands are performed by a machine, or from language to visual representations in natural…
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Call: The Philosophy of Computer Games 2011
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Read more: Call: The Philosophy of Computer Games 2011THE PHILOSOPHY OF COMPUTER GAMES INTERNATIONAL CONFERENCE IN ATHENS 2011 April 6th-9th, 2011 Call for Papers We hereby invite scholars in any field of studies who take a professional interest in the phenomenon of computer games to submit papers to the international conference “The Philosophy of Computer Games 2011”, to be held in Athens, Greece, on April 6th-9th 2011. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke “computer games” in general terms. The over-arching theme of the conference is…
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Call: TRANSNATIONAL HCI: Humans, Computers and Interactions in Transnational Context (at CHI 2011)
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Read more: Call: TRANSNATIONAL HCI: Humans, Computers and Interactions in Transnational Context (at CHI 2011)CFP: TRANSNATIONAL HCI: Humans, Computers and Interactions in Transnational Context A workshop at CHI 2011 May 8, 2011, Vancouver BC, Canada Recent studies in Human-Computer Interaction have turned to examining computing in non-Western contexts, increasingly recognizing that technologies and activities of their participants are not bounded by single geographies, cultures, or borders. In our interactions with everyday technologies, we are increasingly tied to people and machines in other countries, cultures and networks. Such activities require us to consider technologies not just in national, but also in a transnational context. That is, humans, computers and interactions not limited to single countries…
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