Call: IFIP International Conference on Entertainment Computing (ICEC 2011)


ICEC 2011 —
5-8 October 2011, Vancouver, Canada


The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology.

We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.

Papers should be prepared in the Springer LNCS format and will be published in the ACM Digital Library. Authors of the top ten selected papers will be invited to submit extended versions of their submissions to the Entertainment Computing journal.


  • April 15, 2011, for all categories.


  • Full Technical Papers with a maximum length of 12 pages
  • Short Technical Papers with a maximum length of 6 pages
  • Poster Papers with a maximum length of 4 pages
  • Demonstration Papers with a maximum length of 4 pages
  • Tutorial/Workshop submissions with a maximum length of 4 pages


We invite authors to submit original papers, posters or demos in all areas of entertainment computing including (but not limited to):

  • Artificial Intelligence for Games
  • Authoring and Adaptive Systems
  • Computer Graphics and Visual Effects
  • Computer, Video, Console and Internet Games
  • Creative Entertainment Theory and Design
  • Cultural Aspects of Designing and Playing Games
  • Digital Broadcasting and Digital Cinema
  • Digital Entertainment and Sports
  • Edutainment
  • Emotions and Affective Interaction
  • Entertainment Robots
  • Entertainment Technology, Applications, Interfaces and Architecture
  • Entertainment for Nomadic Users
  • Entertainment for Sustainability
  • Exergaming
  • Game Physics
  • Games for Health
  • Human Factors of Entertainment Technology
  • Human-Robot Interaction & Performance
  • Impact of Entertainment Technology on Users and Society
  • Integration of Interaction and Multimedia Capabilities
  • Interactive Graphic Design Interactive Sound Design
  • Interactive Television and Broadcasting
  • Methodologies, Paradigms, Tools for Entertainment Applications
  • Narratives /Digital Storytelling
  • Natural User Interactions in Games
  • New Genres of Entertainment Technology
  • Procedural Content Generation
  • Rich Internet Games
  • Simulation/Gaming Methodologies used in Education and Research
  • Smart Gadgets and Toys
  • Social Computer Games
  • Social Impact, Social Networking, Sound and Music
  • TransMedia, Art and Entertainment
  • Ubiquitous/Pervasive Entertainment
  • VR/AR/MR Entertainment Contents


The full call for papers is here:

Or contact the track chairs directly:

Junia Anacleto (
Nicholas Graham (

Posters and Demos
Kevin Stanley (

Tutorials and Workshops
Bill Kapralos (

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