Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Workshop on Cultures in Game/worlds
Published:
Read more: Call: Workshop on Cultures in Game/worldsWorkshop on Cultures in Game/worlds Call for Participation at the Cultural Studies Association Conference in Chicago, Illinois 24th-26th March Location: Building S, Room 1306 Hour: March 26th, 9 am and later if scheduling allows RSVP March 5, 2011 We call the virtual environments that constitute the topic of this workshop “game/worlds.” Game/worlds are 3d virtual environments developed for play and other entertainment, social interaction, cultural exploration, and virtual design/exchange. These worlds have captured the attention of researchers from around the world from a variety of disciplines. This workshop aims to improve the understanding of game/worlds as environments for cultural studies…
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Call: Re-Thinking Technology in Museums 2011: Emerging Experiences
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Read more: Call: Re-Thinking Technology in Museums 2011: Emerging Experiences“Re-Thinking Technology in Museums 2011: Emerging Experiences” Hosted by the UL Interaction Design Centre and the Irish Museums Association, with the support of IxDA Limerick University of Limerick, Ireland May 26-27, 2011 http://www.idc.ul.ie/techmuseums11 New Deadline for paper submissions: 20th of February Themes of the Conference in 2005 “Re-Thinking Technology in Museums” brought together a group of academics and practitioners discussing novel ways of conceptualizing the museum experience in light of the presence of interactive technologies. The second edition of this conference on the theme of “Emerging Experience” will further the discussion on novel approaches for understanding people¹s experiences in museums…
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Call: Perceiving Others’ Minds
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Read more: Call: Perceiving Others’ MindsPerceiving Others’ Minds Friday 1st July 2010 Boardroom, Arthur Lewis Building University of Manchester M13 9PL http://www.socialsciences.manchester.ac.uk/disciplines/philosophy/events/pom/ Speakers: Peter Goldie (University of Manchester) Rowland Stout (University College Dublin) Albert Newen (Ruhr-Universität Bochum) Anil Gomes (Birkbeck College, London) Will McNeill (University of York) Attendence is free but please register by e-mailing Joel Smith. The event is funded by the Royal Institute of Philosophy. We know a lot about each others’ mental lives. There’s a question about how we know what we do. There’s no doubt that perception plays a role in securing us some of this knowledge. It is often by…
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Call: Designs on eLearning Conference: Creative learning spaces of the future
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Read more: Call: Designs on eLearning Conference: Creative learning spaces of the futureThe 7th International Designs on eLearning Conference DeL 2011: Creative learning spaces of the future Aalto University September 13 -16 2011 http://www.designsonelearning.net/conferences/face_to_face/sept2011/del_sept2011.htm Aalto University is a new multidisciplinary university, where science and art meet technology and business. The University is located in Espoo and Helsinki in Finland. Call for papers The notion of space regains fresh momentum every time we interact with the world around us. As mobile devices weave into the fabric of everyday life, we are no longer confined to a specific location, time and place in accessing and interacting with communications technologies. Interfaces become more adaptable and…
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Call: 2nd International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’11)
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Read more: Call: 2nd International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’11)First Call for Papers 2nd International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’11) To be held during the 7th International Conference on Intelligent Environments (IE’11) 26 July 2011, Nottingham Trent University, United Kingdom Following the success of HCIAmI’10 in Kuala Lumpur, Malaysia (2010), HCIAmI’11 will provide a forum to explore the concepts and applications of the multi-disciplinary area of human-centric interfaces, modelling, and computing for Ambient Intelligence application design. It will enable the exchange of experiences from around the world concerning the use of technologies which offer unobtrusive, intuitive, or adaptive interfaces. These technologies have a major potential to…
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Call: Creating Second Lives 2011: Crossing Boundaries
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Read more: Call: Creating Second Lives 2011: Crossing BoundariesCall for Papers: Creating Second Lives 2011: Crossing Boundaries September 8th & 9th 2011 School of Creative Studies and Media, Bangor University Conveners: Dr Eben J. Muse and Dr Astrid Ensslin Submission deadline: 30 April 2011 The Creating Second Lives conference is a chance to explore lives lived in virtual worlds, electronic games, MMORPG and other parts of cyberspace. Following Creating Second Lives 2008: Reading and Writing Virtual Communities, the theme of Creating Second Lives 2011 is the blurring of boundaries in the mixed reality of ubiquitous computing and augmented reality. New technologies are moving users into the screen (Microsoft’s Kinect),…
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Call: International Workshop on “Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language”
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Read more: Call: International Workshop on “Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language”Call for Papers: International Workshop on “Language – Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language“ http://sifnos.ilsp.gr/Poeticon/aaai-workshop A Satellite event of the 25th Conference on Artificial Intelligence (AAAI-2011), 7-11 August, 2011, San Francisco, USA http://www.aaai.org/Conferences/AAAI/aaai11.php Scope Endowing artificial agents with language and action abilities has been a quest in many Artificial Intelligence (AI) subfields. A number of AI applications require coupling of language and motoric or visual action (and objects), ranging from language-based human-robot interaction to event recognition. Recent years have witnessed great advances in different disciplines that provide the theoretical and technological framework for an interdisciplinary…
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Call: IVA 2011 (Intelligent Virtual Agents) and GALA 2011 (Gathering of Lifelike Virtual Agents)
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Read more: Call: IVA 2011 (Intelligent Virtual Agents) and GALA 2011 (Gathering of Lifelike Virtual Agents)IVA 2011 – International Conference on Intelligent Virtual Agents GALA 2011 – The Gathering of Lifelike Agents Festival Eleventh International Conference on Intelligent Virtual Agents http://iva2011.ru.is September 15-17, 2011 Reykjavik, Iceland Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of realtime perception, cognition and action that allows them to participate in dynamic social environments. IVA 2011 is an interdisciplinary annual conference and the main forum for presenting research on modeling, developing and evaluating intelligent virtual agents with…
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Call: ACE 2011: 8th Advances in Computer Entertainment Technology Conference
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Read more: Call: ACE 2011: 8th Advances in Computer Entertainment Technology ConferenceACE 2011: 8th Advances in Computer Entertainment Technology Conference Lisbon, Portugal 8-11 November, 2011 http://www.ace2011.org/ As it reaches the 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment. ACE is…
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Call: Computer Simulations and the Changing Face of Scientific Experimentation
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Read more: Call: Computer Simulations and the Changing Face of Scientific ExperimentationComputer Simulations and the Changing Face of Scientific Experimentation Second Call for Papers for the SimTech Workshop Stuttgart, Germany September 21 – 23, 2011 http://websrv.simtech.uni-stuttgart.de/ Computer simulations are increasingly entering realms that have formerly been reserved for experimentation. In this workshop we want to address questions like: How are simulations related to experiments? When can simulations replace experiments? When are experiments still needed? How can simulations and experiments interact? What are successful research patterns for “computer experiments”? How did these issues change historically throughout the 50+ years in which simulation has been practiced? The workshop intends philosophical and historical discussion…
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Call: 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID 2011)
Published:
Read more: Call: 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID 2011)GAXID 2011 – CALL FOR PAPERS 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID) In conjunction with Foundations of Digital Interactive Games 2011 Bordeaux France | June 28, 2011 http://ga.fdg2011.org Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction –through the use of whole-body gestures– has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video…
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Call: Ludic Salon – Shaping Playspaces within Media Cultures
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Read more: Call: Ludic Salon – Shaping Playspaces within Media CulturesLudic Salon. Shaping Playspaces within Media Cultures Date/Time: Sunday, Feb. 6th – 11.00-14.00 h K1 – Haus der Kulturen der Welt John-Foster-Dulles-Allee 10 10557 Berlin For some time now, an increasing conjecture of play and playfulness has been unfolding in media art and digital culture. It is high time to take this diagnosis seriously and have a closer look at current aesthetic positions, strategies and artworks with the terminological instruments of ludology – the transdisciplinary science of play and games. Even the title of the transmediale.11 – „Response-Ability“ – speaks of a fundamental polarity of play, which always encompasses passive…
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