Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: International Conference on the Philosophy of Computer Games: The Nature of Player Experience
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Read more: Call: International Conference on the Philosophy of Computer Games: The Nature of Player ExperienceCall for Papers 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms. The over-arching theme of the…
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Call: International Journal of Role-Playing (IJRP)
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Read more: Call: International Journal of Role-Playing (IJRP)The International Journal of Role-Playing (IJRP) is now accepting submissions for the 3rd issue, due out in winter 2011. Deadline for submissions is September 15, 2011. The International Journal of Role-Playing invites researchers, designers, developers, academics, artists and others involved in the growing field of research related to role-playing to submit articles. The IJRP is a peer-reviewed journal, and welcomes submissions from any sphere of interest, knowledge network, research field or development sector that directly or indirectly relates to role-playing interests. Potential topics include but are certainly not limited to the following: Role-playing games, e.g. frameworks, storytelling and graphics; art,…
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Call: Staging Illusion: Digital and Cultural Fantasy
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Read more: Call: Staging Illusion: Digital and Cultural FantasyCall for Papers: Sussex Centre for Cultural Studies and the Centre for Material Digital Culture present: Staging Illusion: Digital and Cultural Fantasy Abstract submission deadline 19th August 2011 November 4th 2011, University of Sussex Confirmed keynote speakers: Professor Vanessa Toulmin (Director of the National Fairground archive) and Dr Sarah Kember (Goldsmiths). Confirmed plenary speakers: Dr Astrid Ensslin (Bangor), Dr Melanie Chan (Leeds Met), Professor Nick Till (Sussex), and Dr Jo Machon (Brunel). From magicians to immersive media and from the circus to cyborgs, the celebration and/or mistrust of illusion has been a central theme across a range of cultures. Notions…
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Call: Design and Evaluation of Innovative Interactive Systems: Interdisciplinary and Trans-sectorial Training (DEVISE II)
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Read more: Call: Design and Evaluation of Innovative Interactive Systems: Interdisciplinary and Trans-sectorial Training (DEVISE II)Design and Evaluation of Innovative Interactive Systems: Interdisciplinary and Trans-sectorial Training (DEVISE II) (COST-IC0904 TwinTide Training School)* VENUE: Bertinoro international Center for informatics (http://www.bici.eu/) [BiCi] DATE: 30th October 2011 (Sun) – 3rd November 2011 (Thur) WEBSITE: http://www.tik.ee.ethz.ch/~law/DEVISEII/ DEADLINE FOR APPLICATION SUBMISSION: 8th September 2011 SPONSOR: The Training School is organized under the auspices of COST-IC0904 TwinTide (http://www.twintide.org), an international European project researching on design and evaluation of interactive systems. MOTIVATION: Third-wave human computer interaction (HCI) is characterised by a diversifying user base and use contexts, new emphasis on user experience and new interaction styles (Bødker, 2006). This implies a need…
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Call: 3rd International Symposium on Ambient Intelligence – Software and Applications (ISAmI 2012)
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Read more: Call: 3rd International Symposium on Ambient Intelligence – Software and Applications (ISAmI 2012)ISAmI 2012 :: CALL FOR PAPERS 3rd International Symposium on Ambient Intelligence – Software and Applications 28th-30th March, 2012 :: Salamanca, Spain http://isami.usal.es Ambient Intelligence (AmI) is a recent paradigm emerging from Artificial Intelligence (AI), where computers are used as proactive tools assisting people with their day-to-day activities, making everyone’s life more comfortable. Another main concern of AmI originates from the human computer interaction domain and focuses on offering ways to interact with systems in a more natural way by means user friendly interfaces. This field is evolving quickly as can be witnessed by the emerging natural language and gesture…
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Call: The 4th International Workshop on Whole Body Interaction
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Read more: Call: The 4th International Workshop on Whole Body InteractionWhole Body Interaction in Games and Entertainment The 4th International Workshop on Whole Body Interaction 8th November 2011, Lisbon Portugal, ACM Advances in Computer Entertainment Technology conference Web site: http://lister.cms.livjm.ac.uk/homepage/staff/cmsdengl/WBI2011/ Deadline Extended to 14th August Whole Body Interaction has evolved over recent international workshops to investigate richer forms of interaction involving movement, physiology, cognition, emotion and social context. Whole Body Interaction provides a framework for the design, engineering and research of theories and approaches to involving the whole person in interaction. In this workshop we concentrate on Whole Body Interaction in Games and Entertainment. We call for position papers in…
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Call: Chapters for book on theory, practice and art of movement capture, analysis and preservation
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Read more: Call: Chapters for book on theory, practice and art of movement capture, analysis and preservationCall for chapter proposals This is a call to submit a 500-word chapter proposal of original, non-published material for a book that examines the theory, practice, and art of movement capture, analysis and preservation, edited by Grethe Mitchell. Selected authors will be invited to submit 4000 to 6000 word chapters for the book and will have an opportunity to present their work at the accompanying symposium in the UK (19-21 January 2012, venue TBC). This project is supported by the AHRC’s Beyond Text programme, which has funded 40 projects to tackle key questions of how we communicate across time and…
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Call: Human-Robot Interaction (HRI 2012) workshops and tutorials
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Read more: Call: Human-Robot Interaction (HRI 2012) workshops and tutorialsCall for Papers for HRI 2012 Workshops and Tutorials We would like to invite you to organize a workshop or tutorial at the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2012). The HRI Conference is highly selective and aims to showcase the very best HRI research, which has interdisciplinary and multidisciplinary roots in robotics, social psychology, cognitive science, HCI, human factors, artificial intelligence, engineering, and many other disciplines. Each year, the HRI conference highlights a particular theme. For HRI 2012, the theme is “Robots in the Loop.” This theme highlights the importance of autonomously capable robots in enhancing…
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Call: International Workshop on Aesthetic Intelligence
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Read more: Call: International Workshop on Aesthetic IntelligenceCALL FOR PARTICIPATION AxI’11 International Workshop on Aesthetic Intelligence www.humtec.rwth-aachen.de/aestheticintelligence/ co-located with AmI’11 International Joint Conference on Ambient Intelligence Amsterdam, The Netherlands November 16-18, 2011 http://ami-11.org/ IMPORTANT DATES Extended Submission Deadline: August 8, 2011 Notification of Acceptance: August 16, 2011 Camera-Ready Manuscripts: October 17, 2011 Workshop: November 16, 2011 WORKSHOP THEME In a very general sense, the concept of Ambient Intelligence implies that some sort of intelligence surrounds us – somehow. But how does Ambient Intelligence manifest itself? Where does it show up and how do people notice and interact with it? Should it stay invisible or should it form…
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Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games Conference
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Read more: Call: GAMEON-ARABIA 2011 – Pan-Arabic Simulation and AI in Computer Games ConferenceFIRST CALL FOR PAPERS GAMEON-ARABIA’2011 The 2nd annual Pan-Arabic Simulation and AI in Computer Games Conference Arab Open University Amman, Jordan November 14-16, 2011 Organised by The European Technology Institute and Sponsored by AOU EUROSIS IEEE-UKRI-SPC For latest information see: www.eurosis.org or http://www.eurosis.org/cms/?q=taxonomy/term/302 AIM OF GAMEON-ARABIA’2011 The aim of the second annual Pan-Arabic GAMEON-ARABIA Conference on Simulation and AI in Computer Games, is to bring game developers from the Middle East in contact with local and international researchers and games people in order to exchange ideas on programming and programming techniques related to game development. Secondly it aims to steer…
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Call: “Beyond the Game,” a documentary about VR and online worlds
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Read more: Call: “Beyond the Game,” a documentary about VR and online worldsBEYOND THE GAME, from director Jos de Putter is finally here, after its long festival tour of the Margaret Mead Film Festival, the International Documentary Festival in Amsterdam, the Vancouver Film Festival, and beyond. BEYOND THE GAME is widely considered the best film about virtual reality and online worlds. Our disc also features an extremely rare interview with the founders of Blizzard Games, makers of Warcraft, Starcraft, and so many more absolutely crucial and influential movements in online culture.…
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Call: Encountering the Real Virtuality: Digital Games in Media, Culture and Society – Special issue of Westminster Papers in Communication and Culture
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Read more: Call: Encountering the Real Virtuality: Digital Games in Media, Culture and Society – Special issue of Westminster Papers in Communication and CultureCALL FOR PAPERS Westminster Papers in Communication and Culture (WPCC) Vol9 No2, 2012 Special issue – Encountering the Real Virtuality: Digital Games in Media, Culture and Society Digital games have emerged as a significant sector of the media and cultural economy. It is very important for industry practitioners, regulators and media academics to understand the social and cultural impacts of gaming and the interactive and immersive experience involved for gamers. Digital games today are not simply used for entertainment. The global ‘serious games’ movement, for example, aims to maximize the potential of ‘play’ and is expanding the possibility of digital…
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