Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013)
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Read more: Call: 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013)19th ACM Symposium on Virtual Reality Software and Technology (VRST2013) Nanyang Technological University, Singapore 6-9 October 213 http://conference.ntu.edu.sg/vrst2013 The Institute for Media Innovation (IMI), Nanyang Technological University (NTU) is pleased to host The 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013), from 6-9 October 2013 on the Nanyang Technological University (NTU) campus. The event will be sponsored by ACM SIGCHI and SIGGRAPH. VRST2013 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. We seek original research full papers…
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Call: Advances in Computer Entertainment (ACE 2013)
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Read more: Call: Advances in Computer Entertainment (ACE 2013)Call for Papers + Creative Showcases and Interactive Art ACE 2013, Netherlands (Advances in Computer Entertainment) Location: University of Twente, the Netherlands Date: November 13th-15th, 2013 http://www.ace2013.info/ http://www.advancesincomputerentertainment.org/ THE CONFERENCE ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment…
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Call: The Altered Self and Altered Self-Experience
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Read more: Call: The Altered Self and Altered Self-ExperienceCall for Papers DEADLINE: 20th of April 2013 The Altered Self and Altered Self-Experience Institute of Philosophy of Language (IFL), New University of Lisbon (FCSH, UNL) Lisbon 30th -31th of May2013, 10-18h Organizers: Dr. Jorge Gonçalves Dr. Alexander Gerner (Members of the Research Project: Cognitive Foundation of the Self) “Fundamentos Cognitivos do Si” Site: http://foundationsoftheself.squarespace.com/ Funding: PTDC/FIL-FCI/110978/2009 Location: IFL, FCSH, New University of Lisbon, Avenida de Berna, no 26, Lisbon (Portugal) Entrance to the workshop is free but please register via email. Any additional question please contact: jorgalvesenator@gmail.com alexandergerner@yahoo.com — From a theoretical point of view the experiences in which…
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Call: Academic Mindtrek Conference 2013
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Read more: Call: Academic Mindtrek Conference 2013ACADEMIC MINDTREK CONFERENCE 2013 in cooperation with ACM, ACM SIGMM, and ACM SIGCHI “Making Sense of Converging Media” Call for Papers, Extended Abstracts, Posters, Demonstration, Workshops, Tutorials 1st-4th October, 2013 Tampere, Finland http://www.academicmindtrek.org, http://www.mindtrek.org Long and short papers, posters, demonstrations, and extended abstracts due on: 10th May 2013 Tutorials and Workshops due on: 28th April 2013 Contributions will be published in the ACM digital library and a selected set of high-level work will be published as book chapters or in journals CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS We are pleased to invite you to the Academic MindTrek…
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Call: TEI 2014 – Conference on Tangible, Embedded and Embodied Interaction
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Read more: Call: TEI 2014 – Conference on Tangible, Embedded and Embodied InteractionTEI 2014 8th International Conference on Tangible, Embedded and Embodied Interaction Munich, Germany February 16 – 19, 2014 http://www.tei-conf.org/14/ Call for Participation The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances. Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines,…
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Call: Journal of Virtual Worlds Research workshop at ICIS 2013 and “Virtual Worlds – Meta Analysis” issue
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Read more: Call: Journal of Virtual Worlds Research workshop at ICIS 2013 and “Virtual Worlds – Meta Analysis” issueSave the Date: JVWR [Journal of Virtual Worlds Research] workshop ICIS 2013 (Milan, Italy, December 15) and CFP for “Virtual Worlds – Meta Analysis” Issue Motivation and Scope The first thematic issue of our 7th year (next year) will focus on meta analysis of virtual worlds. The issue will connect with JVWR workshop in Milan, Italy on December 15th, 2013 (as part of AIS ICIS 2013 http://icis2013.aisnet.org/). For this issue, “meta-analysis” means a particular review of corpus of knowledge about an aspect of virtual worlds. It can be a classic literature review, or a more formal statistical meta analysis (see…
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Call: Computer Game Space – Concept, Form and Experience (Conference on Philosophy of Computer Games)
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Read more: Call: Computer Game Space – Concept, Form and Experience (Conference on Philosophy of Computer Games)Call for Papers 7th International Conference on the Philosophy of Computer Games Computer Game Space – Concept, Form and Experience We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 7th International Conference on the Philosophy of Computer Games, to be held in Bergen, Norway, October 2-4 2013. Player experience and dynamics in computer games are structured around apparent spatial relations inside the gameworld. It is furthermore common to use spatial metaphors such as “action space”, “possibility space”, “experiential space” to explain central aspects of…
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Call: Technoethics and New Military Technologies – Special issue of International Journal of Technoethics
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Read more: Call: Technoethics and New Military Technologies – Special issue of International Journal of TechnoethicsINTERNATIONAL JOURNAL OF TECHNOETHICS (IJT) Editor-in-Chief: Rocci Luppicini, University of Ottawa, Canada Published: Quarterly (both in Print and Electronic form) Special Issue on Technoethics and New Military Technologies Submission deadline: August 1, 2013 Guest Editor: Marcus Schulzke, State University of New York at Albany New military technologies are transforming warfare, allowing wars to be fought at longer distances, with greater asymmetries of risk, and at higher speeds than ever before. Some of these technologies seem to mark radical new directions in the way wars are fought by upsetting traditional military roles and introducing entirely new domains of conflict. Emerging technologies…
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Call: HCI 2013 (Annual Conference of the Specialist HCI group of the BCS)
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Read more: Call: HCI 2013 (Annual Conference of the Specialist HCI group of the BCS)You are invited to participate in HCI 2013, which will be hosted by the School of Information Systems, Computing and Mathematics at Brunel University, London in conjunction with the British Computer Society from Monday 9th September 2013 until Friday 13th September 2013 Some History HCI 2013 is the 27th Annual Conference of the Specialist HCI group of the BCS, the BCS Interaction SG. Since its establishment in 1985, the conference has become the leading annual HCI conference in Europe. As well as being a leading venue for dissemination, the conference has a history of nurturing research careers- many of the…
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Call: Gaming Beyond Screens (Edited Book proposal)
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Read more: Call: Gaming Beyond Screens (Edited Book proposal)Call for submissions for Edited Book proposal: Gaming Beyond Screens We are currently seeking contributions to an edited collection on gestural gaming entitled Gaming Beyond Screens. In recent years there has been a surge of interest in digital games, platforms, and peripherals that employ gestural technologies. The Nintendo Wii, Rock Band, and Kinect are just some of the most popular examples in a long list of games and gaming devices that shift our attention away from the screen and towards bodies in motion. The phenomenon of gestural gaming raises a number of pressing questions for both academics and designers. For…
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Call: Embodied Engagement: Participatory And Immersive Performance (TaPRA 2013)
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Read more: Call: Embodied Engagement: Participatory And Immersive Performance (TaPRA 2013)Call for Participation – TaPRA – 2013 Theatre & Performance Research Association (TaPRA) http://tapra.org/ University of Glasgow and The Royal Conservatoire of Scotland (RCS) 4th- 6th September 2013 Performance and the Body Working Group and Performance and New Technologies Working Group Title: Embodied Engagement: Participatory And Immersive Performance The Performance and the Body and Performance and New Technologies Working Groups are joining forces this year to explore different bodily, aesthetic, political, ethical and economical aspects of participation in the current performance milieu. In a performance context where hierarchies of participation are being reconfigured and traditional authorial claims are under stress,…
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Job: Research Assistant Professor, UNC-Chapel Hill and Being There International Research Centre for Telepresence and Telecollaboration
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Read more: Job: Research Assistant Professor, UNC-Chapel Hill and Being There International Research Centre for Telepresence and TelecollaborationWe are seeking a researcher for a position lasting two years at UNC Chapel Hill. The researcher will rotate between UNC Chapel Hill and Nanyang Technological University (NTU) in Singapore, spending six months per year at each institution. The Being There Centre’s research focuses on acquisition and display of 3D environments, large-format and mobile 3D displays, robotic humanoid avatars, and autonomous virtual humans. Position remains open until filled. Selected Possible Research Topics: Automatic real-time reconstruction of dynamic 3D environments using multiple cameras and depth imaging devices Novel auto-stereoscopic displays, conventional head-tracked stereoscopic displays Hardware-based and vision-based tracking technology for users,…
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