Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 2014 International Conference on Collaboration Technologies and Systems (CTS 2014)
Published:
Read more: Call: 2014 International Conference on Collaboration Technologies and Systems (CTS 2014)Call for Papers and Participation The 2014 International Conference on Collaboration Technologies and Systems (CTS 2014) May 19-23, 2014 The Commons Hotel Minneapolis, Minnesota, USA In Cooperation with ACM, IEEE, and IFIP (Pending) (Extended Paper Submission Deadline: January 14, 2014) http://cts2014.cisedu.info or http://cisedu.us/rp/cts14 INVITATION: You are cordially invited to participate in and attend the International Conference on Collaboration Technologies and Systems to be held May 19-23, 2014 in Minneapolis, Minnesota, USA. Participation is extended to researchers, designers, educators and interested parties in all CTS disciplines and specialties. PURPOSE: The Conference will include invited presentations by experts from academia, industry, and…
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Call: SEARIS 2014: Workshop on Software Engineering and Architectures for Realtime Interactive Systems
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Read more: Call: SEARIS 2014: Workshop on Software Engineering and Architectures for Realtime Interactive SystemsCall for Papers SEARIS 2014 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems 30th of March in Minneapolis, Minnesota, USA In conjunction with IEEE Virtual Reality 2014 Deadlines and Dates: January 10, 2014: Abstract submission January 24, 2014: Short/long paper submission February 10, 2014: Notification of acceptance February 21, 2014: Camera-ready versions March 30, 2014: Workshop (please check http://www.searis.net for updates) Description: SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments…
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Call: MobileHCI 2014 – 16th International Conference on HCI with Mobile Devices and Services
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Read more: Call: MobileHCI 2014 – 16th International Conference on HCI with Mobile Devices and ServicesCall for Participation MobileHCI 2014 September 23-26, 2014 Toronto, Canada http://mobilehci.acm.org/2014/ The 16th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) is the premier forum for innovations in mobile, portable and personal devices and with the services to which they enable access. MobileHCI brings together people from diverse areas which provides a multidisciplinary forum for academics, hardware and software developers, designers and practitioners to discuss the challenges and potential solutions for effective interaction with and through mobile devices, applications, and services. MobileHCI maintains a small number of tracks along with a wide range of other program aspects…
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Call: AISB 2014 Symposium: Machine Learning, Expressive Movement, Interaction Design, Creative Applications
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Read more: Call: AISB 2014 Symposium: Machine Learning, Expressive Movement, Interaction Design, Creative ApplicationsCall for Participation, AISB 2014 Symposium: Machine Learning, Expressive Movement, Interaction Design, Creative Applications The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) 2014 Convention Goldsmiths, University of London, UK 1st – 4th April 2014 Symposium dates: 1 and 2 April 2014 Workshop website: http://www.doc.gold.ac.uk/~mas02mg/GestureWorkshop/?page_id=15 Submission deadline: 21st January 2014 OVERVIEW Machine Learning (ML) is a set of techniques widely used for data analysis and understanding of complex phenomena. A subset of ML methods that are real time or that look at continuous data have been designed to carry out a wide variety of tasks such…
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Call: multi.player 2 – International conference on the social aspects of digital gaming
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Read more: Call: multi.player 2 – International conference on the social aspects of digital gamingmulti.player 2 Compete – Cooperate – Communicate International conference on the social aspects of digital gaming Date: Thursday, 14. August – Friday, 15. August 2014 Venue: Westfälische Wilhelms-Universität (WWU) Münster, Germany Jointly organized by: ECREA (European Communication Research and Education Association) Working Group “Digital Games Research” ERC (European Research Council) research group “The social fabric of virtual life” at the University Münster In the last decade, there has been an increase in ‘social’ multiplayer gaming activities, including rises in co-located gaming and online gaming. This increase in multiplayer gaming has led to a range of new research evaluating the sociality…
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“Touch me” – Workshop on Tactile User Experience Evaluation Methods at CHI 2014
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Read more: “Touch me” – Workshop on Tactile User Experience Evaluation Methods at CHI 2014“Touch me” – Workshop on Tactile User Experience Evaluation Methods One-day workshop at CHI 2014, April 26th (Saturday) in Toronto, Canada SUBMISSION DEADLINE: January 10th 2014, via E-Mail to mbusch@cure.at SUBMISSION FORMAT: 2-4 page position papers, formatted according to ACM SIGCHI Publications Format (not anonymized) NOTIFICATION: February 1st, 2014 INFORMATION & NEWS: http://tactile-ux-evaluation.cure.at/ TOPIC There are various methods for evaluating the User Experience (UX) when interacting with systems, e.g. questionnaires, interviews and physiological measures. Most of these methods only rely on visual or verbal stimuli, do not capture UX in a holistic way or are too invasive (e.g.…
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Call: The Future of Experiencing Cultural Heritage (PATCH 2014 Workshop)
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Read more: Call: The Future of Experiencing Cultural Heritage (PATCH 2014 Workshop)Call for Proposals and Papers PATCH’2014 -The Future of Experiencing Cultural Heritage Haifa, Israel. February 24, 2014 Extended deadline: 26 December 2013 The 7th International Workshop on Personalized Access to Cultural Heritage (PATCH 2014) will be this year co-located with the Intelligent User Interfaces Conference (http://www.iuiconf.org/). IUI is the annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. It takes place in Haifa, Israel on 24 February 2014. Next to the full research papers, we also encourage submissions of position papers, short papers and demonstrations…
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Call: 10th International Conference on Disability, Virtual Reality and Associated Technologies
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Read more: Call: 10th International Conference on Disability, Virtual Reality and Associated Technologies10th International Conference on Disability, Virtual Reality and Associated Technologies Gothenburg, Sweden September 2–4, 2014 Download: Call for Papers 2014 (PDF) DEADLINE FOR FULL PAPER: SUBMISSION will be 28 Feb, 2014 DEADLINE FOR SHORT PAPER SUBMISSION will be 31 May, 2014 The ICDVRAT conference Series provides a forum for international experts and researchers to present and review how advances in the general area of virtual reality can be used in the area of disabilities and rehabilitation. High quality papers are sought in which technical innovation is backed up by evidence of original and practical implementation, or which promise practical implementation…
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Call: EMSS 2014 – 26th European Modeling & Simulation Symposium (Simulation in Industry)
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Read more: Call: EMSS 2014 – 26th European Modeling & Simulation Symposium (Simulation in Industry)EMSS 2014 – The 26th European Modeling & Simulation Symposium (Simulation in Industry) 22 – 24 September, 2014 Bordeaux, France http://www.msc-les.org/conf/emss2014/index.htm Conference Aims The European Modeling and Simulation Symposium is one of the most important Simulation Appointment in Europe. As tradition the conference focuses on Modeling & Simulation in Industry taking into consideration both applications and theoretical approaches. The conference proposes a multi-sides perspective to Modeling & Simulation environment. Tracks organization is intended to cover different research macro-areas dedicated to Industrial Engineering, Effective Design, Business, Economy and Finance, Medicine, Methodologies, Techniques and Applications. Such framework gives to scientists, technicians and…
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Call: 2nd International Workshop on Virtual and Augmented Assistive Technology (at IEEE Virtual Reality 2014)
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Read more: Call: 2nd International Workshop on Virtual and Augmented Assistive Technology (at IEEE Virtual Reality 2014)2nd International Workshop on Virtual and Augmented Assistive Technology At IEEE Virtual Reality 2014, Minneapolis, MN, USA http://www.cs.utsa.edu/~jpq/vaat/ The IEEE VR 2014 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology. Over the past several decades, there has been a host of research conducted to improve rehabilitation and enable assistive technology for persons with disabilities (e.g., cognitive, physical) through VR and AR. However, this area needs to take more advantage of state-of-the-art VR and AR technology. We believe…
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Call: First International Workshop on Multiagent Foundations of Social Computing (at AAMAS 2014)
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Read more: Call: First International Workshop on Multiagent Foundations of Social Computing (at AAMAS 2014)First International Workshop on Multiagent Foundations of Social Computing http://www.lancaster.ac.uk/staff/chopraak/sc-aamas-2014/ Co-located with AAMAS 2014 (http://aamas2014.lip6.fr) May 5-9, 2014, Paris, France Social computing broadly refers to computing-supported approaches that facilitate interactions among people and organizations. Social computing has emerged as an exciting multidisciplinary area of research, driven by the wealth of easily available information and the success of online social networks and social media. Social computing applications are characterized by high interactivity among users, user-generated content, and in cases such as Wikipedia, more open governance structures. Much of the recent excitement in social computing is driven by data analytics and business…
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Call: CHI PLAY 2014
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Read more: Call: CHI PLAY 2014CALL FOR PARTICIPATION: CHI PLAY 2014 Submission Deadlines: May 8, 2014 (full papers, demos, workshops, doctoral consortium) June 26, 2014 (student competition, work-in-progress) CHI PLAY 2014 The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play http://chiplay.org/ Twitter: #chiplay Toronto, Ontario, Canada October 5-8, 2014 CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the…
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