Category: Calls


  • Call: UBI Summer School 2014 – Ubiquitous computing and urban informatics

    UBISS 2014 – 5th International UBI Summer School 2014 Oulu, Finland, June 9-14, 2014 http://www.ubioulu.fi/en/UBI-summer-school-2014 Application deadline:  March 24, 2014 UBISS 2014 – the 5th International UBI Summer School 2014 – will be held in Oulu, Finland, on June 9-14, 2014. The summer school provides young researchers with an opportunity to gain hands on experience and insight on selected topics on the multidisciplinary fields of ubiquitous computing and urban informatics under the tutelage of distinguished experts. The summer school is targeted primarily to doctoral (graduate) students, but undergraduate students and postdocs are also welcome to attend. The summer school builds…

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  • Call: Insights for non-academic audience re: VR as a media panic

    [From the Digital Games Research Association (DIGRA)’s Gamesnetwork list] Hello everyone, I’m writing a short article for a non-academic audience on the potential for mainstream adoption of virtual reality headsets such as the Oculus Rift in the near future to trigger a moral/media panic and attract the kind of regulation and censorship that recently culminated in Brown v. EMA (2011) for videogames in the US. I think this recent Forbes article is a harbinger of sensational news coverage to come. I personally think it’s still up in the air as to whether or not the Oculus and other VR peripherals…

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  • Call: Human-Machine Affective Coordination – Workshop at ALIFE14

    Call for abstracts Workshop Human-Machine Affective Coordination Generating Emotional and Empathic Dynamics Between Artificial and Human Agents @ ALIFE14 New York, USA July 30 – August 02, 2014 Website: http://blogs.cornell.edu/alife14nyc/ Contact: artificial.empathy@developmentalrobotics.com luisa.damiano@gmail.it Deadline: May, 07, 2014 Notification of acceptance: May, 30, 2014 We are interested in submissions of original HRI and Social Robotics research, or research in related fields relevant to the topic of “Human-Machine Affective Coordination”. The submissions, in the form of an abstract (min 800, max 1000 words), should be related to the investigation of one or more specific aspects of emotional and empathic HRI (e.g. theoretical,…

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  • Call: Making the City Playable Conference – Research Stream

    Call for Proposals – Making the City Playable Conference – Research Stream Watershed, Bristol, UK. September 10th & 11th 2014 On September 10th and 11th 2014 the Watershed Media Centre in Bristol will host the first Making the City Playable Conference, convened by University of the West of England Visiting Professors Clare Reddington and Andrew Kelly. This two day international conference will bring together future city experts, urban planners, artists and technologists to explore the theme of the Playable City, and what it might mean in imagining and making the cities of the future. The Playable City The “Playable City”…

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  • Call: UCDAS 2014: The 1st IEEE International Workshop on User Centered Design and Adaptive Systems

    Call for Papers UCDAS 2014: The 1st IEEE International Workshop on User Centered Design and Adaptive Systems Västerås, Sweden – July 21-25, 2014 The 1st IEEE International Workshop on User Centered Design and Adaptive Systems, UCDAS 2014, is co-located with COMPSAC 2014 (The 38th Annual International Computers, Software & Applications Conference, http://compsac.cs.iastate.edu/). The aim of this Workshop is to introduce the combination of different disciplines to build adaptive systems. Also, to discuss this approach and the state-of-the-art advances in research and development of the construction of user-centered adaptive systems. This Workshop is addressed to researchers from different disciplines in academia…

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  • Call: ‘Social NUI: Social Perspectives in Natural User Interfaces’ Workshop at DIS 2014

    Call for Papers: DIS 2014 Workshop on Social NUI: Social Perspectives in Natural User Interfaces This one-day workshop will be held as part of the DIS 2014 Conference on Designing Interactive Systems (http://dis2014.iat.sfu.ca), held in Vancouver, Canada 21-25 June http://www.socialnui.unimelb.edu.au/dis2014workshop/ IMPORTANT DATES Submission by:  21 March 2014 Notification of acceptance:  31 March 2014 Camera Ready Copy:  20 April 2014 Workshop day:  21 or 22 June 2014 SCOPE OF THE WORKSHOP The term Natural User Interfaces (NUI) has come to refer to a broad collection of interactive technologies argued to draw upon existing human capabilities for communication and human capacity to…

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  • Call: Special Interest Group on Discourse and Dialog (SIGDIAL 2014) Conference

    SIGDIAL 2014 CONFERENCE Wednesday, June 18 to Friday, June 20, 2014 The 15th Annual Meeting of the Special Interest Group on Discourse and Dialog will be co-located with the 8th International Conference on Natural Language Generation (INLG 2014) in Philadelphia, PA, USA and immediately preceding ACL 2014. http://www.sigdial.org/workshops/conference15 PAPER SUBMISSION DEADLINE: Sunday, 9 March 2014 (23:59, GMT-11) CALL FOR PAPERS The 2014 SIGDIAL conference continues a series of fourteen conferences, providing a regular forum for the presentation of cutting edge research across the areas of discourse and dialog and attracting a diverse set of participants from academia and industry.…

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  • Call: Matters of Play – Special issue of Traces on games and materiality

    Call for Contributions Tracés – Human sciences journal Matters of play Deadline: June the 30th, 2014 For an English version of the CfC in PDF, click here. For a French version of the CfC, click here. For a Spanish version of the CfC, click here. Abstract This issue of the Tracés journal questions the relationships between play and games, on the one hand, and materiality, on the other – i.e. materials, objects, interfaces and infrastructures, as well as bodily aspects involved in play and games. Various forms of play and games can be studied in that perspective, such as gambling,…

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  • Call: VS-GAMES 2014

    CALL FOR PAPERS VS-GAMES 2014 University of Malta Valletta, Malta 9-12 September 2014 Supported by IEEE. Conference proceedings will also be published by IEEE. http://www.um.edu.mt/events/vs-games2014 Important dates: Full and Work-in-Progress Papers:  15 March 2014 Doctoral Consortium Papers:  30 April 2014 Posters and Demos:  30 April 2014 Industry Expo:  30 June 2014 Notification of acceptance:  30 April 2014 VS-Games now running in its 6th year, is a conference that targets cross-disciplinary communities interested in virtual worlds and games for serious applications. The conference promotes efforts in all areas of research involving the advancement of technologies, design, and applications of virtual worlds…

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  • Call: GAMEON 2014, the 15th annual Simulation and AI in Games Conference

    CALL FOR PAPERS GAMEON’2014 The 15th annual Simulation and AI in Games Conference University of Lincoln Lincoln, United Kingdom September 9-11, 2014 Games Development Methodology Game Theory/Multi-Agent Systems Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s Serious gaming Wargaming Aerospace Simulations, Board Games etc…. Games for training Games…

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  • Call: Eighth International Workshop on Human Aspects in Ambient Intelligence (HAI ‘ 14)

    Call for Papers: EIGHTH INTERNATIONAL WORKSHOP ON HUMAN ASPECTS IN AMBIENT INTELLIGENCE (HAI’14) URL: http://www.few.vu.nl/~tbosse/HAI14/ Warsaw, Poland, August 11, 2014 Workshop at the International Conference on Active Media Technology (AMT’14) (Proceedings will be published by Springer in their LNCS series) BACKGROUND Recent developments within Ambient Intelligence provide new possibilities to contribute to personal care. For example, our car may monitor us and warn us when we are falling asleep while driving or take measures when we are too drunk to drive. As another example, an elderly person may wear a device that monitors his or her wellbeing and offers support…

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  • Call: Fifth conference on Games for Health Europe

    Fifth conference on Games for Health Europe 27 & 28 October 2014, Utrecht, the Netherlands Submission deadline: May 1th, 2014 http://www.gamesforhealtheurope.org/call-for-submissions-2014 1.  Background Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and health policy. Over three days, more than 400 attendees will participate in over 60 sessions provided by an…

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