Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Futures of Real and Virtual Worlds – Special issue of Journal of Virtual Worlds Research
Published:
Read more: Call: Futures of Real and Virtual Worlds – Special issue of Journal of Virtual Worlds ResearchCall for Papers: Futures of Real and Virtual Worlds A Special exploratory issue of the Journal of Virtual Worlds Research Edited by: Yesha Sivan, Editor in Chief The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access peer-reviewed academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds’ research. DESIGN THE FUTURE This call is about the future, or more so, possible futures. We are looking for reflective papers (1000-3000 words) that will describe specific angles to the real and virtual worlds. We are exploring…
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Call: ACM Interactive Tabletops and Surfaces 2015
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Read more: Call: ACM Interactive Tabletops and Surfaces 2015Call for Participation: Papers & Notes ACM Interactive Tabletops and Surfaces (ITS) 2015 Funchal, Madeira, Portugal November 15-18, 2015 http://www.its2015.org ACM ITS is the premier venue for research in the design, development and use of new and emerging interactive surface technologies. ACM ITS 2015 welcomes original, high-quality research and industry contributions that advance the state-of-the-art in the area of interactive surfaces (including tabletops, large displays, mobile, and mini devices). The conference embraces innovations in a wide variety of areas including design, software, hardware, understanding of use, and applications or deployments of interactive surfaces. This year’s event will be held at…
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Call: Moving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image Processing
Published:
Read more: Call: Moving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image ProcessingMoving Images 2015: Perception – Reception – Interaction. Varieties and Characteristics of Media Image Processing. Conference of Moving Image Sciences In Kiel, Germany, 19th And 20th November 2015 Call for Papers: For human perception, processing and cognition of moving images (whether they are interactive or not) the systems of the mental and the physical are crucial. Only in the interactive context of bodily participation, sensual addressing and cognitive organization emerges the phenomenal and semiotic dimension of understanding and experience; that shapes the actions of processing and cognition of media stimuli. The conference focusses on the diverse and complex interactions between…
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Call: Virtual, Augmented and Mixed Reality – Changing the Face of Learning (conference stream)
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Read more: Call: Virtual, Augmented and Mixed Reality – Changing the Face of Learning (conference stream)Virtual, Augmented and Mixed Reality – Changing the Face of Learning Special Conference Stream within The Experiential Learning in Virtual Worlds Project 5th Global Meeting Sunday 10th May – Tuesday 12th May 2015 Dubrovnik, Croatia Abstracts deadline: Friday 13th March 2015 CALL FOR PRESENTATIONS: There has been an explosion of interest in virtual, augmented and mixed reality in recent years. Oculus Rift and Google Glass were among the first off the block, but competition has been hotting up since both devices appeared. Much of the attention has focused on the advances in technology that herald such devices, but less attention…
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Call: Student Conference on Music, Multimedia and Electronics (iscMME 2015)
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Read more: Call: Student Conference on Music, Multimedia and Electronics (iscMME 2015)iscMME 2015 The Interdisciplinary Centre for Scientific Research in Music (ICSRiM) Student Conference on Music, Multimedia and Electronics (iscMME) School of Music, University of Leeds, Leeds LS2 9JT, United Kingdom Monday 15th June 2015 Call for Proposals iscMME 2015 welcomes the submission of a wide range of Sci-Arts research with particular focus on Music, Multimedia and Electronics. Submissions fall into four categories: (i) papers & presentations; (ii) demonstrations or installations (iii) performances. Details and requirements for each category are specified below. All submissions will be reviewed by the iscMME programme committee. Proposals for categories (i), (ii), and (iii) should be…
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Call: International Conference Series in Games and Literary Theory – Third Annual Conference
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Read more: Call: International Conference Series in Games and Literary Theory – Third Annual ConferenceInternational Conference Series in Games and Literary Theory Third Annual Conference Hosted by Loyola University New Orleans, Department of English & School of Mass Communication New Orleans, Louisiana USA November 20-22, 2015 The Games and Literary Theory Conference Series addresses the scope and appeal of interdisciplinary approaches to the study of games and games’ impact on other fields in the Humanities. It began in 2012 as a PhD seminar and workshop arranged by the Department of English at the University of Malta in collaboration with IT University of Copenhagen and subsequently expanded into an annual conference. The inaugural Games and…
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Call: Space and Place – 6th Global Meeting
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Read more: Call: Space and Place – 6th Global MeetingCall for Papers Space and Place 6th Global Meeting Institution: Inter-Disciplinary.Net – Mansfield College, University of Oxford Location: Oxford (United Kingdom) Date: September 3-5, 2015 Deadline: May 1, 2015 Space and place affect the very way in which we experience, understand, navigate and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against marginalised individuals, groups and populations, constructing a lived landscape of division and disenfranchisement, inclusion and exclusion — whether it be in terms of ideology, nationality, culture, economic status, religious orientation, gender or sexuality. Space and place, are also the focus of…
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Call: 21st century photography: Art, philosophy, technique
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Read more: Call: 21st century photography: Art, philosophy, techniqueCALL FOR PAPERS 21st century photography: art, philosophy, technique Central Saint Martins, University of the Arts London 5-6 June 2015 Abstracts due March 10, 2015 This trans-disciplinary conference aims to explore a series of themes that emerge from the understanding of contemporary photography as the basic unit of visual communication of the age of technology: online, off-line and between the lines. The aim is to bridge the gap between aesthetic, philosophical and technological approaches to the photographic image and to prompt participants from different backgrounds (fine art, critical theory, philosophy, software/hardware) to engage with each other and to open new…
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Call: Cognitive Models and Emotions Detection for Ambient Intelligence (COMEDAI 2015)
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Read more: Call: Cognitive Models and Emotions Detection for Ambient Intelligence (COMEDAI 2015)CALL FOR PAPERS Cognitive Models and Emotions Detection for Ambient Intelligence (COMEDAI 2015) Special Session of the 9th International Symposium on Intelligent Distributed Computing (http://islab.di.uminho.pt/idc2015/) 7th-9th October 2015, Guimarães, Portugal http://islab.di.uminho.pt/comedai2015/ The detection and recognition of human emotions and social signals is a key issue in the development of socially intelligent systems. This interdisciplinary field has been lastly provided some applications including marketing, autism therapy for children and at-home medical care and assistance. Given the tendency of the worldwide society, the step further would be to design Ambient Intelligence systems able to take care of elderly and disabled people.…
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Call: UCDAS 2015 – 2nd IEEE Workshop on User-Centered Design and Adaptive Systems
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Read more: Call: UCDAS 2015 – 2nd IEEE Workshop on User-Centered Design and Adaptive SystemsCall For Papers IEEE COMPSAC 2015: UCDAS: 2nd Workshop on User-Centered Design and Adaptive Systems Taichung, Taiwan – July 1-5, 2015 Submission deadline: March 18, 2015 The 2nd IEEE International Workshop on User Centered Design and Adaptive Systems, UCDAS 2015, is co-located with COMPSAC 2015, http://www.computer.org/portal/web/COMPSAC/home. The aim of this Workshop is to introduce the combination of different disciplines to build adaptive systems. Also, to discuss this approach and the state-of-the-art advances in research and development of the construction of user-centered adaptive systems. This Workshop is addressed to researchers from different disciplines in academia and industry, as well as practitioners,…
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Call: “I”Robot? Rethinking the I-You Relation through Dialogical Philosophy in the Ethics of AI and Robotics (AI & Society special issue)
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Read more: Call: “I”Robot? Rethinking the I-You Relation through Dialogical Philosophy in the Ethics of AI and Robotics (AI & Society special issue)Call for Papers: Special Issue AI & Society http://link.springer.com/journal/volumesAndIssues/146 (2015) Editor (Kathleen Richardson) “I”Robot? Rethinking the I-You relation through dialogical philosophy in the Ethics of AI and Robotics ABSTRACTS accepted now – end of March This Special Issue: “I”Robot? Rethinking the I-You relation through dialogical philosophy in the Ethics of AI and Robotics will address issues in dialogical philosophy (Buber), concerning the nature of “I” and “You” and the relatedness between them (Buber, Stawarska, Bakhtin, Husserl, Derrida). AI robotic scientists develop embodied agents (robots) with a (potential) viewpoint to interact with humans. We will explore what kinds of “I” models…
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Call: Games and Transgressive Aesthetics Workshop at DiGRA 2015
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Read more: Call: Games and Transgressive Aesthetics Workshop at DiGRA 2015Call for Abstracts: Games and Transgressive Aesthetics Workshop at DiGRA 2015 May 14th-17th at Leuphana University Lüneburg, Germany Overview: Digital games have a reputation for including excessive violence, and violent content tends to be the focal point when games become the target for public criticism. However, as interacting with the gameworld through the use of simulated violence is a convention in many games; and while game violence certainly can be experienced as unsettling, it seldom leads the game to become ”unplayable” for players. Rather, it seems that the game context contributes to reduce the offensiveness of such content. Indeed, players…
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