Category: Calls


  • Call: 7th International Conference on Intelligent Human Computer Interaction (IHCI 2015)

    Call for Papers IHCI 2015: 7th International Conference on Intelligent Human Computer Interaction Indian Institute of Information Technology-Allahabad 14-16 December, 2015 http://ihci.iiita.ac.in Paper Submission Deadline: August 16, 2015 The international conference on Intelligent Human Computer Interaction (IHCI) is a forum for the presentation of technological advances and research results at the crossroads of human computer interaction, artificial intelligence, signal processing and computer vision. It brings together engineers and scientists from around the world. It will also provide as a platform triggering further technological and research improvements through exchanges between industry and academic professionals. The 7th edition in the series, IHCI…

    Read more: Call: 7th International Conference on Intelligent Human Computer Interaction (IHCI 2015)
  • Call: International Association for Computing and Philosophy conference (IACAP 2016)

    International Association for Computing and Philosophy – Annual Meeting June 14-17, 2016 University of Ferrara, Italy The International Association for Computing and Philosophy (IACAP) [http://www.iacap.org/] is delighted to announce that submissions are now being accepted for its 2016 annual meeting [http://www.iacap.org/iacap-2016], to be held on June 14-17 at the University of Ferrara, Italy [http://www.unife.it/international] [http://en.wikipedia.org/wiki/Ferrara]. The meeting will be hosted by Professor Marcello D’Agostino [http://docente.unife.it/dgm] and Professor Marcello D’Alfonso [http://docente.unife.it/dlfmtv/]. IACAP has a long-lasting tradition of promoting philosophical dialogue and interdisciplinary research on all aspects of the computational and informational turn.…

    Read more: Call: International Association for Computing and Philosophy conference (IACAP 2016)
  • Call: Symposium Proposals for AISB 2016 (Society for Study of AI and Simulation of Behaviour)

    AISB 2016 Call for Symposium Proposals Deadline for symposium proposals: 1st September 2015 Notification of acceptance: 26th September 2015 The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2016 Convention will be held at the University of Sheffield, UK, from 4-6th April 2016. Daniela Romano (Department of Computer Science) and Tony Prescott (Department of Psychology) are the 2016 conference chairs, which will be hosted by Sheffield Robotics. The convention is structured as a number of co-located symposia, together with…

    Read more: Call: Symposium Proposals for AISB 2016 (Society for Study of AI and Simulation of Behaviour)
  • Call: NEUROTECHNIX 2015 – 3rd International Congress on Neurotechnology, Electronics and Informatics

    Call for Papers NEUROTECHNIX 2015 – 3rd International Congress on Neurotechnology, Electronics and Informatics 16-17 November, 2015 Lisbon, Portugal http://www.neurotechnix.org NEUROTECHNIX is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication SCOPE The first research works on neurotechnology can be dated back nearly half a century, but it is in the XXI century that most significant advances are being witnessed. Neurotechnology shows a very high potential of enhancing human activities, involving technologies such as neural rehabilitation, neural prosthesis, neuromodulation, neurosensing and diagnosis, and other combinations of neurological and biomedical knowledge with engineering technologies. This congress…

    Read more: Call: NEUROTECHNIX 2015 – 3rd International Congress on Neurotechnology, Electronics and Informatics
  • Call: Contributions to book series on the Future of Humanity and its Successors

    Palgrave Studies in the Future of Humanity and its Successors Series editors Calvin Mercer (Professor of Religion, East Carolina University) Steve Fuller (Professor of Sociology, University of Warwick, UK) Humanity is at a crossroads in its history, precariously poised between mastery and extinction. The fast-developing array of human enhancement therapies and technologies (e.g., genetic engineering, information technology, regenerative medicine, robotics, and nanotechnology) are increasingly impacting our lives and our future. The most ardent advocates believe that some of these developments could permit humans to take control of their own evolution and alter human nature and the human condition in fundamental…

    Read more: Call: Contributions to book series on the Future of Humanity and its Successors
  • Call: BBC looking to fund VR experiences and more

    [This item is both news and a call for proposals that may be of interest; it’s from VRFocus. –Matthew] BBC Looking to Fund VR Experiences and More July 27, 2015 Jamie Feltham The British Broadcasting Corporation (BBC) is already involved with virtual reality (VR) technology to some extent. Last year the company partnered with digital studio BDH to create War of Words, a mobile VR experience that visualised a poem from Siegfried Sassoon. The organisation has since hinted at further work with the tech, although hasn’t revealed any specifics just yet. Now it’s been announced that the BBC is in…

    Read more: Call: BBC looking to fund VR experiences and more
  • Call: Hear The Music, Play The Game: Music And Game Design: Interplays And Perspectives (GAME theme issue)

    GAME – Games as Art, Media, Entertainment www.gamejournal.it Call for Papers – n. 6/2016 Hear The Music, Play The Game Music And Game Design: Interplays And Perspectives Edited by Hillegonda C. Rietveld and Marco Benoît Carbone http://www.gamejournal.it/n-62016-hear-the-music-play-the-game-music-and-game-design-interplays-and-perspectives/#.VbCbv4cn91M Music composition and sound design in video games are important dimensions in the experience of play, gaining increased acknowledgement and attention within the game industry. The growing relevance and success of several kinds of music-based games, and their codification in novel genres and sub-genres, illustrates one tendency in this shift of focus towards the aural in relation to the usually visual dominance of…

    Read more: Call: Hear The Music, Play The Game: Music And Game Design: Interplays And Perspectives (GAME theme issue)
  • Call: 8th International Conference on Computer Supported Education – CSEDU 2016

    CALL FOR PAPERS The 8th International Conference on Computer Supported Education – CSEDU 2016 Website: www.csedu.org 21 – 23 April, 2016 Rome, Italy REGULAR PAPERS Paper Submission: October 28, 2015 Authors Notification: January 28, 2016 Camera Ready and Registration: February 12, 2016 POSITION PAPERS Paper Submission: January 5, 2016 Authors Notification: February 5, 2016 Camera Ready and Registration: February 19, 2016 WORKSHOPS Workshop Proposal: November 9, 2015 DOCTORAL CONSORTIUM Paper Submission: February 16, 2016 Authors Notification: February 24, 2016 Camera Ready and Registration: March 4, 2016 SPECIAL SESSIONS Special Session Proposal: November 18, 2015 TUTORIALS, DEMOS AND PANEL PROPOSALS December…

    Read more: Call: 8th International Conference on Computer Supported Education – CSEDU 2016
  • Call: Social Internet of Things (book chapters)

    Call for Book Chapters: Social Internet of Things Series Title: Internet of Things: Technology, Communications and Computing – Springer AG Editors: Alessandro Soro, Margot Brereton, Paul Roe (Queensland University of Technology) [a.soro, m.brereton, p.roe]@qut.edu.au http://www.designparticipation.net/CFP-Social-IoT The vision for the Internet of Things has moved over time from a supply chain management perspective to one aimed at combining the power of smart objects, ubiquitous connectivity and semantic interoperability. At the same time, fuelled by the increasing availability of miniaturized computing and cheap sensing devices, a multitude of research initiatives has envisioned, prototyped and investigated in depth a wide range of tools…

    Read more: Call: Social Internet of Things (book chapters)
  • Call: 2016 Arts In Society Conference: The Practice of Art in the Age of the Anthropocene

    2016 ARTS IN SOCIETY CONFERENCE: THE PRACTICE OF ART IN THE AGE OF THE ANTHROPOCENE – A COMMON GROUND CONFERENCE University of California, Los Angeles Los Angeles, USA 10-12 August 2016 http://artsinsociety.com/losangeles-2016 CALL FOR PAPERS Proposals for paper presentations, workshops, posters, or colloquia are invited for the Eleventh International Conference On The Arts In Society held at the University of California, Los Angeles in Los Angeles, USA, 10-12 August 2016. The purpose of the annual Arts Conference is to create an intellectual platform for the arts and arts practices, and to create an interdisciplinary conversation on the role of the…

    Read more: Call: 2016 Arts In Society Conference: The Practice of Art in the Age of the Anthropocene
  • Call: Social Interaction in Virtual Worlds (book chapters)

    CALL FOR CHAPTERS Social Interaction in Virtual Worlds http://sites.google.com/site/sivw2016/ Editors: Kiran Lakkaraju and Gita Sukthankar Online games, such as World of Warcraft, Second Life, Angry Birds etc. or others have become a huge phenomena; recent surveys show that 59% of Americans play video games [1]. A genre of games, Massively Multiplayer Online Games, like World of Warcraft and Eve Online, stand out as complex, rich environments in which players develop strong social connections with each other, fight over resources and territories, engage in diplomacy, and form and maintain large, complex organizations. In short these are “Virtual Worlds” that capture many…

    Read more: Call: Social Interaction in Virtual Worlds (book chapters)
  • Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)

    1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016) January 9, 2016 Las Vegas, NV, USA Held in conjunction with the 14th IEEE Consumer Communications and Networking Conference (CCNC 2016) http://aaleh2016.itmexicali.edu.mx/ The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the ageing societies. Among the enabling technologies of eHealth and AAL services, we have wireless sensor networks, the Internet of Things, ambient intelligence, and cyber-physical systems,…

    Read more: Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)

ISPR Presence News

Search ISPR Presence News:



Archives