Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Image Temporality: The Relation of Time, Space and Reception of Visual Media (Yearbook of Moving Image Studies)
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Read more: Call: Image Temporality: The Relation of Time, Space and Reception of Visual Media (Yearbook of Moving Image Studies)Call for Abstracts/Articles Yearbook of Moving Image Studies Image Temporality: The Relation of Time, Space and Reception of Visual Media Deadline for Abstracts: August 1, 2016 Deadline for Articles: January 9, 2017 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from scientists, scholars, artists and film makers for the third issue entitled »Image Temporality: The Relation of Time, Space and Reception of Visual Media«. YoMIS will be enriched by disciplines like media and film studies, image science, (film) philosophy, art history, game studies and other research areas related to the moving image in general.…
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Call: International Workshop on Movement and Computing (MOCO’16)
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Read more: Call: International Workshop on Movement and Computing (MOCO’16)International Workshop on Movement and Computing (MOCO’16) July 5-6 2016, Thessaloniki, Greece University of Macedonia, Greece Aristotle University of Thessaloniki, Greece Organized by MINES ParisTech, France In cooperation with Paris 8 University, France http://moco16.movementcomputing.org/ Following on from the two previous successes of the International Workshop on Movement and Computing (MOCO’14) at IRCAM (Paris, France) in 2014, as well as MOCO’15 at Simon Fraser University (Vancouver, Canada) in 2015, we are pleased to announce MOCO’16, which will be hosted in Thessaloniki, Greece. MOCO’16 will be organized by MINES ParisTech, (France) in co-operation with the Paris 8 University (France), the University of…
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Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)
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Read more: Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)Call for Papers Fifth International Symposium on New Frontiers in Human-Robot Interaction A two-day symposium at AISB 2016, 5th – 6th April 2016, Sheffield, United Kingdom http://www.mahasalem.net/AISB2016/HRI-AISB2016-Symposium.html Submission Deadline: Monday, 11 January 2016 MOTIVATION Human-Robot Interaction (HRI) is a growing research field with many application areas that could have a big impact not only economically, but also on the way we live and the kind of relationships we may develop with machines. Due to its interdisciplinary nature different views and approaches towards HRI need to be nurtured. The first symposium on “New Frontiers in Human-Robot Interaction” was held as part…
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Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info Systems
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Read more: Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info SystemsCall For Papers: Usage of Simulations, Educational Games and Gamification in Education (Minitrack) IS in Education, IS Curriculum, Education and Teaching Cases (SIGED) (Track) (http://amcis2016.aisnet.org/index.php/sessions/track-list#SIGEDanchor) 22nd Americas Conference on Information Systems, August 11 – 13, 2016, San Diego (http://amcis2016.aisnet.org) The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education. Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites both research papers and teaching…
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Call: Multimodal Corpora – LREC 2016 Workshop
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Read more: Call: Multimodal Corpora – LREC 2016 WorkshopCall for Papers LREC 2016 Workshop Multimodal Corpora: Computer vision and language processing 24 May 2016, Grand Hotel Bernardin Conference Center, Portorož, Slovenia http://www.multimodal-corpora.org/ Submission deadline: 12 February, 2016 The creation of a multimodal corpus involves the recording, annotation and analysis of several communication modalities such as speech, hand gesture, facial expression, body posture, gaze, etc. An increasing number of research areas have transgressed or are in the process of transgressing from focused single modality research to full-fledged multimodality research, and multimodal corpora are becoming a core research asset and an opportunity for interdisciplinary exchange of ideas, concepts and data.…
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Call: Collaboration with Interactive Surfaces and Devices – Theory and Practice (book chapters)
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Read more: Call: Collaboration with Interactive Surfaces and Devices – Theory and Practice (book chapters)Call for Book Chapters https://sites.google.com/site/collaborationsurfaces/springer-book TITLE OF BOOK Collaboration with Interactive Surfaces and Devices – Theory and Practice EDITORS Craig Anslow, Department of Computer Science, Middlesex University, UK Pedro Campos, University of Madeira, Madeira Interactive Technologies Institute, Portugal Joaquim Jorge, University of Lisbon, INESC-ID Lisbon, Portugal PUBLISHER Springer International Publishing AG THEME The vast screen real estate – which is provided in large-scale interaction environments – presents novel ways to visualize and interact with data-rich models, in the context of many different work domains. In parallel to this technological revolution, interactive surfaces, spaces and devices have also become widespread in…
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Call: Challenges, best practices to study HRI in natural interaction settings – HRI 2016 Workshop
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Read more: Call: Challenges, best practices to study HRI in natural interaction settings – HRI 2016 WorkshopCall for Position Statements HRI 2016: full-day workshop on The challenge (not) to go wild! Challenges and best practices to study HRI in natural interaction settings 07 March 2016, Christchurch, New Zealand https://www.uni-due.de/sozialpsychologie/hriws2016_robotsinthewild.php Submission deadline: 15 January 2016 Robots are more and more leaving our labs and entering natural interaction settings, such as homes, care facilities, factories, kindergartens, museums, and many more. In the HRI research community, we are aware of all the challenges involved in studying autonomously behaving agents “in the wild”. In order “not to go wild” we want to discuss best practices as well as pitfalls in…
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Call: AI & Games Symposium at AISB 2016
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Read more: Call: AI & Games Symposium at AISB 2016Call for Papers: AISB 2016 – AI & GAMES Symposium University of Sheffield, ENGLAND, UK 4th April 2016 Deadline for submissions: 11 January, 2016 The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. See: https://sites.google.com/site/aisbgames/ It will address the following areas of research and practice: The use of AI techniques (planning, learning,…
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Call: Blended Learning in Architecture and Design Education – Special issue of JPBLHE
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Read more: Call: Blended Learning in Architecture and Design Education – Special issue of JPBLHECall for papers: Blended Learning in Architecture and Design Education Special Issue of The Journal of Problem-Based Learning in Higher Education (JPBLHE) http://journals.aau.dk/index.php/pbl/announcement/view/71 Abstracts: January 15, 2016. Papers: July 1st, 2016 The aim of this special issue is to elucidate current practices and experiences of mixing traditional, physical, location-specific and face-to-face modes of learning with online learning formats – altogether known as blended learning. In the design disciplines, this poses particular challenges, as design learning has traditionally been deeply rooted in practices which involve interaction with both people – peers and instructors – and physical matter. The focus in architecture…
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Call: AVANCA/CINEMA 2016 International Conference Cinema – Art, Technology, Communication
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Read more: Call: AVANCA/CINEMA 2016 International Conference Cinema – Art, Technology, CommunicationAVANCA | CINEMA 2016 International Conference Cinema – Art, Technology, Communication. Avanca – Portugal | 27 – 31 of July http://avanca.org/EN/inicio.php Abstracts submission until: 15th January 2016 The researchers are invited to participate in the 7th edition of the AVANCA | CINEMA that will be held in July 2016. The scientific community members, who dedicate their studies to cinema and its relationship with art, communication and technology, can find here a space for diffusion, debate and sharing of their work. Cinema is a pretext for researchers from different countries to gather in Avanca during 5 days of meetings. In the…
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Call: ‘Mediated (Dis)Continuities: Contesting Pasts, Presents and Futures’ – ECREA 6th European Communication Conference
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Read more: Call: ‘Mediated (Dis)Continuities: Contesting Pasts, Presents and Futures’ – ECREA 6th European Communication Conference[Something a little different, but with clear relevance to presence; this is from Jan Van Looy via Gamesnetwork, the discussion list of the Digital Games Research Association, www.digra.org] Hi all, As many of you know, the ECREA Digital Games Research working group has recently been promoted to section status. For more info, please visit our website (www.digital-games.eu) or even better: join our Facebook group (https://www.facebook.com/groups/digitalgames/) Having achieved section status means that we will have a full presence at the upcoming ECREA conference in Prague from 9 to 12 November 2016 (www.ecrea2016prague.eu). “The Digital Games Research section invites contributions dealing with…
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Call: 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016)
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Read more: Call: 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016)Call for Papers The 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016) Otranto, Lecce, Italy June 15-18, 2016 http://www.salentoavr.it/ The purpose of the SALENTO AVR 2016 is to provide a discussion forum for researchers, scientists, engineers and practitioners throughout the world about the latest research findings, ideas, developments, applications and realizations on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors. SALENTO AVR 2016 solicits original contributions in the topic areas reported below; the sub-topics list is not exhaustive. Papers…
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Recent Posts
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