Category: Calls


  • Call: 2nd International Workshop on Ambient Assisted Living and eHealth (AALEH 2017)

    2nd International Workshop on Ambient Assisted Living and eHealth (AALEH 2017) Co-Located with 14th IEEE Consumer Communications and Networking Conference (CCNC 2017) January 8, 2017, Las Vegas, USA http://aaleh2017.itmexicali.edu.mx Submission deadline: September 21st, 2016 (Extended) SCOPE The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the aging societies. Among the enabling technologies of eHealth and ALL services, we have wireless sensor networks, the Internet of Things, big data,…

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  • Call: 38th Conference on the Fantastic in the Arts (ICFA 38) – Fantastic Epics

    38th Conference on the Fantastic in the Arts (ICFA) March 22-26, 2017 at the Marriott Orlando Airport Hotel Orlando, Florida, USA http://www.fantastic-arts.org/wp-content/uploads/2011/01/ICFA38-CfP-2.pdf Deadline for submitting proposals: October 31, 2016 Please join us for ICFA 38, March 22-26, 2017, when our theme will be “Fantastic Epics.” We welcome papers on the work of: Guest of Honor Steven Erikson (World Fantasy and Locus Award nominee), Guest of Honor N.K. Jemisin (Hugo, Nebula, and World Fantasy Award nominee, Locus Award winner), and Guest Scholar Edward James (Pilgrim, Hugo, British Science Fiction Association, and Eaton Award winner). The hero(ine)’s tale is as old as…

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  • Call: “Intersections: At the Technophysics of Space” – Azimuth theme issue

    CALL FOR PAPERS Azimuth. Philosophical Coordinates in Modern and Contemporary Age Issue X, 2017 Intersections: At the Technophysics of Space Editors: Georgios Tsagdis (Westminster Law & Theory Lab), Susanna Lindberg (Université Paris Ouest Nanterre La Défense) Deadline for proposals (300 words): 15th October, 2016 Intersections: where technology encounters space. Where the technological transformation, organization and manipulation of what appeared to be the incontestable, unalterable terrain of physics – a fundamental element of nature – challenges the pace of thought. Can our discourses keep up with the transformation that they, as logoi, at the intersection with techne, have wrought?…

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  • Call: Wine and Interaction Design Workshop at OZCHI 2016

    Call for Participation Wine and Interaction Design OZCHI 2016, Launcestion, Tasmania, Australia Submission deadline: October 2, 2016 This one-day workshop will be held as part of OZCHI 2016, in Launceston Tasmania, on MONDAY 28th November, 2016. This workshop will bring together HCI researchers and practitioners with an interest in the the role that interaction design and technology can play in wine production and consumption. The outcome of the workshop will be the identification of new opportunities for HCI researchers and practitioners to forge a synergy between technology and wine. Wine and Interaction Design presents an interesting challenge to the HCI…

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  • Call: 24th International collegiate Virtual Reality Contest (IVRC2016)

    The 24th International collegiate Virtual Reality Contest (IVRC2016) Oct. 29-30, 2016 National Museum of Emerging Science and Innovation (Miraikan) @ Tokyo, Japan In conjunction with Digital Contents Expo 2016 Call for International Video Submission Deadline: Aug. 31, 2016 http://ivrc.net/2016/en/video/ International collegiate Virtual Reality Contest (IVRC) welcomes you to submit your innovative work to the worldwide competition of novel interactive projects. The contest has more than twenty years history and several past winners of the contest have been accepted by the world’s most notable competitions of interactive technologies such as ACM SIGGRAPH Emerging Technologies, Laval Virtual Revolutions, and Ars Electronica. Here…

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  • Call: 3rd International Symposium Fusion in Cinema

    CALL FOR PAPERS 3rd International Symposium Fusion in Cinema 24th to the 26th November 2016, in Leiria, Portugal PDF: http://caminhos.info/docs/call_simposio_16.pdf Submissions: http://caminhos.info/pt/simposio/simposio-inscricao The 3rd International Symposium Fusion in Cinema will take place from the 24th to the 26th November 2016, in Leiria. This 3rd edition of the Symposium will be co-organized by Caminhos Film Festival and Mobile Unit Research on Local Studies (ELO) at the Universidade Aberta, and all proposals will undergo a peer review process, held in the form of blind review, in order to guarantee the fairness and impartiality of the assessment. The submitted and accepted papers for…

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  • Call: Music in Video Games Panel – Royal Music Association Music and Philosophy Study Group Conference

    Royal Music Association Music and Philosophy Study Group Conference Kings College, London 13th – 14th July 2017 Music in Video Games Panel Conveners: William Gibbons and Derek Matravers There has been great deal of interest in the past few years within musicology and music theory in the contribution of music to the experience of playing video games. The topic has been relatively neglected in philosophy, although it is related to several extant discussions concerning other media. We would like to invite papers from any discipline which reflect on this topic, thus contributing to developing a philosophical take on the role…

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  • Call: Second International Conference on Communication & Media Studies

    Second International Conference on Communication & Media Studies University of British Columbia – Robson Square, Vancouver, Canada 16-17 November 2017 http://oncommunicationmedia.com/vancouver-conference-2017 CALL FOR PAPERS The Second International Conference on Communication & Media Studies will be held at the University of British Columbia – Robson Square, Vancouver, Canada, 16-17 November 2017. We invite proposals for paper presentations, workshops/interactive sessions, posters/exhibits, virtual lightning talks, virtual posters, or colloquia addressing one of the following themes: Theme 1: Media Cultures Mass versus niche media ‘Audience’ and practices of participation in media Cultural representation and power in media Popular culture in the media Feminist analyses…

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  • Call: 2nd IEEE International Conference on Internet-of-Things Design and Implementation (IoTDI 2017)

    Call for Papers The 2nd IEEE International Conference on Internet-of-Things Design and Implementation (IoTDI 2017) Held in conjunction with CPSWeek 2017 (https://cpsweek2017.ece.cmu.edu/) April 18-21 Pittsburgh, PA, USA http://conferences.computer.org/IoTDI/ Full paper submission deadline: October 13th SCOPE A confluence of technological advances marks the advent of a new era. World data volume is growing at an unprecedented pace, much of it from embedded devices. Smart cities are expected to grow, fed by millions of data points from multitudes of human and physical sources. Cyber-attacks grow more nefarious, bringing down physical systems. Social networks are becoming ubiquitous, offering information on physical things.…

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  • Call: The Synthetic Method in Social Robotics (SMSR 2016) at ICSR 2016

    Call for Abstracts (1000 words) Workshop on The Synthetic Method in Social Robotics (SMSR 2016) @ The Eight International Conference on Social Robotics (ICSR 2016) Kansas City, USA November, 1-3, 2016 Website: http://icsr2016.engr.ku.edu/ Contact: ldamiano@unime.it Important Dates: Abstract Due – September 25, 2016 Notification of Acceptance – October 05, 2016 We are interested in submissions of original HRI and Social Robotics research, or research from related fields relevant to the topic of “Artificial Sociality”. The submissions, in the form of an abstract (min 800, max 1000 words), should be related to the investigation of one or more specific aspects of…

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  • Call: IEEE Virtual Reality 2017

    Call for Papers IEEE Virtual Reality 2017: The 24th IEEE Virtual Reality Conference March 18-22, 2017, Los Angeles, California http://ieeevr.org/2017 Paper abstracts due: September 12, 2016 IEEE VR 2017 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each: RESEARCH PAPERS should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human factors. APPLICATION PAPERS should explain how the authors built upon existing ideas and…

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  • Call: 2nd International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2016)

    Call for Papers: The 2nd International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI@ICMI2016) 16 Nov 2016, Tokyo, Japan held in conjunction with the 18th ACM International Conference on Multimodal Interaction (ICMI 2016) http://hmi.ewi.utwente.nl/~truongkp/icmi2016-assp4mi http://icmi.acm.org/2016/ Extended Deadline: 2 September 2016 OVERVIEW In the last decade, an increasing need for affective and socially intelligent technology has been seen, partly caused by upcoming interactive technology that is enhancing our daily lives in our homes and at work. This has led to a significant increase of research in Social Signal Processing (SSP) in which the aims are to model, analyse,…

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