Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: GOODTECHS 2018 – 4th EAI International Conference on Smart Objects and Technologies for Social Good
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Read more: Call: GOODTECHS 2018 – 4th EAI International Conference on Smart Objects and Technologies for Social GoodCall for Papers GOODTECHS 2018 – 4th EAI International Conference on Smart Objects and Technologies for Social Good November 28-30, 2018 Bologna, Italy http://goodtechs.eu Paper Submission deadline: 31 July 2018 SCOPE By social good we refer to a “good” or a service that benefits the largest number of people in the largest possible way. Some classic examples of social goods are, of course, healthcare, safety, environment, democracy, and human rights, but we can add to this classic list even communication, art, entertainment and much more. In this context, the popularity of portable computing devices, like smartphones, tablets, or smart watches…
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Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue
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Read more: Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue[Submitted to ISPR Presence News by the Konin Language Studies journal] Call for Papers Change, development and achievement in the L2 classroom: Thinking back and looking ahead Special Issue of Konin Language Studies http://www.ksj.pwsz.konin.edu.pl/?page_id=1085&lang=en Submission deadline: January 31st, 2019 As has been stated by Marianne Celce-Murcia (2001, p. 3), “[t]he field of second (or foreign) language teaching has undergone many fluctuations and shifts over the years. Different from physics or chemistry, in which progress is more or less steady until a major discovery causes a radical theoretical revision, language teaching is a field in which fads and heroes have come…
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Call: Virtual Reality for Pro-Social Attitude Change – Special issue of New Media & Society
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Read more: Call: Virtual Reality for Pro-Social Attitude Change – Special issue of New Media & SocietyCall for Papers Virtual Reality for Pro-Social Attitude Change Special issue of New Media & Society http://www.tanjaaitamurto.com/VirtualRealityCFP.html GUEST EDITORS Tanja Aitamurto, Stanford University Andrea Stevenson Won, Cornell University Shuo Zhou, University of Colorado TENTATIVE TIMELINE Extended abstract submission deadline: October, 10, 2018 Notification on submitted abstracts: November 10, 2018 Article submission deadline: February 1, 2019 In recent years, virtual reality (VR) has become a more common medium both in professional and personal consumer use. As a parallel development, the cost of producing and publishing VR content has become easier with new platforms such as YouTube Virtual Reality and Facebook 360°.…
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Call: Zip-Scene Conference – Analogue and Digital Immersive Environments
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Read more: Call: Zip-Scene Conference – Analogue and Digital Immersive EnvironmentsCall for Papers Zip-Scene Conference – Analogue and Digital Immersive Environments Perspectives on Digital Interactivity and Narrative in Performing Arts and VR Venue: Moholy-Nagy University of Art and Design, Budapest, Hungary Dates: 8-10 November, 2018 http://mome.hu/hu/h%C3%ADrek/1704-zip-scene-conference-analogue-and-digital-immersive-environments-call-for-papers Extended deadline for abstracts/bios: June 25, 2018 TOPIC: Game mechanics and other engaging interactive design strategies to raise the level of interactivity in immersive performance art and VR productions SHORT DESCRIPTION: Digital Interactivity provides novel opportunities for narratives in performance art and VR productions. This means emerging artistic practices, opportunities for critical reflection, and a reconsideration of the roles of the author and the…
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Call: “Motion-Based Games and Play” issue of Multimodal Technologies and Interaction
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Read more: Call: “Motion-Based Games and Play” issue of Multimodal Technologies and InteractionCall for Papers Multimodal Technologies and Interaction – Special Issue “Motion-Based Games and Play” Website: http://www.mdpi.com/journal/mti/special_issues/motion-based_gamesplay Submission Deadline: 15 January 2019 Dear Colleagues, We are currently guest editing a special issue of the open access journal Multimodal Technologies and Interaction that will focus on Motion-based Games and Play and we invite you to consider a submission. Moving our bodies is one of the most natural things to do as human beings. We engage in movement from early childhood, and it can be an extremely powerful, joyful experience. Looking at sports, artistry, and dance, the level of control, mastery and virtuosity…
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Call: 10th International Conference on Social Robotics (ICSR 2018)
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Read more: Call: 10th International Conference on Social Robotics (ICSR 2018)CALL FOR PAPERS The 10th International Conference on Social Robotics (ICSR 2018) November 28-30, 2018 Qingdao, China http://uconf.org/ICSR2018/ IMPORTANT DATES Workshop proposal: July 1, 2018 Paper submission: July 31, 2018 Paper notification: Sept 22, 2018 Final camera-ready paper submission: Oct 7, 2018 Conference: November 28-30, 2018 The 10th International Conference on Social Robotics (ICSR 2018) brings together researchers and practitioners working on the interaction between humans and intelligent robots and on the integration of robots into the fabric of our society. The intersection of Social Robotics and Artificial Intelligence (AI) are bound to disrupt the status quo in our homes,…
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Call: Ubiquitous Chatbots – Workshop on Wearable and Embodied Conversational Agents @Ubicomp’18
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Read more: Call: Ubiquitous Chatbots – Workshop on Wearable and Embodied Conversational Agents @Ubicomp’18Call for Papers Ubiquitous Chatbots – Workshop on Wearable and Embodied Conversational Agents @Ubicomp’18 Workshop date: October 12, 2018 Workshop Location: Ubicomp’18; Singapore. See: http://ubicomp.org/ubicomp2018/ Workshop web site: https://sites.google.com/view/ubiquitous-chatbots/ Deadline for submissions: July 9, 2018 Response to authors: July 30, 2018 Camera ready submission deadline: August 10, 2018 HOW TO JOIN THE WORKSHOP We invite researchers in the UbiComp and CHI communities interested in the theoretical basis, design, implementation, and evaluation of novel conversational agents to submit position papers or preliminary results in the field. Authors are asked to submit 4-6 page papers related to their work on chatbots and…
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Call: EAI Transactions on E-Learning
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Read more: Call: EAI Transactions on E-LearningEuropean Alliance for Innovation (EAI) EAI Transactions on E-Learning CALL-FOR-PAPERS for the Upcoming Issue Journal Website (EU Digital Library): http://eudl.eu/issue/el/4/16 Submission Instructions: http://eudl.eu/static/Submission-Instructions.pdf Manuscript submission deadline: June 15, 2018 but extensions to June 30, 2018 can be negotiated with the Chief Editors Established in 2011, the EAI Transactions on e-Learning has been showcasing exemplary research and practice covering the design, development, and implementation of e-Learning in all settings, with a focus on higher education and K-12. With the emergence of new technologies and the fast globalization of learning, it is time to redefine e-Learning and to envision the future of learning.…
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Call: 2018 European Conference on Ambient Intelligence (AmI 2018)
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Read more: Call: 2018 European Conference on Ambient Intelligence (AmI 2018)CALL FOR PAPERS 2018 European Conference on Ambient Intelligence (AmI 2018) Golden Bay Beach Hotel Larnaca, Cyprus 12-14 November, 2018 http://www.cyprusconferences.org/ami2018 Submission Deadline: 27th June 2018 (extended) Ambient intelligence refers to normal working and living environments being surrounded by embedded devices that can merge unobtrusively and in natural ways using information and intelligence hidden in the network connecting these devices (e.g. The Internet of Things). Such devices, each specialised in one or more capabilities, are intended to work together based on an infrastructure of intelligent systems, to provide a variety of services improving safety, security and the quality of life…
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Call: Perception and Cognition in Augmented Reality – Special issue of PRESENCE
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Read more: Call: Perception and Cognition in Augmented Reality – Special issue of PRESENCECall for Papers PRESENCE: Teleoperators and Virtual Environments Special Issue on Perception and Cognition in Augmented Reality Submission deadline: Sunday, 30 September, 2018 Scope: In recent years, mobile platforms and emerging headworn display hardware have ushered in a new wave of AR excitement and use. To realize AR’s full potential, however, a thorough understanding of perceptual and cognitive factors and their role in informing design of effective augmented reality systems is highly needed; both in research and industry communities alike. To date, there is neither an in-depth overview of these factors, nor well- founded knowledge on most effects as gained…
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Call: Meaningful Play 2018
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Read more: Call: Meaningful Play 2018Call for Submissions Meaningful Play 2018 October 11-13, 2018 East Lansing, Michigan http://meaningfulplay.msu.edu/ Submissions deadline: Sunday, June 24, 2018 Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2018 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed…
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Call: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)
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Read more: Call: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)Call for Papers The 1st IEEE International Conference on Artificial Intelligence and Virtual Reality December 10-12, 2018 Taichung, Taiwan http://www.ieee-aivr.org (CFP available for download here) Workshop proposal submission deadline: July 20, 2018 Paper submission deadline: July 27, 2018 Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production.…
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