Category: Calls


  • Call: Participation in online workgroup to develop evaluation instrument for social agents

    Call for participation in an online workgroup to develop an evaluation instrument for social agents Our vision is to create a validated standardised questionnaire instrument to evaluate human interaction with a social agent. This instrument will help researchers to make claims about people’s perceptions, attitude and beliefs towards their agent. It will allow agents to be compared across user studies, and importantly, it helps in replicating our scientific findings. This is essential for the community if we want to make valid claims about the impact that our social agents can have in domains such as health, entertainment, and education. We…

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  • Call: Informed Experiences, Designing Consent Workshop

    Call for Abstracts: Informed Experiences, Designing Consent Workshop, April 6, 2019 Chicago https://www.hastac.org/opportunities/cfp-informed-experiences-designing-consent Submission deadline: January 23, 2019 Informed Experiences, Designing Consent is a symposium interrogating the intersections of consent and the design of interactive media and technologies. The symposium is hosted at the Illinois Institute of Technology in Chicago by the Center for the Study of Ethics in the Professions and the HASTAC Scholars fellowship program on April 6, 2019. It is organized by Michael Anthony DeAnda, Elisabeth Hildt, Kelly Laas, and Leilasadat Mirghaderi. Informed Experiences, Designing Consent is a one-day event intended to bring together researchers, scholars, practitioners,…

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  • Call: Storytelling and the Body: An Inclusive Interdisciplinary Conference

    Call for Papers Storytelling and the Body: An Inclusive Interdisciplinary Conference 15th to 16th July 2019 Verona, Italy http://www.progressiveconnexions.net/interdisciplinary- projects/storytelling/storytelling-and-the-body/conferences/ Submission deadline: 22nd February 2019 We live in an era where stories about bodies – in/visible bodies, glamorous bodies, engineered bodies, trafficked bodies, dismembered bodies, persecuted bodies – are omnipresent. While bodies are literally made of flesh and blood, our understanding of bodies is constructed through fictional and non-fictional stories that shape perceptions of what constitutes the body, how a body should look, how a body should behave, how a body should experience the world and how bodies should interact…

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  • Call: Impact of Immersive Environments – Journal of Virtual Worlds Research

    Call for Papers Journal of Virtual Worlds Research Issue on Impact of Immersive Environments https://www.jvwresearch.org/index.php/component/content/article/10-cfps/94-cfp-impact To be edited by: Michael Thomas, University of Central Lancashire, UK (Prime) Tuncer Can, University of Istanbul, Turkey Michael Vallance, Future University, Japan Abstracts deadline: December 20, 2018 MOTIVATION AND SCOPE Over the last two decades research on virtual worlds and immersive environments has engaged with a wide variety of stakeholders and beneficiaries across many disciplines and fields that naturally involve high stakes, engaging with participants with learning and physical disabilities to the military, citizen democracy and digital civics. In this issue we want to…

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  • Call: Design Innovation Management Conference 2019 – Real World Design Futures Track

    Call for Papers: Design Innovation Management Conference London 18 to 21st June 2019 https://designinnovationmanagement.com/conferences/academy-for-design-innovation-management-conference-2019/ REAL WORLD DESIGN FUTURES TRACK #RealWorldDesign John Knight, Aalto University, Finland Chirryl-Lee Ryan, Idean, US Francesca Tassistro, Avanade,Italy Arne van Oosterom, Design Thinkers Group, Netherlands Joyce Yee, University of Northumbria, UK Daniel Fitton, University of Central Lancashire, UK Louise Valentine, University of Dundee, UK Satu Miettinen, University of Lapland, Finland Track contact: john.knight@aalto.fi Submit relevant papers for double-blind peer-review by 29th January 2019 EXPLORING THE REAL WORLD OF THE DESIGN IN THE DIGITAL ECONOMY This track explores current trends, collaborations, theories and practices in digital design…

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  • Call: “(Clinical) Neurotechnology meets AI: Philosophical, Ethical, Legal and Social Implications” (Conference)

    Call for Abstracts Conference: (Clinical) Neurotechnology meets AI: Philosophical, Ethical, Legal and Social Implications May 8-10, 2019 Munich, Germany www.bit.ly/neurotechmeetsai Deadline for submission: January 15, 2019 Organized by the project INTERFACES at the Institute for Ethics, History and Medicine at the Ludwig-Maximilians-Universität (LMU) Munich. Project partners are located in Hamburg, Granada and Montreal. The project is funded by the Federal Ministry of Education and Research, as part of the ERANET Neuron program. Imagine the coffee machine starts to brew your urgently needed morning coffee as soon as you think the command “start the coffee machine” while still in bed.…

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  • Call: Chapters for “Teaching, Learning, and Leading With Computer Simulations”

    Call for Chapters: Teaching, Learning, and Leading With Computer Simulations https://www.igi-global.com/publish/call-for-papers/call-details/3542 Editors: Dr. Yufeng Qian Louisiana State University Proposals Submission Deadline: January 11, 2019 Full Chapters Due: March 22, 2019 Submission Date: June 17, 2019 INTRODUCTION Computer simulation is becoming increasingly popular in education, especially in science, technology, engineering, mathematics, and healthcare and medical disciplines. There has also been growing interest in social sciences and humanities to use computer simulations to facilitate students’ understanding and exploration of abstract and complex systems in social- and human-related disciplines. Decades of research on computer simulations have evidenced that computer simulation, as a powerful…

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  • Call: Chapters for “Intersectional Automations: Robotics, AI, Algorithms, and Equity”

    Call for Book Chapters Intersectional Automations: Robotics, AI, Algorithms, and Equity Abstracts and bios due 1 April 2019 This collection will explore a range of situations where robotics, biotechnological enhancement, artificial intelligence (AI), and algorithmic culture collide with intersectional social justice issues, such as race, class, gender, sexuality, ability and citizenship. Some call it the 4th industrial revolution (Brinded, 2016; Kaplan, 2015). Robots, AI, and algorithms have grown from their early uptake in some industries (such as robots in manufacturing) to an accelerating presence in other spheres ranging from customer service roles (for example, reception, check-outs, food service, driving) to…

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  • Call: 13th European Conference on Game Based Learning (ECGBL 2019)

    Call for Papers 13th European Conference on Game Based Learning (ECGBL 2019) 3 – 4 October 2019 The University of Southern Denmark Odense, Denmark This call will close on 14th of March 2019. The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover a wide range of issues pertaining to GBL in education and training; technology and implementation issues associated with the…

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  • Call: Wandering Games Conference 2019

    Call for Papers: Wandering Games July 10–12, 2019 Bangor University, UK http://wandering-games-conference.bangor.ac.uk/index.php.en Abstracts and author biographies due by February 1st 2019 What does it mean to be a wandering body in a game world? What does it say about the game? The world? The body? What can the act of wandering do? We seek proposals on wandering games from academics, game designers, and creative practitioners for a conference at Bangor University from July 10–12, 2019. Walking Simulators, the genre of videogame in which there are no points, goals, or win/loss conditions, have for the last several years served as a catalyst…

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  • Call: 3rd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE)

    Call for Papers: 3rd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE) March 20, 2019 Los Angeles (USA) http://www.humanize-workshop.org/ In conjunction with IUI 2019 http://iui.acm.org/2019/ Submission deadline: December 3, 2018 MOTIVATION AND GOALS The HUMANIZE workshop aims to explore the interface between data-driven and theory-driven approaches for constructing intelligent/personalized user interfaces. Data-driven approaches for personalized user interfaces can rely on building models from observed and measured user interaction behavior that can predict future behavior from historic behavior. Theory-driven approaches rely on understanding of how certain psychological traits (e.g. personality, cognitive styles, interests) affect the experience/needs of the…

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  • Call: Ludo2019 – Eighth European Conference on Video Game Music and Sound

    Call for Papers Ludo2019 – Eighth European Conference on Video Game Music and Sound April 26th – 28th Leeds Beckett University Leeds, West Yorkshire, UK www.ludomusicology.org Paper proposals due: February 15th, 2019 We are excited to announce that Ludo2019, the Eighth European Conference on Video Game Music and Sound, will take place April 26th – 28th at Leeds Beckett University. Please share our Call for Papers poster online and around your institutions. The organizers of Ludo2019 are accepting proposals for research presentations. This year, we are particularly interested in papers that support the conference theme of ‘Implementation and Preservation’. We…

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