Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language Generation
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Read more: Call: IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language GenerationCALL FOR PAPERS 2IS&NLG2018 – Workshop on Intelligent Interactive Systems and Language Generation Part of the 11th International Conference on Natural Language Generation (INLG2018) November 5-8 Tilburg, The Netherlands https://sites.google.com/view/2is-nlg2018 Paper deadline: August 31st, 2018 Language generation appears to be promising and to have a central role in a variety of intelligent interactive systems, as current research trends in conversational interaction and interfaces are demonstrating. In order to raise constructive discussion from an interdisciplinary perspective and define the research challenges to be addressed, the workshop 2IS&NLG seeks to gather researchers and practitioners working on language generation, human-computer interaction, conversational agents,…
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Call: IEEE VR 2019: 26th IEEE Conference on Virtual Reality and 3D User Interfaces
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Read more: Call: IEEE VR 2019: 26th IEEE Conference on Virtual Reality and 3D User InterfacesCall for Papers IEEE VR 2019: The 26th IEEE Conference on Virtual Reality and 3D User Interfaces March 18-22, 2019, Osaka, Japan http://ieeevr.org/2019 IEEE VR 2019 seeks original, high-quality Conference Papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs). Important Dates: November 22, 2018: Paper abstracts due (REQUIRED) November 29, 2018: Paper submissions due February 5, 2019: Notification of results February 19, 2019: Camera-ready material due Each research paper should be a validated contribution covering one or more of four styles of papers methodological, technology, applications, or systems.…
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Call: CHI PLAY 2018 Forum on Video Games for Mental Health
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Read more: Call: CHI PLAY 2018 Forum on Video Games for Mental HealthCall for Papers CHI PLAY 2018 FORUM on Video Games for Mental Health October 28, 2018 Melbourne, Australia https://chiplaymhforum.wordpress.com/ Submission Deadline: August 15, 2018 The Forum on Video Games for Mental Health invites researchers and practitioners working on mental health, video games, and/or digital health care to discuss their work under the auspices of the annual CHI PLAY conference. Participants can also look forward to three thought provoking keynotes, addressing the use of video games in therapy, issues with the clinical implementation of digital health technologies, and the production of games for mental health. We particularly welcome contributions on: Innovative…
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Call: 11th International Workshop on Human Friendly Robotics (HFR 2018)
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Read more: Call: 11th International Workshop on Human Friendly Robotics (HFR 2018)Call for Papers HFR 2018 11th International Workshop on Human Friendly Robotics Shenzhen, China 13-14 November 2018 www.hfr2018.org Important Dates: Submission deadline: July 20, 2018 Notification of acceptance: September 15, 2018 Early registration deadline: October 27, 2018 Submission Site: http://www.hfr2018.org/papersubmission.html The growing need to automate daily tasks, combined with new robot technologies, is driving the development of a new generation of human-friendly robots, i.e., safe and dependable machines, operating in the close vicinity to humans or directly interacting with them in a wide range of domains. The technological shift from classical industrial robots, which are safely kept away from humans…
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Call: 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018)
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Read more: Call: 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018)Call for Proposals 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018) 8th – 9th of November 2018 University of Lincoln, UK Submission deadline: August 26th Queries about the workshop, email: magaw2018@gmail.com Emmanuel Guardiola (Cologne Game Lab, TH Köln), Jussi Holopainen (Lincoln Games Research Network, University of Lincoln), and Curtis Maughan (Cologne Game Lab, TH Köln, Vanderbilt University) invite you to apply to a two-day, hands-on game analysis workshop. Workshop Goal: In an attempt to develop a multidisciplinary game analysis toolkit, we are seeking a diverse spectrum of approaches to game analysis. By game analysis we refer to a systematic…
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Call: 16th New Zealand Conference on Human-Computer Interaction (CHINZ 2018)
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Read more: Call: 16th New Zealand Conference on Human-Computer Interaction (CHINZ 2018)Call for Papers CHINZ 2018 16th New Zealand Conference on Human-Computer Interaction University of Waikato, Hamilton, New Zealand 19th November, 2018 https://www.cs.waikato.ac.nz/chinz2018/ Part of the CHINZ Conference series, organised by SIGCHI NZ, the New Zealand Chapter of ACM SIGCHI Co-located with the 20th International Conference On Asia-Pacific Digital Libraries (ICADL 18) Submission deadline: 7 September 2018 The 16th New Zealand Conference on Human-Computer Interaction will provide a forum for researchers and practitioners involved with Human Computer Interaction in New Zealand and in other parts of the world. It aims to bring together people interested in any aspect of HCI and…
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Call: Academic Mindtrek 2018
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Read more: Call: Academic Mindtrek 2018Call for Papers, Posters, Demonstrations and Workshops Academic Mindtrek 2018 10th to 11th October, 2018 Tampere, Finland https://www.mindtrek.org/2018/events/academic/ In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. Deadline for full papers, posters, demonstrations and workshops: July 15, 2018 (extended) We are pleased to invite you to the 22nd International Academic Mindtrek conference, 10th to 11th October 2018. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow. Academic Mindtrek…
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Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2018)
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Read more: Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2018)CALL FOR PAPERS VRST 2018: The ACM Symposium on Virtual Reality Software and Technology Tokyo, Japan November 28 – December 1, 2018 https://vrst.acm.org/vrst2018/ Papers submission deadline: August 15, 2018, 23:59 PST Posters and demos submission deadline: September 1, 2018, 23:59 PST The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers concerned with augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology. VRST brings together the main international research groups working on XR, along with many of the…
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Call: Critical Robotics – Exploring a New Paradigm (NordiCHI 2018 Workshop)
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Read more: Call: Critical Robotics – Exploring a New Paradigm (NordiCHI 2018 Workshop)Call for Papers Critical Robotics-Exploring a New Paradigm Workshop 10th Nordic Conference on Human-Computer Interaction (NordiCHI 2018) Oslo, Norway Sunday September 30, 2018 https://critical-robotics.weebly.com Submission deadline: August 10, 2018 Critical Robotics-Exploring a New Paradigm is a workshop held at the 10th Nordic Conference on Human-Computer Interaction (NordiCHI) in Oslo, Norway, on Sunday September 30, 2018. We invite you to participate and submit a position paper. In recent years, we have witnessed a rise in voices advocating more human-centered and holistic approaches in research on robotic technology. Towards this end, the adoption of broader perspectives and the exploration of critical questions…
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Call: WellComp 2018: First International Workshop on Computing for Well-Being
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Read more: Call: WellComp 2018: First International Workshop on Computing for Well-BeingCall for Papers WellComp 2018: First International Workshop on Computing for Well-Being in conjunction with ACM UbiComp 2018 Singapore October 8, 2018 http://WellComp.org/ Submission Deadline: July 20, 2018 WORKSHOP THEME AND GOALS In the advancing ubiquitous computing age, computing technology has already spread into many aspects of our daily lives, such as office work, home and house-keeping, health management, transportation, or even cities. We have been experiencing that much of the influence from those technologies are both contributing better quality of life (QoL) of our individual and organizational lives, and causing new types of stress and pain at the same…
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Call: GOODTECHS 2018 – 4th EAI International Conference on Smart Objects and Technologies for Social Good
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Read more: Call: GOODTECHS 2018 – 4th EAI International Conference on Smart Objects and Technologies for Social GoodCall for Papers GOODTECHS 2018 – 4th EAI International Conference on Smart Objects and Technologies for Social Good November 28-30, 2018 Bologna, Italy http://goodtechs.eu Paper Submission deadline: 31 July 2018 SCOPE By social good we refer to a “good” or a service that benefits the largest number of people in the largest possible way. Some classic examples of social goods are, of course, healthcare, safety, environment, democracy, and human rights, but we can add to this classic list even communication, art, entertainment and much more. In this context, the popularity of portable computing devices, like smartphones, tablets, or smart watches…
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Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue
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Read more: Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue[Submitted to ISPR Presence News by the Konin Language Studies journal] Call for Papers Change, development and achievement in the L2 classroom: Thinking back and looking ahead Special Issue of Konin Language Studies http://www.ksj.pwsz.konin.edu.pl/?page_id=1085&lang=en Submission deadline: January 31st, 2019 As has been stated by Marianne Celce-Murcia (2001, p. 3), “[t]he field of second (or foreign) language teaching has undergone many fluctuations and shifts over the years. Different from physics or chemistry, in which progress is more or less steady until a major discovery causes a radical theoretical revision, language teaching is a field in which fads and heroes have come…
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