Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: GAME-ON 2020, 21st annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON 2020, 21st annual Simulation and AI in Games ConferenceCALL FOR PAPERS-TUTORIALS-WORKSHOPS GAME-ON®’2020 The 21st annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 23-25, 2020 Organised by The European Technology Institute and University of Aveiro/DigiMedia Sponsored by EUROSIS University of Skovde University of Žilina and GODAN For latest information see: www.eurosis.org or https://www.eurosis.org/conf/gameon/2020/index.html Early bird submission deadline: April 20th, 2020 Submission deadline: May 15th, 2020 Late submission deadline: June 1st, 2020 CONFERENCE AIM The aim of the 21st annual European GAME-ON® Conference (GAME-ON®’2020) on Simulation and AI in Computer Games, is to bring together researchers and games people…
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Call: Virtual Conferencing Workshop (VR in VR) at IEEE VR 2020
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Read more: Call: Virtual Conferencing Workshop (VR in VR) at IEEE VR 2020Call for Papers Virtual Conferencing Workshop (VR in VR) At IEEE VR 2020 (http://ieeevr.org/2020/) March 22, 2020 https://sites.google.com/view/vrinvr2020 Important Dates January 31st, 2020: Proposals due (January 15th, 2020) February 4th, 2020: Notification of results (January 25th, 2020) February 12th, 2020: Camera-ready submission for inclusion in the Conference Proceedings March 22nd: Workshop Note1: We have an option to present remotely and still have your paper in the workshop proceedings. Note2: All papers will appear in the workshop proceedings that will be hosted on the IEEE Xplore Digital Library OVERVIEW In recent years, academic and non-academic communities are taking the climate impact…
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Call: IEEE Ro-Man 2020, International Conference on Robot and Human Interactive Communication
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Read more: Call: IEEE Ro-Man 2020, International Conference on Robot and Human Interactive CommunicationCall for Papers IEEE Ro-Man 2020 29th IEEE International Conference on Robot and Human Interactive Communication Naples, Italy August 31 to September 4, 2020 http://ro-man2020.unina.it/ Submission Deadline: March 15, 2020 The 29th IEEE International Conference on Robot and Human Interactive Communication, Ro-Man 2020, will be held In Naples, Italy, from August 31 To September 4, 2020. This conference is a leading forum where state-of-the-art innovative results, the latest developments as well as future perspectives relating to robot and human interactive communication are presented and discussed. The conference covers a wide range of topics related to Robot and Human Interactive Communication,…
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Call: Fourth European Tangible Interaction Studio (ETIS 2020)
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Read more: Call: Fourth European Tangible Interaction Studio (ETIS 2020)Fourth European Tangible Interaction Studio (ETIS 2020) 25-29 May 2020 Siena, Italy http://www.congressi.unisi.it/etis2020/ Paper submission deadline: February 10, 2020 The aim of this event is to gather young European researchers in the field of tangible interaction, to get them in touch with internationally renowned researchers and to establish networks for their future. This summer school is a unique opportunity to train in the field of tangible interaction, enjoy practical activities for designing and developing tangible user interfaces and to discuss your research with professors and other young researchers. ETIS 2020 is hosted by the Santa Chiara Lab of the University…
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Call: ‘Toys and the TV: Serious Play’ ACM IMX workshop
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Read more: Call: ‘Toys and the TV: Serious Play’ ACM IMX workshopCall for Papers ‘Toys and the TV: Serious Play’ ACM IMX (previously TVX) workshop 17 June, 2020 Barcelona, Spain Workshop website: https://sites.google.com/view/toys-and-the-tv/introduction Comprehensive website: http://toys-n-tv.org/ Submission deadline: 17th February, 2020 BBC R&D, BBC Childrens’, IRT and ZDF are hosting a collaborative workshop titled ‘Toys and the TV: Serious Play’ at IMX (https://imx.acm.org/2020/) on the 17th of June 2020, in Barcelona. We aim to bring together researchers and designers to tackle interaction design and interfaces with respect to the use of the TV by children. With the advent of connected TVs and connected toys, there is an opportunity to develop exciting…
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Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 Workshop
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Read more: Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 WorkshopCall for Papers Be Part Of It: Spectator Experience in Gaming and eSports WORKSHOP @CHI 2020 (https://chi2020.acm.org/) April 25, 2020 Honolulu, Hawaii https://seegamesws.wordpress.com/ Submission Deadline: 11 February 2020 This one-day workshop aims to bring researchers and industry professionals from different disciplines together to promote interdisciplinary exchange, to increase awareness, and to establish a community and collaborations how technology and Human-Computer Interaction can help to transform the act of spectating games and particularly esports from a merely passive (watching) to a more active – and engaging – experience. Submissions are invited on, but not limited to, the following topics. TOPICS Submissions…
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Call: 5th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2020)
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Read more: Call: 5th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2020)Call for Papers SLERD 2020: 5th International Conference on Smart Learning Ecosystem and Regional Development PEDAGOGICAL APPROACHES, LUDIC AND CO-DESIGN STRATEGIES & TOOLS SUPPORTING SMART LEARNING ECOSYSTEMS AND SMART EDUCATION Bucharest, Romania 25-27 May, 2020 http://slerd2020.uniroma2.it/ Paper submission deadline: 10th February 2020 SLERD 2020 is proud to invite and welcome contributions from researchers and practitioners that foster the development of smart learning ecosystems and smart education to help learning places to recover their central role in the education of future citizens, and in the promotion of social innovation and territorial development. We welcome contributions from people that fight to reify…
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Call: “Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions” at RGS-IBG 2020
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Read more: Call: “Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions” at RGS-IBG 2020Call for Papers Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions A session at the 2020 Annual International Conference of The Royal Geographical Society with the Institute of British Geographers (RGS-IBG) London 1-4 September 2020 https://www.rgs.org/research/annual-international-conference/ Abstracts are due by January 31, 2020 The significance of the physical qualities of nature for the promotion of health and well-being, through healing places (Gesler 2003), therapeutic landscapes (Gesler 2005) or green and blue spaces, has been well established (cf. Rosenberg 2017a). However, not all socio-demographic groups in society have the capacity or resources…
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Call: “The Forgotten in HRI: Incidental Encounters with Robots in Public Spaces” HRI 2020 Workshop
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Read more: Call: “The Forgotten in HRI: Incidental Encounters with Robots in Public Spaces” HRI 2020 WorkshopCall for Papers HRI 2020 Workshop “The Forgotten in HRI: Incidental Encounters with Robots in Public Spaces” Monday, March 23, 2020 Cambridge, UK Workshop at the 15th ACM/IEEE International Conference on Human-Robot Interaction Website: https://www.itec.rwth-aachen.de/cms/ITEC/Der-Lehrstuhl/Veranstaltungen/~ewbeb/HRI-Workshop/?lidx=1 IMPORTANT DATES January 31, 2020: Submission deadline for workshop papers February 22, 2020: Notification of acceptance March 23, 2020: Workshop SCOPE HRI research has predominantly focused on laboratory studies, producing a fundamental understanding of how humans interact with robots in controlled settings. As robots transition out of research and development labs into the real world, HRI research must adapt. We argue that it should widen…
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Call: VRHAM! International Virtual Reality and Arts Festival
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Read more: Call: VRHAM! International Virtual Reality and Arts FestivalOpen Call 2020 Third edition of international VRHAM! Virtual Reality & Arts Festival 5 to 13 June 2020 Hamburg, Germany https://www.vrham.de/en/ Submission deadline: February 9, 2020 VRHAM! is the first international Virtual Reality & Arts Festival. Since its first edition in 2018, VRHAM! has established itself as an important date in the international VR art scene. The festival is a platform for extraordinary national and international artists who are literally exploring new dimensions. [See the event website or YouTube for a 5:30 minute VRHAM! 2019 video –ML] From 5 to 13 June 2020 VRHAM!’s third edition will take place at…
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Call: “Social Robotics and the Good Life – The Normative Side of Forming Emotional Bonds with Robots” Workshop
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Read more: Call: “Social Robotics and the Good Life – The Normative Side of Forming Emotional Bonds with Robots” WorkshopCall for Abstracts Workshop “Social Robotics and the Good Life – The Normative Side of Forming Emotional Bonds with Robots” May 7-8, 2020 IZEW Tübingen, Germany Organizers: International Center for Ethics in the Sciences and Humanities, University of Tübingen (Regina Ammicht Quinn and Wulf Loh, both Tübingen, in cooperation with Janina Loh, Vienna, and Charles Ess, Oslo) Submission deadline: January 31, 2020 Social robotics has the strong potential of becoming more and more prevalent in the coming years, especially in the realms of elder day care, child rearing, and education. As human beings have the fascinating ability to emotionally bond…
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Call: “Urban Play and the Playable City: A Critical Perspective” DiGRA 2020 workshop
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Read more: Call: “Urban Play and the Playable City: A Critical Perspective” DiGRA 2020 workshopCall for Participation Urban Play and the Playable City: A Critical Perspective A workshop held as part of DiGRA 2020 2 June 2020 Tampere, Finland https://sites.google.com/view/theplayablecity/home Submission Deadline: 10 February 2020 Recently the notion of the playable city has emerged as a counterpoint to the “smart city” whereby the array of sensors and actuators that enable smart city infrastructure can be harnessed to create novel interactions and playful experiences within the city by lending an ear to trees, giving a voice to park benches, stairs and garbage cans or reviving the shadows that pass in the night thereby enabling a…
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Recent Posts
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