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Author Archives: Sam Margulies

Call: Conceptualising, Operationalising and Measuring the Player Experience in Videogames (Workshop at FNG 2012)

CALL FOR PAPERS – Fun and Games 2012 Workshop
Conceptualising, Operationalising and Measuring the Player Experience in Videogames
In conjunction with Fun and Games 2012
September 4th, 2012
Toulouse, France
http://tiny.cc/playexp

TOPIC:
The player experience is at the core of videogame play. Understanding the facets of player experience presents many research challenges, as the phenomenon sits at the intersection of psychology, design, human-computer interaction, sociology, and physiology. This workshop will bring together an interdisciplinary group of researchers to systematically and rigorously analyse all aspects of the player experience. Methods and tools for conceptualising, operationalising and measuring the player experience form the core of this research. Our aim is to take a holistic approach to identifying, adapting and extending theories and models of the player experience, to understand how these theories and models interact, overlap and differ, and to construct a unified vision for future research.… read more. “Call: Conceptualising, Operationalising and Measuring the Player Experience in Videogames (Workshop at FNG 2012)”

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Jobs: Postdoctoral research fellows, research assistants in Human Factors in Surgical Simulation and Training (NIH project)

Postdoctoral Research Fellows and Research Assistants in Human Factors in Surgical Simulation and Training
Cambridge Health Alliance Hospitals, Department of Surgery, Cambridge, MA

Please circulate. Review of applications will begin immediately until the positions are filled.

We are seeking several highly qualified postdoctoral research associates (2) and research assistants (3) to perform research in surgical simulation and training. This multidisciplinary research is funded by 3 NIH R01 grants and is multi-institutional, involving engineers and physicians from Rensselaer Polytechnic Institute, Wright State University, Beth Israel Deaconess Medical Center, Massachusetts General Hospital, Brigham & Women’s Hospital, Tufts Medical Center, and the Cambridge Health Alliance Hospitals. Successful candidates will hold one-year appointments, renewable for four years.… read more. “Jobs: Postdoctoral research fellows, research assistants in Human Factors in Surgical Simulation and Training (NIH project)”

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Call: Virtual Worlds III

Virtual Worlds III
3-5 July, 2012, Paris, France
http://www.virtual-worlds.net/vw2012/

Dear colleagues,

We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense).

Background

A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both dimensions by synthesizing an entire digital universe. Their design and realization requires competency in various fields from Virtual Reality and Physics to Artificial Life and Ecology, Computer Graphics, High Performance Computing, and more.

Virtual Worlds have many applications in 3D simulation, computer games and online business.… read more. “Call: Virtual Worlds III”

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Robotic avatar transmits real-time sensations of remote environment

[From Gizmag; coverage in DigInfo TV includes additional information including many images]

 

Robotic avatar transmits real-time sensations of remote environment

By Pawel Piejko
November 8, 2011

Developing true robot surrogates that allow you to be in two places at once means duplicating all of our movements and senses in machine form. Given you can now make a video call on your phone, it’s fair to say we have the sight and sound aspects pretty well covered, but the challenge of adding touch to the equation is formidable. The TELESAR V Robot Avatar shows just how far we’ve come in turning into telepresence into telexistence – it’s a humanoid remotely controlled robot that boasts a wide range of movement along with the ability to transmit sight, hearing andtouch sensations to its operator via a set of sensors and 3D head mounted display.… read more. “Robotic avatar transmits real-time sensations of remote environment”

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