Author: Matthew Lombard
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Call: Beyond Game Mechanics Seminar at City University of Hong Kong
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Read more: Call: Beyond Game Mechanics Seminar at City University of Hong KongCall for Participation: Beyond Game MechanicsOctober 8-9, 2025School of Creative Media, The City University of Hong Kong (offline participation only)[From a post on the Gamesnetwork electronic mailing list; use contact emails below for more information –Matthew] Deadline for submission: July 15, 2025 “Game mechanics” is a frequently referenced yet contested term in game studies. There have been some efforts to define it, of which perhaps the most widely known is Sicart’s (2008) definition of game mechanics as “methods invoked by agents interacting with the game world.” The term has also been explored for its tangled relationship to game rules as…
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I watched Dune: Part Two in a virtual reality cinema, and it rekindled my love for the silver screen
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Read more: I watched Dune: Part Two in a virtual reality cinema, and it rekindled my love for the silver screen[The author of this breezy first-person report from What Hi-Fi? describes some of the unfortunate factors that increasingly prevent or break presence-experiences in physical movie theaters and then some of the logistical and presence-related benefits of watching films instead in a virtual cinema via the popular Meta Quest VR headset. See the original version of the report for two more images and two videos. See the app website for more on the Skybox VR Player. –Matthew] [Image: Gloriously empty, I have this entire (virtual) cinema all to myself. Credit: Future] I watched Dune: Part Two in a virtual reality cinema,…
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Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer Festivals
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Read more: Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer FestivalsCall for Participation: Authenticity Unmasked: Unveiling AI-Driven Realities Through ArtExhibition during Edinburgh Summer FestivalsAugust 7-17, 2025University of EdinburghScotlandhttps://www.jiscmail.ac.uk/cgi-bin/wa-jisc.exe?A2=ind2506&L=ART-TECHNOLOGY&O=D&P=4128https://crea-tec.weebly.com/authenticity_unmasked.html You are warmly invited to the opening event of the upcoming exhibition Authenticity Unmasked: Unveiling AI-Driven Realities Through Art, which will take place at the University of Edinburgh from 7–17 August 2025. In an age of AI-generated content, questions surrounding truth, memory, and authorship have become increasingly urgent. This exhibition, curated by Theodore Koterwas, brings together new works by artists Georgia Gardner, Kinnari Saraiya, and dmstfctn, offering a critical exploration of how emerging technologies are reshaping perceptions of authenticity.…
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Intelligence illusion: What Apple’s AI study reveals about reasoning
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Read more: Intelligence illusion: What Apple’s AI study reveals about reasoning[Normally I wouldn’t post here on Independence Day, the patriotic national holiday in the United States, but I’m deeply sad and angry about recent events and decisions made by leaders and voters (and non-voters) here. The story below from Forbes provides some interesting, if partial, presence-related explanations for what’s been happening. The author explains, and provides some advice about how to counteract, our tendency to apply a dangerous cognitive bias in our evaluations of both artificial intelligence technologies and other human beings: “Just as we’ve been deceived by AI’s articulate responses, we consistently overvalue human confidence and extroversion, often mistaking…
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Call: “Connected Realities: Exploring Collaboration and Social Interaction in eXtended Reality” issue of Virtual Reality
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Read more: Call: “Connected Realities: Exploring Collaboration and Social Interaction in eXtended Reality” issue of Virtual RealityCall for Papers: Connected Realities: Exploring Collaboration and Social Interaction in eXtended RealitySpecial issue of the journal Virtual Realityhttps://link.springer.com/collections/ijfihjahcf Editors:Giuliana Vitiello, University of Salerno, ItalyPablo Cesar, Centrum Wiskunde & Informatica (CWI) and TU Delft, The NetherlandsTanja Kojić, TU Berlin, GermanyAndrea Antonio Cantone, University of Salerno, Italy Deadline for submissions: November 30, 2025 AIMS AND SCOPE Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), are profoundly transforming how people interact and collaborate in the digital world, overcoming physical barriers and creating new opportunities for social connection. These immersive solutions range from integrating digital elements…
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What if the universe is a hologram? Exploring the Theory of Holographic Reality
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Read more: What if the universe is a hologram? Exploring the Theory of Holographic Reality[The ultimate form of (tele)presence is captured by the Simulation Argument that we’re all living in a computer simulation. As this well-written essay from Vocal‘s Futurism notes, the related Theory of Holographic Reality doesn’t require that the illusion that everything in our universe has depth when it’s actually flat was created artificially, but it raises that prospect and is a thought-provoking reminder that our fundamental perceptions of reality may not be accurate. –Matthew] What If the Universe Is a Hologram? Exploring the Theory of Holographic Reality By Holianyk IhorJune 9, 2025 The universe feels vast, solid, and deeply real.…
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Call: “AI in Narrative Media: Generative AI in Contemporary Storytelling” issue of Hipertext.net
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Read more: Call: “AI in Narrative Media: Generative AI in Contemporary Storytelling” issue of Hipertext.netCall for Papers: Artificial Intelligence in Narrative Media: Generative AI in Contemporary StorytellingFor the journal Hipertext.nethttps://raco.cat/index.php/Hipertext/announcement/view/233 Guest Editors::Szilvia Ruszev, University College London – UK (s.ruszev@ucl.ac.uk)Temenuga Trifonova, University College London – UK (t.trifonova@ucl.ac.uk)Frederic Guerrero-Solé, Universitat Pompeu Fabra – Barcelona (frederic.guerrero@upf.edu) Deadline for submissions: July 15, 2025 (extended) INTRODUCTION As generative artificial intelligence (AI) tools are increasingly integrated into creative industries, their impact on narrative, authorship, and visual language becomes a topic for critical research. AI tools can assist production at any stage, from ideation, scriptwriting, and automating media editing, to visual effects, synthesising voices, reshaping traditional workflows and lowering barriers for…
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Jordan Wolfson’s new virtual reality work is peak body horror
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Read more: Jordan Wolfson’s new virtual reality work is peak body horror[This vivid first-person report on an unusual art installation that uses virtual reality to evoke both presence and disembodiment in disturbing but thought-provoking ways comes from artnet. See the original version of the story for three more images. –Matthew] [Image: Installation view of Jordan Wolfson’s Little Room at the Fondation Beyeler. © Jordan Wolfson. Courtesy Gagosian, Sadie Coles HQ, and David Zwirner. Photo: Mark Niedermann.] Jordan Wolfson’s New Virtual Reality Is Peak Body Horror I cannot unsee what I saw in “Little Room,” the artist’s ambitious new work at the Fondation Beyeler. By Kate BrownJune 24, 2025 Jordan Wolfson is…
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Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)
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Read more: Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)[Submitted by an ISPR Presence News reader] Call for Papers: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)October 23-24, 2025Universidad de Sevilla (US)Seville, Spainhttps://2025.iabiomed.org/en/call-for-papers Deadline for submissions: July 20, 2025 CIABiomed will be a meeting place for researchers, professionals and students interested in the ethical, rigorous and responsible use of artificial intelligence in biomedicine. This multidisciplinary event will provide an open forum for sharing recent advances, discussing current challenges and exploring new trends. It will cover everything from the development of techniques and models to their application in real clinical contexts. It will combine scientific…
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Japan’s new tech turns your body into a remote control for humanoid robots
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Read more: Japan’s new tech turns your body into a remote control for humanoid robots[The Japanese company H2L has developed a new telepresence system that not only transmits the human user’s movements but their muscle activity and force, which “preserves force awareness, improving haptic authenticity and a sense of embodiment.” The original version of the Interesting Engineering story below about H2L’s “Capsule Interface” includes the company’s short demonstration video (which is also available on YouTube) and a second longer video about “How Biomimicry is Revolutionizing Robotics.” –Matthew] [Image: Screenshots from the H2L video show a woman using the Capsule Interface to control a Unitree H1 humanoid robot.] Video: Japan’s new tech turns your body…
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Call: 12th Immersive Learning Research Network (iLRN2026) Conference
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Read more: Call: 12th Immersive Learning Research Network (iLRN2026) ConferenceCall for Proposals: 12th Immersive Learning Research Network (iLRN2026) ConferenceTheme: “From Plato’s Cave to Open Immersive Societies: Transforming Learning and Knowledge”In-person: National and Kapodistrian University of Athens, Athens, GreeceJune 27-30, 2026Online: Hosted across global iLRN ChaptersJune 28-30, 2026Conference website: https://immersivelrn.org/ilrn2026/ Deadlines for submissions: Special Tracks Proposals: July 31, 2025 Academic submissions: October 1, 2025 iLEAD submissions: January 12, 2026 The Immersive Learning Research Network (iLRN) invites proposals for its 12th annual conference, building upon the momentum of iLRN2025’s focus on multimodal literacies to further develop the contextual foundations, aims, and integrative methods of a new multidisciplinary science of immersive learning.…
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When virtual reality makes time fly (and when it doesn’t)
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Read more: When virtual reality makes time fly (and when it doesn’t)[As someone interested in both presence and time perception (one reason I collect clocks), I find this story from Psychology Today particularly intriguing. It’s about a series of experiments that suggest that experiences in large virtual environments (those that take advantage of the ability of virtual reality to fully immerse the user’s senses), contribute most to a sense that time is passing quickly. –Matthew] [Image: An example maze seen by participants in studies described in Mullen, Davidenko, and Kingstone (2025)] When Virtual Reality Makes Time Fly (and When It Doesn’t) VR may only “compress” time in larger virtual environments. By…
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