Author: Matthew Lombard


  • Presence peril: Sherry Turkle warns that chatbots’ artificial intimacy endangers individuals and democracy

    [In a recent keynote address, MIT Professor and author Sherry Turkle described the dangers of the “artificial intimacy” provided by AI-based chatbots, not just to individual users but to societies. This report on what she said is from The Harvard Gazette. –Matthew] [Image: Professor Sherry Turkle giving the keynote at Conference on AI & Democracy. Credit: Kris Snibbe/Harvard Staff Photographer] Why virtual isn’t actual, especially when it comes to friends Tech, society expert Turkle warns growing number of chatbots for companionship isn’t good for individuals, or democracy By Liz Mineo, Harvard Staff Writer December 5, 2023 It can help clean…

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  • Call: Digital Aesthetics issue of Itinera

    Call for Papers Digital Aesthetics Itinera #28 https://riviste.unimi.it/index.php/itinera/cfp Edited by Giulia Andreini and Renato Boccali (IULM University) Submission deadline: July 31, 2024 In 1936, Walter Benjamin addressed the great change triggered by the technical reproduction of images. At that time, new media such as photography and cinema were transforming not only the forms of art but also the way people perceived the world through new forms of collective innervation. In fact, it was the way humans looked at things that were profoundly changed. Through these new technologies, humans were learning to come closer to objects and play with their images.…

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  • A new study reveals we can no longer tell AI-generated faces from real human faces

    [As this story in Freethink explains, a new study in the journal Psychological Science demonstrates that not only are we bad at telling the difference between pictures of real vs. AI-generated faces, the more confident we are in our choice, the more likely we’re wrong. And there are important differences in the results when the faces are of people with different racial backgrounds. –Matthew] [Image: Figure 3 from Miller et al. “Faces judged most often as (a) human and (b) AI. The stimulus type (AI or human; male or female), the stimulus ID (Nightingale & Farid, 2022), and the percentage…

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  • Job: Tenure-track Assistant Professor of Emerging Media and Technology at Oregon State University

    Call for Applications Tenure-track Assistant Professor of Emerging Media and Technology College of Liberal Arts School of Communication Oregon State University Corvallis, Oregon, USA https://jobs.oregonstate.edu/postings/147208 Application deadline: To ensure full consideration, applications must be received by December 18, 2023 The College of Liberal Arts, School of Communication, invites applications for a full-time (1.00 FTE), 9-month, tenure-track (Annual) Assistant Professor of Emerging Media and Technology position. The role of Assistant Professor of Emerging Media and Technology will be a new media scholar in the social sciences with a PhD in communication or media studies who specialize in emerging media, with topic…

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  • New wireless glove design for VR overcomes the clunk and bulk of haptic technology

    [A new fluid-based mechanism for the design of haptic gloves that enhance presence by adding the sense of touch in virtual reality is described in this story from Fast Company; see the original version for three different still images, four animated images, and the 3:06 minute video mentioned (also available on YouTube). –Matthew] [Image: Source: Fluid Reality, Inc.] This groundbreaking tech could finally bring a sense of touch to virtual reality A wireless glove overcomes the clunk and bulk of haptic technology. By Nate Berg November 8, 2023 In virtual reality there is much to be seen, but most of…

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  • Call: Metaverse-Mediated Communication issue of Journal of Media Psychology

    Call for Papers Metaverse-Mediated Communication: Theories of Working, Learning, and Socializing Through XR Technologies A Special Issue of the Journal of Media Psychology https://bit.ly/jmpmetaverse Guest Editors: David Beyea, University of Wisconsin Whitewater, Whitewater, WI, USA Vivian Hsueh Hua Chen, Erasmus University Rotterdam, The Netherlands Rabindra Ratan, Michigan State University, East Lansing, MI, USA Maxwell Foxman, School of Journalism and Communication, University of Oregon, Eugene, OR, USA Alex Leith, Southern Illinois University Edwardsville, Edwardsville, IL, USA Brian Klebig, Bethany Lutheran College, Mankato, MN, USA Submission deadline for extended abstracts/preliminary proposals: December 10, 2023 With the rise of affordable and ubiquitous virtual…

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  • Kiss debuts ‘immortal’ digital avatars and plans to go ‘fully virtual’

    [At the end of a farewell concert tour, the band Kiss dramatically revealed that digital avatars will perform in its place for “eternity.” Here’s coverage from The Verge with excerpts from AP and Guitar.com. See the original stories for more pictures and videos, and to watch a two minute announcement video also available on YouTube. –Matthew] Kiss debuts ‘immortal’ digital avatars and plans to go ‘fully virtual’ At its final show in Madison Square Garden, Kiss revealed ageless digital avatars that will go on to represent the band in entertainment. By Wes Davis, a weekend editor who covers the latest…

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  • Call: Intelligent Systems Conference (IntelliSys) 2024

    Call for Papers Intelligent Systems Conference (IntelliSys) 2024 September 5-6, 2024 Amsterdam, The Netherlands https://saiconference.com/IntelliSys2024/CallforPapers Submission deadline: December 15, 2023 IntelliSys 2024 will focus in areas of intelligent systems and artificial intelligence and how it applies to the real world. IntelliSys provides a leading international forum that brings together researchers and practitioners from diverse fields with the purpose of exploring the fundamental roles, interactions as well as practical impacts of Artificial Intelligence. It is part of the conference series started in 2013. The conference programme will include paper presentations, poster sessions and project demonstrations, along with prominent keynote speakers and…

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  • Friend or fridge? What humans really want from robots

    [Takanori Komatsu is a cognitive scientist at Meiji University in Tokyo who has been studying human-robot interaction by focusing on human reactions to robots with different characteristics and that take on different roles. Among other interesting elements of his work is his use of thought experiments like the Trolley Problem to understand our perceptions of and responses to robots. Medium-as-social-actor presence isn’t mentioned explicitly but is central to the ideas in the story below about Professor Komatsu, which is from Scientific American Custom Media; the original version includes a second image and an 8:51 minute video (also available on YouTube).…

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  • Call: Chapters for Edited Collection on Subversive Gaming

    Call for Book Chapters Edited Collection on Subversive Gaming From Aparajita Bhandari (ab2725@cornell.edu) Deadline for submission of abstracts: January 15, 2024 Hello all, We are seeking chapter contributions for an edited volume on the topic of subversion in games and gaming culture as part of the Games in Context Series. Tanenbaum (2013) notes that video game players are often positioned by designers as “agents of chaos” that are resistant towards pre-authored narratives and architectures. While this description is overly simplistic and does not account for the diverse, context-dependent, and sometimes contradictory goals that motivate play, it does speak to the…

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  • Virtual reality (and presence) teaches students about real bias

    [This story from Columbia University’s Irving Medical Center describes how a new course in Diversity, Equity and Inclusion (DEI) is helping medical students learn about discrimination and bias by putting them in the roles of both target and offender. The original story includes an informative 3:50 minute video that is also available on YouTube. The story doesn’t identify the software being used, but one source for this kind of training material is Equal Reality. For more information on this top, see “Current and Potential Uses of AR/VR for Equity and Inclusion” from the Information Technology and Innovation Foundation (ITIF).…

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  • Call: Mindscapes: Culture, AI, and Human Minds Workshop

    Call for Papers Mindscapes: Culture, AI, and Human Minds Workshop March 12, 2024 Macquarie University Sydney, Australia Deadline for submission of abstracts: January 3. 2024 In the age of intertwined human and AI-generated content, the Mindscapes workshop aims to explore the impact of these interactions on cultural practices. Generative AI like Language Models (LLMs), if skewed towards Western perspectives, inadvertently constrain self-determination in our agency to contribute to the meaning-making within our cultural practices, narratives and knowledges. This philosophical inquiry has profound implications in various societal domains. Can we achieve culturally sensitive AI design? This conference focuses on the interplay…

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