Author: Matthew Lombard


  • Call: 2nd Global Interaction in Design Conference

    27 October 2010: GLIDE ’10 CALL FOR PROPOSALS You are invited to present your research at the 2nd Global Interaction in Design Conference to be held online, live-streamed from Rensselaer Polytechnic Institute in Troy, NY on October 27, 2010. GLIDE is a biennial, virtual conference that disseminates cutting-edge research on topics related to interaction between designers and global communities. The purpose of a virtual format is to bridge cultural and geographic divides in an eco-friendly way. The theme of GLIDE’10 is the facilitation, consequences, and challenges of cross-cultural collaboration–like participatory or user-/human-centered design–with indigenous and underserved communities and the effect…

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  • The Intercompany Telepresence and Videoconferencing Handbook

    [From The Human Productivity Lab’s Telepresence Options web site] The Intercompany Telepresence and Videoconferencing Handbook “The Inter-Company Telepresence and Video Conferencing Handbook” educates CIOs, executives, managers, telepresence and video conferencing professionals about the opportunities, challenges and solutions for inter-company telepresence and video conferencing with partners, vendors, and customers.  Written by Howard S. Lichtman, President of the telepresence consultancy Human Productivity Lab and Peter Brockmann, President of Brockmann & Company – The Customer Insight Firm, the Handbook is a guide to reducing costs, improving individual and organizational productivity, improving time-to-market advantage, and leveraging your investment in telepresence and videoconferencing as part of…

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  • Call: FDG 2010: The 5th International Conference on the Foundations of Digital Games

    Only 2 weeks (that is only 300 some hours) left to the paper deadline!!! FDG 2010: The 5th International Conference on the Foundations of Digital Games 19-21 June 2010, at Asilomar Conference Grounds, Monterey, California. http://fdg2010.org/ *** Paper and Poster Submission:         5 Feb 2010 *** Doctoral Consortium Submission:     12 Feb 2010 Submit your paper to general conference or to a specific theme area. 1) Artificial Intelligence 2) Computer Science and Games Education 3) Game Design 4) Game Studies 5) Graphics and Interfaces 6) Infrastructure (Databases, Networks, Security) 7) Learning in Games…

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  • Avatar fashion

    [From Eye Weekly (“a publication of Eye Communications, a division of Toronto Star Newspapers Limited”)] Avatar fashion For those seeking aesthetic perfection, digital alter-egos may represent the final frontier BY Sarah Nicole Prickett   January 20, 2010 13:01 It’s strange that fashion has been long acknowledged to be fantasy, yet has taken just as long in turning to virtual reality. Cher Horowitz played computerized dress-up, like, 15 years ago. Why only now are there apps for that nothing-to-wear feeling? There’s iWeardrobe, which has you photograph the contents of your closet, then mix-and-match on screen. Cute, but virtual dressing shouldn’t involve…

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  • Call: Abstract submission extension – 15th Annual CyberPsychology and CyberTherapy Conference

    Dear Colleagues, We want to thank all of you for your interest and support of the 15th Annual CyberPsychology and CyberTherapy Conference, the official conference of the International Association of CyberPsychology, Training, and Rehabilitation (iACToR). Due to an overwhelming amount of interest in this year’s conference located in Seoul, Korea on June 13-15, 2010, the Interactive Media Institute and Hanyang University have decided to extend the abstract submission deadlines. Oral Presentation Abstracts will be due *February 1st, 2010.* Poster Presentation Abstracts will be due *February 15th, 2010.* To submit, please visit www.e-therapy2010.org and click on “Online Abstract Submission Form.” If…

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  • Bristol historians give the old world a Second Life

    [From This Is Bristol (“At the Heart of All Things Local”)] Bristol historians give the old world a Second Life Wednesday, January 20, 2010 Back in 1854, the life-sized replica of a Pompeian villa was one of the highlights for visitors to the newly-reopened Crystal Palace. Victorian thrill-seekers gazed in awe at the interactivity of the exhibit – though of course, they probably didn’t use the word “interactivity”. Four years after the Crystal Palace had attracted crowds for The Great Exhibition in Hyde Park, it was rebuilt as an ultra-modern museum in Sydenham, south London, with a series of life-sized…

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  • Call: HCIed 2010 “Learning to Design and Learning through Design”

    CALL FOR PARTICIPATION: HCIed 2010 “Learning to Design and Learning through Design” Eindhoven University of Technology (TU/e), the Netherlands, May 17-18, 2010 url: hci-ed.nl HCIEd is the annual international workshop of the Human-Computer Interaction (HCI) education community. HCIEd 2010 will be organized by the Department of Industrial Design, at the Eindhoven University of Technology, the Netherlands, and will be co-sponsored by IFIP WG 13.1 (Education in HCI and HCI Curriculum) and the BCS Interaction SG. In keeping with the design tradition of the TU/e, the theme for HCIEd 2010 will be ‘Learning to Design and Learning through Design’ HCIEd 2010…

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  • Spectacle and value of 3D TV in UK pubs and beyond

    [From The Daily Mail] The 3D TV? It’s quite a spectacle, but how do they work – and are they worth the £1,000 price tag? By Robert Hardman Last updated at 10:28 AM on 18th January 2010 You’re walking past a pub and a mighty roar erupts. A crucial goal has obviously gone in, so you pop your head inside to catch the replay on television. But it’s not the sporting action that catches your eye. You suddenly wonder if you have wandered into a bad dream. The entire pub appears to be full of sun-worshippers and Bono clones. Just…

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  • Virtual worlds are breaking into the mainstream

    [From The Guardian] Virtual reality is coming of age If you want evidence of how virtual worlds are breaking into the mainstream, look at how commerce is taking hold within them Alexander Walters, guardian.co.uk, Thursday 31 December 2009 I’m standing outside a branch of Diesel and a colourfully dressed man is dancing the robot in front of me like Peter Crouch on steroids. Browsing through the items on offer in the window, I spot a pair of jeans that I like the look of. The price tag says £1.59. A licensed, authorised, branded pair of Diesel jeans for £1.59. The…

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  • Job: Post-doc in experimental interfaces and interaction design at Media Lab Helsinki

    Post-doctoral position 1.8.2010-31.12.2012: Experimental interfaces and interaction design Aalto University is created through a merger between the Helsinki School of Economics, the University of Art and Design Helsinki and the Helsinki University of Technology, which will start operating on the 1st of January 2010. http://www.aalto.fi/ Media Lab of Aalto University School of Art and Design The Media Lab Helsinki (http://mlab.taik.fi/) in the School of Art and Design of the new Aalto University is a part of the new Department of Media. Much of the world’s leading research and development in the broad field of new media, and within Media Labs,…

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  • Call: AAMAS 2010 Workshop on Interacting with ECAs as Virtual Characters

    CALL FOR PAPERS AAMAS 2010 Workshop on INTERACTING WITH ECAS AS VIRTUAL CHARACTERS May 10 or May 11, 2010 Toronto, Canada http://tinyurl.com/ECA10 Despite advances in enhancing the expressivity of embodied conversational agents (ECAs), communication with ECAs remains an unnatural experience due to an often encountered asymmetry in communication channels, in which user input modalities tend to be less sophisticated due to the limitation of input processing. This is becoming a limiting factor as virtual actors become an essential element of computer games, intelligent tutoring systems and new media such as Interactive Storytelling. Furthermore, user-agent communication should be properly situated in…

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  • Virtual 3D patients used to train staff in pin-hole surgery

    [From BBC News; a 1:39 video is here] Welsh ‘super-needle’ to aid pin-hole surgery training Hywel Griffiths BBC Wales health correspondent Wednesday, 30 December 2009 Virtual 3D patients could be used to train staff in pin-hole surgery, thanks to work at Bangor University. The ImaGINe-S simulator uses similar technology as computer games to recreate the feeling of guiding a surgical needle into the body. The device has already been awarded an European prize for the use of computer graphics in medicine. The team hope to see it introduced as a training tool within the health service over the next few…

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