Author: Matthew Lombard


  • Call: Real and Imagined Spaces in Film Conference

    Call for Papers Real and Imagined Spaces in FilmUniversity of Zaragoza, SpainMay 29-30, 2025https://eventos.unizar.es/126084/detail/real-and-imagined-spaces-in-film.html Plenary Speaker: Áine O’Healy (Loyola Marymount University) Deadline for submission of abstracts: February 3, 2025 When Mark Shiel argued almost twenty-five years ago that film is more a spatial than a textual experience (2001, 6), he was highlighting the importance of space in films and arguing for its visibility against the traditional predominance of narrative and character in film theory and analysis. He was also asking to take cinematic constructions of real places seriously, as he later developed in his study of specific cinematic cities, particularly…

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  • Study: VR and presence boost police officer empathy with people in mental health crisis

    [A new study in the journal Criminal Behavior and Mental Health provides evidence that presence evoked during virtual reality simulations can increase police officers’ sympathy and empathy with characters in mental health crises, suggesting an important positive impact on their real-life interactions in the community. This story is from Florida Atlantic University; in a report in Maryland Today, the second author of the journal article says, “As technology gets better, VR might further maximize immersion and sense of involvement, which could strengthen empathy and improve police-community interactions.” –Matthew] VR Could be a Gamechanger in Police-Civilian Crisis Encounters By Gisele GaloustianNovember…

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  • Jobs: Faculty positions at Northeastern U. in Extended Reality, AI and Design (Boston & Oakland)

    Call for Applications Assistant, Associate or Full Professor – Extended Reality, Artificial Intelligence and DesignThe College of Arts, Media and Design (CAMD)Northeastern University Boston, MA:https://northeastern.wd1.myworkdayjobs.com/careers/job/Boston-MA-Main-Campus/Assistant–Associate-or-Full-Professor—Extended-Reality–Artificial-Intelligence-and-Design–Boston-_R129454 Oakland, CA:https://northeastern.wd1.myworkdayjobs.com/careers/job/Oakland-CA/Assistant–Associate-or-Full-Professor—Extended-Reality–Artificial-Intelligence-and-Design–Oakland-_R129448 Deadline for submitting applications: On or before December 6, 2024 for guaranteed full consideration BOSTON, MA: The College of Arts, Media and Design (CAMD) at Northeastern University invites applications for open-rank tenured or tenure-track positions at the Assistant, Associate and Full Professor levels in the Design of Extended Reality (XR) experiences through AI, to be located at the BOSTON campus. We are seeking interdisciplinary candidates with a record of excellence in critically-engaged research…

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  • Minecraft AI may represent the future of real-time video generation

    [A new “surreal” demonstration of the potential of artificial intelligence may portend future personalized presence experiences generated in real-time in games, on other entertainment platforms, and beyond. The IFL Science report below provides the details (see the original version for two videos), and it’s followed by excerpts from coverage in Wired and MIT Technology Review. –Matthew] [Image: The game has been described as “kinda creepy”. Credit: Alainara/Shutterstock] The World’s First AI-Generated Game Is Playable By Anyone Online, And It Is Surreal The AI was forced to watch millions of hours of Minecraft footage, like a parent of any 8-year-old. By…

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  • The future of ADHD treatment? LSU’s VR research aims to help students focus and succeed

    [The second of two posts today about attention deficit hyperactivity disorder (ADHD) is about a project designed to use presence-evoking technology to treat the condition. The post is from Louisiana State University (LSU), where the original includes four more images and a 1:42 minute video (also available on YouTube). For more about presence and ADHD, see the October 2011 ISPR Presence News post “VR tool facilitates diagnosis of Attention Deficit Disorder and Hyperactivity.” –Matthew] [Image: Associate professor of computer science David Shepherd with Ph.D. students Fatemeh Jamalinabijan, left, and Matheus Costa.] The Future of ADHD Treatment? LSU’s VR Research Aims…

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  • I wore a headset that simulates ADHD – see what I saw here

    [In the first of two posts today about presence and attention deficit hyperactivity disorder (ADHD), the author provides a first-person account of a mixed reality experience titled Impulse: Playing with Reality that simulates the condition. This is an abridged version of the original story from The Telegraph, which includes three more images and three looping videos. For more information, visit the Impulse website. –Matthew] [Image: Miranda experienced stress and panic while trying Impulse, a virtual reality game that shows what it’s like to have ADHD. Credit: Heathcliff O’Malley] I wore a headset that simulates ADHD – see what I saw…

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  • Call: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) at IEEE AIxVR 2025

    Call for Papers Workshop on AI and AR/VR for Exergaming (AIVR4Exergame)Co-Located with IEEE AIxVR 2025Lisbon, PortugalWorkshop Date: TBDAIVR4Exergame: https://tars-home.github.io/aivr4exergaming2025/IEEE AIxVR 2025: https://aixvr.tecnico.ulisboa.pt/ Deadline for submissions: December 1, 2024 AI-enabled AR/VR-based exergames have the potential to enable a broader spectrum of users to participate in rehabilitative and fitness activities in immersive social environments that provide continual feedback to improve performance and incentivize continued usage. However, consumer grade AR/VR systems do not yet have the full capabilities needed to realize exergaming at scale. These challenges include, but are not limited to AI feedback algorithms that can run on untethered systems, long-term usage…

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  • Easing patient fears of radiation treatment via virtual reality (and presence)

    [An interdisciplinary team of professors and students at the University of Pennsylvania are developing an impressively useful, positive application of presence-evoking technology, as reported in this story from the Penn Medicine News blog. See the original version for more images. –Matthew] [Image: Peter Decherney (far left), professor of cinema and media studies in the School of Arts & Sciences, is the instructor of the undergraduate Virtual Reality Lab spring course. Credit: Courtesy of Penn Medicine News] Easing Patient Fears of Radiation Treatment, Via Virtual Reality By Daphne SashinOctober 24, 2024 For a patient facing radiation therapy for cancer, the process…

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  • Call: Chapters for “Modern Media Literacy: Generative AI, Social Media, and the News”

    Call for Chapters Modern Media Literacy: Generative AI, Social Media, and the NewsTo be published by IGI Globalhttps://www.igi-global.com/publish/call-for-papers/call-details/8263 Editors:Thomas Hallaq, Kansas State University, United StatesChristopher Groshek, Kansas State University, United States Deadline for submission of proposals: December 8, 2024Full Chapters Due: March 23, 2025 INTRODUCTION Overview of Media Literacy in the Digital Age Significance of Media Literacy for Critical Thinking and Responsible Digital Citizenship Role of AI, Social Media, and Mobile Media in Shaping Modern News Consumption Skills, Competencies, and Ethical Considerations in Media Literacy Skills, competencies, and ethical considerations in media literacy for the 21st century, particularly in the…

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  • UK phone provider deploys “state-of-the-art AI granny” to waste scammers’ time

    [A clever application of presence in the UK represents a small but satisfying victory in the fight against phone scammers. Futurism describes it as “the rare noble application of AI chatbots, which have more often been used to perpetrate scams than fight them — a clever reversal that just might help the vulnerable people, including flesh-and-blood grandmothers, on whom scammers tend to prey.” Some of the details are reported in the story below from Creative Boom, and more details are in the Virgin Media O2 and VCCP London press releases. Visit the original versions of any of these reports for…

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  • Call: Canadian Game Studies Association (CGSA) 2025 Conference

    Call for Papers Canadian Game Studies Association (CGSA) 2025 ConferenceTheme: “Breaks”June 7-10, 2025Montreal, Quebec and onlinehttps://gamestudies.ca/cgsa-acej-2025-breaks-arrets/ Deadline for submissions: December 13, 2024 The 2025 CGSA/ACÉJ annual conference will be a hybrid event co-hosted by the Technoculture, Art and Games Lab (TAG) at Concordia University in Montreal, Quebec from June 7–10. This year’s chosen theme is “Breaks.” We invite submissions from all disciplines and researchers working on or around games, including digital and non-digital games. Graduate student submissions and submissions from scholars outside of Canada are welcome and encouraged! Please indicate in your abstract if you are a grad student and/or…

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  • EgoTouch tech lets VR users’ palms serve as touchscreen interfaces

    [A new technique for enabling more natural and convenient (and thus presence-enhancing) touch interfaces in virtual reality is described in this story from New Atlas, based on a news release from Carnegie Mellon University. See the original story for a 30-second video demonstration (also available on YouTube). –Matthew] EgoTouch tech lets VR users’ palms serve as touchscreen interfaces By Ben CoxworthNovember 14, 2024 In the real world, you wouldn’t want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds?…

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