Author: Matthew Lombard


  • Call: CYNETART Competition 2012

    Open call for CYNETART competition 2012 The international CYNETART competition is open to artists, designers and scientists who dedicate themselves in their artistic and reflective discussion; in particular, to interdisciplinary and hybrid approaches. The call for submissions accompanies the festival every two years since 1996. This competition represents some of Europe’s most prestigious prizes in the field of media art.…

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  • Virtual tailor’s dummy makes designing clothes easy

    [From New Scientist’s One Per Cent blog; more details and a video are available from Japan Science and Technology Agency (JST)] Virtual tailor’s dummy makes designing clothes easy 31 January 2012 Duncan Graham-Rowe, contributor Creating the pattern for a new dress design can be fiddly, so Amy Wibowo at the University of Tokyo, Japan, is using augmented reality to make it simpler. Six ceiling-mounted cameras are trained on the dummy and on two tools held by the designer, one for creating surfaces and other for cutting them. The tools and the dummy both have markers, so the cameras can work…

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  • Job: PhD in adaptive user interfaces – University College London

    PhD in adaptive user interfaces – University College London User interfaces that adapt to the user’s activities, situation and knowledge promise a significantly improved user interaction. Adaptive user interfaces need to model the user to make inferences about the interaction, requiring techniques such as agent-based modelling, machine learning and data mining. This PhD will investigate users’ interactions with adaptive user interfaces and novel techniques for adaptation in user interfaces, particularly in relation to mobile devices. The student will be supervised by John Dowell and based in the Computer Science department at UCL within the user interaction research centre UCLIC. The…

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  • Google Glasses to augment gamers’ reality

    [From Kotaku] Google Glasses To Augment Gamers’ Reality Google is in the news this week not so much for their software and search offerings, but for their hardware, and whispers of an item yet to come. According to the New York Times, Google is developing a type of Android-based glasses that will, in some way, project content immediately into the wearer’s field of vision. The glasses reportedly include the features users have come to rely on in their smartphones, like GPS, cameras, and the ability to play and record audio. The Times reports: Several people who have seen the glasses,…

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  • Call: International Workshop on Intelligent Multimodal Interfaces Applied in Skills Transfer and Healthcare and Rehabilitation (IMIASH 2012)

    1st International Workshop on Intelligent Multimodal Interfaces Applied in Skills Transfer, Healthcare and Rehabilitation (IMIASH 2012) to be held in conjunction with The 8th International Conference on Intelligent Environments – IE 12 (www.intenv.org) Guanajuato, Mexico. June 26-29, 2012 Workshop website: http://nadir.uc3m.es/imiash2012/ The first International Workshop on Intelligent Multimodal Interfaces applied in skills transfer and healthcare and rehabilitation, co-located with the 8th International Conference on Intelligent Environments (IE 12) aims to bring together researches, developers and practitioners involved in the research area of machine learning, bio-signals processing, electronics, robotics, mechatronics, virtual & augmented reality, medicine and rehabilitation. Nowadays, multimodal interfaces have…

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  • ALIZ-E: Giving robot companions memory to enhance the human-robot bond

    [From The Information Daily; more information about the ALIZ-E project is at here] Valentine’s Day – Time To Hug Your Favourite Robot? On St. Valentine’s Day, we want to be close to the ones we love. Researchers from Germany, France, Italy, the Netherlands and the UK are testing whether one day that special person in our life could be a robot. Source: European Commission Published Wednesday, February 15, 2012 Experiments have shown that children, for example, can become extremely attached to a robot playmate, but can the robot in turn can develop a bond with a human being? Could we…

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  • Call: Experiencing Digital Games: Use, Effects & Culture of Gaming (ECC 2012 Pre-Conference)

    CALL FOR PAPERS EXPERIENCING DIGITAL GAMES: USE, EFFECTS & CULTURE OF GAMING Pre-Conference to ECREA’s fourth European Communication Conference, ECC 2012 (Istanbul, Turkey) 23 – 24 October 2011 In the past decades, digital games have diversified into a broad range of forms each with their specific interactions and experiences: from rapid button mashing in shooter games to group chat in role-playing games, to wild dancing in party games and to actual running around in a city and engaging with the environment in location-based mobile games. Thus digital games have increasingly come to be seen as generators of experiences rather than…

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  • TelyHD: Real bonding with family around the TV via Skype

    [From AllThingsD via Telepresence Options, where the posts include a 3:58 minute video; other reviews are available at NewsFactor and TIME] Real Bonding With Family Around the TV Via Skyp Walt Mossberg January 25, 2012 As you read these words, millions of people are conducting video chats using the popular Skype service, now owned by Microsoft. Most of these calls are low-resolution encounters between two individuals, conducted over personal computers. This week, I tested a new device that aims to transform Skype video chats into room-size experiences, involving whole families or groups of friends on each end—seeing each other, chatting…

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  • Job: 3-year Doctoral Studentships at Centre for HCI Design, City University London

    Centre for HCI Design, City University London 3-year Doctoral Studentships Closing date for applications: 9th March 2012 City University London is continuing its investment in academic excellence by offering up to 70 fully-funded, full-time, 3-year Doctoral Studentships for entry in October 2012. As part of this initiative, the Centre for HCI Design (HCID) in the School of Informatics invites applications from well-qualified candidates wishing to join our vibrant research community.  We are looking for applicants who are interested in undertaking innovative and inspirational research in areas including: Novel interfaces: mobile and pervasive interactive systems, inclusive interaction for users with disabilities,…

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  • A mirrored installation lets you crawl up walls like Spider Man

    [From Co.Design, where the post includes additional images] A Mirrored Installation Lets You Crawl Up Walls Like Spider-Man “Bâtiment (Building)” uses simple mirrors instead of digital trickery to create a vertigo-inducing illusion. By John Pavlus Augmented reality! Kinect hacks! Enormous video projections! We’ve seen all kinds of wacky digital ways of making immersive, arty illusions. Here’s what we love about Bâtiment (Building) by Leandro Erlich: It just uses mirrors. To do what? How about float in midair, scale a building like Spider-Man, or defy gravity like someone in an Escher drawing (or David Bowie in Labyrinth).…

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  • Call: Journal of Virtual Worlds issue on Law and Virtual Worlds

    CFP Journal of Virtual Worlds Issue on Law and Virtual Worlds A Special Issue edited by: Melissa de Zwart, Adelaide Law School, Australia Greg Lastowka, Rutgers School of Law-Camden, USA Dan Hunter, New York Law School. USA The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. The field of virtual worlds research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a…

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  • Distraction and presence in painkilling SnowWorld

    [Excerpts from an article in GQ; an audio interview with the author is available from NPR] [Image: Ari Hollander/Hunter Hoffman] Burning Man On his first tour of duty in Afghanistan, Sam Brown was set on fire by an improvised explosive device. He survived, only to find himself, like thousands of other vets, doomed to a post-traumatic life of unbearable pain. Even hallucinogen-grade drugs offered little relief, and little hope. Then his doctors told him about an experimental treatment, a painkilling video game supposedly more effective than morphine. If successful, it would deliver Brown from his living hell into a strange…

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